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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

204Items ranked
900Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 204 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1Five-SeveN | Fairy Tale (Field-Tested)Five-SeveN | Fairy TaleField-TestedWeak entry20▼ -2.4%▼ -16.4%Active DemandUnrated$20
2Five-SeveN | Fairy Tale (Minimal Wear)Five-SeveN | Fairy TaleMinimal WearWeak entry20▼ -1.8%▼ -17.2%Active DemandUnrated$44
3Glock-18 | Gamma Doppler (Factory New) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldFactory NewWeak entry20medium confidence▼ -1.2%▼ -18.0%Active DemandUnrated$346
4USP-S | The Traitor (Factory New)USP-S | The TraitorFactory NewWeak entry20▼ -0.9%▼ -18.5%Moderate DemandUnrated$89
5StatTrak™ Five-SeveN | Boost Protocol (Minimal Wear)Five-SeveN | Boost ProtocolSTMinimal WearWeak entry20no way out▲ +2.5%▼ -11.0%Slow Mover~1 month$9.19
6Tec-9 | Decimator (Battle-Scarred)Tec-9 | DecimatorBattle-ScarredWeak entry20no way out▼ -1.0%▼ -5.8%Slow MoverUnrated$15
7StatTrak™ Tec-9 | Fuel Injector (Factory New)Tec-9 | Fuel InjectorSTFactory NewWeak entry21▼ -7.5%▼ -8.3%Moderate DemandUnrated$58
8Glock-18 | Gamma Doppler (Factory New) Phase 2Glock-18 | Gamma Doppler Phase 2P2Factory NewWeak entry21medium confidence▼ -3.9%▼ -13.3%Active DemandUnrated$101
9StatTrak™ Desert Eagle | Code Red (Field-Tested)Desert Eagle | Code RedSTField-TestedWeak entry21no way out▼ -0.6%▼ -6.1%Slow Mover~3 weeks$62
10Dual Berettas | Twin Turbo (Minimal Wear)Dual Berettas | Twin TurboMinimal WearWeak entry21no way out▼ -0.6%▼ -6.1%Slow Mover~3 months$5.21
11USP-S | Printstream (Well-Worn)USP-S | PrintstreamWell-WornWeak entry21no way out▼ -0.9%▼ -5.6%Slow Mover~4 weeks$34
12Five-SeveN | Monkey Business (Battle-Scarred)Five-SeveN | Monkey BusinessBattle-ScarredWeak entry21no way out▲ +1.9%▼ -9.8%Slow MoverUnrated$11
13StatTrak™ USP-S | Monster Mashup (Field-Tested)USP-S | Monster MashupSTField-TestedWeak entry21no way out▼ -1.9%▼ -3.7%Slow Mover~3 weeks$29
14Desert Eagle | Fennec Fox (Field-Tested)Desert Eagle | Fennec FoxField-TestedWeak entry21no way out0%▼ -6.4%Slow Mover~1 month$162
15Desert Eagle | Crimson Web (Minimal Wear)Desert Eagle | Crimson WebMinimal WearWeak entry22▼ -5.2%▼ -10.9%Active DemandUnrated$30
16Glock-18 | Gamma Doppler (Factory New) Phase 4Glock-18 | Gamma Doppler Phase 4P4Factory NewWeak entry22medium confidence▼ -2.4%▼ -15.0%Active DemandUnrated$91
17Souvenir Desert Eagle | Fennec Fox (Factory New)Desert Eagle | Fennec FoxSVFactory NewWeak entry22▼ -4.8%▼ -11.3%Moderate DemandUnrated$381
18Glock-18 | Gamma Doppler (Minimal Wear) Phase 3Glock-18 | Gamma Doppler Phase 3P3Minimal WearWeak entry22medium confidenceno way out▲ +2.8%▼ -10.3%Slow Mover~2 months$76
19StatTrak™ USP-S | The Traitor (Field-Tested)USP-S | The TraitorSTField-TestedWeak entry22no way out▼ -0.9%▼ -4.7%Slow Mover~4 weeks$49
20Glock-18 | Gamma Doppler (Field-Tested) Phase 4Glock-18 | Gamma Doppler Phase 4P4Field-TestedWeak entry22medium confidenceno way out▲ +0.6%▼ -6.8%Slow Mover~1 month$66
21Desert Eagle | Night (Battle-Scarred)Desert Eagle | NightBattle-ScarredWeak entry22no way out▼ -1.7%▼ -3.2%Slow MoverUnrated$10
22Tec-9 | Bamboozle (Factory New)Tec-9 | BamboozleFactory NewWeak entry22no way out▲ +6.6%▼ -15.7%Slow Mover~2 months$5.79
23Glock-18 | Gamma Doppler (Field-Tested) Phase 3Glock-18 | Gamma Doppler Phase 3P3Field-TestedWeak entry22medium confidenceno way out▼ -1.0%▼ -4.0%Slow Mover~3 months$67
