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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

260Items ranked
334Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 260 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151SSG 08 | Turbo Peek (Battle-Scarred)SSG 08 | Turbo PeekBattle-ScarredWeak entry32hard to exit▲ +5.4%▼ -5.9%Rarely Traded~1 month$16
152Souvenir AWP | Pink DDPAT (Well-Worn)AWP | Pink DDPATSVWell-WornWeak entry32hard to exit▼ -1.4%▲ +4.3%Rarely Traded~3 months$22
153SSG 08 | Detour (Well-Worn)SSG 08 | DetourWell-WornWeak entry32hard to exit▲ +10.1%▲ +0.6%Rarely Traded~1 month$22
154AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationWell-WornWeak entry32hard to exit▲ +7.5%▲ +4.3%Rarely Traded~2 months$31
155StatTrak™ AWP | Ice Coaled (Battle-Scarred)AWP | Ice CoaledSTBattle-ScarredWeak entry33▼ -2.9%▼ -7.2%Moderate DemandUnrated$9.20
156AWP | Sun in Leo (Field-Tested)AWP | Sun in LeoField-TestedWeak entry33▼ -1.5%▼ -9.0%Active DemandUnrated$17
157Souvenir AWP | Queen's Gambit (Battle-Scarred)AWP | Queen's GambitSVBattle-ScarredWeak entry33medium confidencehard to exit▲ +14.4%▼ -19.2%Rarely Traded~6 days$171
158Souvenir AWP | CMYK (Factory New)AWP | CMYKSVFactory NewWeak entry33medium confidencehard to exit▲ +0.2%▲ +2.3%Rarely TradedNo flow$1,657
159Souvenir G3SG1 | New Roots (Well-Worn)G3SG1 | New RootsSVWell-WornWeak entry33hard to exit▲ +4.3%▼ -3.8%Rarely Traded~3 weeks$6.63
160StatTrak™ SSG 08 | Death's Head (Field-Tested)SSG 08 | Death's HeadSTField-TestedWeak entry33hard to exit▲ +1.8%—Rarely Traded~3 weeks$17
161Souvenir AWP | Atheris (Factory New)AWP | AtherisSVFactory NewWeak entry33medium confidencehard to exit▼ -3.6%▲ +8.2%Rarely Traded~2 months$297
162Souvenir AWP | Ice Coaled (Factory New)AWP | Ice CoaledSVFactory NewWeak entry33medium confidencehard to exit▲ +1.2%—Rarely TradedNo flow$1,482
163G3SG1 | Contractor (Well-Worn)G3SG1 | ContractorWell-WornWeak entry33hard to exit▲ +0.6%▲ +2.1%Rarely TradedNo flow$22
164Souvenir AWP | Sovereign Flame (Factory New)AWP | Sovereign FlameSVFactory NewWeak entry33medium confidencehard to exit▲ +0.3%▲ +2.6%Rarely TradedNo flow$785
165SSG 08 | Sand Dune (Minimal Wear)SSG 08 | Sand DuneMinimal WearWeak entry33hard to exit▲ +9.1%▼ -10.5%Rarely Traded~1 month$15
166SSG 08 | Mayan Dreams (Battle-Scarred)SSG 08 | Mayan DreamsBattle-ScarredWeak entry33hard to exit▲ +3.3%▲ +11.2%Rarely Traded~1 month$8.22
167Souvenir SSG 08 | Sans Comic (Battle-Scarred)SSG 08 | Sans ComicSVBattle-ScarredWeak entry33medium confidencehard to exit▲ +70.0%▼ -44.4%Rarely Traded~1 month$17
168AWP | Chrome Cannon (Factory New)AWP | Chrome CannonFactory NewWeak entry34▼ -0.7%▼ -9.9%Active DemandUnrated$63
169StatTrak™ AWP | Chrome Cannon (Factory New)AWP | Chrome CannonSTFactory NewWeak entry34▼ -3.2%▼ -6.0%Moderate DemandUnrated$139
170AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraMinimal WearWeak entry34▼ -1.7%▼ -8.3%Active DemandUnrated$1,113
171AWP | Wildfire (Minimal Wear)AWP | WildfireMinimal WearWeak entry34▼ -0.6%▼ -9.8%Active DemandUnrated$60
172AWP | Elite Build (Field-Tested)AWP | Elite BuildField-TestedWeak entry34hard to exit▲ +1.5%▲ +1.2%Rarely Traded~4 months$11
173StatTrak™ SCAR-20 | Bloodsport (Minimal Wear)SCAR-20 | BloodsportSTMinimal WearWeak entry34hard to exit▲ +2.4%—Rarely Traded~3 weeks$12
