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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

228Items ranked
812Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 228 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1AK-47 | B the Monster (Factory New)AK-47 | B the MonsterFactory NewWeak entry20▼ -3.8%▼ -14.2%Active DemandUnrated$318
2M4A4 | Temukau (Factory New)M4A4 | TemukauFactory NewWeak entry20▼ -0.6%▼ -18.9%Active DemandUnrated$83
3StatTrak™ M4A1-S | Vaporwave (Field-Tested)M4A1-S | VaporwaveSTField-TestedWeak entry20no way out▼ -0.6%▼ -6.5%Slow Mover~2 months$91
4StatTrak™ M4A4 | Buzz Kill (Factory New)M4A4 | Buzz KillSTFactory NewWeak entry20no way out▲ +3.1%▼ -11.8%Slow Mover~1 month$171
5M4A4 | Dark Blossom (Factory New)M4A4 | Dark BlossomFactory NewWeak entry21▲ +4.2%▼ -25.9%Active DemandUnrated$42
6AK-47 | Hydroponic (Factory New)AK-47 | HydroponicFactory NewWeak entry21medium confidence▲ +0.5%▼ -20.0%High DemandUnrated$3,520
7StatTrak™ M4A4 | Asiimov (Well-Worn)M4A4 | AsiimovSTWell-WornWeak entry21▼ -8.3%▼ -6.9%Moderate DemandUnrated$301
8M4A4 | In Living Color (Factory New)M4A4 | In Living ColorFactory NewWeak entry21▼ -0.1%▼ -19.1%Active DemandUnrated$76
9StatTrak™ M4A4 | Spider Lily (Field-Tested)M4A4 | Spider LilySTField-TestedWeak entry21no way out▼ -1.8%▼ -3.8%Slow Mover~2 months$14
10StatTrak™ M4A1-S | Hyper Beast (Minimal Wear)M4A1-S | Hyper BeastSTMinimal WearWeak entry21no way out▼ -3.0%▼ -1.9%Slow Mover~1 month$157
11M4A1-S | Dark Water (Minimal Wear)M4A1-S | Dark WaterMinimal WearWeak entry22▼ -2.2%▼ -15.4%Active DemandUnrated$64
12M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillField-TestedWeak entry22▼ -2.5%▼ -14.9%Active DemandUnrated$210
13AK-47 | Legion of Anubis (Factory New)AK-47 | Legion of AnubisFactory NewWeak entry22▼ -3.3%▼ -13.4%Active DemandUnrated$48
14SG 553 | Pulse (Minimal Wear)SG 553 | PulseMinimal WearWeak entry22no way out▼ -1.3%▼ -3.7%Slow Mover~3 months$5.26
15Souvenir AK-47 | Inheritance (Minimal Wear)AK-47 | InheritanceSVMinimal WearWeak entry22no way out▲ +9.6%▼ -20.0%Slow MoverUnrated$173
16M4A1-S | Printstream (Battle-Scarred)M4A1-S | PrintstreamBattle-ScarredWeak entry23▼ -4.3%▼ -11.9%Active DemandUnrated$129
17M4A1-S | Briefing (Factory New)M4A1-S | BriefingFactory NewWeak entry23▲ +1.0%▼ -19.8%Moderate DemandUnrated$53
18AK-47 | Inheritance (Factory New)AK-47 | InheritanceFactory NewWeak entry23▼ -1.6%▼ -15.6%Active DemandUnrated$95
19AK-47 | Leet Museo (Factory New)AK-47 | Leet MuseoFactory NewWeak entry23▼ -3.2%▼ -13.2%Active DemandUnrated$538
20AK-47 | Midnight Laminate (Factory New)AK-47 | Midnight LaminateFactory NewWeak entry23▼ -2.4%▼ -14.1%Active DemandUnrated$12
21AK-47 | Fuel Injector (Factory New)AK-47 | Fuel InjectorFactory NewWeak entry23▼ -0.8%▼ -16.5%Active DemandUnrated$326
22AUG | Fleet Flock (Well-Worn)AUG | Fleet FlockWell-WornWeak entry23no way out▲ +1.6%▼ -7.8%Slow MoverUnrated$11
23AK-47 | B the Monster (Battle-Scarred)AK-47 | B the MonsterBattle-ScarredWeak entry23no way out▼ -1.1%▼ -3.7%Slow Mover~2 months$44
24AUG | Lapis Lazuli (Factory New)AUG | Lapis LazuliFactory NewWeak entry23no way out▼ -5.9%▲ +3.6%Slow Mover~4 weeks$16
25Galil AR | Black Sand (Factory New)Galil AR | Black SandFactory NewWeak entry23no way out▲ +0.1%▼ -5.4%Slow Mover~1 month$14
