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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

324Items ranked
876Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 324 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1★ Flip Knife | Doppler (Factory New) Sapphire★ Flip Knife | DopplerSapphireFactory NewWeak entry20medium confidence▼ -5.8%▼ -11.1%Active DemandUnrated$871
2★ Shadow Daggers | Freehand (Factory New)★ Shadow Daggers | FreehandFactory NewWeak entry21▼ -9.3%▼ -5.7%Moderate DemandUnrated$54
3★ StatTrak™ M9 Bayonet | Black Laminate (Field-Tested)★ M9 Bayonet | Black LaminateSTField-TestedWeak entry21▼ -7.2%▼ -8.3%Moderate DemandUnrated$539
4★ Bowie Knife | Black Laminate (Battle-Scarred)★ Bowie Knife | Black LaminateBattle-ScarredWeak entry21▼ -5.9%▼ -10.2%Moderate DemandUnrated$49
5★ M9 Bayonet | Lore (Well-Worn)★ M9 Bayonet | LoreWell-WornWeak entry22▼ -2.3%▼ -15.5%Moderate DemandUnrated$441
6★ M9 Bayonet | Stained (Minimal Wear)★ M9 Bayonet | StainedMinimal WearWeak entry22▼ -1.7%▼ -16.1%Active DemandUnrated$435
7★ Huntsman Knife | Gamma Doppler (Factory New) Phase 3★ Huntsman Knife | Gamma DopplerP3Factory NewWeak entry22medium confidence▼ -4.9%▼ -11.1%Active DemandUnrated$208
8★ Skeleton Knife | Doppler (Minimal Wear) Phase 4★ Skeleton Knife | DopplerP4Minimal WearWeak entry22medium confidence▼ -3.3%▼ -13.4%Moderate DemandUnrated$845
9★ Shadow Daggers | Autotronic (Minimal Wear)★ Shadow Daggers | AutotronicMinimal WearWeak entry23▼ -3.7%▼ -12.7%Moderate DemandUnrated$52
10★ Karambit | Boreal Forest (Minimal Wear)★ Karambit | Boreal ForestMinimal WearWeak entry23▼ -5.7%▼ -9.3%Active DemandUnrated$450
11★ StatTrak™ Karambit | Doppler (Factory New) Phase 2★ Karambit | DopplerSTP2Factory NewWeak entry24medium confidence▼ -2.6%▼ -13.6%Moderate DemandUnrated$1,976
12★ Bowie Knife | Black Laminate (Field-Tested)★ Bowie Knife | Black LaminateField-TestedWeak entry24▼ -5.4%▼ -9.2%Active DemandUnrated$50
13★ Ursus Knife | Safari Mesh (Minimal Wear)★ Ursus Knife | Safari MeshMinimal WearWeak entry24▼ -4.0%▼ -11.4%Moderate DemandUnrated$56
14★ Kukri Knife | Safari Mesh (Minimal Wear)★ Kukri Knife | Safari MeshMinimal WearWeak entry24▼ -2.8%▼ -13.0%Active DemandUnrated$49
15★ Huntsman Knife | Bright Water (Minimal Wear)★ Huntsman Knife | Bright WaterMinimal WearWeak entry25▼ -2.1%▼ -13.8%Active DemandUnrated$61
16★ Skeleton Knife | Rust Coat (Well-Worn)★ Skeleton Knife | Rust CoatWell-WornWeak entry25▼ -4.9%▼ -9.2%Moderate DemandUnrated$158
17★ Bowie Knife | Lore (Field-Tested)★ Bowie Knife | LoreField-TestedWeak entry25▼ -8.0%▼ -4.6%Active DemandUnrated$81
18★ Huntsman Knife | Freehand (Factory New)★ Huntsman Knife | FreehandFactory NewWeak entry25▼ -4.5%▼ -9.8%Active DemandUnrated$83
19★ Ursus Knife | Forest DDPAT (Field-Tested)★ Ursus Knife | Forest DDPATField-TestedWeak entry25▼ -1.7%▼ -13.9%Moderate DemandUnrated$56
20★ Ursus Knife | Slaughter (Minimal Wear)★ Ursus Knife | SlaughterMinimal WearWeak entry26▼ -3.5%▼ -11.1%Moderate DemandUnrated$158
21★ Survival Knife | Forest DDPAT (Field-Tested)★ Survival Knife | Forest DDPATField-TestedWeak entry26▼ -8.0%▼ -4.3%Moderate DemandUnrated$44
22★ Bayonet★ BayonetVanillaWeak entry26▼ -1.5%▼ -14.0%Active DemandUnrated$237
23★ Nomad Knife | Rust Coat (Battle-Scarred)★ Nomad Knife | Rust CoatBattle-ScarredWeak entry26▼ -5.7%▼ -7.6%Active DemandUnrated$94
24★ Shadow Daggers | Lore (Field-Tested)★ Shadow Daggers | LoreField-TestedWeak entry26▼ -3.0%▼ -11.8%Active DemandUnrated$51
25★ Bayonet | Ultraviolet (Minimal Wear)★ Bayonet | UltravioletMinimal WearWeak entry26▼ -1.6%▼ -13.7%Moderate DemandUnrated$206
