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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

469Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedPrime entry94▲ +28.4%▲ +15.3%Active DemandUnrated$992
2★ Driver Gloves | Convoy (Field-Tested)★ Driver Gloves | ConvoyField-TestedPrime entry91▲ +26.5%▲ +4.3%Active DemandUnrated$611
3★ Driver Gloves | Lunar Weave (Minimal Wear)★ Driver Gloves | Lunar WeaveMinimal WearPrime entry88▲ +17.0%▲ +5.3%Active DemandUnrated$970
4★ Sport Gloves | Omega (Factory New)★ Sport Gloves | OmegaFactory NewGood entry80medium confidence▲ +7.5%▲ +6.1%Active DemandUnrated$1,835
5★ Moto Gloves | Boom! (Field-Tested)★ Moto Gloves | Boom!Field-TestedGood entry79▲ +9.5%▲ +2.3%Active DemandUnrated$588
6★ Hand Wraps | Slaughter (Field-Tested)★ Hand Wraps | SlaughterField-TestedGood entry78▲ +15.0%▼ -6.4%Moderate DemandUnrated$596
7★ Specialist Gloves | Pillow Punchers (Factory New)★ Specialist Gloves | Pillow PunchersFactory NewGood entry77medium confidence▲ +10.8%▼ -0.8%Active DemandUnrated$5,666
8★ Moto Gloves | Blood Pressure (Factory New)★ Moto Gloves | Blood PressureFactory NewGood entry76medium confidencethin trading — hard to exit▲ +21.9%▲ +21.7%Moderate DemandUnrated$696
9★ Moto Gloves | Eclipse (Field-Tested)★ Moto Gloves | EclipseField-TestedGood entry75▲ +16.8%▼ -11.3%Moderate DemandUnrated$595
10★ Hand Wraps | Leather (Field-Tested)★ Hand Wraps | LeatherField-TestedGood entry73▲ +9.2%▼ -0.8%Active DemandUnrated$704
11★ Hand Wraps | Badlands (Factory New)★ Hand Wraps | BadlandsFactory NewGood entry70medium confidencethin trading — hard to exit▲ +5.3%▲ +27.9%Moderate DemandUnrated$880
12★ Moto Gloves | Cool Mint (Factory New)★ Moto Gloves | Cool MintFactory NewGood entry68medium confidencethin trading — hard to exit▲ +11.9%▲ +11.7%Moderate DemandUnrated$2,534
13★ Moto Gloves | Finish Line (Factory New)★ Moto Gloves | Finish LineFactory NewGood entry68▲ +3.6%▲ +3.9%Moderate DemandUnrated$541
14★ Bloodhound Gloves | Guerrilla (Field-Tested)★ Bloodhound Gloves | GuerrillaField-TestedGood entry68▲ +7.8%▼ -2.5%Moderate DemandUnrated$223
15★ Hand Wraps | CAUTION! (Factory New)★ Hand Wraps | CAUTION!Factory NewGood entry6667% of the week's move was yesterday▲ +8.8%▲ +8.4%Moderate DemandUnrated$687
16★ Sport Gloves | Hedge Maze (Minimal Wear)★ Sport Gloves | Hedge MazeMinimal WearGood entry66medium confidence▲ +3.4%▲ +3.2%High DemandUnrated$8,268
17★ Driver Gloves | Diamondback (Field-Tested)★ Driver Gloves | DiamondbackField-TestedGood entry66medium confidence▲ +10.4%▼ -7.4%Active DemandUnrated$535
18★ Sport Gloves | Vice (Factory New)★ Sport Gloves | ViceFactory NewGood entry65medium confidence▲ +4.9%▲ +0.4%Active DemandUnrated$6,557
19★ Sport Gloves | Arid (Minimal Wear)★ Sport Gloves | AridMinimal WearGood entry65▲ +10.1%▼ -7.5%Active DemandUnrated$1,463
20★ Driver Gloves | Convoy (Minimal Wear)★ Driver Gloves | ConvoyMinimal WearNeutral64medium confidence▲ +12.9%▼ -11.9%Active DemandUnrated$610
21★ Driver Gloves | Crimson Weave (Field-Tested)★ Driver Gloves | Crimson WeaveField-TestedNeutral62▲ +9.1%▼ -7.2%Active DemandUnrated$1,491
22★ Hand Wraps | Spruce DDPAT (Factory New)★ Hand Wraps | Spruce DDPATFactory NewNeutral62medium confidence▲ +4.2%Slow MoverNo flow$753
23★ Moto Gloves | Eclipse (Minimal Wear)★ Moto Gloves | EclipseMinimal WearNeutral61medium confidence▲ +15.1%▼ -16.8%Moderate DemandUnrated$617
24★ Sport Gloves | Hedge Maze (Battle-Scarred)★ Sport Gloves | Hedge MazeBattle-ScarredNeutral61medium confidence▲ +4.3%▼ -0.6%Active DemandUnrated$2,398
25★ Specialist Gloves | Foundation (Battle-Scarred)★ Specialist Gloves | FoundationBattle-ScarredNeutral61▲ +3.1%▲ +1.1%Moderate DemandUnrated$173
