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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

319Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 319 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1Souvenir MP5-SD | Gold Leaf (Factory New)MP5-SD | Gold LeafSVFactory NewWeak entry39medium confidencehard to exit0%▲ +491.6%Rarely Traded~2 months$269
2Souvenir MP9 | Orange Peel (Field-Tested)MP9 | Orange PeelSVField-TestedWeak entry3962% of the week was yesterday · hard to exit▲ +151.3%▲ +170.8%Rarely TradedNo flow$16
3Souvenir P90 | Aeolian Light (Battle-Scarred)P90 | Aeolian LightSVBattle-ScarredWeak entry39medium confidence92% of the week was yesterday · hard to exit▲ +140.2%▲ +166.7%Rarely TradedNo flow$1,778
4Souvenir MP7 | Army Recon (Battle-Scarred)MP7 | Army ReconSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +52.1%▲ +209.6%Rarely Traded~2 weeks$34
5MP5-SD | Autumn Twilly (Well-Worn)MP5-SD | Autumn TwillyWell-WornWeak entry39hard to exit▲ +92.7%▲ +117.3%Rarely Traded~3 months$13
6Souvenir MP9 | Cobalt Paisley (Minimal Wear)MP9 | Cobalt PaisleySVMinimal WearWeak entry39medium confidencehard to exit▲ +123.7%▲ +22.0%Rarely Traded~2 weeks$75
7Souvenir UMP-45 | Fragment (Factory New)UMP-45 | FragmentSVFactory NewWeak entry39medium confidencehard to exit▲ +121.0%▲ +22.4%Rarely Traded~1 month$67
8Souvenir MP9 | Army Sheen (Factory New)MP9 | Army SheenSVFactory NewWeak entry39medium confidencehard to exit▼ -7.6%▲ +210.9%Rarely TradedNo flow$145
9Souvenir MP7 | Orange Peel (Factory New)MP7 | Orange PeelSVFactory NewWeak entry39medium confidencehard to exit▲ +156.4%▼ -52.9%Rarely Traded~10 months$187
10Souvenir UMP-45 | Urban DDPAT (Factory New)UMP-45 | Urban DDPATSVFactory NewWeak entry39medium confidencehard to exit▲ +118.0%▲ +2.7%Rarely Traded~10 months$23
11Souvenir UMP-45 | Green Swirl (Battle-Scarred)UMP-45 | Green SwirlSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +70.2%▲ +70.2%Rarely TradedNo flow$340
12P90 | Astral Jörmungandr (Battle-Scarred)P90 | Astral JörmungandrBattle-ScarredWeak entry39medium confidencehard to exit▲ +146.4%▼ -53.2%Rarely Traded~2 weeks$656
13StatTrak™ PP-Bizon | Judgement of Anubis (Battle-Scarred)PP-Bizon | Judgement of AnubisSTBattle-ScarredWeak entry39106% of the week was yesterday · hard to exit▲ +33.5%▲ +79.0%Rarely TradedNo flow$227
14MP7 | Groundwater (Well-Worn)MP7 | GroundwaterWell-WornWeak entry39hard to exit▲ +81.0%▼ -5.5%Rarely Traded~1 week$9.83
15Souvenir UMP-45 | Gunsmoke (Minimal Wear)UMP-45 | GunsmokeSVMinimal WearWeak entry39hard to exit▼ -3.1%▲ +114.0%Rarely Traded~3 months$139
16Souvenir MP9 | Shredded (Battle-Scarred)MP9 | ShreddedSVBattle-ScarredWeak entry39hard to exit▲ +23.9%▲ +66.5%Rarely TradedNo flow$67
17Souvenir P90 | Desert Halftone (Factory New)P90 | Desert HalftoneSVFactory NewWeak entry39medium confidencehard to exit0%▲ +100.0%Rarely Traded~2 months$33
18PP-Bizon | Irradiated Alert (Well-Worn)PP-Bizon | Irradiated AlertWell-WornWeak entry3996% of the week was yesterday · hard to exit▲ +89.0%▼ -35.5%Rarely TradedNo flow$25
19P90 | Desert Warfare (Battle-Scarred)P90 | Desert WarfareBattle-ScarredWeak entry39hard to exit▼ -2.3%▲ +99.5%Rarely TradedNo flow$24
20Souvenir MP7 | Army Recon (Factory New)MP7 | Army ReconSVFactory NewWeak entry39medium confidence69% of the week was yesterday · hard to exit▲ +4.1%▲ +76.9%Rarely Traded~5 months$17
21Souvenir MP9 | Green Plaid (Factory New)MP9 | Green PlaidSVFactory NewWeak entry39medium confidencehard to exit▲ +6.1%▲ +73.7%Rarely Traded~1 month$116
22StatTrak™ MAC-10 | Curse (Battle-Scarred)MAC-10 | CurseSTBattle-ScarredWeak entry39medium confidencehard to exit▲ +38.7%▲ +22.4%Rarely TradedNo flow$30
