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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

276Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 276 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1Souvenir SCAR-20 | Short Ochre (Battle-Scarred)SCAR-20 | Short OchreSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +290.9%▲ +131.3%Rarely TradedNo flow$56
2Souvenir AWP | Pit Viper (Battle-Scarred)AWP | Pit ViperSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +240.1%▲ +191.1%Rarely Traded~1 week$60
3Souvenir SSG 08 | Memorial (Battle-Scarred)SSG 08 | MemorialSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +169.2%▲ +169.2%Rarely Traded~1 month$178
4Souvenir SSG 08 | Red Stone (Factory New)SSG 08 | Red StoneSVFactory NewWeak entry39medium confidencehard to exit0%▲ +397.8%Rarely Traded~2 months$199
5Souvenir SSG 08 | Blue Spruce (Well-Worn)SSG 08 | Blue SpruceSVWell-WornWeak entry39hard to exit▲ +33.1%▲ +229.4%Rarely Traded~1 month$17
6Souvenir G3SG1 | Jungle Dashed (Well-Worn)G3SG1 | Jungle DashedSVWell-WornWeak entry39medium confidencehard to exit▲ +96.5%▲ +109.7%Rarely Traded~4 months$31
7Souvenir G3SG1 | Contractor (Battle-Scarred)G3SG1 | ContractorSVBattle-ScarredWeak entry39medium confidencehard to exit0%▲ +179.5%Rarely TradedNo flow$82
8Souvenir SSG 08 | Spring Twilly (Factory New)SSG 08 | Spring TwillySVFactory NewWeak entry39medium confidencehard to exit▲ +0.2%▲ +126.8%Rarely TradedNo flow$532
9Souvenir SSG 08 | Calligrafaux (Factory New)SSG 08 | CalligrafauxSVFactory NewWeak entry39hard to exit▼ -5.8%▲ +135.5%Rarely Traded~2 months$48
10Souvenir AWP | Green Energy (Field-Tested)AWP | Green EnergySVField-TestedWeak entry39medium confidenceunconfirmed by the month · hard to exit▲ +46.0%—Rarely Traded~1 month$1,179
11SSG 08 | Lichen Dashed (Well-Worn)SSG 08 | Lichen DashedWell-WornWeak entry3985% of the week was yesterday · hard to exit▲ +85.0%▼ -14.6%Rarely TradedUnrated$6.16
12Souvenir SSG 08 | Slashed (Field-Tested)SSG 08 | SlashedSVField-TestedWeak entry39medium confidenceunconfirmed by the month · hard to exit▲ +43.8%—Rarely TradedNo flow$320
13SCAR-20 | Splash Jam (Well-Worn)SCAR-20 | Splash JamWell-WornWeak entry39medium confidencehard to exit▲ +37.9%▲ +52.2%Rarely Traded~1 month$41
14Souvenir AWP | Sun in Leo (Field-Tested)AWP | Sun in LeoSVField-TestedWeak entry39hard to exit▲ +64.8%▲ +10.0%Rarely Traded~2 months$60
15Souvenir G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshSVFactory NewWeak entry39medium confidence168% of the week was yesterday · hard to exit▲ +1.1%▲ +105.5%Rarely Traded~2 months$23
16Souvenir AWP | Safari Mesh (Battle-Scarred)AWP | Safari MeshSVBattle-ScarredWeak entry39hard to exit▲ +41.1%▲ +44.7%Rarely Traded~2 months$5.05
17Souvenir G3SG1 | Jungle Dashed (Field-Tested)G3SG1 | Jungle DashedSVField-TestedWeak entry39hard to exit▲ +48.9%▲ +27.9%Rarely Traded~3 months$6.55
18Souvenir SCAR-20 | Emerald (Factory New)SCAR-20 | EmeraldSVFactory NewWeak entry39medium confidencehard to exit0%▲ +100.0%Rarely TradedNo flow$200
19Souvenir AWP | Printstream (Well-Worn)AWP | PrintstreamSVWell-WornWeak entry39hard to exit▲ +34.2%▲ +42.7%Rarely Traded~1 month$260
20SSG 08 | Tropical Storm (Battle-Scarred)SSG 08 | Tropical StormBattle-ScarredWeak entry39hard to exit▲ +31.6%▲ +44.5%Rarely Traded~2 months$27
21Souvenir SSG 08 | Blue Spruce (Battle-Scarred)SSG 08 | Blue SpruceSVBattle-ScarredWeak entry39hard to exit▼ -10.9%▲ +104.1%Rarely Traded~8 months$14
22StatTrak™ G3SG1 | Demeter (Factory New)G3SG1 | DemeterSTFactory NewWeak entry39hard to exit▲ +30.3%▲ +41.0%Rarely TradedNo flow$76