24Glock-18 | Neo-Noir (Factory New)Glock-18 | Neo-NoirFactory NewWeak entry23▲ +2.0%▼ -21.2%Active DemandUnrated$166
25Glock-18 | Ramese's Reach (Factory New)Glock-18 | Ramese's ReachFactory NewWeak entry230%▼ -18.2%Moderate DemandUnrated$56
26Desert Eagle | Cobalt Disruption (Factory New)Desert Eagle | Cobalt DisruptionFactory NewWeak entry23▲ +1.0%▼ -19.3%Active DemandUnrated$84
27Tec-9 | Decimator (Field-Tested)Tec-9 | DecimatorField-TestedWeak entry23no way out▼ -0.9%▼ -3.9%Slow Mover~2 months$15
28USP-S | Jawbreaker (Factory New)USP-S | JawbreakerFactory NewWeak entry24▲ +0.6%▼ -18.3%Active DemandUnrated$15
29Glock-18 | Ramese's Reach (Field-Tested)Glock-18 | Ramese's ReachField-TestedWeak entry24no way out▼ -5.9%▲ +4.2%Slow Mover~2 months$8.88
30StatTrak™ P2000 | Wicked Sick (Minimal Wear)P2000 | Wicked SickSTMinimal WearWeak entry24no way out▲ +2.8%▼ -8.7%Slow Mover~1 month$6.28
31Five-SeveN | Fowl Play (Field-Tested)Five-SeveN | Fowl PlayField-TestedWeak entry24no way out▲ +0.8%▼ -5.4%Slow Mover~2 months$19
32StatTrak™ Desert Eagle | Cobalt Disruption (Factory New)Desert Eagle | Cobalt DisruptionSTFactory NewWeak entry25▼ -3.3%▼ -12.1%Moderate DemandUnrated$183
33Glock-18 | Shinobu (Factory New)Glock-18 | ShinobuFactory NewWeak entry25▲ +0.1%▼ -17.1%Active DemandUnrated$16
34StatTrak™ Glock-18 | Grinder (Minimal Wear)Glock-18 | GrinderSTMinimal WearWeak entry25▼ -2.7%▼ -12.5%Moderate DemandUnrated$7.19
35Desert Eagle | Kumicho Dragon (Minimal Wear)Desert Eagle | Kumicho DragonMinimal WearWeak entry25no way out▼ -0.2%▼ -3.6%Slow Mover~3 months$26
36R8 Revolver | Llama Cannon (Field-Tested)R8 Revolver | Llama CannonField-TestedWeak entry25no way out▼ -0.2%▼ -3.5%Slow Mover~1 month$10
37Desert Eagle | Crimson Web (Battle-Scarred)Desert Eagle | Crimson WebBattle-ScarredWeak entry25no way out▼ -0.1%▼ -3.6%Slow MoverUnrated$9.91
38StatTrak™ USP-S | Blueprint (Minimal Wear)USP-S | BlueprintSTMinimal WearWeak entry25no way out▲ +0.6%▼ -4.6%Slow Mover~3 months$26
39Tec-9 | Fuel Injector (Well-Worn)Tec-9 | Fuel InjectorWell-WornWeak entry25no way out▲ +2.0%▼ -6.3%Slow Mover~2 months$11
40Glock-18 | Gold Toof (Minimal Wear)Glock-18 | Gold ToofMinimal WearWeak entry26▼ -3.2%▼ -11.2%Active DemandUnrated$30
41USP-S | Dark Water (Minimal Wear)USP-S | Dark WaterMinimal WearWeak entry26▲ +1.4%▼ -18.0%Moderate DemandUnrated$64
42Glock-18 | Fade (Factory New)Glock-18 | FadeFactory NewWeak entry26medium confidence▼ -1.1%▼ -14.3%Active DemandUnrated$1,264
43Desert Eagle | Heirloom (Field-Tested)Desert Eagle | HeirloomField-TestedWeak entry26▼ -3.8%▼ -10.3%Moderate DemandUnrated$6.65
44USP-S | Monster Mashup (Field-Tested)USP-S | Monster MashupField-TestedWeak entry26no way out▼ -1.0%▼ -1.5%Slow Mover~1 month$19
45StatTrak™ USP-S | Jawbreaker (Factory New)USP-S | JawbreakerSTFactory NewWeak entry26no way out▼ -0.1%▼ -2.7%Slow Mover~2 months$39
46P2000 | Imperial Dragon (Field-Tested)P2000 | Imperial DragonField-TestedWeak entry26no way out▲ +2.9%▼ -7.1%Slow Mover~3 months$11
47Desert Eagle | Blaze (Factory New)Desert Eagle | BlazeFactory NewWeak entry27▼ -2.2%▼ -12.1%High DemandUnrated$577
48Souvenir Desert Eagle | Fennec Fox (Minimal Wear)Desert Eagle | Fennec FoxSVMinimal WearWeak entry27▼ -0.5%▼ -14.3%Active DemandUnrated$188
49StatTrak™ USP-S | Cortex (Factory New)USP-S | CortexSTFactory NewWeak entry27no way out▲ +2.3%▼ -5.5%Slow Mover~2 months$33
50StatTrak™ USP-S | Silent Shot (Factory New)USP-S | Silent ShotSTFactory NewWeak entry27no way out▼ -2.2%▲ +1.5%Slow Mover~1 month$6.72

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.