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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

57Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 57 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1MP9 | Hot Rod (Factory New)MP9 | Hot RodFactory NewNeutral63▲ +6.2%▼ -2.4%Active DemandUnrated$197
2StatTrak™ P90 | Asiimov (Minimal Wear)P90 | AsiimovSTMinimal WearNeutral62▲ +4.0%—Moderate DemandUnrated$195
3MP7 | Fade (Factory New)MP7 | FadeFactory NewNeutral60▲ +12.7%▼ -13.9%Moderate Demand~2 months$11
4MP9 | Latte Rush (Field-Tested)MP9 | Latte RushField-TestedNeutral60▲ +12.2%▼ -13.3%Active DemandUnrated$9.30
5PP-Bizon | High Roller (Well-Worn)PP-Bizon | High RollerWell-WornNeutral60▲ +3.3%—Slow Mover~2 weeks$10
6StatTrak™ MP9 | Starlight Protector (Factory New)MP9 | Starlight ProtectorSTFactory NewNeutral59▲ +5.1%▼ -3.2%Moderate DemandUnrated$92
7StatTrak™ PP-Bizon | Judgement of Anubis (Factory New)PP-Bizon | Judgement of AnubisSTFactory NewNeutral59▲ +4.9%▼ -2.9%Moderate DemandUnrated$125
8PP-Bizon | High Roller (Battle-Scarred)PP-Bizon | High RollerBattle-ScarredNeutral58thin market▲ +7.9%▲ +4.8%Slow MoverUnrated$10
9StatTrak™ P90 | Deathgaze (Field-Tested)P90 | DeathgazeSTField-TestedNeutral58▲ +2.2%▲ +0.3%Moderate DemandUnrated$6.38
10StatTrak™ MAC-10 | Disco Tech (Battle-Scarred)MAC-10 | Disco TechSTBattle-ScarredNeutral56▲ +1.1%▲ +1.2%Moderate DemandUnrated$5.78
11MP9 | Wild Lily (Factory New)MP9 | Wild LilyFactory NewNeutral56medium confidence▲ +5.1%▼ -5.0%Active DemandUnrated$2,542
12P90 | Shapewood (Battle-Scarred)P90 | ShapewoodBattle-ScarredNeutral55▼ -0.1%▲ +2.4%Slow MoverUnrated$7.79
13MP7 | Nemesis (Factory New)MP7 | NemesisFactory NewNeutral55▲ +7.2%▼ -8.9%Moderate DemandUnrated$23
14PP-Bizon | High Roller (Field-Tested)PP-Bizon | High RollerField-TestedNeutral55▲ +2.9%▼ -2.4%Moderate DemandUnrated$10
15MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsField-TestedNeutral55▲ +4.8%▼ -5.5%Active DemandUnrated$5.87
16StatTrak™ UMP-45 | Neo-Noir (Battle-Scarred)UMP-45 | Neo-NoirSTBattle-ScarredNeutral55▼ -1.6%▲ +4.1%Slow MoverUnrated$9.42
17StatTrak™ P90 | Death by Kitty (Minimal Wear)P90 | Death by KittySTMinimal WearNeutral55▲ +2.5%▼ -2.1%Moderate DemandUnrated$336
18MP7 | Bloodsport (Field-Tested)MP7 | BloodsportField-TestedNeutral54▲ +5.9%▼ -7.7%Active DemandUnrated$28
19MAC-10 | Toybox (Field-Tested)MAC-10 | ToyboxField-TestedNeutral54▲ +5.1%▼ -6.6%Moderate DemandUnrated$17
20StatTrak™ P90 | Asiimov (Factory New)P90 | AsiimovSTFactory NewNeutral53▼ -0.3%▲ +0.9%Moderate DemandUnrated$298
21MP9 | Sand Scale (Factory New)MP9 | Sand ScaleFactory NewNeutral52thin market▲ +24.7%▲ +12.4%Slow Mover~1 month$6.05
22MAC-10 | Neon Rider (Factory New)MAC-10 | Neon RiderFactory NewNeutral52▲ +2.5%▼ -3.6%Active DemandUnrated$124
23StatTrak™ MAC-10 | Neon Rider (Factory New)MAC-10 | Neon RiderSTFactory NewNeutral52▲ +3.5%▼ -5.3%Moderate DemandUnrated$137
24MP7 | Fade (Field-Tested)MP7 | FadeField-TestedNeutral52▲ +2.2%▼ -3.6%Moderate DemandUnrated$6.88
25P90 | Deathgaze (Factory New)P90 | DeathgazeFactory NewNeutral50▼ -0.3%▼ -0.9%Active DemandUnrated$21
