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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

871Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 871 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401MAC-10 | Malachite (Factory New)MAC-10 | MalachiteFactory NewAvoid18no way out▲ +8.3%▼ -20.7%Rarely Traded~2 months$5.45
402UMP-45 | Minotaur's Labyrinth (Field-Tested)UMP-45 | Minotaur's LabyrinthField-TestedAvoid18no way out▼ -1.4%▼ -6.1%Rarely Traded~3 months$88
403Souvenir P90 | Run and Hide (Battle-Scarred)P90 | Run and HideSVBattle-ScarredAvoid18no way out▲ +0.4%▼ -8.9%Rarely Traded~2 months$82
404Souvenir P90 | ScaraB Rush (Factory New)P90 | ScaraB RushSVFactory NewAvoid18medium confidenceno way out▼ -3.2%▼ -3.4%Rarely Traded~10 months$47
405P90 | Leather (Battle-Scarred)P90 | LeatherBattle-ScarredAvoid18▲ +18.0%▼ -48.7%Rarely TradedNo flow$7.55
406Souvenir MP7 | Asterion (Factory New)MP7 | AsterionSVFactory NewAvoid18▲ +1.0%▼ -23.4%Rarely TradedNo flow$64
407StatTrak™ MAC-10 | Cat Fight (Factory New)MAC-10 | Cat FightSTFactory NewAvoid18▼ -7.0%▼ -11.4%Rarely Traded~2 months$8.25
408Souvenir MP7 | Short Ochre (Field-Tested)MP7 | Short OchreSVField-TestedAvoid18▲ +15.5%▼ -45.1%Rarely TradedNo flow$10
409StatTrak™ MP9 | Airlock (Factory New)MP9 | AirlockSTFactory NewAvoid18▼ -2.7%▼ -18.0%Rarely Traded~2 months$32
410MP5-SD | Autumn Twilly (Minimal Wear)MP5-SD | Autumn TwillyMinimal WearAvoid18▼ -2.5%▼ -18.5%Rarely Traded~1 month$7.13
411StatTrak™ P90 | Blind Spot (Well-Worn)P90 | Blind SpotSTWell-WornAvoid18▼ -6.3%▼ -12.8%Rarely Traded~2 months$11
412Souvenir MP7 | Orange Peel (Battle-Scarred)MP7 | Orange PeelSVBattle-ScarredAvoid18▼ -8.2%▼ -10.0%Rarely Traded~4 months$14
413MP7 | Abyssal Apparition (Factory New)MP7 | Abyssal ApparitionFactory NewAvoid18▼ -0.8%▼ -21.2%Active DemandUnrated$13
414UMP-45 | Mechanism (Battle-Scarred)UMP-45 | MechanismBattle-ScarredAvoid18▼ -9.4%▼ -8.2%Rarely Traded~2 months$5.01
415Souvenir MP7 | Gunsmoke (Factory New)MP7 | GunsmokeSVFactory NewAvoid18▼ -11.0%▼ -5.8%Rarely Traded~8 months$16
416StatTrak™ P90 | Shallow Grave (Minimal Wear)P90 | Shallow GraveSTMinimal WearAvoid18▼ -9.1%▼ -8.9%Rarely Traded~2 months$14
417UMP-45 | Crime Scene (Factory New)UMP-45 | Crime SceneFactory NewAvoid18▼ -7.3%▼ -11.5%Rarely Traded~4 months$76
418Souvenir PP-Bizon | Brass (Factory New)PP-Bizon | BrassSVFactory NewAvoid18▼ -7.3%▼ -11.6%Rarely TradedNo flow$45
419Souvenir PP-Bizon | Brass (Well-Worn)PP-Bizon | BrassSVWell-WornAvoid18▲ +1.2%▼ -24.3%Rarely Traded~6 months$6.06
420MAC-10 | Fade (Factory New)MAC-10 | FadeFactory NewAvoid18▲ +2.1%▼ -25.9%Active DemandUnrated$35
421Souvenir MP7 | Amberline (Field-Tested)MP7 | AmberlineSVField-TestedAvoid18medium confidence▲ +1.5%▼ -24.9%Rarely TradedNo flow$55
422MP9 | Wild Lily (Battle-Scarred)MP9 | Wild LilyBattle-ScarredAvoid18medium confidence▼ -7.4%▼ -11.5%Rarely Traded~3 months$2,609
423Souvenir MP7 | Orange Peel (Well-Worn)MP7 | Orange PeelSVWell-WornAvoid18▼ -9.2%▼ -9.0%Rarely Traded~2 months$15
424MAC-10 | Case Hardened (Battle-Scarred)MAC-10 | Case HardenedBattle-ScarredAvoid18▼ -12.3%▼ -4.3%Rarely Traded~2 months$24
