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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

870Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 870 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1P90 | Deathgaze (Minimal Wear)P90 | DeathgazeMinimal WearGood entry78▲ +7.6%▲ +5.0%Active DemandUnrated$10
2MP9 | Latte Rush (Minimal Wear)MP9 | Latte RushMinimal WearGood entry71▲ +10.8%▼ -4.6%Active DemandUnrated$28
3MP9 | Hydra (Well-Worn)MP9 | HydraWell-WornGood entry70thin market▲ +17.5%▲ +10.4%Moderate DemandUnrated$5.18
4MP9 | Latte Rush (Field-Tested)MP9 | Latte RushField-TestedGood entry66▲ +12.8%▼ -11.2%Active DemandUnrated$9.37
5StatTrak™ MP7 | Smoking Kills (Battle-Scarred)MP7 | Smoking KillsSTBattle-ScarredNeutral62▲ +0.1%▲ +6.0%Moderate DemandUnrated$8.13
6P90 | Deathgaze (Field-Tested)P90 | DeathgazeField-TestedNeutral62▲ +4.5%▼ -0.6%Active DemandUnrated$5.15
7StatTrak™ MP9 | Food Chain (Field-Tested)MP9 | Food ChainSTField-TestedNeutral61▲ +5.1%▼ -2.0%Slow Mover~1 month$6.22
8StatTrak™ P90 | Shapewood (Battle-Scarred)P90 | ShapewoodSTBattle-ScarredNeutral61▲ +2.1%▲ +2.1%Slow MoverUnrated$8.06
9UMP-45 | K.O. Factory (Factory New)UMP-45 | K.O. FactoryFactory NewNeutral59▲ +9.0%▼ -9.2%Slow Mover~2 months$13
10StatTrak™ MAC-10 | Disco Tech (Factory New)MAC-10 | Disco TechSTFactory NewNeutral58▲ +4.1%▼ -2.3%Moderate DemandUnrated$44
11StatTrak™ MP9 | Airlock (Minimal Wear)MP9 | AirlockSTMinimal WearNeutral58▲ +3.7%▼ -1.7%Moderate DemandUnrated$15
12MP7 | Nemesis (Minimal Wear)MP7 | NemesisMinimal WearNeutral58▲ +5.9%▼ -5.3%Slow Mover~2 months$6.29
13StatTrak™ MP9 | Urban Sovereign (Factory New)MP9 | Urban SovereignSTFactory NewNeutral56thin market▲ +5.6%▲ +7.5%Slow Mover~1 month$7.15
14StatTrak™ UMP-45 | Neo-Noir (Battle-Scarred)UMP-45 | Neo-NoirSTBattle-ScarredNeutral56▲ +0.2%▲ +2.4%Slow MoverUnrated$9.47
15MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsField-TestedNeutral56▲ +5.0%▼ -4.8%Active DemandUnrated$5.91
16MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportMinimal WearNeutral55▲ +4.0%▼ -3.9%Active DemandUnrated$36
17MP9 | Sand Scale (Factory New)MP9 | Sand ScaleFactory NewNeutral55▲ +0.4%▲ +1.5%Slow Mover~4 weeks$5.45
18StatTrak™ MP9 | Starlight Protector (Factory New)MP9 | Starlight ProtectorSTFactory NewNeutral55▲ +2.9%▼ -2.4%Moderate DemandUnrated$90
19MP7 | Fade (Minimal Wear)MP7 | FadeMinimal WearNeutral55▲ +3.0%▼ -2.7%Active DemandUnrated$6.88
20MP7 | Smoking Kills (Minimal Wear)MP7 | Smoking KillsMinimal WearNeutral55▲ +4.7%▼ -5.5%Active DemandUnrated$11
21StatTrak™ P90 | Deathgaze (Battle-Scarred)P90 | DeathgazeSTBattle-ScarredNeutral54▲ +1.9%▼ -1.5%Moderate DemandUnrated$5.77
22StatTrak™ MAC-10 | Disco Tech (Field-Tested)MAC-10 | Disco TechSTField-TestedNeutral53thin market▲ +4.3%▲ +7.7%Slow Mover~1 month$8.01
23UMP-45 | Momentum (Factory New)UMP-45 | MomentumFactory NewNeutral53▲ +1.0%▼ -0.9%Moderate DemandUnrated$8.73
24MP9 | Hydra (Minimal Wear)MP9 | HydraMinimal WearNeutral53▲ +2.6%▼ -3.6%Slow Mover~2 months$11
25MAC-10 | Stalker (Minimal Wear)MAC-10 | StalkerMinimal WearNeutral52▲ +0.8%▼ -1.0%Slow Mover~2 months$45