174StatTrak™ SSG 08 | Fever Dream (Factory New)SSG 08 | Fever DreamSTFactory NewWeak entry34hard to exit▲ +3.8%▼ -2.0%Rarely Traded~3 months$11
175StatTrak™ AWP | Neo-Noir (Well-Worn)AWP | Neo-NoirSTWell-WornWeak entry34hard to exit▲ +0.2%▲ +3.3%Rarely Traded~1 week$54
176StatTrak™ AWP | Exoskeleton (Factory New)AWP | ExoskeletonSTFactory NewWeak entry34hard to exit▲ +1.4%▲ +1.5%Rarely Traded~2 months$34
177StatTrak™ SSG 08 | Blood in the Water (Field-Tested)SSG 08 | Blood in the WaterSTField-TestedWeak entry34hard to exit▲ +6.6%▼ -6.1%Rarely Traded~2 months$241
178AWP | Desert Hydra (Well-Worn)AWP | Desert HydraWell-WornWeak entry34hard to exit▲ +1.9%▲ +1.0%Rarely Traded~3 months$1,095
179AWP | The Prince (Factory New)AWP | The PrinceFactory NewWeak entry35medium confidence▼ -5.3%▼ -2.3%Active DemandUnrated$2,635
180AWP | Green Energy (Factory New)AWP | Green EnergyFactory NewWeak entry35▲ +3.4%▼ -15.2%Active DemandUnrated$28
181AWP | Wildfire (Factory New)AWP | WildfireFactory NewWeak entry35▼ -1.6%▼ -7.7%Active DemandUnrated$138
182AWP | Sun in Leo (Minimal Wear)AWP | Sun in LeoMinimal WearWeak entry350%▼ -10.1%Active DemandUnrated$25
183SSG 08 | Turbo Peek (Minimal Wear)SSG 08 | Turbo PeekMinimal WearWeak entry35▲ +0.2%▼ -10.2%Active DemandUnrated$23
184StatTrak™ AWP | Mortis (Factory New)AWP | MortisSTFactory NewWeak entry35▼ -2.4%▼ -6.2%Moderate DemandUnrated$17
185StatTrak™ SSG 08 | Turbo Peek (Well-Worn)SSG 08 | Turbo PeekSTWell-WornWeak entry35hard to exit▲ +4.0%▼ -1.8%Rarely Traded~3 weeks$31
186StatTrak™ G3SG1 | Flux (Factory New)G3SG1 | FluxSTFactory NewWeak entry35hard to exit▲ +1.6%▲ +2.0%Rarely Traded~1 month$68
187StatTrak™ AWP | Containment Breach (Factory New)AWP | Containment BreachSTFactory NewWeak entry35medium confidencehard to exit0%▲ +4.4%Rarely Traded~1 month$773
188SSG 08 | Orange Filigree (Field-Tested)SSG 08 | Orange FiligreeField-TestedWeak entry35hard to exit▲ +5.7%▼ -4.0%Rarely TradedNo flow$25
189StatTrak™ SSG 08 | Parallax (Factory New)SSG 08 | ParallaxSTFactory NewWeak entry35hard to exit▲ +3.0%▲ +0.2%Rarely Traded~2 months$21
190SSG 08 | Tropical Storm (Battle-Scarred)SSG 08 | Tropical StormBattle-ScarredWeak entry35hard to exit▲ +3.9%▲ +61.0%Rarely Traded~1 month$27
191StatTrak™ AWP | Atheris (Battle-Scarred)AWP | AtherisSTBattle-ScarredWeak entry36▲ +2.5%▼ -13.6%Moderate DemandUnrated$6.89
192Souvenir AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreSVMinimal WearWeak entry36medium confidence▼ -3.6%▼ -4.3%Active DemandUnrated$9,436
193AWP | Mortis (Factory New)AWP | MortisFactory NewWeak entry36▲ +6.1%▼ -18.8%Active DemandUnrated$10
194AWP | Sovereign Flame (Factory New)AWP | Sovereign FlameFactory NewWeak entry36▼ -2.3%▼ -6.1%Active DemandUnrated$446
195StatTrak™ AWP | Duality (Factory New)AWP | DualitySTFactory NewWeak entry36▼ -4.1%▼ -3.1%Moderate DemandUnrated$19
196AWP | Chrome Cannon (Well-Worn)AWP | Chrome CannonWell-WornWeak entry36▼ -3.0%▼ -4.8%Active DemandUnrated$24
197StatTrak™ AWP | Graphite (Factory New)AWP | GraphiteSTFactory NewWeak entry36▼ -2.3%▼ -5.8%Active DemandUnrated$318
198AWP | Green Energy (Field-Tested)AWP | Green EnergyField-TestedWeak entry36▼ -0.5%▼ -8.5%Active DemandUnrated$6.24
199AWP | BOOM (Minimal Wear)AWP | BOOMMinimal WearWeak entry36▲ +4.2%▼ -15.5%Active DemandUnrated$100
200AWP | Graphite (Factory New)AWP | GraphiteFactory NewWeak entry36▲ +1.1%▼ -10.8%Active DemandUnrated$124

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.