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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

363Items ranked
363Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 363 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1Souvenir AWP | The End (Factory New)AWP | The EndSVFactory NewAvoid0medium confidence▼ -83.5%Rarely TradedNo flow$291
2Souvenir SSG 08 | Zeno (Field-Tested)SSG 08 | ZenoSVField-TestedAvoid0medium confidence▼ -83.3%Rarely TradedNo flow$62
3Souvenir AWP | Atheris (Minimal Wear)AWP | AtherisSVMinimal WearAvoid0medium confidence▼ -77.4%Rarely TradedNo flow$102
4Souvenir SSG 08 | Grey Smoke (Factory New)SSG 08 | Grey SmokeSVFactory NewAvoid0medium confidence▼ -74.3%Rarely TradedUnrated$7.18
5Souvenir SSG 08 | Abyss (Minimal Wear)SSG 08 | AbyssSVMinimal WearAvoid0medium confidence▼ -63.5%Rarely Traded~3 months$190
6Souvenir AWP | Duality (Minimal Wear)AWP | DualitySVMinimal WearAvoid0medium confidence▼ -63.0%Rarely Traded~2 months$154
7Souvenir AWP | Printstream (Well-Worn)AWP | PrintstreamSVWell-WornAvoid0medium confidence▼ -51.7%Rarely TradedNo flow$483
8Souvenir AWP | Ice Coaled (Factory New)AWP | Ice CoaledSVFactory NewAvoid0medium confidence▼ -48.8%Rarely Traded~2 months$150
9Souvenir SSG 08 | Threat Detected (Factory New)SSG 08 | Threat DetectedSVFactory NewAvoid0medium confidence▼ -44.1%Rarely TradedNo flow$164
10Souvenir AWP | Mortis (Minimal Wear)AWP | MortisSVMinimal WearAvoid0medium confidence▼ -41.8%Rarely Traded~2 months$117
11Souvenir SCAR-20 | Short Ochre (Field-Tested)SCAR-20 | Short OchreSVField-TestedAvoid0medium confidence▼ -38.7%Rarely TradedNo flow$49
12Souvenir AWP | Green Energy (Factory New)AWP | Green EnergySVFactory NewAvoid0medium confidence▼ -37.5%Rarely Traded~3 weeks$201
13Souvenir SCAR-20 | Contractor (Minimal Wear)SCAR-20 | ContractorSVMinimal WearAvoid0▼ -24.7%▼ -44.8%Rarely Traded~5 months$15
14Souvenir AWP | Sun in Leo (Field-Tested)AWP | Sun in LeoSVField-TestedAvoid0medium confidence▼ -31.5%Rarely Traded~2 months$58
15StatTrak™ AWP | Graphite (Minimal Wear)AWP | GraphiteSTMinimal WearAvoid0medium confidencefalling with no reliable way out▼ -2.1%▼ -16.7%Rarely Traded~5 months$359
16SCAR-20 | Splash Jam (Factory New)SCAR-20 | Splash JamFactory NewAvoid0medium confidencefalling with no reliable way out▼ -7.4%▼ -8.7%Rarely TradedNo flow$3,674
17Souvenir AWP | LongDog (Minimal Wear)AWP | LongDogSVMinimal WearAvoid0falling with no reliable way out▲ +5.6%▼ -28.2%Rarely Traded~1 month$314
18StatTrak™ AWP | PAW (Factory New)AWP | PAWSTFactory NewAvoid0falling with no reliable way out▼ -3.8%▼ -14.1%Rarely Traded~4 months$12
19Souvenir G3SG1 | Green Cell (Minimal Wear)G3SG1 | Green CellSVMinimal WearAvoid0medium confidencefalling with no reliable way out▼ -7.9%Rarely Traded~1 month$44
20Souvenir SSG 08 | Blue Spruce (Field-Tested)SSG 08 | Blue SpruceSVField-TestedAvoid0falling with no reliable way out▼ -11.8%▼ -1.9%Rarely Traded~2 months$5.07
21SSG 08 | Red Stone (Minimal Wear)SSG 08 | Red StoneMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -6.4%Rarely Traded~3 months$7.01
22Souvenir AWP | Redline (Field-Tested)AWP | RedlineSVField-TestedAvoid0medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -3.0%Rarely TradedNo flow$180
23StatTrak™ SCAR-20 | Cardiac (Field-Tested)SCAR-20 | CardiacSTField-TestedAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +1.1%▼ -9.0%Rarely Traded~2 weeks$13
24StatTrak™ AWP | Hyper Beast (Factory New)AWP | Hyper BeastSTFactory NewAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -6.7%Rarely Traded~2 months$243
25StatTrak™ SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireSTWell-WornAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -8.6%Rarely Traded~2 months$107
