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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

215Items ranked
148Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 215 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1★ Specialist Gloves | Foundation (Field-Tested)★ Specialist Gloves | FoundationField-TestedWeak entry20medium confidence▼ -2.7%▼ -15.9%Moderate DemandUnrated$821
2★ Specialist Gloves | Chocolate Chesterfield (Minimal Wear)★ Specialist Gloves | Chocolate ChesterfieldMinimal WearWeak entry20▼ -6.6%▼ -9.9%Active DemandUnrated$160
3★ Moto Gloves | POW! (Well-Worn)★ Moto Gloves | POW!Well-WornWeak entry20▼ -5.2%▼ -11.9%Active DemandUnrated$57
4★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewWeak entry20medium confidencehard to exit▲ +9.8%▲ +5.9%Rarely Traded~4 months$402
5★ Bloodhound Gloves | Bronzed (Field-Tested)★ Bloodhound Gloves | BronzedField-TestedWeak entry21▲ +1.8%▼ -22.1%Moderate DemandUnrated$197
6★ Sport Gloves | Arid (Field-Tested)★ Sport Gloves | AridField-TestedWeak entry21▼ -1.2%▼ -17.4%Active DemandUnrated$885
7★ Specialist Gloves | Buckshot (Well-Worn)★ Specialist Gloves | BuckshotWell-WornWeak entry21no way out▼ -2.0%▼ -3.4%Slow Mover~2 weeks$40
8★ Hydra Gloves | Rattler (Factory New)★ Hydra Gloves | RattlerFactory NewWeak entry21hard to exit▲ +2.5%▲ +4.1%Rarely Traded~3 months$127
9★ Moto Gloves | Smoke Out (Factory New)★ Moto Gloves | Smoke OutFactory NewWeak entry22medium confidence▼ -6.1%▼ -9.4%Moderate DemandUnrated$702
10★ Hand Wraps | CAUTION! (Battle-Scarred)★ Hand Wraps | CAUTION!Battle-ScarredWeak entry22no way out▼ -2.1%▼ -3.1%Slow Mover~4 weeks$97
11★ Driver Gloves | Wave Chaser (Well-Worn)★ Driver Gloves | Wave ChaserWell-WornWeak entry22no way out▼ -2.8%▼ -2.1%Slow Mover~1 week$150
12★ Specialist Gloves | Crimson Web (Battle-Scarred)★ Specialist Gloves | Crimson WebBattle-ScarredWeak entry22no way out▼ -1.6%▼ -3.6%Slow Mover~2 months$92
13★ Driver Gloves | Snow Leopard (Well-Worn)★ Driver Gloves | Snow LeopardWell-WornWeak entry22no way out▲ +0.4%▼ -6.6%Slow Mover~1 month$222
14★ Hydra Gloves | Emerald (Minimal Wear)★ Hydra Gloves | EmeraldMinimal WearWeak entry22no way out▼ -1.4%▼ -3.7%Slow Mover~2 months$45
15★ Bloodhound Gloves | Guerrilla (Factory New)★ Bloodhound Gloves | GuerrillaFactory NewWeak entry22medium confidencehard to exit▼ -3.7%▲ +14.7%Rarely Traded~2 months$463
16★ Specialist Gloves | Sunburst (Factory New)★ Specialist Gloves | SunburstFactory NewWeak entry22medium confidence52% of the week was yesterday · hard to exit▲ +9.7%▲ +10.8%Rarely Traded~6 months$1,449
17★ Specialist Gloves | Forest DDPAT (Field-Tested)★ Specialist Gloves | Forest DDPATField-TestedWeak entry23▼ -1.0%▼ -16.5%Moderate DemandUnrated$259
18★ Specialist Gloves | Crimson Web (Minimal Wear)★ Specialist Gloves | Crimson WebMinimal WearWeak entry23▼ -3.1%▼ -13.3%Active DemandUnrated$263
19★ Driver Gloves | Garden (Minimal Wear)★ Driver Gloves | GardenMinimal WearWeak entry23▼ -0.3%▼ -17.5%Active DemandUnrated$376
20★ Sport Gloves | Vice (Well-Worn)★ Sport Gloves | ViceWell-WornWeak entry23▼ -2.7%▼ -13.7%Active DemandUnrated$315
21★ Sport Gloves | Frosty (Battle-Scarred)★ Sport Gloves | FrostyBattle-ScarredWeak entry23no way out▼ -1.8%▼ -2.6%Slow Mover~4 weeks$117
22★ Moto Gloves | Eclipse (Well-Worn)★ Moto Gloves | EclipseWell-WornWeak entry23no way out▼ -3.5%▲ +0.2%Slow Mover~2 weeks$122
23★ Driver Gloves | Brocade Flowers (Battle-Scarred)★ Driver Gloves | Brocade FlowersBattle-ScarredWeak entry23hard to exit▲ +2.5%▲ +5.4%Rarely Traded~3 weeks$113
24★ Hand Wraps | Constrictor (Factory New)★ Hand Wraps | ConstrictorFactory NewWeak entry23medium confidencehard to exit▲ +6.0%▲ +0.3%Rarely Traded~3 months$259
