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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

149Items ranked
982Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 149 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1StatTrak™ Tec-9 | Fuel Injector (Field-Tested)Tec-9 | Fuel InjectorSTField-TestedWeak entry20falling with no reliable way out▼ -0.6%▼ -6.5%Slow Mover~1 month$13
2StatTrak™ R8 Revolver | Llama Cannon (Field-Tested)R8 Revolver | Llama CannonSTField-TestedWeak entry20falling with no reliable way out▼ -2.4%▼ -3.7%Slow MoverUnrated$9.98
3StatTrak™ USP-S | Stainless (Minimal Wear)USP-S | StainlessSTMinimal WearWeak entry21falling with no reliable way out▼ -1.3%▼ -5.0%Slow Mover~3 months$40
4StatTrak™ P250 | Asiimov (Field-Tested)P250 | AsiimovSTField-TestedWeak entry21falling with no reliable way out▼ -0.9%▼ -5.3%Slow Mover~2 months$14
5StatTrak™ Desert Eagle | Printstream (Battle-Scarred)Desert Eagle | PrintstreamSTBattle-ScarredWeak entry21falling with no reliable way out▲ +0.6%▼ -7.6%Slow Mover~4 weeks$55
6StatTrak™ Desert Eagle | Kumicho Dragon (Battle-Scarred)Desert Eagle | Kumicho DragonSTBattle-ScarredWeak entry21falling with no reliable way out▼ -1.3%▼ -4.5%Slow MoverUnrated$37
7Five-SeveN | Fairy Tale (Field-Tested)Five-SeveN | Fairy TaleField-TestedWeak entry22▼ -4.0%▼ -12.9%Active DemandUnrated$24
8Tec-9 | Bamboo Forest (Minimal Wear)Tec-9 | Bamboo ForestMinimal WearWeak entry22▲ +0.8%▼ -19.7%Moderate DemandUnrated$9.89
9StatTrak™ USP-S | Silent Shot (Factory New)USP-S | Silent ShotSTFactory NewWeak entry22falling with no reliable way out▲ +3.5%▼ -11.5%Slow Mover~1 month$5.95
10Souvenir Desert Eagle | Fennec Fox (Minimal Wear)Desert Eagle | Fennec FoxSVMinimal WearWeak entry22falling with no reliable way out▲ +1.4%▼ -8.4%Slow Mover~2 months$240
11StatTrak™ Five-SeveN | Monkey Business (Well-Worn)Five-SeveN | Monkey BusinessSTWell-WornWeak entry22falling with no reliable way out▼ -2.4%▼ -2.4%Slow MoverUnrated$12
12Desert Eagle | Cobalt Disruption (Minimal Wear)Desert Eagle | Cobalt DisruptionMinimal WearWeak entry22falling with no reliable way out▼ -0.2%▼ -5.4%Slow Mover~2 months$83
13StatTrak™ USP-S | Blueprint (Minimal Wear)USP-S | BlueprintSTMinimal WearWeak entry22falling with no reliable way out▼ -3.9%▲ +0.1%Slow Mover~2 months$29
14Desert Eagle | Sunset Storm 弐 (Factory New)Desert Eagle | Sunset Storm 弐Factory NewWeak entry23▼ -4.3%▼ -11.9%Moderate DemandUnrated$512
15Desert Eagle | Mulberry (Factory New)Desert Eagle | MulberryFactory NewWeak entry230%▼ -18.3%Active DemandUnrated$15
16Glock-18 | Royal Legion (Factory New)Glock-18 | Royal LegionFactory NewWeak entry23▲ +5.0%▼ -25.8%Moderate DemandUnrated$39
17Glock-18 | Reactor (Factory New)Glock-18 | ReactorFactory NewWeak entry23▼ -3.0%▼ -13.6%Moderate DemandUnrated$79
18Glock-18 | Ramese's Reach (Battle-Scarred)Glock-18 | Ramese's ReachBattle-ScarredWeak entry23▼ -4.7%▼ -10.9%Moderate DemandUnrated$6.03
19Glock-18 | Shinobu (Factory New)Glock-18 | ShinobuFactory NewWeak entry23▼ -1.5%▼ -15.6%Active DemandUnrated$22
20Glock-18 | Fully Tuned (Well-Worn)Glock-18 | Fully TunedWell-WornWeak entry23▼ -2.1%▼ -14.6%Active DemandUnrated$48
21P250 | See Ya Later (Field-Tested)P250 | See Ya LaterField-TestedWeak entry23▼ -9.4%▼ -3.5%Active DemandUnrated$103
22P250 | Vino Primo (Factory New)P250 | Vino PrimoFactory NewWeak entry23falling with no reliable way out▼ -2.1%▼ -1.9%Slow Mover~4 weeks$23
23StatTrak™ Glock-18 | Water Elemental (Field-Tested)Glock-18 | Water ElementalSTField-TestedWeak entry23falling with no reliable way out▲ +0.9%▼ -6.5%Slow Mover~2 months$21
24StatTrak™ P2000 | Obsidian (Minimal Wear)P2000 | ObsidianSTMinimal WearWeak entry23falling with no reliable way out▲ +1.6%▼ -7.3%Slow Mover~2 weeks$9.76