26★ StatTrak™ Kukri Knife★ Kukri KnifeSTVanillaWeak entry26▼ -4.9%▼ -8.6%Moderate DemandUnrated$105
27★ Bowie Knife | Damascus Steel (Field-Tested)★ Bowie Knife | Damascus SteelField-TestedWeak entry26▼ -3.1%▼ -11.2%Active DemandUnrated$69
28★ StatTrak™ Skeleton Knife | Doppler (Factory New) Sapphire★ Skeleton Knife | DopplerSTSapphireFactory NewWeak entry26medium confidence0%▼ -15.7%Moderate DemandUnrated$1,620
29★ Karambit | Boreal Forest (Battle-Scarred)★ Karambit | Boreal ForestBattle-ScarredWeak entry27▼ -4.8%▼ -8.4%Active DemandUnrated$386
30★ Huntsman Knife | Doppler (Factory New) Ruby★ Huntsman Knife | DopplerRubyFactory NewWeak entry27medium confidence▼ -5.8%▼ -7.0%Active DemandUnrated$919
31★ Shadow Daggers | Black Laminate (Well-Worn)★ Shadow Daggers | Black LaminateWell-WornWeak entry27▼ -7.6%▼ -4.2%Moderate DemandUnrated$40
32★ Kukri Knife | Forest DDPAT (Minimal Wear)★ Kukri Knife | Forest DDPATMinimal WearWeak entry27▼ -0.5%▼ -14.8%Moderate DemandUnrated$51
33★ Huntsman Knife | Ultraviolet (Field-Tested)★ Huntsman Knife | UltravioletField-TestedWeak entry27▼ -2.3%▼ -12.0%Active DemandUnrated$60
34★ StatTrak™ Butterfly Knife | Bright Water (Field-Tested)★ Butterfly Knife | Bright WaterSTField-TestedWeak entry27▼ -4.2%▼ -9.1%Active DemandUnrated$560
35★ Flip Knife | Night (Minimal Wear)★ Flip Knife | NightMinimal WearWeak entry27▼ -4.4%▼ -8.8%Moderate DemandUnrated$153
36★ Survival Knife | Doppler (Factory New) Ruby★ Survival Knife | DopplerRubyFactory NewWeak entry27medium confidence▼ -3.4%▼ -10.3%Active DemandUnrated$468
37★ Skeleton Knife | Doppler (Factory New) Sapphire★ Skeleton Knife | DopplerSapphireFactory NewWeak entry27medium confidence▼ -4.3%▼ -8.9%Active DemandUnrated$1,424
38★ Bayonet | Urban Masked (Field-Tested)★ Bayonet | Urban MaskedField-TestedWeak entry27▼ -3.3%▼ -10.4%Moderate DemandUnrated$129
39★ Kukri Knife | Case Hardened (Field-Tested)★ Kukri Knife | Case HardenedField-TestedWeak entry27▼ -3.7%▼ -9.8%Active DemandUnrated$93
40★ Karambit | Doppler (Minimal Wear) Phase 4★ Karambit | DopplerP4Minimal WearWeak entry27medium confidence▼ -2.8%▼ -11.1%Moderate DemandUnrated$1,468
41★ Gut Knife | Gamma Doppler (Factory New) Emerald★ Gut Knife | Gamma DopplerEmeraldFactory NewWeak entry27medium confidence▼ -3.7%▼ -9.5%Moderate DemandUnrated$429
42★ Flip Knife | Ultraviolet (Minimal Wear)★ Flip Knife | UltravioletMinimal WearWeak entry28▼ -4.6%▼ -8.2%Moderate DemandUnrated$161
43★ Kukri Knife | Crimson Web (Well-Worn)★ Kukri Knife | Crimson WebWell-WornWeak entry28▼ -4.3%▼ -8.6%Moderate DemandUnrated$82
44★ Bowie Knife | Gamma Doppler (Minimal Wear) Phase 2★ Bowie Knife | Gamma DopplerP2Minimal WearWeak entry28medium confidence▼ -3.7%▼ -9.4%Moderate DemandUnrated$241
45★ Kukri Knife | Safari Mesh (Battle-Scarred)★ Kukri Knife | Safari MeshBattle-ScarredWeak entry28▼ -5.7%▼ -6.4%Moderate DemandUnrated$46
46★ Butterfly Knife | Crimson Web (Battle-Scarred)★ Butterfly Knife | Crimson WebBattle-ScarredWeak entry28▼ -2.5%▼ -11.2%Active DemandUnrated$576
47★ Huntsman Knife | Black Laminate (Minimal Wear)★ Huntsman Knife | Black LaminateMinimal WearWeak entry28▼ -4.3%▼ -8.5%Active DemandUnrated$71
48★ M9 Bayonet | Bright Water (Battle-Scarred)★ M9 Bayonet | Bright WaterBattle-ScarredWeak entry28▼ -5.3%▼ -6.8%Moderate DemandUnrated$340
49★ Kukri Knife | Crimson Web (Field-Tested)★ Kukri Knife | Crimson WebField-TestedWeak entry28▼ -4.7%▼ -7.6%Active DemandUnrated$85
50★ Flip Knife | Crimson Web (Minimal Wear)★ Flip Knife | Crimson WebMinimal WearWeak entry28▼ -3.5%▼ -9.3%Moderate DemandUnrated$276

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.