CLASH.GG
SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Skins to Buy — Ranked by Price Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,199Items ranked
26Prime entries
1,200Candidate pool
0Not rateable
#ItemVerdict7d30dLiquiditySell inPrice
1USP-S | Orange Anolis (Factory New)USP-S | Orange AnolisFactory NewPrime entry100▲ +27.2%▲ +497.7%LiquidUnrated$114
2MAC-10 | Surfwood (Factory New)MAC-10 | SurfwoodFactory NewPrime entry100▲ +11.4%▲ +494.2%LiquidUnrated$65
3Glock-18 | Ironwork (Factory New)Glock-18 | IronworkFactory NewPrime entry100▼ -2.7%▲ +475.5%LiquidUnrated$58
4USP-S | Purple DDPAT (Factory New)USP-S | Purple DDPATFactory NewPrime entry1000%▲ +390.1%LiquidUnrated$53
5AUG | Carved Jade (Factory New)AUG | Carved JadeFactory NewPrime entry100▲ +1.8%▲ +349.1%LiquidUnrated$46
6USP-S | Cyrex (Factory New)USP-S | CyrexFactory NewPrime entry100▼ -4.5%▲ +321.9%LiquidUnrated$59
7Souvenir UMP-45 | Fade (Factory New)UMP-45 | FadeSVFactory NewPrime entry100▼ -1.5%▲ +284.1%LiquidUnrated$169
8P90 | Shallow Grave (Field-Tested)P90 | Shallow GraveField-TestedPrime entry100▼ -0.7%▲ +245.2%LiquidUnrated$33
9FAMAS | Mecha Industries (Factory New)FAMAS | Mecha IndustriesFactory NewPrime entry100▼ -4.3%▲ +218.2%LiquidUnrated$142
10M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillField-TestedPrime entry100▲ +0.1%▲ +196.4%LiquidUnrated$275
11Dual Berettas | Royal Consorts (Factory New)Dual Berettas | Royal ConsortsFactory NewPrime entry100▼ -3.5%▲ +196.5%LiquidUnrated$44
12SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireField-TestedPrime entry100▼ -4.1%▲ +194.1%LiquidUnrated$270
13M4A4 | Buzz Kill (Factory New)M4A4 | Buzz KillFactory NewPrime entry100▲ +2.1%▲ +163.1%LiquidUnrated$572
14Sawed-Off | Wasteland Princess (Field-Tested)Sawed-Off | Wasteland PrincessField-TestedPrime entry100▼ -0.3%▲ +166.5%LiquidUnrated$33
15Sawed-Off | Wasteland Princess (Minimal Wear)Sawed-Off | Wasteland PrincessMinimal WearPrime entry100▼ -2.1%▲ +156.2%LiquidUnrated$39
16M4A4 | Buzz Kill (Minimal Wear)M4A4 | Buzz KillMinimal WearPrime entry100▼ -2.9%▲ +157.1%LiquidUnrated$324
17R8 Revolver | Amber Fade (Factory New)R8 Revolver | Amber FadeFactory NewPrime entry100▼ -2.6%▲ +144.7%LiquidUnrated$6.63
18SSG 08 | Dragonfire (Minimal Wear)SSG 08 | DragonfireMinimal WearPrime entry100▼ -2.1%▲ +137.7%LiquidUnrated$291
19SSG 08 | Dragonfire (Factory New)SSG 08 | DragonfireFactory NewPrime entry100▼ -1.8%▲ +110.9%LiquidUnrated$369
20Sticker | G2 Esports (Holo) | Shanghai 2024Sticker | G2 Esports | Shanghai 2024Prime entry100▲ +18.1%▲ +78.1%LiquidUnrated$72
21MP7 | Cirrus (Factory New)MP7 | CirrusFactory NewPrime entry100▲ +1.4%▲ +96.7%LiquidUnrated$15
22M4A1-S | Nightmare (Factory New)M4A1-S | NightmareFactory NewPrime entry100▲ +6.8%▲ +87.0%LiquidUnrated$257
23Primeiro Tenente | Brazilian 1st BattalionPrimeiro Tenente | Brazilian 1st BattalionPrime entry100▲ +4.5%▲ +87.4%LiquidUnrated$109
24Glock-18 | Nuclear Garden (Factory New)Glock-18 | Nuclear GardenFactory NewPrime entry100▼ -1.9%▲ +94.8%LiquidUnrated$65
25★ StatTrak™ Butterfly Knife | Doppler (Factory New) Phase 4★ Butterfly Knife | DopplerSTP4Factory NewPrime entry100medium confidence▲ +43.0%▲ +26.8%LiquidUnrated$4,137
26M4A1-S | Control Panel (Field-Tested)M4A1-S | Control PanelField-TestedPrime entry100▼ -1.7%▲ +87.3%LiquidUnrated$30
27Souvenir P250 | Black & Tan (Field-Tested)P250 | Black & TanSVField-TestedGood entry84thin trading — hard to exit▲ +47.9%▲ +443.8%Moderately liquid~1 week$5.71
28MP5-SD | Oxide Oasis (Factory New)MP5-SD | Oxide OasisFactory NewGood entry84thin trading — hard to exit▼ -3.1%▲ +388.7%Moderately liquidUnrated$211
