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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

352Items ranked
468Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 352 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1MP9 | Airlock (Field-Tested)MP9 | AirlockField-TestedWeak entry20no way out▲ +0.2%▼ -7.8%Slow Mover~2 months$11
2StatTrak™ MAC-10 | Disco Tech (Well-Worn)MAC-10 | Disco TechSTWell-WornWeak entry20hard to exit▲ +2.1%▲ +4.4%Rarely Traded~1 month$5.90
3Souvenir PP-Bizon | Night Ops (Field-Tested)PP-Bizon | Night OpsSVField-TestedWeak entry20hard to exit▼ -34.3%▲ +59.0%Rarely Traded~3 months$5.82
4StatTrak™ MAC-10 | Aloha (Minimal Wear)MAC-10 | AlohaSTMinimal WearWeak entry20hard to exit▲ +1.7%▲ +5.0%Rarely Traded~2 months$6.50
5MAC-10 | Commuter (Minimal Wear)MAC-10 | CommuterMinimal WearWeak entry20hard to exit▲ +4.6%▲ +0.7%Rarely Traded~3 months$14
6P90 | Leather (Minimal Wear)P90 | LeatherMinimal WearWeak entry20hard to exit▲ +1.2%▲ +6.0%Rarely Traded~1 month$9.62
7MP7 | Olive Plaid (Minimal Wear)MP7 | Olive PlaidMinimal WearWeak entry20hard to exit▲ +4.5%▲ +13.3%Rarely Traded~1 month$5.79
8StatTrak™ P90 | Desert Warfare (Well-Worn)P90 | Desert WarfareSTWell-WornWeak entry20hard to exit▲ +1.4%▲ +18.1%Rarely TradedNo flow$9.40
9StatTrak™ P90 | Virus (Minimal Wear)P90 | VirusSTMinimal WearWeak entry20hard to exit▲ +8.0%▲ +8.3%Rarely Traded~3 months$7.04
10StatTrak™ MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsSTField-TestedWeak entry20hard to exit▲ +10.0%▲ +5.3%Rarely Traded~2 months$15
11Souvenir MP9 | Sand Dashed (Factory New)MP9 | Sand DashedSVFactory NewWeak entry20hard to exit▲ +24.2%▼ -15.8%Rarely Traded~4 months$14
12PP-Bizon | Chemical Green (Factory New)PP-Bizon | Chemical GreenFactory NewWeak entry20hard to exit▲ +15.6%▼ -2.1%Rarely Traded~5 months$11
13MP9 | Deadly Poison (Factory New)MP9 | Deadly PoisonFactory NewWeak entry20hard to exit▲ +14.9%▼ -1.1%Rarely Traded~3 months$8.80
14MAC-10 | Graven (Field-Tested)MAC-10 | GravenField-TestedWeak entry20hard to exit▲ +5.8%▲ +12.8%Rarely Traded~2 months$18
15P90 | Shallow Grave (Minimal Wear)P90 | Shallow GraveMinimal WearWeak entry21▼ -0.1%▼ -19.3%Active DemandUnrated$31
16MAC-10 | Disco Tech (Factory New)MAC-10 | Disco TechFactory NewWeak entry21no way out▲ +4.9%▼ -14.3%Slow Mover~2 months$18
17UMP-45 | Neo-Noir (Minimal Wear)UMP-45 | Neo-NoirMinimal WearWeak entry21no way out▲ +0.9%▼ -7.7%Slow Mover~2 months$8.96
18P90 | Trigon (Field-Tested)P90 | TrigonField-TestedWeak entry21no way out▼ -2.1%▼ -3.2%Slow Mover~2 months$8.48
19MAC-10 | Propaganda (Field-Tested)MAC-10 | PropagandaField-TestedWeak entry21hard to exit▲ +5.5%▼ -0.3%Rarely Traded~2 months$30
20MP7 | Gunsmoke (Factory New)MP7 | GunsmokeFactory NewWeak entry21hard to exit▲ +9.3%▼ -5.9%Rarely Traded~2 months$14
21Souvenir MP9 | Bee-Tron (Field-Tested)MP9 | Bee-TronSVField-TestedWeak entry21hard to exit▲ +1.8%▲ +19.1%Rarely Traded~2 months$9.16
22Souvenir P90 | Teardown (Battle-Scarred)P90 | TeardownSVBattle-ScarredWeak entry21medium confidencehard to exit▲ +3.1%▲ +17.4%Rarely TradedNo flow$47
23MP9 | Green Plaid (Minimal Wear)MP9 | Green PlaidMinimal WearWeak entry21hard to exit▲ +16.9%▼ -3.2%Rarely Traded~2 weeks$6.63
24MAC-10 | Commuter (Battle-Scarred)MAC-10 | CommuterBattle-ScarredWeak entry21hard to exit▲ +24.6%▼ -14.1%Rarely Traded~1 month$12
25Souvenir MAC-10 | Indigo (Minimal Wear)MAC-10 | IndigoSVMinimal WearWeak entry21hard to exit▲ +9.7%▲ +8.3%Rarely Traded~7 months$5.33