26StatTrak™ MP9 | Food Chain (Battle-Scarred)MP9 | Food ChainSTBattle-ScarredNeutral50▲ +2.5%▼ -5.2%Moderate DemandUnrated$5.83
27P90 | Asiimov (Field-Tested)P90 | AsiimovField-TestedNeutral50▲ +2.4%▼ -5.2%Active DemandUnrated$174
28StatTrak™ PP-Bizon | Antique (Minimal Wear)PP-Bizon | AntiqueSTMinimal WearNeutral49thin market▲ +8.7%▼ -0.9%Slow MoverUnrated$8.73
29StatTrak™ PP-Bizon | Judgement of Anubis (Minimal Wear)PP-Bizon | Judgement of AnubisSTMinimal WearNeutral49▲ +1.6%▼ -4.1%Moderate DemandUnrated$112
30P90 | Run and Hide (Factory New)P90 | Run and HideFactory NewNeutral48medium confidencethin market▲ +21.6%▲ +7.3%Slow MoverUnrated$226
31PP-Bizon | High Roller (Factory New)PP-Bizon | High RollerFactory NewNeutral48▲ +3.8%▼ -7.9%Moderate DemandUnrated$21
32StatTrak™ MP9 | Airlock (Minimal Wear)MP9 | AirlockSTMinimal WearNeutral48▲ +1.1%▼ -4.3%Moderate DemandUnrated$14
33MP9 | Food Chain (Minimal Wear)MP9 | Food ChainMinimal WearNeutral48▲ +2.8%▼ -6.9%Moderate DemandUnrated$5.83
34MP9 | Airlock (Minimal Wear)MP9 | AirlockMinimal WearNeutral48▲ +2.3%▼ -6.2%Active DemandUnrated$12
35P90 | Deathgaze (Minimal Wear)P90 | DeathgazeMinimal WearNeutral47▲ +0.4%▼ -3.6%Active DemandUnrated$9.48
36MP9 | Airlock (Well-Worn)MP9 | AirlockWell-WornNeutral47▲ +1.8%▼ -6.0%Moderate DemandUnrated$11
37PP-Bizon | Judgement of Anubis (Minimal Wear)PP-Bizon | Judgement of AnubisMinimal WearNeutral46▲ +3.9%▼ -9.5%Active DemandUnrated$111
38Souvenir MP9 | Hot Rod (Factory New)MP9 | Hot RodSVFactory NewNeutral46▲ +0.9%▼ -5.1%Moderate DemandUnrated$190
39MP9 | Airlock (Field-Tested)MP9 | AirlockField-TestedNeutral46▲ +2.0%▼ -6.8%Moderate DemandUnrated$11
40StatTrak™ PP-Bizon | Embargo (Minimal Wear)PP-Bizon | EmbargoSTMinimal WearNeutral45thin market▲ +1.3%▲ +7.9%Slow MoverUnrated$10
41P90 | Asiimov (Factory New)P90 | AsiimovFactory NewNeutral44▼ -2.6%▼ -1.0%Active DemandUnrated$241
42StatTrak™ MP9 | Urban Sovereign (Factory New)MP9 | Urban SovereignSTFactory NewNeutral4382% of the week was yesterday · thin market▲ +8.7%▲ +14.6%Slow Mover~4 weeks$7.40
43StatTrak™ MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportSTMinimal WearNeutral43thin market▲ +5.9%▲ +0.2%Slow Mover~1 month$31
44MP7 | Fade (Minimal Wear)MP7 | FadeMinimal WearNeutral43▲ +0.1%▼ -5.9%Active DemandUnrated$6.84
45MP9 | Mount Fuji (Factory New)MP9 | Mount FujiFactory NewNeutral43▲ +5.8%▼ -14.5%Active DemandUnrated$13
46P90 | Shallow Grave (Factory New)P90 | Shallow GraveFactory NewNeutral42▲ +1.6%▼ -8.5%Moderate DemandUnrated$47
47P90 | Trigon (Field-Tested)P90 | TrigonField-TestedNeutral42▼ -1.4%▼ -4.2%Moderate DemandUnrated$8.71
48MP9 | Stained Glass (Factory New)MP9 | Stained GlassFactory NewNeutral42medium confidence▼ -1.7%▼ -4.0%Moderate DemandUnrated$130
49MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportMinimal WearNeutral41▼ -1.9%▼ -3.8%Active DemandUnrated$36
50PP-Bizon | Judgement of Anubis (Field-Tested)PP-Bizon | Judgement of AnubisField-TestedNeutral41▲ +2.3%▼ -10.0%Active DemandUnrated$109

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.