26M4A4 | Eye of Horus (Factory New)M4A4 | Eye of HorusFactory NewWeak entry24medium confidence▼ -3.9%▼ -11.9%Active DemandUnrated$626
27AK-47 | Hydroponic (Field-Tested)AK-47 | HydroponicField-TestedWeak entry24medium confidence▼ -2.0%▼ -14.7%Active DemandUnrated$906
28M4A1-S | Flashback (Factory New)M4A1-S | FlashbackFactory NewWeak entry24▼ -0.6%▼ -16.6%Active DemandUnrated$118
29M4A1-S | Vaporwave (Factory New)M4A1-S | VaporwaveFactory NewWeak entry24▼ -0.2%▼ -17.1%Active DemandUnrated$129
30M4A4 | Eye of Horus (Field-Tested)M4A4 | Eye of HorusField-TestedWeak entry24▼ -1.3%▼ -15.5%Active DemandUnrated$201
31AUG | Syd Mead (Field-Tested)AUG | Syd MeadField-TestedWeak entry24▼ -5.0%▼ -9.8%Moderate DemandUnrated$11
32StatTrak™ Galil AR | Chromatic Aberration (Factory New)Galil AR | Chromatic AberrationSTFactory NewWeak entry24▼ -2.9%▼ -12.8%Moderate DemandUnrated$34
33StatTrak™ AK-47 | Aquamarine Revenge (Minimal Wear)AK-47 | Aquamarine RevengeSTMinimal WearWeak entry24no way out▼ -4.6%▲ +2.4%Slow Mover~2 months$156
34M4A4 | The Battlestar (Field-Tested)M4A4 | The BattlestarField-TestedWeak entry24no way out▲ +1.1%▼ -6.0%Slow Mover~2 months$27
35StatTrak™ FAMAS | Mecha Industries (Minimal Wear)FAMAS | Mecha IndustriesSTMinimal WearWeak entry24no way out▲ +1.8%▼ -6.8%Slow Mover~3 weeks$25
36StatTrak™ M4A4 | Spider Lily (Minimal Wear)M4A4 | Spider LilySTMinimal WearWeak entry24no way out▼ -0.7%▼ -2.9%Slow Mover~1 month$29
37AK-47 | Fire Serpent (Factory New)AK-47 | Fire SerpentFactory NewWeak entry25medium confidence▼ -4.3%▼ -10.5%Active DemandUnrated$2,225
38AK-47 | AUTOEXEC (Well-Worn)AK-47 | AUTOEXECWell-WornWeak entry25▼ -1.4%▼ -14.6%Active DemandUnrated$90
39M4A1-S | Printstream (Factory New)M4A1-S | PrintstreamFactory NewWeak entry25▼ -1.9%▼ -13.7%High DemandUnrated$376
40AK-47 | Gold Arabesque (Factory New)AK-47 | Gold ArabesqueFactory NewWeak entry25▲ +0.3%▼ -16.9%High DemandUnrated$1,796
41StatTrak™ AK-47 | Frontside Misty (Minimal Wear)AK-47 | Frontside MistySTMinimal WearWeak entry25no way out▲ +2.1%▼ -6.6%Slow Mover~3 months$56
42M4A1-S | Golden Coil (Well-Worn)M4A1-S | Golden CoilWell-WornWeak entry25no way out▲ +0.3%▼ -3.8%Slow Mover~1 month$50
43AK-47 | Leet Museo (Field-Tested)AK-47 | Leet MuseoField-TestedWeak entry26▼ -4.6%▼ -9.4%Active DemandUnrated$182
44M4A1-S | Fizzy POP (Factory New)M4A1-S | Fizzy POPFactory NewWeak entry26▼ -0.2%▼ -15.9%Active DemandUnrated$11
45AK-47 | Gold Arabesque (Minimal Wear)AK-47 | Gold ArabesqueMinimal WearWeak entry26▼ -4.1%▼ -10.0%Active DemandUnrated$1,400
46M4A1-S | Icarus Fell (Factory New)M4A1-S | Icarus FellFactory NewWeak entry26▼ -1.7%▼ -13.6%Active DemandUnrated$435
47StatTrak™ AK-47 | Aquamarine Revenge (Factory New)AK-47 | Aquamarine RevengeSTFactory NewWeak entry26▼ -5.6%▼ -7.7%Moderate DemandUnrated$272
48AK-47 | The Oligarch (Minimal Wear)AK-47 | The OligarchMinimal WearWeak entry26▼ -2.4%▼ -12.4%Active DemandUnrated$95
49StatTrak™ M4A1-S | Hyper Beast (Factory New)M4A1-S | Hyper BeastSTFactory NewWeak entry26▼ -1.8%▼ -13.3%Moderate DemandUnrated$425
50StatTrak™ M4A1-S | Player Two (Field-Tested)M4A1-S | Player TwoSTField-TestedWeak entry26▼ -7.0%▼ -5.5%Active DemandUnrated$56

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.