26Souvenir MP9 | Dizzy (Factory New)MP9 | DizzySVFactory NewWeak entry21hard to exit▲ +5.3%▲ +15.4%Rarely Traded~1 month$22
27StatTrak™ MP7 | Impire (Well-Worn)MP7 | ImpireSTWell-WornWeak entry21hard to exit▼ -0.9%▲ +24.9%Rarely TradedNo flow$11
28StatTrak™ PP-Bizon | Blue Streak (Factory New)PP-Bizon | Blue StreakSTFactory NewWeak entry21hard to exit▲ +7.3%▲ +12.7%Rarely TradedNo flow$48
29StatTrak™ MAC-10 | Tatter (Minimal Wear)MAC-10 | TatterSTMinimal WearWeak entry21hard to exit▲ +3.4%▲ +18.7%Rarely Traded~4 weeks$10
30MAC-10 | Tornado (Factory New)MAC-10 | TornadoFactory NewWeak entry21hard to exit▼ -1.6%▲ +26.2%Rarely Traded~2 months$118
31MAC-10 | Tatter (Factory New)MAC-10 | TatterFactory NewWeak entry21hard to exit▲ +8.9%▲ +11.0%Rarely Traded~2 months$9.05
32MP9 | Sand Scale (Factory New)MP9 | Sand ScaleFactory NewWeak entry22no way out▼ -2.9%▼ -1.3%Slow Mover~4 weeks$5.43
33StatTrak™ MAC-10 | Curse (Field-Tested)MAC-10 | CurseSTField-TestedWeak entry22hard to exit▼ -0.2%▲ +8.8%Rarely Traded~2 months$12
34P90 | Baroque Red (Factory New)P90 | Baroque RedFactory NewWeak entry22hard to exit▲ +2.7%▲ +4.8%Rarely Traded~1 month$32
35P90 | Run and Hide (Field-Tested)P90 | Run and HideField-TestedWeak entry22hard to exit▲ +2.8%▲ +4.7%Rarely Traded~2 months$133
36MP7 | Orange Peel (Field-Tested)MP7 | Orange PeelField-TestedWeak entry22hard to exit▲ +12.3%▲ +6.5%Rarely Traded~2 months$17
37Souvenir UMP-45 | Carbon Fiber (Factory New)UMP-45 | Carbon FiberSVFactory NewWeak entry22medium confidencehard to exit▲ +0.7%▲ +24.1%Rarely Traded~2 weeks$45
38Souvenir P90 | Teardown (Minimal Wear)P90 | TeardownSVMinimal WearWeak entry22hard to exit▲ +15.9%▲ +1.4%Rarely TradedNo flow$20
39StatTrak™ MP9 | Dart (Battle-Scarred)MP9 | DartSTBattle-ScarredWeak entry22hard to exit▲ +12.3%▲ +7.3%Rarely Traded~1 month$13
40Souvenir MP9 | Orange Peel (Minimal Wear)MP9 | Orange PeelSVMinimal WearWeak entry22medium confidenceunconfirmed by the month · hard to exit▲ +10.7%—Rarely Traded~8 months$44
41Souvenir MP7 | Army Recon (Well-Worn)MP7 | Army ReconSVWell-WornWeak entry22medium confidencehard to exit▲ +8.7%▲ +14.3%Rarely Traded~6 months$7.90
42StatTrak™ MP7 | Smoking Kills (Factory New)MP7 | Smoking KillsSTFactory NewWeak entry22hard to exit▲ +7.8%▲ +16.1%Rarely Traded~1 month$86
43PP-Bizon | High Roller (Factory New)PP-Bizon | High RollerFactory NewWeak entry23▼ -2.9%▼ -13.5%Moderate DemandUnrated$20
44MP5-SD | Phosphor (Minimal Wear)MP5-SD | PhosphorMinimal WearWeak entry23no way out▼ -0.5%▼ -4.0%Slow Mover~3 months$5.71
45StatTrak™ MAC-10 | Graven (Well-Worn)MAC-10 | GravenSTWell-WornWeak entry23hard to exit▲ +3.1%▲ +4.5%Rarely TradedNo flow$79
46StatTrak™ P90 | Virus (Well-Worn)P90 | VirusSTWell-WornWeak entry23hard to exit▲ +1.2%▲ +7.5%Rarely Traded~3 weeks$5.86
47Souvenir MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportSVMinimal WearWeak entry23medium confidencehard to exit▲ +2.7%▲ +5.3%Rarely TradedNo flow$257
48UMP-45 | Minotaur's Labyrinth (Factory New)UMP-45 | Minotaur's LabyrinthFactory NewWeak entry23hard to exit▲ +2.1%▲ +6.2%Rarely Traded~3 months$100
49StatTrak™ MAC-10 | Tatter (Field-Tested)MAC-10 | TatterSTField-TestedWeak entry23hard to exit▲ +9.9%▼ -5.5%Rarely Traded~1 month$6.42
50MP7 | Skulls (Field-Tested)MP7 | SkullsField-TestedWeak entry23hard to exit▲ +7.3%▼ -1.5%Rarely Traded~1 month$12

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.