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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

703Items ranked
325Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 703 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1Souvenir G3SG1 | Desert Storm (Factory New)G3SG1 | Desert StormSVFactory NewAvoid0medium confidence▼ -63.7%▼ -71.5%Rarely Traded~6 months$7.96
2Souvenir SCAR-20 | Contractor (Well-Worn)SCAR-20 | ContractorSVWell-WornAvoid0medium confidence▼ -62.2%▼ -62.3%Rarely Traded~2 months$5.06
3Souvenir AWP | The End (Factory New)AWP | The EndSVFactory NewAvoid0medium confidence▼ -52.5%▼ -65.6%Rarely Traded~1 month$203
4Souvenir SSG 08 | Calligrafaux (Well-Worn)SSG 08 | CalligrafauxSVWell-WornAvoid0▼ -46.9%▼ -71.6%Rarely TradedNo flow$12
5Souvenir AWP | Asiimov (Battle-Scarred)AWP | AsiimovSVBattle-ScarredAvoid0medium confidence▼ -26.1%▼ -76.7%Rarely Traded~1 month$342
6Souvenir AWP | Arsenic Spill (Factory New)AWP | Arsenic SpillSVFactory NewAvoid0▼ -40.1%▼ -46.1%Rarely Traded~2 months$30
7Souvenir SSG 08 | Sand Dune (Field-Tested)SSG 08 | Sand DuneSVField-TestedAvoid0medium confidence▼ -13.6%▼ -85.5%Rarely TradedNo flow$15
8Souvenir SCAR-20 | Stone Mosaico (Factory New)SCAR-20 | Stone MosaicoSVFactory NewAvoid0medium confidence▼ -19.8%▼ -74.9%Rarely Traded~2 weeks$165
9SCAR-20 | Palm (Battle-Scarred)SCAR-20 | PalmBattle-ScarredAvoid0▼ -35.8%▼ -43.0%Rarely Traded~2 months$29
10G3SG1 | Orange Kimono (Well-Worn)G3SG1 | Orange KimonoWell-WornAvoid0▼ -45.1%▼ -26.5%Rarely Traded~3 weeks$8.06
11Souvenir SSG 08 | Sans Comic (Battle-Scarred)SSG 08 | Sans ComicSVBattle-ScarredAvoid0medium confidence▼ -17.9%▼ -54.4%Rarely Traded~3 months$14
12SSG 08 | Jungle Dashed (Factory New)SSG 08 | Jungle DashedFactory NewAvoid0hard to exit · no way out▲ +0.2%▼ -7.6%Rarely Traded~3 months$12
13Souvenir AWP | Elite Build (Minimal Wear)AWP | Elite BuildSVMinimal WearAvoid0hard to exit · no way out▲ +3.5%▼ -12.4%Rarely TradedNo flow$147
14Souvenir SCAR-20 | Contractor (Field-Tested)SCAR-20 | ContractorSVField-TestedAvoid0hard to exit · no way out▲ +2.6%▼ -11.1%Rarely Traded~5 months$5.45
15Souvenir AWP | Ice Coaled (Battle-Scarred)AWP | Ice CoaledSVBattle-ScarredAvoid1medium confidence▼ -5.9%▼ -69.1%Rarely TradedNo flow$51
16Souvenir G3SG1 | VariCamo (Factory New)G3SG1 | VariCamoSVFactory NewAvoid1medium confidence▼ -24.3%▼ -38.9%Rarely Traded~3 months$11
17Souvenir AWP | Asiimov (Field-Tested)AWP | AsiimovSVField-TestedAvoid1no way out▲ +20.8%▼ -50.7%Rarely Traded~2 weeks$368
18Souvenir SSG 08 | Death Strike (Field-Tested)SSG 08 | Death StrikeSVField-TestedAvoid1no way out▼ -3.4%▼ -14.4%Rarely Traded~2 months$144
19SSG 08 | Big Iron (Factory New)SSG 08 | Big IronFactory NewAvoid1no way out▲ +0.9%▼ -20.7%Rarely Traded~3 months$25
20Souvenir AWP | Pink DDPAT (Well-Worn)AWP | Pink DDPATSVWell-WornAvoid1no way out▼ -8.8%▼ -6.1%Rarely Traded~2 months$21
21Souvenir AWP | Wildfire (Minimal Wear)AWP | WildfireSVMinimal WearAvoid1medium confidencehard to exit · no way out▲ +0.1%▼ -7.2%Rarely Traded~1 month$336
22StatTrak™ AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationSTWell-WornAvoid1hard to exit · no way out▼ -2.9%▼ -2.6%Rarely Traded~2 months$26
23StatTrak™ SSG 08 | Dark Water (Minimal Wear)SSG 08 | Dark WaterSTMinimal WearAvoid1hard to exit · no way out▼ -5.8%▲ +1.7%Rarely Traded~2 months$5.51
24G3SG1 | The Executioner (Minimal Wear)G3SG1 | The ExecutionerMinimal WearAvoid1hard to exit · no way out▲ +0.2%▼ -7.2%Rarely Traded~10 months$44
25SSG 08 | Blood in the Water (Factory New)SSG 08 | Blood in the WaterFactory NewAvoid1hard to exit · no way out▲ +5.5%▼ -15.3%Rarely Traded~3 months$126
26SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormWell-WornAvoid1hard to exit · no way out▼ -7.7%▲ +4.7%Rarely TradedNo flow$31
27SSG 08 | Mayan Dreams (Minimal Wear)SSG 08 | Mayan DreamsMinimal WearAvoid1hard to exit · no way out▲ +14.4%▼ -28.4%Rarely Traded~3 months$9.19
28StatTrak™ AWP | Oni Taiji (Field-Tested)AWP | Oni TaijiSTField-TestedAvoid1hard to exit · no way out▼ -3.0%▼ -2.2%Rarely Traded~1 month$427
29SCAR-20 | Brass (Battle-Scarred)SCAR-20 | BrassBattle-ScarredAvoid1medium confidencehard to exit · no way out▲ +1.6%▼ -9.1%Rarely TradedNo flow$92
30SSG 08 | Sand Dune (Factory New)SSG 08 | Sand DuneFactory NewAvoid1hard to exit · no way out▼ -0.7%▼ -5.3%Rarely Traded~5 months$135
31SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotMinimal WearAvoid1hard to exit · no way out▼ -2.2%▼ -3.1%Rarely Traded~2 months$115
32Souvenir SCAR-20 | Short Ochre (Field-Tested)SCAR-20 | Short OchreSVField-TestedAvoid2medium confidence▲ +2.9%▼ -79.5%Rarely TradedNo flow$12
33StatTrak™ SCAR-20 | Cardiac (Battle-Scarred)SCAR-20 | CardiacSTBattle-ScarredAvoid2no way out▼ -12.5%▼ -0.1%Rarely Traded~1 month$13
34Souvenir AWP | Graphite (Factory New)AWP | GraphiteSVFactory NewAvoid2medium confidenceno way out▼ -8.4%▼ -6.3%Rarely Traded~3 weeks$436
35AWP | Pink DDPAT (Factory New)AWP | Pink DDPATFactory NewAvoid2no way out▼ -1.9%▼ -15.9%Rarely Traded~3 months$124
36Souvenir AWP | Acheron (Minimal Wear)AWP | AcheronSVMinimal WearAvoid2no way out▼ -6.5%▼ -9.0%Rarely Traded~4 months$6.64
37Souvenir AWP | Dragon Lore (Factory New)AWP | Dragon LoreSVFactory NewAvoid2medium confidencehard to exit · no way out▲ +0.9%▼ -7.6%Rarely Traded~1 month$11,830
38SSG 08 | Mayan Dreams (Battle-Scarred)SSG 08 | Mayan DreamsBattle-ScarredAvoid2hard to exit · no way out▼ -6.3%▲ +3.1%Rarely Traded~1 month$7.63
39G3SG1 | The Executioner (Well-Worn)G3SG1 | The ExecutionerWell-WornAvoid2hard to exit · no way out▼ -0.4%▼ -5.7%Rarely Traded~4 weeks$8.12
40StatTrak™ AWP | Worm God (Factory New)AWP | Worm GodSTFactory NewAvoid2hard to exit · no way out0%▼ -6.2%Rarely Traded~4 months$7.40
41SSG 08 | Blood in the Water (Field-Tested)SSG 08 | Blood in the WaterField-TestedAvoid2hard to exit · no way out0%▼ -6.1%Rarely Traded~4 weeks$92
42StatTrak™ AWP | Elite Build (Field-Tested)AWP | Elite BuildSTField-TestedAvoid2hard to exit · no way out▼ -3.0%▼ -1.5%Rarely Traded~2 months$25
43StatTrak™ AWP | Wildfire (Factory New)AWP | WildfireSTFactory NewAvoid2hard to exit · no way out▲ +0.3%▼ -6.3%Rarely Traded~1 month$251
44StatTrak™ AWP | BOOM (Factory New)AWP | BOOMSTFactory NewAvoid2hard to exit · no way out▼ -2.0%▼ -2.9%Rarely Traded~2 months$866
45AWP | POP AWP (Minimal Wear)AWP | POP AWPMinimal WearAvoid2hard to exit · no way out▲ +1.7%▼ -8.3%Rarely Traded~4 months$6.53
46Souvenir SSG 08 | Tropical Storm (Minimal Wear)SSG 08 | Tropical StormSVMinimal WearAvoid2hard to exit · no way out▼ -1.1%▼ -3.9%Rarely Traded~5 months$14
47AWP | Neo-Noir (Well-Worn)AWP | Neo-NoirWell-WornAvoid2hard to exit · no way out▼ -1.1%▼ -3.9%Rarely Traded~1 month$38
48Souvenir G3SG1 | Red Jasper (Factory New)G3SG1 | Red JasperSVFactory NewAvoid3medium confidence▲ +2.8%▼ -74.5%Rarely TradedNo flow$9.41
49Souvenir SSG 08 | Memorial (Factory New)SSG 08 | MemorialSVFactory NewAvoid3medium confidence0%▼ -69.9%Rarely TradedNo flow$52
50StatTrak™ SSG 08 | Blood in the Water (Field-Tested)SSG 08 | Blood in the WaterSTField-TestedAvoid3no way out▼ -2.9%▼ -13.9%Rarely Traded~1 week$232

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.