29Souvenir P90 | Run and Hide (Minimal Wear)P90 | Run and HideSVMinimal WearGood entry84thin trading — hard to exit▼ -2.8%▲ +379.5%Moderately liquidUnrated$175
30UMP-45 | Fade (Factory New)UMP-45 | FadeFactory NewGood entry84thin trading — hard to exit▲ +1.9%▲ +350.2%Moderately liquidUnrated$198
31Galil AR | Black Sand (Factory New)Galil AR | Black SandFactory NewGood entry84thin trading — hard to exit▼ -1.3%▲ +350.6%Moderately liquidUnrated$22
32Five-SeveN | Nightshade (Factory New)Five-SeveN | NightshadeFactory NewGood entry84thin trading — hard to exit▼ -14.0%▲ +345.3%Moderately liquidUnrated$28
33Souvenir M4A4 | Red DDPAT (Field-Tested)M4A4 | Red DDPATSVField-TestedGood entry84thin trading — hard to exit▼ -3.4%▲ +302.9%Moderately liquid~1 week$22
34Souvenir Nova | Quick Sand (Field-Tested)Nova | Quick SandSVField-TestedGood entry84medium confidenceno 30-day history to confirm the move▲ +117.6%Moderately liquid~2 weeks$6.81
35M4A4 | Griffin (Factory New)M4A4 | GriffinFactory NewGood entry84100% of the week's move was yesterday▲ +4.6%▲ +281.2%LiquidUnrated$132
36M4A4 | Buzz Kill (Battle-Scarred)M4A4 | Buzz KillBattle-ScarredGood entry84thin trading — hard to exit▼ -0.9%▲ +227.4%Moderately liquidUnrated$258
37MP9 | Goo (Factory New)MP9 | GooFactory NewGood entry84128% of the week's move was yesterday▲ +4.3%▲ +214.9%LiquidUnrated$16
38Souvenir G3SG1 | New Roots (Field-Tested)G3SG1 | New RootsSVField-TestedGood entry84medium confidenceno 30-day history to confirm the move▲ +87.0%Moderately liquid~1 week$7.20
39G3SG1 | Stinger (Minimal Wear)G3SG1 | StingerMinimal WearGood entry84thin trading — hard to exit▼ -7.7%▲ +219.2%Moderately liquidUnrated$6.64
40Souvenir USP-S | Orange Anolis (Field-Tested)USP-S | Orange AnolisSVField-TestedGood entry84thin trading — hard to exit▲ +5.4%▲ +190.6%Moderately liquid~2 weeks$20
41G3SG1 | New Roots (Field-Tested)G3SG1 | New RootsField-TestedGood entry84medium confidenceno 30-day history to confirm the move▲ +75.8%Moderately liquidUnrated$7.56
42MAC-10 | Case Hardened (Minimal Wear)MAC-10 | Case HardenedMinimal WearGood entry8452% of the week's move was yesterday▲ +14.9%▲ +167.1%Moderately liquidUnrated$34
43M4A4 | Buzz Kill (Well-Worn)M4A4 | Buzz KillWell-WornGood entry84thin trading — hard to exit▼ -4.0%▲ +190.5%Moderately liquidUnrated$260
44Tec-9 | Flash Out (Factory New)Tec-9 | Flash OutFactory NewGood entry84450% of the week's move was yesterday▲ +2.3%▲ +177.0%Moderately liquidUnrated$7.48
45SSG 08 | Dragonfire (Battle-Scarred)SSG 08 | DragonfireBattle-ScarredGood entry84thin trading — hard to exit▼ -4.8%▲ +185.3%Moderately liquidUnrated$255
46Souvenir G3SG1 | New Roots (Minimal Wear)G3SG1 | New RootsSVMinimal WearGood entry84medium confidenceno 30-day history to confirm the move▲ +70.5%Moderately liquid~6 days$11
47Sticker | B8 (Holo) | Budapest 2025Sticker | B8 | Budapest 2025Good entry84thin trading — hard to exit▲ +16.3%▲ +142.9%Moderately liquid~1 week$11
48Souvenir SSG 08 | Death Strike (Minimal Wear)SSG 08 | Death StrikeSVMinimal WearGood entry84thin trading — hard to exit▼ -0.2%▲ +138.6%Moderately liquidUnrated$260
49Tec-9 | Titanium Bit (Factory New)Tec-9 | Titanium BitFactory NewGood entry84thin trading — hard to exit▲ +6.2%▲ +126.8%Moderately liquid~7 days$98
50Souvenir P250 | Black & Tan (Minimal Wear)P250 | Black & TanSVMinimal WearGood entry84medium confidenceno 30-day history to confirm the move▲ +47.2%Moderately liquid~1.1 days$9.17

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.