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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

263Items ranked
317Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 263 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1AWP | Containment Breach (Well-Worn)AWP | Containment BreachWell-WornWeak entry20no way out▲ +0.2%▼ -7.5%Slow Mover~1 month$46
2StatTrak™ AWP | Mortis (Battle-Scarred)AWP | MortisSTBattle-ScarredWeak entry20no way out▼ -5.6%▲ +1.3%Slow MoverUnrated$7.28
3Souvenir SSG 08 | Tropical Storm (Minimal Wear)SSG 08 | Tropical StormSVMinimal WearWeak entry20hard to exit▲ +5.4%▼ -0.5%Rarely Traded~5 months$15
4StatTrak™ AWP | Duality (Well-Worn)AWP | DualitySTWell-WornWeak entry20hard to exit▲ +3.7%▲ +2.2%Rarely Traded~2 weeks$5.62
5G3SG1 | Contractor (Factory New)G3SG1 | ContractorFactory NewWeak entry20medium confidencehard to exit▲ +13.4%▲ +0.9%Rarely Traded~4 weeks$36
6Souvenir AWP | Pit Viper (Well-Worn)AWP | Pit ViperSVWell-WornWeak entry20hard to exit▲ +0.4%▲ +20.8%Rarely Traded~2 months$26
7Souvenir AWP | Crakow! (Field-Tested)AWP | Crakow!SVField-TestedWeak entry20hard to exit▲ +15.0%▼ -0.9%Rarely Traded~4 weeks$45
8AWP | Containment Breach (Factory New)AWP | Containment BreachFactory NewWeak entry21▲ +0.5%▼ -20.3%Active DemandUnrated$359
9SSG 08 | Dragonfire (Minimal Wear)SSG 08 | DragonfireMinimal WearWeak entry21▼ -3.0%▼ -14.7%Active DemandUnrated$230
10AWP | POP AWP (Minimal Wear)AWP | POP AWPMinimal WearWeak entry21no way out▲ +1.4%▼ -8.8%Slow Mover~3 months$6.61
11StatTrak™ AWP | Redline (Field-Tested)AWP | RedlineSTField-TestedWeak entry21hard to exit▲ +3.4%▲ +3.1%Rarely Traded~4 months$72
12AWP | Safari Mesh (Factory New)AWP | Safari MeshFactory NewWeak entry21hard to exit▲ +15.3%▼ -14.7%Rarely Traded~4 months$5.74
13SSG 08 | Mayan Dreams (Minimal Wear)SSG 08 | Mayan DreamsMinimal WearWeak entry21hard to exit▲ +1.7%▲ +5.9%Rarely Traded~3 months$9.18
14StatTrak™ SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronSTField-TestedWeak entry21hard to exit▲ +1.1%▲ +6.8%Rarely Traded~1 month$20
15G3SG1 | Violet Murano (Battle-Scarred)G3SG1 | Violet MuranoBattle-ScarredWeak entry21medium confidencehard to exit▲ +0.9%▲ +20.9%Rarely Traded~2 months$53
16StatTrak™ AWP | Elite Build (Field-Tested)AWP | Elite BuildSTField-TestedWeak entry21hard to exit▲ +10.7%▲ +7.1%Rarely Traded~2 months$27
17Souvenir SSG 08 | Blush Pour (Factory New)SSG 08 | Blush PourSVFactory NewWeak entry21medium confidencehard to exit0%▲ +23.3%Rarely TradedNo flow$177
18StatTrak™ AWP | Neo-Noir (Well-Worn)AWP | Neo-NoirSTWell-WornWeak entry21104% of the week was yesterday · hard to exit▲ +8.9%▲ +10.2%Rarely Traded~1 week$58
19AWP | Green Energy (Well-Worn)AWP | Green EnergyWell-WornWeak entry22▼ -4.9%▼ -11.2%Moderate DemandUnrated$6.21
20G3SG1 | The Executioner (Battle-Scarred)G3SG1 | The ExecutionerBattle-ScarredWeak entry22no way out▼ -4.9%▲ +1.1%Slow MoverUnrated$7.99
21StatTrak™ AWP | Exoskeleton (Minimal Wear)AWP | ExoskeletonSTMinimal WearWeak entry22no way out▲ +0.7%▼ -7.1%Slow Mover~1 month$14
22Souvenir G3SG1 | New Roots (Well-Worn)G3SG1 | New RootsSVWell-WornWeak entry22hard to exit▲ +5.2%▲ +0.7%Rarely Traded~3 weeks$6.85
23StatTrak™ AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachSTBattle-ScarredWeak entry22hard to exit▲ +0.8%▲ +7.5%Rarely Traded~2 months$109
24StatTrak™ AWP | Elite Build (Battle-Scarred)AWP | Elite BuildSTBattle-ScarredWeak entry22hard to exit▲ +3.0%▲ +4.4%Rarely Traded~2 months$22