23Souvenir MAC-10 | Gold Brick (Well-Worn)MAC-10 | Gold BrickSVWell-WornWeak entry39hard to exit▲ +2.9%▲ +3.2%Rarely Traded~3 months$48
24P90 | Attack Vector (Well-Worn)P90 | Attack VectorWell-WornWeak entry39hard to exit▲ +3.2%▲ +2.7%Rarely TradedUnrated$5.78
25MP7 | Special Delivery (Factory New)MP7 | Special DeliveryFactory NewWeak entry39hard to exit▲ +10.5%▼ -8.3%Rarely Traded~5 months$5.06
26StatTrak™ MP9 | Dart (Battle-Scarred)MP9 | DartSTBattle-ScarredWeak entry39hard to exit▲ +12.8%▼ -11.9%Rarely Traded~1 month$13
27Souvenir MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportSVMinimal WearWeak entry39medium confidencehard to exit▲ +1.9%▲ +4.5%Rarely TradedNo flow$255
28MAC-10 | Curse (Field-Tested)MAC-10 | CurseField-TestedWeak entry39hard to exit▲ +5.7%▼ -1.4%Rarely Traded~1 month$6.55
29Souvenir MP9 | Hot Rod (Factory New)MP9 | Hot RodSVFactory NewWeak entry39▼ -1.5%▼ -5.2%Moderate DemandUnrated$188
30PP-Bizon | Judgement of Anubis (Field-Tested)PP-Bizon | Judgement of AnubisField-TestedWeak entry39▲ +1.8%▼ -10.3%Active DemandUnrated$109
31P90 | Fallout Warning (Factory New)P90 | Fallout WarningFactory NewWeak entry38medium confidencehard to exit▲ +24.7%▲ +41.3%Rarely Traded~1 month$143
32StatTrak™ MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiSTWell-WornWeak entry38hard to exit▲ +9.1%▲ +6.0%Rarely Traded~3 weeks$9.71
33StatTrak™ MAC-10 | Graven (Factory New)MAC-10 | GravenSTFactory NewWeak entry38hard to exit▲ +6.1%▲ +10.2%Rarely Traded~2 months$617
34Souvenir MP9 | Bee-Tron (Battle-Scarred)MP9 | Bee-TronSVBattle-ScarredWeak entry38medium confidencehard to exit▲ +3.5%▲ +14.1%Rarely Traded~2 months$21
35Souvenir P90 | Teardown (Battle-Scarred)P90 | TeardownSVBattle-ScarredWeak entry38medium confidencehard to exit▲ +2.0%▲ +16.1%Rarely TradedNo flow$46
36MP7 | Orange Peel (Field-Tested)MP7 | Orange PeelField-TestedWeak entry38hard to exit▲ +7.5%▲ +7.9%Rarely Traded~2 months$17
37StatTrak™ MAC-10 | Disco Tech (Well-Worn)MAC-10 | Disco TechSTWell-WornWeak entry38hard to exit▲ +6.1%▲ +9.9%Rarely Traded~1 month$6.24
38StatTrak™ MP9 | Hypnotic (Minimal Wear)MP9 | HypnoticSTMinimal WearWeak entry38hard to exit▼ -2.0%▲ +10.1%Rarely Traded~2 months$78
39Souvenir P90 | Glacier Mesh (Well-Worn)P90 | Glacier MeshSVWell-WornWeak entry38medium confidencehard to exit▲ +5.3%▼ -0.9%Rarely Traded~2 months$17
40P90 | Baroque Red (Factory New)P90 | Baroque RedFactory NewWeak entry38hard to exit▲ +2.2%▲ +3.7%Rarely Traded~1 month$32
41StatTrak™ P90 | Virus (Well-Worn)P90 | VirusSTWell-WornWeak entry38hard to exit0%▲ +6.5%Rarely Traded~3 weeks$5.89
42MP9 | Stained Glass (Field-Tested)MP9 | Stained GlassField-TestedWeak entry38hard to exit▲ +1.2%▲ +4.7%Rarely Traded~2 months$94
43P90 | Nostalgia (Factory New)P90 | NostalgiaFactory NewWeak entry38hard to exit▲ +2.6%▲ +2.6%Rarely Traded~2 months$9.19
44StatTrak™ MAC-10 | Aloha (Minimal Wear)MAC-10 | AlohaSTMinimal WearWeak entry38hard to exit▲ +0.8%▲ +5.2%Rarely Traded~2 months$6.49
45Souvenir MAC-10 | Acid Hex (Factory New)MAC-10 | Acid HexSVFactory NewWeak entry38hard to exit▲ +28.5%▼ -36.5%Rarely Traded~1 month$40
46MP9 | Starlight Protector (Battle-Scarred)MP9 | Starlight ProtectorBattle-ScarredWeak entry38▲ +0.8%▼ -9.3%Active DemandUnrated$53
47P90 | Shallow Grave (Factory New)P90 | Shallow GraveFactory NewWeak entry38▲ +0.6%▼ -9.0%Moderate DemandUnrated$47
48MP7 | Abyssal Apparition (Well-Worn)MP7 | Abyssal ApparitionWell-WornWeak entry38▲ +1.3%▼ -10.3%Active DemandUnrated$5.41
49StatTrak™ UMP-45 | Momentum (Battle-Scarred)UMP-45 | MomentumSTBattle-ScarredWeak entry37hard to exit▲ +26.0%▲ +35.0%Rarely Traded~3 weeks$9.84
50MP7 | Olive Plaid (Well-Worn)MP7 | Olive PlaidWell-WornWeak entry37medium confidencehard to exit▲ +48.7%▼ -0.7%Rarely TradedNo flow$26

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.