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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

727Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 727 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1Souvenir G3SG1 | New Roots (Field-Tested)G3SG1 | New RootsSVField-TestedPrime entry100▲ +9.7%▲ +92.7%Active DemandUnrated$6.88
2AWP | Sun in Leo (Factory New)AWP | Sun in LeoFactory NewPrime entry89▲ +11.4%▲ +17.1%Active DemandUnrated$98
3Souvenir G3SG1 | New Roots (Minimal Wear)G3SG1 | New RootsSVMinimal WearGood entry84thin trading — hard to exit▲ +13.9%▲ +74.5%Moderate Demand~1 week$10
4G3SG1 | Stinger (Factory New)G3SG1 | StingerFactory NewGood entry82▲ +16.8%▼ -6.7%Moderate DemandUnrated$9.80
5StatTrak™ AWP | Elite Build (Factory New)AWP | Elite BuildSTFactory NewGood entry77▲ +10.8%▼ -0.7%Moderate DemandUnrated$99
6Souvenir AWP | The End (Minimal Wear)AWP | The EndSVMinimal WearGood entry73medium confidenceno 30-day history to confirm the move▲ +17.7%Moderate DemandUnrated$1,008
7SSG 08 | Threat Detected (Factory New)SSG 08 | Threat DetectedFactory NewGood entry70thin trading — hard to exit▲ +14.8%▲ +14.2%Moderate DemandUnrated$37
8G3SG1 | New Roots (Field-Tested)G3SG1 | New RootsField-TestedNeutral64thin trading — hard to exit▲ +25.9%▲ +136.5%Slow Mover~7 days$9.08
9StatTrak™ AWP | Asiimov (Field-Tested)AWP | AsiimovSTField-TestedNeutral60▲ +3.1%▲ +0.3%Active DemandUnrated$249
10SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronField-TestedNeutral60▲ +0.6%▲ +3.9%Slow Mover~1 month$8.71
11Souvenir AWP | Printstream (Minimal Wear)AWP | PrintstreamSVMinimal WearNeutral60medium confidence▲ +1.9%Slow MoverUnrated$211
12AWP | Elite Build (Factory New)AWP | Elite BuildFactory NewNeutral60▲ +14.5%▼ -17.1%Moderate DemandUnrated$91
13Souvenir G3SG1 | New Roots (Factory New)G3SG1 | New RootsSVFactory NewNeutral59thin trading — hard to exit▲ +8.4%▲ +54.0%Slow Mover~2 weeks$11
14AWP | Man-o'-war (Minimal Wear)AWP | Man-o-warMinimal WearNeutral59▲ +0.3%▲ +3.6%Active DemandUnrated$124
15StatTrak™ G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerSTField-TestedNeutral58▲ +2.8%▼ -0.4%Slow Mover~2 weeks$9.81
16G3SG1 | Flux (Field-Tested)G3SG1 | FluxField-TestedNeutral58▲ +2.9%▼ -0.6%Moderate Demand~1 week$7.04
17StatTrak™ AWP | Containment Breach (Factory New)AWP | Containment BreachSTFactory NewNeutral58▼ -0.3%▲ +4.2%Moderate DemandUnrated$774
18SSG 08 | Abyss (Factory New)SSG 08 | AbyssFactory NewNeutral58▲ +8.3%▼ -8.8%Slow Mover~2 months$5.49
19StatTrak™ SSG 08 | Blood in the Water (Factory New)SSG 08 | Blood in the WaterSTFactory NewNeutral58medium confidence▲ +3.4%▼ -1.6%Moderate DemandUnrated$567
20StatTrak™ AWP | Printstream (Minimal Wear)AWP | PrintstreamSTMinimal WearNeutral57▲ +3.4%▼ -2.0%Active DemandUnrated$144
21AWP | Fade (Minimal Wear)AWP | FadeMinimal WearNeutral56▲ +1.5%▲ +0.2%Moderate DemandUnrated$976
22AWP | Medusa (Field-Tested)AWP | MedusaField-TestedNeutral56medium confidence▲ +1.0%▲ +0.8%Active DemandUnrated$2,286
23StatTrak™ AWP | Man-o'-war (Minimal Wear)AWP | Man-o-warSTMinimal WearNeutral55▲ +2.6%▼ -2.4%Slow Mover~2 months$119
24SSG 08 | Parallax (Minimal Wear)SSG 08 | ParallaxMinimal WearNeutral54▲ +2.5%▼ -2.7%Moderate DemandUnrated$9.14