26StatTrak™ SSG 08 | Fever Dream (Factory New)SSG 08 | Fever DreamSTFactory NewAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -6.6%Rarely Traded~1 month$11
27AWP | BOOM (Factory New)AWP | BOOMFactory NewAvoid0medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -5.3%Rarely Traded~2 months$414
28SSG 08 | Turbo Peek (Battle-Scarred)SSG 08 | Turbo PeekBattle-ScarredAvoid1falling with no reliable way out▼ -4.1%▼ -13.5%Slow MoverUnrated$16
29AWP | Graphite (Minimal Wear)AWP | GraphiteMinimal WearAvoid1falling with no reliable way out▼ -2.9%▼ -15.3%Rarely Traded~5 months$147
30Souvenir AWP | LongDog (Battle-Scarred)AWP | LongDogSVBattle-ScarredAvoid1falling with no reliable way out▲ +1.7%▼ -21.8%Rarely Traded~3 weeks$91
31StatTrak™ AWP | Mortis (Well-Worn)AWP | MortisSTWell-WornAvoid1falling with no reliable way out▼ -6.2%▼ -9.8%Rarely Traded~2 months$7.82
32AWP | Electric Hive (Well-Worn)AWP | Electric HiveWell-WornAvoid1falling with no reliable way out▼ -4.2%▼ -12.8%Rarely Traded~2 months$42
33Souvenir AWP | Desert Hydra (Well-Worn)AWP | Desert HydraSVWell-WornAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -7.8%Rarely Traded~1 month$1,047
34StatTrak™ AWP | Elite Build (Minimal Wear)AWP | Elite BuildSTMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -5.2%Rarely Traded~1 month$45
35Souvenir AWP | Neo-Noir (Factory New)AWP | Neo-NoirSVFactory NewAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.8%Rarely Traded~1 month$175
36SSG 08 | Orange Filigree (Field-Tested)SSG 08 | Orange FiligreeField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -8.0%Rarely Traded~3 months$31
37StatTrak™ SSG 08 | Parallax (Factory New)SSG 08 | ParallaxSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +4.3%▼ -13.3%Rarely Traded~1 month$20
38SCAR-20 | Splash Jam (Field-Tested)SCAR-20 | Splash JamField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out0%▼ -6.6%Rarely Traded~4 weeks$16
39Souvenir AWP | Black Nile (Minimal Wear)AWP | Black NileSVMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -5.2%Rarely Traded~1 month$8.98
40AWP | Wildfire (Well-Worn)AWP | WildfireWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -5.4%Rarely Traded~3 weeks$46
41StatTrak™ G3SG1 | Flux (Field-Tested)G3SG1 | FluxSTField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -5.3%▲ +1.4%Rarely Traded~3 weeks$19
42StatTrak™ SCAR-20 | Crimson Web (Factory New)SCAR-20 | Crimson WebSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +16.1%▼ -30.6%Rarely Traded~3 months$164
43StatTrak™ AWP | Oni Taiji (Factory New)AWP | Oni TaijiSTFactory NewAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -4.8%Rarely Traded~4 months$974
44Souvenir G3SG1 | VariCamo (Battle-Scarred)G3SG1 | VariCamoSVBattle-ScarredAvoid2▲ +15.4%▼ -97.7%Rarely Traded~2 months$26
45Souvenir AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSVWell-WornAvoid2medium confidencefalling with no reliable way out▼ -7.6%Rarely Traded~2 weeks$160
46G3SG1 | Flux (Minimal Wear)G3SG1 | FluxMinimal WearAvoid2falling with no reliable way out▼ -5.4%▼ -10.7%Rarely Traded~4 weeks$11
47Souvenir AWP | Phobos (Factory New)AWP | PhobosSVFactory NewAvoid2medium confidencefalling with no reliable way out▼ -7.5%Rarely TradedNo flow$354
48StatTrak™ AWP | Redline (Field-Tested)AWP | RedlineSTField-TestedAvoid2falling with no reliable way out▼ -3.8%▼ -12.8%Rarely Traded~5 months$72
49Souvenir AWP | BOOM (Field-Tested)AWP | BOOMSVField-TestedAvoid2medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.4%Rarely Traded~2 months$238
50Souvenir AWP | Pink DDPAT (Field-Tested)AWP | Pink DDPATSVField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -6.7%Rarely Traded~5 months$23

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.