26MP7 | Bloodsport (Field-Tested)MP7 | BloodsportField-TestedNeutral52▲ +3.8%▼ -5.7%Active DemandUnrated$28
27StatTrak™ P90 | Deathgaze (Field-Tested)P90 | DeathgazeSTField-TestedNeutral52▼ -0.6%▲ +0.6%Moderate DemandUnrated$6.27
28StatTrak™ MP9 | Food Chain (Well-Worn)MP9 | Food ChainSTWell-WornNeutral51▲ +5.5%▼ -8.7%Moderate DemandUnrated$5.96
29P90 | Death by Kitty (Minimal Wear)P90 | Death by KittyMinimal WearNeutral51▲ +1.2%▼ -2.4%Moderate DemandUnrated$82
30StatTrak™ PP-Bizon | Judgement of Anubis (Factory New)PP-Bizon | Judgement of AnubisSTFactory NewNeutral51▲ +1.9%▼ -3.5%Moderate DemandUnrated$126
31MP7 | Smoking Kills (Factory New)MP7 | Smoking KillsFactory NewNeutral50▲ +6.1%▼ -10.5%Moderate DemandUnrated$25
32StatTrak™ P90 | Death by Kitty (Minimal Wear)P90 | Death by KittySTMinimal WearNeutral480%▼ -2.3%Moderate DemandUnrated$330
33MP9 | Latte Rush (Factory New)MP9 | Latte RushFactory NewNeutral47▲ +4.7%▼ -10.0%Active DemandUnrated$52
34P90 | Run and Hide (Factory New)P90 | Run and HideFactory NewNeutral46medium confidencethin market0%▲ +10.4%Slow MoverUnrated$232
35StatTrak™ PP-Bizon | Judgement of Anubis (Minimal Wear)PP-Bizon | Judgement of AnubisSTMinimal WearNeutral46▲ +0.3%▼ -4.1%Moderate DemandUnrated$111
36MP7 | Abyssal Apparition (Field-Tested)MP7 | Abyssal ApparitionField-TestedNeutral46▲ +2.8%▼ -8.0%Active DemandUnrated$5.79
37P90 | Asiimov (Factory New)P90 | AsiimovFactory NewNeutral46▼ -1.6%▼ -1.4%Active DemandUnrated$236
38PP-Bizon | High Roller (Field-Tested)PP-Bizon | High RollerField-TestedNeutral46▼ -0.4%▼ -3.3%Moderate DemandUnrated$10
39StatTrak™ MP9 | Mount Fuji (Factory New)MP9 | Mount FujiSTFactory NewNeutral45▲ +2.3%▼ -7.6%Moderate DemandUnrated$27
40MAC-10 | Disco Tech (Field-Tested)MAC-10 | Disco TechField-TestedNeutral45▲ +0.4%▼ -5.0%Active DemandUnrated$5.33
41MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechMinimal WearNeutral45▲ +2.2%▼ -7.7%Active DemandUnrated$7.06
42MP7 | Abyssal Apparition (Battle-Scarred)MP7 | Abyssal ApparitionBattle-ScarredNeutral44▲ +2.2%▼ -8.4%Active DemandUnrated$5.11
43MP9 | Stained Glass (Factory New)MP9 | Stained GlassFactory NewNeutral44▼ -1.5%▼ -3.0%Moderate DemandUnrated$130
44MP9 | Hot Rod (Factory New)MP9 | Hot RodFactory NewNeutral43▲ +1.5%▼ -7.9%Active DemandUnrated$192
45MAC-10 | Neon Rider (Factory New)MAC-10 | Neon RiderFactory NewNeutral43▼ -1.1%▼ -4.2%Active DemandUnrated$123
46MAC-10 | Derailment (Factory New)MAC-10 | DerailmentFactory NewNeutral42thin market▲ +12.9%▲ +5.7%Slow Mover~2 months$8.59
47StatTrak™ MP9 | Starlight Protector (Minimal Wear)MP9 | Starlight ProtectorSTMinimal WearNeutral42▲ +1.6%▼ -8.3%Active DemandUnrated$62
48MP9 | Starlight Protector (Battle-Scarred)MP9 | Starlight ProtectorBattle-ScarredNeutral42▲ +1.6%▼ -8.6%Active DemandUnrated$54
49StatTrak™ MP9 | Food Chain (Battle-Scarred)MP9 | Food ChainSTBattle-ScarredNeutral42▲ +2.8%▼ -10.5%Moderate DemandUnrated$5.86
50P90 | Shallow Grave (Factory New)P90 | Shallow GraveFactory NewNeutral42▲ +1.3%▼ -8.3%Moderate DemandUnrated$47

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.