25AWP | Gungnir (Field-Tested)AWP | GungnirField-TestedNeutral53medium confidence▲ +0.8%▼ -0.5%High DemandUnrated$7,970
26SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireField-TestedNeutral53▲ +4.3%▼ -5.7%Active DemandUnrated$273
27StatTrak™ AWP | Chromatic Aberration (Field-Tested)AWP | Chromatic AberrationSTField-TestedNeutral53▲ +1.3%▼ -1.5%Moderate DemandUnrated$24
28AWP | Gungnir (Minimal Wear)AWP | GungnirMinimal WearNeutral52medium confidence▲ +0.7%▼ -1.0%High DemandUnrated$10,697
29SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportWell-WornNeutral5182% of the week's move was yesterday · thin trading — hard to exit▲ +10.4%▲ +31.3%Slow Mover~7 days$14
30AWP | Chrome Cannon (Minimal Wear)AWP | Chrome CannonMinimal WearNeutral51▲ +3.0%▼ -5.2%Active DemandUnrated$38
31SSG 08 | Bloodshot (Battle-Scarred)SSG 08 | BloodshotBattle-ScarredNeutral50thin trading — hard to exit▲ +1.2%▲ +10.8%Slow MoverUnrated$19
32AWP | Wildfire (Factory New)AWP | WildfireFactory NewNeutral50▲ +5.2%▼ -9.0%Active DemandUnrated$161
33AWP | Gungnir (Factory New)AWP | GungnirFactory NewNeutral49medium confidence▼ -1.7%▲ +0.7%High DemandUnrated$12,640
34AWP | Containment Breach (Factory New)AWP | Containment BreachFactory NewNeutral49▲ +2.7%▼ -6.0%Moderate DemandUnrated$478
35AWP | Corticera (Factory New)AWP | CorticeraFactory NewNeutral49▲ +6.1%▼ -11.3%Moderate DemandUnrated$148
36StatTrak™ SSG 08 | Bloodshot (Field-Tested)SSG 08 | BloodshotSTField-TestedNeutral48▼ -0.1%▼ -2.2%Moderate DemandUnrated$37
37AWP | The Prince (Minimal Wear)AWP | The PrinceMinimal WearNeutral48medium confidence▼ -1.3%▼ -0.4%Active DemandUnrated$2,448
38Souvenir AWP | Crakow! (Field-Tested)AWP | Crakow!SVField-TestedNeutral48▲ +1.1%▼ -4.1%Moderate DemandUnrated$46
39AWP | Neo-Noir (Field-Tested)AWP | Neo-NoirField-TestedNeutral48▼ -1.0%▼ -1.0%Active DemandUnrated$40
40AWP | Asiimov (Battle-Scarred)AWP | AsiimovBattle-ScarredNeutral48▼ -0.6%▼ -1.8%Active DemandUnrated$76
41SCAR-20 | Bloodsport (Minimal Wear)SCAR-20 | BloodsportMinimal WearNeutral4754% of the week's move was yesterday · thin trading — hard to exit▲ +8.7%▲ +23.4%Slow Mover~3 weeks$14
42SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekFactory NewNeutral47thin trading — hard to exit▲ +6.7%▲ +1.1%Slow Mover~2 months$60
43G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerField-TestedNeutral47thin trading — hard to exit▼ -0.6%▲ +11.9%Slow Mover~2 months$10
44SSG 08 | Dragonfire (Minimal Wear)SSG 08 | DragonfireMinimal WearNeutral47▲ +2.5%▼ -6.8%Active DemandUnrated$281
45AWP | Dragon Lore (Factory New)AWP | Dragon LoreFactory NewNeutral47medium confidence▼ -0.3%▼ -2.7%High DemandUnrated$12,218
46AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeMinimal WearNeutral47medium confidence▼ -2.1%▼ -0.2%Moderate DemandUnrated$572
47AWP | Silk Tiger (Field-Tested)AWP | Silk TigerField-TestedNeutral46▲ +0.9%▼ -4.9%Moderate DemandUnrated$180
48AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreMinimal WearNeutral46medium confidence▼ -1.7%▼ -1.1%Active DemandUnrated$9,238
49AWP | Fever Dream (Field-Tested)AWP | Fever DreamField-TestedNeutral46▲ +0.7%▼ -4.6%Active DemandUnrated$12
50AWP | Oni Taiji (Field-Tested)AWP | Oni TaijiField-TestedNeutral46▲ +3.2%▼ -8.6%Active DemandUnrated$273

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.