23Souvenir G3SG1 | Green Cell (Factory New)G3SG1 | Green CellSVFactory NewWeak entry39medium confidencehard to exit0%▲ +81.7%Rarely TradedNo flow$43
24StatTrak™ AWP | Atheris (Field-Tested)AWP | AtherisSTField-TestedWeak entry39▼ -1.9%▼ -4.8%Moderate DemandUnrated$8.27
25StatTrak™ AWP | Printstream (Minimal Wear)AWP | PrintstreamSTMinimal WearWeak entry39▼ -0.3%▼ -7.4%Active DemandUnrated$119
26SCAR-20 | Emerald (Minimal Wear)SCAR-20 | EmeraldMinimal WearWeak entry38medium confidencehard to exit▲ +8.9%▲ +6.0%Rarely Traded~7 months$269
27StatTrak™ SSG 08 | Big Iron (Battle-Scarred)SSG 08 | Big IronSTBattle-ScarredWeak entry38hard to exit▲ +2.3%▲ +3.5%Rarely Traded~3 weeks$21
28SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormWell-WornWeak entry38hard to exit▼ -2.5%▲ +10.6%Rarely TradedNo flow$33
29SSG 08 | Detour (Field-Tested)SSG 08 | DetourField-TestedWeak entry38hard to exit▲ +6.2%▼ -2.7%Rarely Traded~1 month$13
30StatTrak™ SSG 08 | Ghost Crusader (Factory New)SSG 08 | Ghost CrusaderSTFactory NewWeak entry38hard to exit▼ -1.3%▲ +8.4%Rarely Traded~3 months$19
31AWP | Desert Hydra (Well-Worn)AWP | Desert HydraWell-WornWeak entry38hard to exit▲ +2.9%▲ +2.0%Rarely Traded~3 months$1,108
32Souvenir AWP | Pit Viper (Well-Worn)AWP | Pit ViperSVWell-WornWeak entry38hard to exit▼ -10.6%▲ +22.3%Rarely Traded~2 months$25
33AWP | Crakow! (Minimal Wear)AWP | Crakow!Minimal WearWeak entry38▲ +2.2%▼ -11.3%Active DemandUnrated$36
34StatTrak™ AWP | Graphite (Factory New)AWP | GraphiteSTFactory NewWeak entry38▼ -0.4%▼ -7.5%Active DemandUnrated$316
35Souvenir AWP | Gungnir (Field-Tested)AWP | GungnirSVField-TestedWeak entry38medium confidence▼ -0.4%▼ -7.5%Moderate DemandUnrated$7,967
36AWP | PAW (Factory New)AWP | PAWFactory NewWeak entry38▲ +0.1%▼ -8.5%Active DemandUnrated$6.47
37AWP | Elite Build (Battle-Scarred)AWP | Elite BuildBattle-ScarredWeak entry38▼ -1.1%▼ -6.8%Moderate DemandUnrated$9.34
38AWP | Desert Hydra (Factory New)AWP | Desert HydraFactory NewWeak entry38▼ -2.3%▼ -5.0%High DemandUnrated$1,380
39SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportField-TestedWeak entry38▼ -0.3%▼ -8.1%Moderate DemandUnrated$11
40StatTrak™ SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotSTMinimal WearWeak entry37hard to exit▲ +10.0%▲ +3.8%Rarely Traded~4 weeks$694
41SCAR-20 | Palm (Minimal Wear)SCAR-20 | PalmMinimal WearWeak entry37medium confidencehard to exit▼ -2.0%▲ +9.3%Rarely Traded~1 month$18
42StatTrak™ SSG 08 | Fever Dream (Factory New)SSG 08 | Fever DreamSTFactory NewWeak entry37hard to exit▲ +3.6%▲ +0.7%Rarely Traded~2 months$11
43StatTrak™ AWP | Mortis (Battle-Scarred)AWP | MortisSTBattle-ScarredWeak entry37hard to exit▲ +2.6%▲ +1.8%Rarely Traded~1 month$7.35
44AWP | Printstream (Well-Worn)AWP | PrintstreamWell-WornWeak entry37▼ -0.7%▼ -7.5%Active DemandUnrated$38
45AWP | Chrome Cannon (Well-Worn)AWP | Chrome CannonWell-WornWeak entry37▼ -2.5%▼ -4.8%Active DemandUnrated$24
46AWP | The End (Factory New)AWP | The EndFactory NewWeak entry37▲ +2.0%▼ -11.5%Moderate DemandUnrated$45
47AWP | Green Energy (Factory New)AWP | Green EnergyFactory NewWeak entry37▲ +2.0%▼ -12.0%Active DemandUnrated$29
48StatTrak™ AWP | Phobos (Factory New)AWP | PhobosSTFactory NewWeak entry36hard to exit▲ +12.4%▼ -0.4%Rarely Traded~3 months$7.36
49StatTrak™ AWP | Redline (Well-Worn)AWP | RedlineSTWell-WornWeak entry36medium confidencehard to exit▲ +12.7%▼ -1.0%Rarely Traded~2 months$130
50Souvenir SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeSVWell-WornWeak entry36medium confidencehard to exit▲ +7.3%▲ +7.0%Rarely Traded~2 months$191

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.