25P2000 | Turf (Factory New)P2000 | TurfFactory NewWeak entry23falling with no reliable way out▲ +1.4%▼ -7.0%Slow Mover~2 months$19
26R8 Revolver | Fade (Minimal Wear)R8 Revolver | FadeMinimal WearWeak entry23falling with no reliable way out▼ -2.7%▼ -0.8%Slow Mover~2 months$81
27Souvenir USP-S | Orange Anolis (Factory New)USP-S | Orange AnolisSVFactory NewWeak entry23falling with no reliable way out▼ -0.9%▼ -3.5%Slow Mover~1 month$29
28Tec-9 | Fuel Injector (Factory New)Tec-9 | Fuel InjectorFactory NewWeak entry24▲ +3.6%▼ -22.6%Active DemandUnrated$48
29StatTrak™ P2000 | Wicked Sick (Minimal Wear)P2000 | Wicked SickSTMinimal WearWeak entry24falling with no reliable way out0%▼ -4.6%Slow Mover~2 weeks$6.82
30StatTrak™ USP-S | Jawbreaker (Field-Tested)USP-S | JawbreakerSTField-TestedWeak entry24falling with no reliable way out▼ -1.9%▼ -1.7%Slow Mover~1 month$8.72
31Glock-18 | Gamma Doppler (Field-Tested) Phase 3Glock-18 | Gamma Doppler Phase 3P3Field-TestedWeak entry24medium confidencefalling with no reliable way out▲ +0.6%▼ -5.0%Slow Mover~2 months$76
32USP-S | Royal Guard (Factory New)USP-S | Royal GuardFactory NewWeak entry25▼ -2.2%▼ -13.7%Active DemandUnrated$5.79
33StatTrak™ P250 | Kintsugi (Factory New)P250 | KintsugiSTFactory NewWeak entry25▼ -2.0%▼ -14.0%Moderate DemandUnrated$31
34Desert Eagle | Hypnotic (Factory New)Desert Eagle | HypnoticFactory NewWeak entry25▲ +0.3%▼ -17.4%Active DemandUnrated$160
35Glock-18 | AXIA (Minimal Wear)Glock-18 | AXIAMinimal WearWeak entry25▲ +0.5%▼ -17.4%Active DemandUnrated$25
36StatTrak™ Tec-9 | Isaac (Factory New)Tec-9 | IsaacSTFactory NewWeak entry25▼ -5.4%▼ -8.5%Moderate DemandUnrated$34
37Five-SeveN | Fairy Tale (Minimal Wear)Five-SeveN | Fairy TaleMinimal WearWeak entry25▲ +1.5%▼ -18.9%Active DemandUnrated$48
38StatTrak™ Glock-18 | Fully Tuned (Minimal Wear)Glock-18 | Fully TunedSTMinimal WearWeak entry25▼ -2.7%▼ -12.6%Active DemandUnrated$108
39Five-SeveN | Berries And Cherries (Factory New)Five-SeveN | Berries And CherriesFactory NewWeak entry25▼ -1.5%▼ -14.2%Moderate DemandUnrated$111
40Desert Eagle | Mulberry (Minimal Wear)Desert Eagle | MulberryMinimal WearWeak entry25▼ -1.4%▼ -14.4%Active DemandUnrated$7.13
41Desert Eagle | Mecha Industries (Well-Worn)Desert Eagle | Mecha IndustriesWell-WornWeak entry25falling with no reliable way out▲ +2.7%▼ -7.7%Slow Mover~3 weeks$5.74
42Glock-18 | Gamma Doppler (Field-Tested) Phase 1Glock-18 | Gamma Doppler Phase 1P1Field-TestedWeak entry25medium confidencefalling with no reliable way out▲ +0.9%▼ -5.1%Slow Mover~2 months$76
43Desert Eagle | Kumicho Dragon (Minimal Wear)Desert Eagle | Kumicho DragonMinimal WearWeak entry25falling with no reliable way out▼ -0.5%▼ -2.9%Slow Mover~2 months$29
44Desert Eagle | Night (Well-Worn)Desert Eagle | NightWell-WornWeak entry25falling with no reliable way out▲ +0.2%▼ -3.7%Slow Mover~1 week$12
45Five-SeveN | Fowl Play (Field-Tested)Five-SeveN | Fowl PlayField-TestedWeak entry25falling with no reliable way out▼ -3.0%▲ +1.0%Slow Mover~2 months$20
46Souvenir Desert Eagle | Fennec Fox (Factory New)Desert Eagle | Fennec FoxSVFactory NewWeak entry26▼ -5.0%▼ -8.8%Moderate DemandUnrated$421
47P2000 | Wicked Sick (Factory New)P2000 | Wicked SickFactory NewWeak entry26▼ -1.6%▼ -13.4%Active DemandUnrated$16
48R8 Revolver | Amber Fade (Factory New)R8 Revolver | Amber FadeFactory NewWeak entry26▲ +8.2%▼ -28.1%Active DemandUnrated$5.81
49StatTrak™ USP-S | Lead Conduit (Minimal Wear)USP-S | Lead ConduitSTMinimal WearWeak entry26falling with no reliable way out▲ +1.8%▼ -5.6%Slow Mover~4 weeks$5.22
50USP-S | Kill Confirmed (Well-Worn)USP-S | Kill ConfirmedWell-WornWeak entry26falling with no reliable way out▼ -0.5%▼ -2.0%Slow Mover~2 months$58

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.