CLASH.GG
SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

272Items ranked
815Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 272 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1AK-47 | Midnight Laminate (Minimal Wear)AK-47 | Midnight LaminateMinimal WearWeak entry20▼ -3.3%▼ -15.1%Active DemandUnrated$7.10
2StatTrak™ AUG | Momentum (Well-Worn)AUG | MomentumSTWell-WornWeak entry20falling with no reliable way out▼ -4.0%▼ -1.4%Slow MoverUnrated$5.69
3StatTrak™ FAMAS | Djinn (Minimal Wear)FAMAS | DjinnSTMinimal WearWeak entry20falling with no reliable way out▼ -0.9%▼ -6.1%Slow Mover~1 week$18
4StatTrak™ AK-47 | Searing Rage (Minimal Wear)AK-47 | Searing RageSTMinimal WearWeak entry20falling with no reliable way out▲ +0.7%▼ -8.5%Slow Mover~4 weeks$14
5Souvenir AK-47 | B the Monster (Minimal Wear)AK-47 | B the MonsterSVMinimal WearWeak entry21▲ +1.2%▼ -21.3%Moderate DemandUnrated$245
6StatTrak™ AK-47 | Orbit Mk01 (Field-Tested)AK-47 | Orbit Mk01STField-TestedWeak entry21▼ -5.6%▼ -11.1%Moderate DemandUnrated$47
7AK-47 | Phantom Disruptor (Factory New)AK-47 | Phantom DisruptorFactory NewWeak entry21▲ +2.3%▼ -22.7%Active DemandUnrated$28
8M4A1-S | Welcome to the Jungle (Minimal Wear)M4A1-S | Welcome to the JungleMinimal WearWeak entry21▼ -3.9%▼ -13.3%Active DemandUnrated$1,179
9AK-47 | The Oligarch (Field-Tested)AK-47 | The OligarchField-TestedWeak entry21▼ -3.1%▼ -14.4%High DemandUnrated$46
10StatTrak™ AK-47 | Crane Flight (Factory New)AK-47 | Crane FlightSTFactory NewWeak entry21▼ -1.7%▼ -16.5%Active DemandUnrated$120
11M4A1-S | Vaporwave (Battle-Scarred)M4A1-S | VaporwaveBattle-ScarredWeak entry21falling with no reliable way out▼ -1.3%▼ -5.1%Slow MoverUnrated$40
12AK-47 | Vulcan (Well-Worn)AK-47 | VulcanWell-WornWeak entry21falling with no reliable way out▼ -2.4%▼ -3.2%Slow Mover~2 months$145
13StatTrak™ M4A4 | 龍王 (Dragon King) (Field-Tested)M4A4 | 龍王 (Dragon King)STField-TestedWeak entry21falling with no reliable way out▼ -3.8%▼ -0.7%Slow Mover~1 month$28
14StatTrak™ M4A1-S | Golden Coil (Minimal Wear)M4A1-S | Golden CoilSTMinimal WearWeak entry22▼ -5.2%▼ -11.1%Moderate DemandUnrated$215
15M4A4 | Tooth Fairy (Factory New)M4A4 | Tooth FairyFactory NewWeak entry22▼ -1.6%▼ -16.5%Active DemandUnrated$17
16M4A1-S | Decimator (Factory New)M4A1-S | DecimatorFactory NewWeak entry22▲ +2.5%▼ -22.2%Active DemandUnrated$51
17AK-47 | Case Hardened (Factory New)AK-47 | Case HardenedFactory NewWeak entry22▼ -0.9%▼ -17.1%Active DemandUnrated$405
18M4A1-S | Golden Coil (Well-Worn)M4A1-S | Golden CoilWell-WornWeak entry22falling with no reliable way out▼ -1.3%▼ -4.0%Slow Mover~2 months$52
19StatTrak™ M4A1-S | Nightmare (Minimal Wear)M4A1-S | NightmareSTMinimal WearWeak entry22falling with no reliable way out▼ -0.9%▼ -4.4%Slow Mover~1 month$54
20StatTrak™ AK-47 | Inheritance (Minimal Wear)AK-47 | InheritanceSTMinimal WearWeak entry23▼ -4.1%▼ -12.1%Active DemandUnrated$132
21AK-47 | Nouveau Rouge (Factory New)AK-47 | Nouveau RougeFactory NewWeak entry23▼ -0.8%▼ -17.1%Active DemandUnrated$65
22StatTrak™ M4A4 | Neo-Noir (Factory New)M4A4 | Neo-NoirSTFactory NewWeak entry23▼ -4.6%▼ -11.3%Moderate DemandUnrated$158
23M4A4 | Evil Daimyo (Factory New)M4A4 | Evil DaimyoFactory NewWeak entry23▲ +1.9%▼ -21.0%Active DemandUnrated$9.60
24StatTrak™ M4A4 | Hellfire (Factory New)M4A4 | HellfireSTFactory NewWeak entry23▼ -0.5%▼ -16.9%Moderate DemandUnrated$236