25Souvenir AWP | Acheron (Well-Worn)AWP | AcheronSVWell-WornWeak entry22hard to exit▲ +4.9%▲ +17.4%Rarely Traded~5 months$11
26Souvenir AWP | Exothermic (Factory New)AWP | ExothermicSVFactory NewWeak entry22hard to exit▲ +4.3%▲ +19.0%Rarely Traded~1 month$180
27Souvenir AWP | Mortis (Minimal Wear)AWP | MortisSVMinimal WearWeak entry22hard to exit▲ +13.1%▲ +6.1%Rarely TradedNo flow$141
28StatTrak™ SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireSTWell-WornWeak entry22hard to exit▲ +12.8%▲ +7.6%Rarely Traded~7 days$114
29AWP | The Prince (Well-Worn)AWP | The PrinceWell-WornWeak entry22medium confidencehard to exit▲ +5.3%▲ +19.2%Rarely Traded~3 months$2,518
30Souvenir G3SG1 | New Roots (Factory New)G3SG1 | New RootsSVFactory NewWeak entry22hard to exit▲ +11.0%▲ +11.0%Rarely Traded~4 weeks$10
31AWP | The End (Well-Worn)AWP | The EndWell-WornWeak entry23▼ -7.0%▼ -7.6%Active DemandUnrated$8.31
32AWP | Exothermic (Factory New)AWP | ExothermicFactory NewWeak entry23▲ +0.8%▼ -19.2%Active DemandUnrated$7.67
33StatTrak™ AWP | Redline (Minimal Wear)AWP | RedlineSTMinimal WearWeak entry23no way out▼ -1.4%▼ -3.2%Slow Mover~3 months$129
34Souvenir SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotSVMinimal WearWeak entry23medium confidencehard to exit0%▲ +9.5%Rarely TradedNo flow$992
35Souvenir SSG 08 | Calligrafaux (Factory New)SSG 08 | CalligrafauxSVFactory NewWeak entry23hard to exit▼ -20.6%▲ +59.8%Rarely Traded~2 months$48
36StatTrak™ G3SG1 | High Seas (Factory New)G3SG1 | High SeasSTFactory NewWeak entry23hard to exit▲ +13.9%▲ +8.2%Rarely Traded~1 month$8.93
37Souvenir G3SG1 | Red Jasper (Minimal Wear)G3SG1 | Red JasperSVMinimal WearWeak entry23hard to exit▲ +34.0%▼ -21.8%Rarely TradedNo flow$44
38Souvenir G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshSVFactory NewWeak entry23medium confidencehard to exit▲ +1.2%▲ +27.6%Rarely Traded~2 months$23
39SSG 08 | Tropical Storm (Minimal Wear)SSG 08 | Tropical StormMinimal WearWeak entry23hard to exit▲ +12.5%▲ +10.7%Rarely Traded~2 months$19
40AWP | Sun in Leo (Factory New)AWP | Sun in LeoFactory NewWeak entry24▲ +3.8%▼ -23.3%Active DemandUnrated$63
41AWP | Wildfire (Factory New)AWP | WildfireFactory NewWeak entry24▼ -2.6%▼ -13.6%Active DemandUnrated$136
42AWP | Exoskeleton (Factory New)AWP | ExoskeletonFactory NewWeak entry24▲ +4.0%▼ -23.5%Moderate DemandUnrated$34
43AWP | The End (Field-Tested)AWP | The EndField-TestedWeak entry24▼ -4.7%▼ -10.3%Active DemandUnrated$9.60
44AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeMinimal WearWeak entry24hard to exit▲ +3.1%▲ +5.7%Rarely Traded~3 weeks$592
45StatTrak™ SCAR-20 | Cardiac (Well-Worn)SCAR-20 | CardiacSTWell-WornWeak entry24hard to exit▲ +13.9%▲ +10.3%Rarely Traded~1 month$13
46AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationWell-WornWeak entry24hard to exit▲ +11.2%▲ +15.0%Rarely Traded~2 months$32
47SCAR-20 | Palm (Field-Tested)SCAR-20 | PalmField-TestedWeak entry24hard to exit▲ +5.7%▲ +23.3%Rarely Traded~2 months$15
48Souvenir SSG 08 | Tiger Tear (Minimal Wear)SSG 08 | Tiger TearSVMinimal WearWeak entry24medium confidencehard to exit▲ +10.6%▲ +16.1%Rarely TradedNo flow$19
49StatTrak™ SSG 08 | Parallax (Factory New)SSG 08 | ParallaxSTFactory NewWeak entry2478% of the week was yesterday · hard to exit▲ +12.8%▲ +12.8%Rarely Traded~2 months$23
50Souvenir SSG 08 | Green Ceramic (Battle-Scarred)SSG 08 | Green CeramicSVBattle-ScarredWeak entry24medium confidencehard to exit▲ +2.1%▲ +29.0%Rarely TradedNo flow$71

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.