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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

872Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 872 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451StatTrak™ MAC-10 | Stalker (Factory New)MAC-10 | StalkerSTFactory NewAvoid18medium confidence▼ -2.5%▼ -20.4%Rarely Traded~1 month$418
452MP9 | Wild Lily (Minimal Wear)MP9 | Wild LilyMinimal WearAvoid18medium confidence▼ -0.3%▼ -23.8%Rarely Traded~2 months$2,252
453UMP-45 | Mechanism (Battle-Scarred)UMP-45 | MechanismBattle-ScarredAvoid18▼ -12.5%▼ -5.4%Rarely Traded~2 months$5.09
454MP9 | Pandora's Box (Factory New)MP9 | Pandora's BoxFactory NewAvoid18▼ -3.0%▼ -20.0%Rarely Traded~3 months$114
455P90 | Shallow Grave (Field-Tested)P90 | Shallow GraveField-TestedAvoid18▼ -3.4%▼ -19.6%Slow Mover~3 months$25
456StatTrak™ P90 | Nostalgia (Well-Worn)P90 | NostalgiaSTWell-WornAvoid17no way out▼ -3.6%▼ -3.0%Rarely Traded~3 weeks$9.52
457StatTrak™ UMP-45 | Primal Saber (Battle-Scarred)UMP-45 | Primal SaberSTBattle-ScarredAvoid17no way out▼ -1.6%▼ -6.1%Rarely TradedUnrated$11
458StatTrak™ MP5-SD | Phosphor (Field-Tested)MP5-SD | PhosphorSTField-TestedAvoid17no way out▼ -9.5%▲ +5.6%Rarely Traded~2 months$5.84
459Souvenir MP9 | Dark Age (Minimal Wear)MP9 | Dark AgeSVMinimal WearAvoid17no way out▼ -0.8%▼ -7.4%Rarely Traded~3 months$40
460StatTrak™ MP9 | Food Chain (Factory New)MP9 | Food ChainSTFactory NewAvoid17no way out▼ -2.1%▼ -5.5%Rarely Traded~2 months$32
461StatTrak™ P90 | Virus (Well-Worn)P90 | VirusSTWell-WornAvoid17no way out▼ -5.9%▲ +0.2%Rarely Traded~3 weeks$5.54
462MAC-10 | Copper Borre (Battle-Scarred)MAC-10 | Copper BorreBattle-ScarredAvoid17medium confidenceno way out▲ +9.1%▼ -22.4%Rarely Traded~1 month$94
463Souvenir MP7 | Orange Peel (Field-Tested)MP7 | Orange PeelSVField-TestedAvoid17no way out▼ -3.4%▼ -3.7%Rarely Traded~8 months$13
464StatTrak™ P90 | Cold Blooded (Factory New)P90 | Cold BloodedSTFactory NewAvoid17no way out▲ +0.4%▼ -9.6%Rarely Traded~2 months$70
465Souvenir PP-Bizon | Wood Block Camo (Battle-Scarred)PP-Bizon | Wood Block CamoSVBattle-ScarredAvoid17medium confidenceno way out▼ -1.3%▼ -7.1%Rarely TradedNo flow$25
466Souvenir PP-Bizon | Thermal Currents (Factory New)PP-Bizon | Thermal CurrentsSVFactory NewAvoid17medium confidence▲ +17.0%▼ -50.2%Rarely TradedNo flow$15
467Souvenir MP9 | Latte Rush (Factory New)MP9 | Latte RushSVFactory NewAvoid17medium confidence▼ -1.1%▼ -23.1%Rarely Traded~4 months$106
468Souvenir P90 | Teardown (Field-Tested)P90 | TeardownSVField-TestedAvoid17medium confidence▼ -2.6%▼ -21.0%Rarely Traded~7 months$24
469P90 | Death Grip (Factory New)P90 | Death GripFactory NewAvoid17▼ -5.0%▼ -18.2%Rarely Traded~9 months$31
470StatTrak™ PP-Bizon | Fuel Rod (Factory New)PP-Bizon | Fuel RodSTFactory NewAvoid17▼ -5.1%▼ -18.2%Rarely Traded~2 months$7.75
471Souvenir MP7 | Fade (Factory New)MP7 | FadeSVFactory NewAvoid17▼ -7.0%▼ -15.5%Rarely Traded~2 months$34
472P90 | Tiger Pit (Field-Tested)P90 | Tiger PitField-TestedAvoid17▼ -3.5%▼ -20.9%Rarely Traded~3 months$13
473StatTrak™ UMP-45 | Scaffold (Factory New)UMP-45 | ScaffoldSTFactory NewAvoid17▼ -7.9%▼ -14.7%Rarely Traded~3 months$7.27
474Souvenir MP9 | Setting Sun (Battle-Scarred)MP9 | Setting SunSVBattle-ScarredAvoid17▼ -4.5%▼ -19.9%Rarely Traded~5 months$6.71