25StatTrak™ M4A4 | 龍王 (Dragon King) (Factory New)M4A4 | 龍王 (Dragon King)STFactory NewWeak entry23falling with no reliable way out▼ -1.0%▼ -3.6%Slow Mover~1 month$101
26StatTrak™ FAMAS | Bad Trip (Minimal Wear)FAMAS | Bad TripSTMinimal WearWeak entry23falling with no reliable way out▼ -1.3%▼ -3.2%Slow Mover~2 months$49
27FAMAS | Styx (Minimal Wear)FAMAS | StyxMinimal WearWeak entry23falling with no reliable way out▲ +1.4%▼ -6.9%Slow Mover~2 months$19
28AK-47 | Aphrodite (Minimal Wear)AK-47 | AphroditeMinimal WearWeak entry24▼ -2.8%▼ -13.5%Active DemandUnrated$28
29Galil AR | Vandal (Factory New)Galil AR | VandalFactory NewWeak entry24▲ +5.8%▼ -26.3%Moderate DemandUnrated$19
30AUG | Lil' Pig (Factory New)AUG | Lil PigFactory NewWeak entry24▲ +4.5%▼ -24.3%Moderate DemandUnrated$96
31StatTrak™ AK-47 | The Oligarch (Field-Tested)AK-47 | The OligarchSTField-TestedWeak entry24▼ -4.7%▼ -10.5%Active DemandUnrated$97
32AK-47 | The Oligarch (Battle-Scarred)AK-47 | The OligarchBattle-ScarredWeak entry24▼ -4.0%▼ -11.5%Moderate DemandUnrated$27
33M4A1-S | Liquidation (Factory New)M4A1-S | LiquidationFactory NewWeak entry24▼ -3.7%▼ -11.8%Active DemandUnrated$10
34M4A4 | Cyber Security (Minimal Wear)M4A4 | Cyber SecurityMinimal WearWeak entry24▲ +1.5%▼ -19.6%Active DemandUnrated$34
35Galil AR | Phoenix Blacklight (Minimal Wear)Galil AR | Phoenix BlacklightMinimal WearWeak entry24▼ -3.1%▼ -12.6%Moderate DemandUnrated$94
36M4A4 | Magnesium (Factory New)M4A4 | MagnesiumFactory NewWeak entry24▲ +9.0%▼ -30.6%Active DemandUnrated$7.49
37M4A1-S | Electrum (Factory New)M4A1-S | ElectrumFactory NewWeak entry24▼ -3.4%▼ -11.9%Active DemandUnrated$5.97
38M4A4 | Buzz Kill (Battle-Scarred)M4A4 | Buzz KillBattle-ScarredWeak entry24▼ -6.4%▼ -7.4%Moderate DemandUnrated$239
39StatTrak™ AUG | Momentum (Battle-Scarred)AUG | MomentumSTBattle-ScarredWeak entry24falling with no reliable way out▼ -1.7%▼ -2.2%Slow MoverUnrated$5.87
40FAMAS | Valence (Minimal Wear)FAMAS | ValenceMinimal WearWeak entry24falling with no reliable way out▲ +1.6%▼ -6.6%Slow Mover~4 weeks$6.49
41SG 553 | Cyrex (Minimal Wear)SG 553 | CyrexMinimal WearWeak entry24falling with no reliable way out▼ -0.9%▼ -2.8%Slow Mover~1 month$7.68
42M4A1-S | Briefing (Minimal Wear)M4A1-S | BriefingMinimal WearWeak entry24falling with no reliable way out▲ +8.8%▼ -17.1%Slow Mover~1 month$9.30
43SG 553 | Integrale (Minimal Wear)SG 553 | IntegraleMinimal WearWeak entry25▼ -3.8%▼ -11.3%Active DemandUnrated$19
44StatTrak™ M4A1-S | Atomic Alloy (Minimal Wear)M4A1-S | Atomic AlloySTMinimal WearWeak entry25▼ -4.4%▼ -10.4%Moderate DemandUnrated$80
45StatTrak™ M4A1-S | Vaporwave (Minimal Wear)M4A1-S | VaporwaveSTMinimal WearWeak entry25▼ -3.8%▼ -11.2%Active DemandUnrated$168
46M4A4 | Radiation Hazard (Field-Tested)M4A4 | Radiation HazardField-TestedWeak entry25▼ -3.5%▼ -11.6%Moderate DemandUnrated$32
47M4A4 | Spider Lily (Minimal Wear)M4A4 | Spider LilyMinimal WearWeak entry25▼ -3.0%▼ -12.2%Active DemandUnrated$14
48AK-47 | Panthera onca (Minimal Wear)AK-47 | Panthera oncaMinimal WearWeak entry25medium confidence▼ -5.5%▼ -8.4%Moderate DemandUnrated$242
49AK-47 | Head Shot (Well-Worn)AK-47 | Head ShotWell-WornWeak entry25▼ -4.0%▼ -10.4%Active DemandUnrated$29
50AK-47 | B the Monster (Minimal Wear)AK-47 | B the MonsterMinimal WearWeak entry25▲ +1.7%▼ -18.9%Active DemandUnrated$163

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.