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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

871Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 871 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351StatTrak™ MP5-SD | Phosphor (Field-Tested)MP5-SD | PhosphorSTField-TestedWeak entry22hard to exit▲ +9.6%▲ +10.6%Rarely Traded~2 months$6.18
352StatTrak™ MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsSTField-TestedWeak entry22hard to exit▲ +5.6%▲ +0.3%Rarely Traded~1 month$14
353MP5-SD | Autumn Twilly (Battle-Scarred)MP5-SD | Autumn TwillyBattle-ScarredWeak entry22hard to exit▲ +1.9%▲ +5.7%Rarely TradedNo flow$6.49
354P90 | Shapewood (Field-Tested)P90 | ShapewoodField-TestedWeak entry22no way out▼ -0.7%▼ -5.1%Slow Mover~1 month$8.67
355MAC-10 | Tornado (Factory New)MAC-10 | TornadoFactory NewWeak entry21hard to exit▲ +1.6%▲ +22.0%Rarely Traded~2 months$118
356MAC-10 | Ultraviolet (Minimal Wear)MAC-10 | UltravioletMinimal WearWeak entry21183% of the week was yesterday · hard to exit▲ +9.6%▲ +9.6%Rarely Traded~1 month$6.64
357StatTrak™ PP-Bizon | Blue Streak (Well-Worn)PP-Bizon | Blue StreakSTWell-WornWeak entry21hard to exit▲ +9.1%▲ +10.1%Rarely Traded~1 month$5.89
358P90 | Cold Blooded (Minimal Wear)P90 | Cold BloodedMinimal WearWeak entry21hard to exit▲ +14.8%▲ +1.1%Rarely Traded~1 month$72
359Souvenir MAC-10 | Nuclear Garden (Battle-Scarred)MAC-10 | Nuclear GardenSVBattle-ScarredWeak entry2165% of the week was yesterday · hard to exit▲ +6.4%▲ +13.3%Rarely Traded~3 months$10
360Souvenir MP9 | Setting Sun (Minimal Wear)MP9 | Setting SunSVMinimal WearWeak entry21hard to exit▲ +9.8%▲ +8.0%Rarely Traded~4 months$24
361MP7 | Cirrus (Factory New)MP7 | CirrusFactory NewWeak entry21hard to exit▲ +11.1%▲ +6.0%Rarely Traded~3 months$11
362StatTrak™ UMP-45 | Momentum (Well-Worn)UMP-45 | MomentumSTWell-WornWeak entry21hard to exit▲ +4.3%▲ +1.9%Rarely TradedUnrated$7.44
363StatTrak™ PP-Bizon | Antique (Well-Worn)PP-Bizon | AntiqueSTWell-WornWeak entry21hard to exit▲ +6.2%▼ -1.0%Rarely Traded~2 months$8.18
364Souvenir P90 | Wave Breaker (Factory New)P90 | Wave BreakerSVFactory NewWeak entry21medium confidencehard to exit▲ +5.1%▲ +0.7%Rarely Traded~1 month$80
365Souvenir P90 | Glacier Mesh (Well-Worn)P90 | Glacier MeshSVWell-WornWeak entry21medium confidencehard to exit▲ +6.6%▼ -1.5%Rarely Traded~2 months$17
366StatTrak™ MAC-10 | Curse (Field-Tested)MAC-10 | CurseSTField-TestedWeak entry21hard to exit▲ +0.2%▲ +7.8%Rarely Traded~2 months$12
367StatTrak™ MAC-10 | Aloha (Factory New)MAC-10 | AlohaSTFactory NewWeak entry21hard to exit▲ +0.9%▲ +6.5%Rarely Traded~4 months$13
368MP7 | Whiteout (Field-Tested)MP7 | WhiteoutField-TestedWeak entry21no way out▲ +4.0%▼ -12.7%Slow Mover~3 months$32
369Souvenir UMP-45 | Fade (Factory New)UMP-45 | FadeSVFactory NewWeak entry21▼ -3.8%▼ -13.5%Active DemandUnrated$150
370StatTrak™ PP-Bizon | Antique (Battle-Scarred)PP-Bizon | AntiqueSTBattle-ScarredWeak entry20hard to exit▲ +7.0%▲ +10.5%Rarely Traded~3 months$17
371MP7 | Olive Plaid (Minimal Wear)MP7 | Olive PlaidMinimal WearWeak entry20hard to exit▲ +11.0%▲ +3.9%Rarely Traded~1 month$5.33
372Souvenir UMP-45 | Caramel (Minimal Wear)UMP-45 | CaramelSVMinimal WearWeak entry20medium confidence97% of the week was yesterday · hard to exit▲ +10.1%▲ +5.1%Rarely TradedNo flow$68