26★ Driver Gloves | King Snake (Factory New)★ Driver Gloves | King SnakeFactory NewNeutral60medium confidence▲ +4.6%▼ -2.1%Active DemandUnrated$2,560
27★ Moto Gloves | Spearmint (Field-Tested)★ Moto Gloves | SpearmintField-TestedNeutral59medium confidence▲ +7.4%▼ -6.5%High DemandUnrated$2,212
28★ Sport Gloves | Superconductor (Well-Worn)★ Sport Gloves | SuperconductorWell-WornNeutral59medium confidence▲ +6.1%▼ -4.7%Active DemandUnrated$1,567
29★ Bloodhound Gloves | Snakebite (Field-Tested)★ Bloodhound Gloves | SnakebiteField-TestedNeutral59▲ +8.9%▼ -9.0%Moderate DemandUnrated$230
30★ Sport Gloves | Arid (Field-Tested)★ Sport Gloves | AridField-TestedNeutral58medium confidence▲ +6.4%▼ -5.8%Active DemandUnrated$1,209
31★ Moto Gloves | Turtle (Minimal Wear)★ Moto Gloves | TurtleMinimal WearNeutral58▲ +3.9%▼ -2.3%Active DemandUnrated$135
32★ Specialist Gloves | Big Swell (Battle-Scarred)★ Specialist Gloves | Big SwellBattle-ScarredNeutral57▲ +6.7%▼ -6.9%Slow Mover~3 weeks$151
33★ Moto Gloves | Spearmint (Factory New)★ Moto Gloves | SpearmintFactory NewNeutral57medium confidence▲ +3.0%▼ -1.4%Active DemandUnrated$6,626
34★ Driver Gloves | Wave Chaser (Factory New)★ Driver Gloves | Wave ChaserFactory NewNeutral57medium confidence▲ +2.3%▼ -0.5%Active DemandUnrated$2,368
35★ Hand Wraps | Slaughter (Minimal Wear)★ Hand Wraps | SlaughterMinimal WearNeutral56▲ +3.6%▼ -2.6%Active DemandUnrated$724
36★ Moto Gloves | Cool Mint (Field-Tested)★ Moto Gloves | Cool MintField-TestedNeutral56medium confidence▲ +8.1%▼ -9.7%Active DemandUnrated$1,329
37★ Sport Gloves | Ultra Violent (Battle-Scarred)★ Sport Gloves | Ultra ViolentBattle-ScarredNeutral56▲ +4.3%▼ -4.3%Active DemandUnrated$618
38★ Hydra Gloves | Case Hardened (Factory New)★ Hydra Gloves | Case HardenedFactory NewNeutral55▲ +4.8%▼ -5.5%Slow MoverUnrated$382
39★ Specialist Gloves | Fade (Battle-Scarred)★ Specialist Gloves | FadeBattle-ScarredNeutral54▲ +2.8%▼ -3.0%Slow Mover~2 months$116
40★ Hand Wraps | Constrictor (Factory New)★ Hand Wraps | ConstrictorFactory NewNeutral54medium confidence▼ -0.9%▲ +2.4%Moderate DemandUnrated$263
41★ Specialist Gloves | Forest DDPAT (Field-Tested)★ Specialist Gloves | Forest DDPATField-TestedNeutral53▲ +6.7%▼ -9.6%Active DemandUnrated$360
42★ Moto Gloves | Blood Pressure (Battle-Scarred)★ Moto Gloves | Blood PressureBattle-ScarredNeutral53▲ +4.7%▼ -6.6%Slow Mover~1 month$79
43★ Driver Gloves | Queen Jaguar (Factory New)★ Driver Gloves | Queen JaguarFactory NewNeutral52medium confidence▼ -0.8%▲ +1.4%Moderate DemandUnrated$461
44★ Moto Gloves | Boom! (Minimal Wear)★ Moto Gloves | Boom!Minimal WearNeutral52▲ +9.6%▼ -14.4%Active DemandUnrated$632
45★ Specialist Gloves | Big Swell (Factory New)★ Specialist Gloves | Big SwellFactory NewNeutral51medium confidence▼ -2.5%▲ +3.5%Moderate DemandUnrated$1,764
46★ Bloodhound Gloves | Bronzed (Field-Tested)★ Bloodhound Gloves | BronzedField-TestedNeutral51▲ +5.4%▼ -8.5%Moderate DemandUnrated$274
47★ Specialist Gloves | Field Agent (Factory New)★ Specialist Gloves | Field AgentFactory NewNeutral51medium confidence▼ -0.8%▲ +0.6%Active DemandUnrated$999
48★ Specialist Gloves | Emerald Web (Field-Tested)★ Specialist Gloves | Emerald WebField-TestedNeutral49medium confidence▲ +5.4%▼ -9.7%Active DemandUnrated$1,653
49★ Specialist Gloves | Crimson Kimono (Minimal Wear)★ Specialist Gloves | Crimson KimonoMinimal WearNeutral49medium confidence▲ +0.4%▼ -2.2%High DemandUnrated$2,759
50★ Sport Gloves | Nocts (Battle-Scarred)★ Sport Gloves | NoctsBattle-ScarredNeutral49▼ -0.8%▼ -0.4%Active DemandUnrated$450

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.