CLASH.GG
SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

83Items ranked
363Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 83 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1StatTrak™ AWP | Chromatic Aberration (Battle-Scarred)AWP | Chromatic AberrationSTBattle-ScarredNeutral40▼ -1.9%▼ -4.6%Moderate DemandUnrated$24
2AWP | Fever Dream (Battle-Scarred)AWP | Fever DreamBattle-ScarredNeutral40▼ -0.3%▼ -6.9%Moderate DemandUnrated$12
3AWP | Containment Breach (Field-Tested)AWP | Containment BreachField-TestedNeutral40▲ +0.3%▼ -7.8%Active DemandUnrated$73
4AWP | Ice Coaled (Well-Worn)AWP | Ice CoaledWell-WornNeutral40▼ -1.8%▼ -4.7%Active DemandUnrated$5.54
5AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationFactory NewNeutral40▼ -0.4%▼ -6.7%Active DemandUnrated$74
6AWP | Desert Hydra (Factory New)AWP | Desert HydraFactory NewNeutral40medium confidence▲ +2.0%▼ -10.2%High DemandUnrated$1,623
7SSG 08 | Dark Water (Minimal Wear)SSG 08 | Dark WaterMinimal WearNeutral40thin trading — hard to exit▲ +11.5%▼ -9.6%Slow Mover~4 weeks$26
8StatTrak™ AWP | Atheris (Battle-Scarred)AWP | AtherisSTBattle-ScarredNeutral41▼ -3.3%▼ -2.0%Moderate DemandUnrated$6.71
9AWP | Chrome Cannon (Factory New)AWP | Chrome CannonFactory NewNeutral41▲ +1.7%▼ -9.4%Active DemandUnrated$73
10AWP | LongDog (Factory New)AWP | LongDogFactory NewNeutral41▲ +4.2%▼ -13.0%Active DemandUnrated$627
11G3SG1 | High Seas (Factory New)G3SG1 | High SeasFactory NewNeutral41thin trading — hard to exit▲ +18.7%▼ -5.1%Slow Mover~1 month$9.72
12StatTrak™ AWP | Exoskeleton (Field-Tested)AWP | ExoskeletonSTField-TestedNeutral42▲ +2.4%▼ -10.1%Moderate DemandUnrated$8.06
13AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationMinimal WearNeutral42▼ -0.9%▼ -5.1%Active DemandUnrated$39
14AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonField-TestedNeutral42▲ +0.6%▼ -7.3%Active DemandUnrated$29
15AWP | Ice Coaled (Field-Tested)AWP | Ice CoaledField-TestedNeutral42▲ +0.8%▼ -7.5%Active DemandUnrated$7.27
16AWP | Hyper Beast (Factory New)AWP | Hyper BeastFactory NewNeutral42▲ +4.5%▼ -12.8%Active DemandUnrated$165
17G3SG1 | The Executioner (Battle-Scarred)G3SG1 | The ExecutionerBattle-ScarredNeutral42▼ -4.6%▲ +0.8%Moderate DemandUnrated$8.31
18AWP | Printstream (Minimal Wear)AWP | PrintstreamMinimal WearNeutral42▲ +1.9%▼ -8.8%High DemandUnrated$65
19SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekFactory NewNeutral42thin trading — hard to exit▲ +5.6%Slow Mover~2 months$60
20StatTrak™ AWP | Ice Coaled (Field-Tested)AWP | Ice CoaledSTField-TestedNeutral43▼ -1.7%▼ -3.4%Moderate DemandUnrated$16
21StatTrak™ AWP | Printstream (Battle-Scarred)AWP | PrintstreamSTBattle-ScarredNeutral43▼ -0.9%▼ -4.4%Moderate DemandUnrated$56
22StatTrak™ AWP | Atheris (Well-Worn)AWP | AtherisSTWell-WornNeutral43▼ -3.4%▼ -0.6%Moderate DemandUnrated$6.75
23StatTrak™ AWP | Ice Coaled (Battle-Scarred)AWP | Ice CoaledSTBattle-ScarredNeutral43▼ -1.8%▼ -2.9%Moderate DemandUnrated$10
24AWP | Neo-Noir (Factory New)AWP | Neo-NoirFactory NewNeutral43▲ +0.2%▼ -5.8%Active DemandUnrated$52
25StatTrak™ SCAR-20 | Bloodsport (Minimal Wear)SCAR-20 | BloodsportSTMinimal WearNeutral43thin trading — hard to exit▲ +1.8%▲ +6.5%Slow Mover~2 weeks$13