373StatTrak™ PP-Bizon | Antique (Factory New)PP-Bizon | AntiqueSTFactory NewWeak entry20hard to exit▼ -0.8%▲ +9.0%Rarely Traded~1 month$12
374UMP-45 | Fallout Warning (Battle-Scarred)UMP-45 | Fallout WarningBattle-ScarredWeak entry20hard to exit▼ -1.9%▲ +10.6%Rarely Traded~4 months$8.79
375P90 | Asiimov (Well-Worn)P90 | AsiimovWell-WornWeak entry20no way out▼ -0.6%▼ -6.5%Slow Mover~4 weeks$167
376MAC-10 | Stalker (Minimal Wear)MAC-10 | StalkerMinimal WearAvoid19no way out▼ -0.8%▼ -6.3%Slow Mover~2 months$44
377StatTrak™ UMP-45 | Wild Child (Factory New)UMP-45 | Wild ChildSTFactory NewAvoid19no way out▼ -3.4%▼ -2.5%Rarely Traded~6 months$18
378StatTrak™ PP-Bizon | High Roller (Field-Tested)PP-Bizon | High RollerSTField-TestedAvoid19no way out▼ -1.1%▼ -5.9%Rarely Traded~1 month$9.72
379StatTrak™ P90 | Virus (Factory New)P90 | VirusSTFactory NewAvoid19no way out▼ -2.3%▼ -4.3%Rarely Traded~4 weeks$51
380MAC-10 | Disco Tech (Factory New)MAC-10 | Disco TechFactory NewAvoid19no way out▲ +7.4%▼ -18.9%Slow Mover~2 months$18
381MP7 | Whiteout (Factory New)MP7 | WhiteoutFactory NewAvoid19medium confidence▼ -5.4%▼ -12.1%Rarely Traded~1 month$1,046
382StatTrak™ MP7 | Bloodsport (Battle-Scarred)MP7 | BloodsportSTBattle-ScarredAvoid19▼ -9.9%▼ -5.6%Moderate DemandUnrated$21
383MAC-10 | Indigo (Factory New)MAC-10 | IndigoFactory NewAvoid19▼ -0.9%▼ -19.2%Rarely Traded~2 months$28
384StatTrak™ MP7 | Bloodsport (Factory New)MP7 | BloodsportSTFactory NewAvoid19▼ -10.6%▼ -4.6%Slow Mover~1 month$50
385StatTrak™ MAC-10 | Stalker (Battle-Scarred)MAC-10 | StalkerSTBattle-ScarredAvoid19▼ -8.5%▼ -7.9%Rarely Traded~1 month$55
386MP7 | Impire (Factory New)MP7 | ImpireFactory NewAvoid19▲ +4.4%▼ -27.3%Rarely Traded~2 months$6.41
387MAC-10 | Propaganda (Factory New)MAC-10 | PropagandaFactory NewAvoid19▼ -0.1%▼ -20.6%Rarely Traded~3 months$60
388P90 | ScaraB Rush (Field-Tested)P90 | ScaraB RushField-TestedAvoid19▼ -3.4%▼ -15.6%Rarely Traded~4 months$5.90
389UMP-45 | Scorched (Factory New)UMP-45 | ScorchedFactory NewAvoid19▼ -12.1%▼ -2.6%Rarely Traded~4 months$9.78
390P90 | Death Grip (Well-Worn)P90 | Death GripWell-WornAvoid19▼ -14.8%▲ +1.3%Rarely TradedNo flow$20
391P90 | Attack Vector (Factory New)P90 | Attack VectorFactory NewAvoid19▼ -4.2%▼ -14.7%Slow Mover~3 months$13
392MAC-10 | Aloha (Minimal Wear)MAC-10 | AlohaMinimal WearAvoid19▼ -3.1%▼ -16.3%Rarely Traded~3 months$5.34
393Souvenir MP5-SD | Lime Hex (Factory New)MP5-SD | Lime HexSVFactory NewAvoid19medium confidence▼ -1.7%▼ -18.4%Rarely Traded~3 months$34
394UMP-45 | Metal Flowers (Minimal Wear)UMP-45 | Metal FlowersMinimal WearAvoid19▲ +1.9%▼ -23.9%Rarely Traded~7 months$5.43
395Souvenir MP9 | Latte Rush (Field-Tested)MP9 | Latte RushSVField-TestedAvoid19▼ -2.1%▼ -18.0%Rarely Traded~2 months$17
396MP9 | Pandora's Box (Minimal Wear)MP9 | Pandora's BoxMinimal WearAvoid19▼ -3.0%▼ -16.7%Rarely Traded~1 month$113
397MP9 | Airlock (Factory New)MP9 | AirlockFactory NewAvoid19▼ -3.9%▼ -15.6%Moderate DemandUnrated$22
398StatTrak™ MAC-10 | Stalker (Minimal Wear)MAC-10 | StalkerSTMinimal WearAvoid18no way out▲ +0.2%▼ -8.2%Rarely Traded~1 month$109
399MAC-10 | Fade (Minimal Wear)MAC-10 | FadeMinimal WearAvoid18no way out▼ -1.0%▼ -6.3%Rarely Traded~3 weeks$68
400MP7 | Nemesis (Minimal Wear)MP7 | NemesisMinimal WearAvoid18no way out▲ +1.1%▼ -9.8%Slow Mover~2 months$6.14

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.