425PP-Bizon | Judgement of Anubis (Battle-Scarred)PP-Bizon | Judgement of AnubisBattle-ScarredAvoid18▼ -5.3%▼ -14.9%Rarely Traded~8 months$114
426Souvenir MP9 | Buff Blue (Factory New)MP9 | Buff BlueSVFactory NewAvoid18▼ -11.5%▼ -5.6%Rarely Traded~4 weeks$14
427MP7 | Asterion (Factory New)MP7 | AsterionFactory NewAvoid18▲ +13.2%▼ -42.7%Rarely Traded~2 months$8.15
428Souvenir MP7 | Short Ochre (Factory New)MP7 | Short OchreSVFactory NewAvoid18▼ -5.3%▼ -15.5%Rarely Traded~1 month$8.41
429StatTrak™ P90 | Shallow Grave (Well-Worn)P90 | Shallow GraveSTWell-WornAvoid18▼ -5.9%▼ -14.8%Rarely TradedUnrated$12
430MAC-10 | Propaganda (Minimal Wear)MAC-10 | PropagandaMinimal WearAvoid18▼ -6.9%▼ -13.3%Rarely Traded~2 months$38
431UMP-45 | Crime Scene (Field-Tested)UMP-45 | Crime SceneField-TestedAvoid18▼ -5.8%▼ -14.8%Rarely Traded~2 months$66
432Souvenir MP9 | Setting Sun (Battle-Scarred)MP9 | Setting SunSVBattle-ScarredAvoid18▼ -0.7%▼ -22.6%Rarely Traded~4 months$6.79
433StatTrak™ MAC-10 | Stalker (Factory New)MAC-10 | StalkerSTFactory NewAvoid18medium confidence▼ -2.4%▼ -20.2%Rarely Traded~4 weeks$423
434P90 | Shallow Grave (Battle-Scarred)P90 | Shallow GraveBattle-ScarredAvoid18▼ -4.1%▼ -17.7%Rarely Traded~3 months$24
435Souvenir P90 | Schematic (Well-Worn)P90 | SchematicSVWell-WornAvoid18▼ -12.6%▼ -5.1%Rarely TradedNo flow$6.19
436MP9 | Wild Lily (Minimal Wear)MP9 | Wild LilyMinimal WearAvoid18medium confidence▼ -1.8%▼ -21.2%Rarely Traded~2 months$2,256
437Souvenir MP5-SD | Oxide Oasis (Minimal Wear)MP5-SD | Oxide OasisSVMinimal WearAvoid18▼ -4.6%▼ -17.2%Rarely Traded~4 weeks$130
438Souvenir PP-Bizon | Thermal Currents (Minimal Wear)PP-Bizon | Thermal CurrentsSVMinimal WearAvoid18medium confidence▲ +14.6%▼ -46.1%Rarely TradedNo flow$21
439P90 | ScaraB Rush (Factory New)P90 | ScaraB RushFactory NewAvoid18▼ -2.4%▼ -20.7%Rarely Traded~2 months$12
440MP7 | Bloodsport (Well-Worn)MP7 | BloodsportWell-WornAvoid18▼ -6.6%▼ -14.5%Rarely Traded~2 months$28
441Souvenir UMP-45 | Green Swirl (Factory New)UMP-45 | Green SwirlSVFactory NewAvoid18medium confidence▲ +0.1%▼ -24.7%Rarely TradedNo flow$23
442Souvenir P90 | Glacier Mesh (Minimal Wear)P90 | Glacier MeshSVMinimal WearAvoid18▼ -7.3%▼ -13.6%Rarely Traded~2 months$7.41
443StatTrak™ MP7 | Impire (Factory New)MP7 | ImpireSTFactory NewAvoid17no way out▼ -0.6%▼ -7.7%Rarely Traded~2 months$8.91
444StatTrak™ UMP-45 | Gold Bismuth (Well-Worn)UMP-45 | Gold BismuthSTWell-WornAvoid17no way out▼ -2.3%▼ -5.1%Rarely TradedNo flow$5.98
445MAC-10 | Disco Tech (Well-Worn)MAC-10 | Disco TechWell-WornAvoid17no way out▼ -2.5%▼ -4.8%Slow Mover~2 weeks$5.10
446MAC-10 | Graven (Factory New)MAC-10 | GravenFactory NewAvoid17no way out▼ -1.7%▼ -6.1%Rarely Traded~3 months$115
447MP7 | Groundwater (Minimal Wear)MP7 | GroundwaterMinimal WearAvoid17no way out▼ -2.9%▼ -4.5%Rarely Traded~2 months$9.45
448StatTrak™ P90 | Death Grip (Field-Tested)P90 | Death GripSTField-TestedAvoid17no way out▼ -5.1%▼ -1.1%Rarely Traded~2 weeks$18
449MAC-10 | Tatter (Well-Worn)MAC-10 | TatterWell-WornAvoid17no way out▼ -3.8%▼ -3.1%Rarely Traded~2 weeks$6.01
450Souvenir MP9 | Hot Rod (Minimal Wear)MP9 | Hot RodSVMinimal WearAvoid17no way out▼ -1.5%▼ -6.6%Rarely Traded~1 month$236

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.