25★ Broken Fang Gloves | Needle Point (Battle-Scarred)★ Broken Fang Gloves | Needle PointBattle-ScarredWeak entry23hard to exit▲ +3.4%▲ +4.5%Rarely Traded~4 weeks$45
26★ Driver Gloves | Diamondback (Factory New)★ Driver Gloves | DiamondbackFactory NewWeak entry23medium confidence347% of the week was yesterday · hard to exit▲ +3.3%▲ +25.3%Rarely TradedNo flow$946
27★ Sport Gloves | Superconductor (Field-Tested)★ Sport Gloves | SuperconductorField-TestedWeak entry24▼ -2.4%▼ -14.0%High DemandUnrated$1,628
28★ Sport Gloves | Ultra Violent (Well-Worn)★ Sport Gloves | Ultra ViolentWell-WornWeak entry24▼ -2.7%▼ -13.4%Active DemandUnrated$717
29★ Hand Wraps | Slaughter (Field-Tested)★ Hand Wraps | SlaughterField-TestedWeak entry24▼ -0.7%▼ -16.3%Moderate DemandUnrated$484
30★ Sport Gloves | Amphibious (Factory New)★ Sport Gloves | AmphibiousFactory NewWeak entry24▼ -2.7%▼ -13.1%Active DemandUnrated$2,192
31★ Driver Gloves | Dragon Fists (Minimal Wear)★ Driver Gloves | Dragon FistsMinimal WearWeak entry24▼ -4.1%▼ -11.0%Active DemandUnrated$195
32★ Broken Fang Gloves | Unhinged (Well-Worn)★ Broken Fang Gloves | UnhingedWell-WornWeak entry24no way out▼ -4.2%▲ +1.9%Slow Mover~1 week$50
33★ Moto Gloves | Turtle (Battle-Scarred)★ Moto Gloves | TurtleBattle-ScarredWeak entry24no way out▼ -3.6%▲ +1.3%Slow Mover~3 weeks$48
34★ Specialist Gloves | Crimson Web (Well-Worn)★ Specialist Gloves | Crimson WebWell-WornWeak entry24no way out▲ +0.6%▼ -5.0%Slow Mover~1 month$110
35★ Specialist Gloves | Big Swell (Battle-Scarred)★ Specialist Gloves | Big SwellBattle-ScarredWeak entry25▼ -5.0%▼ -9.4%Moderate DemandUnrated$113
36★ Driver Gloves | Black Tie (Minimal Wear)★ Driver Gloves | Black TieMinimal WearWeak entry25▼ -2.7%▼ -12.5%Active DemandUnrated$268
37★ Hand Wraps | Badlands (Factory New)★ Hand Wraps | BadlandsFactory NewWeak entry25medium confidencehard to exit▲ +0.5%▲ +10.2%Rarely Traded~4 months$746
38★ Hydra Gloves | Case Hardened (Factory New)★ Hydra Gloves | Case HardenedFactory NewWeak entry25hard to exit▲ +18.2%▲ +9.7%Rarely Traded~3 months$449
39★ Specialist Gloves | Emerald Web (Minimal Wear)★ Specialist Gloves | Emerald WebMinimal WearWeak entry26▼ -3.0%▼ -11.7%Active DemandUnrated$1,551
40★ Sport Gloves | Ultra Violent (Minimal Wear)★ Sport Gloves | Ultra ViolentMinimal WearWeak entry26▼ -0.1%▼ -15.9%High DemandUnrated$1,611
41★ Specialist Gloves | Tiger Strike (Minimal Wear)★ Specialist Gloves | Tiger StrikeMinimal WearWeak entry26▼ -0.7%▼ -14.7%High DemandUnrated$291
42★ Driver Gloves | Brocade Crane (Battle-Scarred)★ Driver Gloves | Brocade CraneBattle-ScarredWeak entry26no way out▼ -1.3%▼ -1.1%Slow Mover~2 weeks$119
43★ Driver Gloves | Wave Chaser (Battle-Scarred)★ Driver Gloves | Wave ChaserBattle-ScarredWeak entry26hard to exit▲ +6.8%▲ +1.2%Rarely Traded~1 month$130
44★ Driver Gloves | Plum Quill (Well-Worn)★ Driver Gloves | Plum QuillWell-WornWeak entry26hard to exit▲ +3.7%▲ +5.9%Rarely Traded~3 weeks$103
45★ Hand Wraps | Giraffe (Battle-Scarred)★ Hand Wraps | GiraffeBattle-ScarredWeak entry26hard to exit▲ +4.0%▲ +5.5%Rarely Traded~4 weeks$40
46★ Broken Fang Gloves | Yellow-banded (Well-Worn)★ Broken Fang Gloves | Yellow-bandedWell-WornWeak entry26hard to exit▲ +11.2%▲ +22.2%Rarely Traded~3 weeks$56
47★ Sport Gloves | Pandora's Box (Well-Worn)★ Sport Gloves | Pandora's BoxWell-WornWeak entry27medium confidence▼ -1.6%▼ -13.4%Moderate DemandUnrated$2,811
48★ Specialist Gloves | Field Agent (Minimal Wear)★ Specialist Gloves | Field AgentMinimal WearWeak entry27▼ -0.7%▼ -14.4%Active DemandUnrated$248
49★ Specialist Gloves | Fade (Factory New)★ Specialist Gloves | FadeFactory NewWeak entry27▼ -4.9%▼ -8.0%Active DemandUnrated$1,623
50★ Driver Gloves | Brocade Flowers (Minimal Wear)★ Driver Gloves | Brocade FlowersMinimal WearWeak entry27▼ -2.3%▼ -11.9%Active DemandUnrated$354

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.