475P90 | Schematic (Minimal Wear)P90 | SchematicMinimal WearAvoid17▼ -13.2%▼ -6.9%Rarely Traded~3 weeks$5.51
476Souvenir MP7 | Groundwater (Minimal Wear)MP7 | GroundwaterSVMinimal WearAvoid17medium confidence0%▼ -27.1%Rarely TradedNo flow$113
477MP5-SD | Oxide Oasis (Minimal Wear)MP5-SD | Oxide OasisMinimal WearAvoid17▼ -3.9%▼ -21.3%Rarely Traded~1 month$137
478P90 | Baroque Red (Field-Tested)P90 | Baroque RedField-TestedAvoid17▼ -7.0%▼ -16.9%Rarely Traded~2 months$22
479MP7 | Full Stop (Minimal Wear)MP7 | Full StopMinimal WearAvoid17▼ -14.1%▼ -6.5%Rarely Traded~2 months$28
480MAC-10 | Urban DDPAT (Factory New)MAC-10 | Urban DDPATFactory NewAvoid17▼ -13.4%▼ -7.7%Rarely Traded~2 months$36
481StatTrak™ P90 | Blind Spot (Field-Tested)P90 | Blind SpotSTField-TestedAvoid17▼ -8.2%▼ -15.6%Rarely Traded~6 months$8.79
482P90 | Schematic (Well-Worn)P90 | SchematicWell-WornAvoid17medium confidence▲ +4.5%▼ -34.6%Rarely TradedNo flow$37
483MAC-10 | Tatter (Minimal Wear)MAC-10 | TatterMinimal WearAvoid16no way out▲ +2.1%▼ -12.3%Rarely Traded~1 month$5.40
484StatTrak™ PP-Bizon | High Roller (Well-Worn)PP-Bizon | High RollerSTWell-WornAvoid16no way out▼ -1.5%▼ -7.1%Slow Mover~7 days$9.34
485MAC-10 | Hot Snakes (Factory New)MAC-10 | Hot SnakesFactory NewAvoid16no way out0%▼ -9.5%Rarely Traded~2 months$305
486StatTrak™ P90 | Death by Kitty (Field-Tested)P90 | Death by KittySTField-TestedAvoid16no way out▼ -1.5%▼ -7.2%Rarely Traded~5 months$156
487StatTrak™ MP9 | Rose Iron (Factory New)MP9 | Rose IronSTFactory NewAvoid16no way out▲ +0.4%▼ -10.1%Rarely Traded~4 months$14
488Souvenir MAC-10 | Nuclear Garden (Minimal Wear)MAC-10 | Nuclear GardenSVMinimal WearAvoid16no way out▲ +2.1%▼ -12.6%Rarely Traded~3 months$18
489MP9 | Rose Iron (Factory New)MP9 | Rose IronFactory NewAvoid16no way out▲ +7.1%▼ -20.1%Rarely Traded~4 months$7.70
490Souvenir MP9 | Storm (Factory New)MP9 | StormSVFactory NewAvoid16no way out▲ +2.0%▼ -12.5%Rarely Traded~3 months$11
491Souvenir UMP-45 | Fallout Warning (Minimal Wear)UMP-45 | Fallout WarningSVMinimal WearAvoid16no way out▲ +0.5%▼ -10.3%Rarely Traded~2 months$32
492P90 | Asiimov (Well-Worn)P90 | AsiimovWell-WornAvoid16no way out▼ -0.9%▼ -8.3%Slow Mover~1 month$167
493StatTrak™ MP9 | Deadly Poison (Factory New)MP9 | Deadly PoisonSTFactory NewAvoid16no way out▼ -2.6%▼ -5.8%Rarely Traded~3 months$5.33
494StatTrak™ MP7 | Skulls (Field-Tested)MP7 | SkullsSTField-TestedAvoid16no way out▲ +1.8%▼ -12.4%Rarely Traded~3 months$15
495StatTrak™ UMP-45 | K.O. Factory (Minimal Wear)UMP-45 | K.O. FactorySTMinimal WearAvoid16no way out▲ +1.8%▼ -12.4%Slow Mover~2 months$8.10
496StatTrak™ P90 | Emerald Dragon (Factory New)P90 | Emerald DragonSTFactory NewAvoid16▲ +0.7%▼ -29.0%Rarely Traded~2 months$812
497MAC-10 | Aloha (Factory New)MAC-10 | AlohaFactory NewAvoid16▼ -7.0%▼ -17.8%Rarely Traded~2 months$7.86
498P90 | Sunset Lily (Factory New)P90 | Sunset LilyFactory NewAvoid16▼ -4.5%▼ -21.6%Rarely Traded~2 months$13
499P90 | ScaraB Rush (Well-Worn)P90 | ScaraB RushWell-WornAvoid16▼ -6.7%▼ -18.3%Rarely Traded~3 months$5.71
500StatTrak™ UMP-45 | K.O. Factory (Factory New)UMP-45 | K.O. FactorySTFactory NewAvoid16▼ -3.2%▼ -23.6%Moderate DemandUnrated$22

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.