26SSG 08 | Bloodshot (Field-Tested)SSG 08 | BloodshotField-TestedNeutral43thin trading — hard to exit▲ +2.9%▲ +5.0%Slow Mover~1 month$19
27SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportField-TestedNeutral43thin trading — hard to exit▲ +5.6%▲ +18.4%Slow Mover~4 weeks$13
28AWP | Asiimov (Well-Worn)AWP | AsiimovWell-WornNeutral44▼ -1.1%▼ -3.6%Active DemandUnrated$89
29SSG 08 | Dragonfire (Factory New)SSG 08 | DragonfireFactory NewNeutral44▲ +0.8%▼ -6.4%Active DemandUnrated$360
30StatTrak™ AWP | Ice Coaled (Minimal Wear)AWP | Ice CoaledSTMinimal WearNeutral44▼ -0.4%▼ -4.6%Moderate DemandUnrated$32
31StatTrak™ AWP | Lightning Strike (Factory New)AWP | Lightning StrikeSTFactory NewNeutral44▼ -1.9%▼ -2.3%Moderate DemandUnrated$954
32AWP | BOOM (Field-Tested)AWP | BOOMField-TestedNeutral44▲ +1.7%▼ -7.7%Moderate DemandUnrated$105
33AWP | Oni Taiji (Factory New)AWP | Oni TaijiFactory NewNeutral44▲ +3.1%▼ -9.3%Active DemandUnrated$628
34AWP | The Prince (Field-Tested)AWP | The PrinceField-TestedNeutral44medium confidence▲ +0.2%▼ -5.0%Moderate DemandUnrated$2,026
35AWP | Dragon Lore (Field-Tested)AWP | Dragon LoreField-TestedNeutral45medium confidence▼ -0.9%▼ -3.3%Active DemandUnrated$6,508
36AWP | Oni Taiji (Field-Tested)AWP | Oni TaijiField-TestedNeutral45▲ +3.0%▼ -8.8%Active DemandUnrated$273
37AWP | Crakow! (Battle-Scarred)AWP | Crakow!Battle-ScarredNeutral45▲ +4.4%▼ -10.8%Moderate DemandUnrated$18
38AWP | Asiimov (Field-Tested)AWP | AsiimovField-TestedNeutral45▲ +1.0%▼ -5.7%High DemandUnrated$114
39StatTrak™ AWP | Chrome Cannon (Factory New)AWP | Chrome CannonSTFactory NewNeutral46▼ -0.7%▼ -2.9%Active DemandUnrated$157
40AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreMinimal WearNeutral46medium confidence▼ -1.7%▼ -1.1%Active DemandUnrated$9,238
41AWP | Containment Breach (Factory New)AWP | Containment BreachFactory NewNeutral46▲ +2.0%▼ -6.6%Moderate DemandUnrated$475
42AWP | Silk Tiger (Field-Tested)AWP | Silk TigerField-TestedNeutral46▲ +0.9%▼ -4.9%Moderate DemandUnrated$180
43StatTrak™ AWP | Mortis (Field-Tested)AWP | MortisSTField-TestedNeutral46▼ -0.5%▼ -2.8%Active DemandUnrated$6.58
44AWP | Fever Dream (Field-Tested)AWP | Fever DreamField-TestedNeutral47▲ +0.8%▼ -4.5%Active DemandUnrated$12
45AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeMinimal WearNeutral47medium confidence▼ -2.1%▼ -0.2%Moderate DemandUnrated$572
46AWP | Dragon Lore (Factory New)AWP | Dragon LoreFactory NewNeutral47medium confidence▼ -0.3%▼ -2.8%High DemandUnrated$12,217
47SSG 08 | Dragonfire (Minimal Wear)SSG 08 | DragonfireMinimal WearNeutral47▲ +2.4%▼ -6.9%Active DemandUnrated$281
48AWP | Neo-Noir (Field-Tested)AWP | Neo-NoirField-TestedNeutral47▼ -1.3%▼ -1.2%Active DemandUnrated$40
49G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerField-TestedNeutral47thin trading — hard to exit▼ -0.5%▲ +12.0%Slow Mover~2 months$10
50SCAR-20 | Bloodsport (Minimal Wear)SCAR-20 | BloodsportMinimal WearNeutral4755% of the week's move was yesterday · thin trading — hard to exit▲ +8.8%▲ +23.5%Slow Mover~3 weeks$14

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.