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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

497Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 497 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1StatTrak™ MP9 | Ruby Poison Dart (Factory New)MP9 | Ruby Poison DartSTFactory NewAvoid19no way out▼ -1.2%▼ -5.8%Rarely Traded~1 month$7.18
2StatTrak™ UMP-45 | Neo-Noir (Factory New)UMP-45 | Neo-NoirSTFactory NewAvoid19no way out▲ +0.3%▼ -8.2%Rarely Traded~2 months$52
3MP7 | Nemesis (Minimal Wear)MP7 | NemesisMinimal WearAvoid19no way out▲ +1.3%▼ -9.7%Slow Mover~2 months$6.15
4StatTrak™ MAC-10 | Stalker (Minimal Wear)MAC-10 | StalkerSTMinimal WearAvoid19no way out▲ +0.3%▼ -8.1%Rarely Traded~1 month$109
5MAC-10 | Graven (Factory New)MAC-10 | GravenFactory NewAvoid19no way out▼ -1.3%▼ -5.7%Rarely Traded~3 months$115
6P90 | Asiimov (Well-Worn)P90 | AsiimovWell-WornAvoid19no way out▼ -0.8%▼ -6.6%Slow Mover~4 weeks$167
7MAC-10 | Commuter (Well-Worn)MAC-10 | CommuterWell-WornAvoid19no way out▼ -1.9%▼ -4.9%Rarely Traded~2 months$10
8StatTrak™ MP7 | Abyssal Apparition (Minimal Wear)MP7 | Abyssal ApparitionSTMinimal WearAvoid19no way out▲ +0.5%▼ -8.5%Slow Mover~3 months$6.71
9MAC-10 | Stalker (Minimal Wear)MAC-10 | StalkerMinimal WearAvoid19no way out▼ -0.9%▼ -6.4%Slow Mover~2 months$44
10MP7 | Whiteout (Factory New)MP7 | WhiteoutFactory NewAvoid19medium confidence▼ -5.3%▼ -12.1%Rarely Traded~2 months$1,046
11StatTrak™ MP7 | Amberline (Factory New)MP7 | AmberlineSTFactory NewAvoid19▼ -5.3%▼ -12.2%Slow Mover~3 months$6.96
12P90 | Attack Vector (Factory New)P90 | Attack VectorFactory NewAvoid19▼ -3.9%▼ -14.4%Slow Mover~3 months$13
13StatTrak™ MP7 | Bloodsport (Battle-Scarred)MP7 | BloodsportSTBattle-ScarredAvoid19▼ -9.8%▼ -5.5%Moderate DemandUnrated$21
14MAC-10 | Indigo (Factory New)MAC-10 | IndigoFactory NewAvoid19▼ -0.8%▼ -19.1%Rarely Traded~2 months$28
15P90 | ScaraB Rush (Field-Tested)P90 | ScaraB RushField-TestedAvoid19▼ -3.3%▼ -15.4%Rarely Traded~4 months$5.91
16MP9 | Pandora's Box (Minimal Wear)MP9 | Pandora's BoxMinimal WearAvoid19▼ -2.7%▼ -16.4%Rarely Traded~1 month$113
17PP-Bizon | Judgement of Anubis (Well-Worn)PP-Bizon | Judgement of AnubisWell-WornAvoid19▼ -5.8%▼ -11.8%Rarely Traded~3 weeks$115
18Souvenir MP5-SD | Lime Hex (Factory New)MP5-SD | Lime HexSVFactory NewAvoid19medium confidence▼ -1.5%▼ -18.3%Rarely Traded~3 months$34
19UMP-45 | Primal Saber (Minimal Wear)UMP-45 | Primal SaberMinimal WearAvoid19▼ -6.2%▼ -11.3%Slow MoverUnrated$12
20Souvenir P90 | Schematic (Well-Worn)P90 | SchematicSVWell-WornAvoid19▼ -11.3%▼ -3.7%Rarely TradedNo flow$6.28
21UMP-45 | Metal Flowers (Minimal Wear)UMP-45 | Metal FlowersMinimal WearAvoid19▲ +2.1%▼ -23.8%Rarely Traded~6 months$5.44
22MP9 | Airlock (Factory New)MP9 | AirlockFactory NewAvoid19▼ -3.6%▼ -15.4%Moderate DemandUnrated$22
23StatTrak™ MP7 | Bloodsport (Factory New)MP7 | BloodsportSTFactory NewAvoid19▼ -10.8%▼ -4.8%Slow Mover~1 month$50
24MAC-10 | Aloha (Minimal Wear)MAC-10 | AlohaMinimal WearAvoid19▼ -3.1%▼ -16.3%Rarely Traded~3 months$5.34
25MAC-10 | Propaganda (Minimal Wear)MAC-10 | PropagandaMinimal WearAvoid19▼ -5.9%▼ -12.4%Rarely Traded~2 months$39
26P90 | Leather (Battle-Scarred)P90 | LeatherBattle-ScarredAvoid19▲ +18.1%▼ -48.6%Rarely TradedNo flow$7.56
27MP9 | Rose Iron (Minimal Wear)MP9 | Rose IronMinimal WearAvoid19▼ -4.8%▼ -14.2%Rarely Traded~1 month$5.72
28PP-Bizon | Judgement of Anubis (Battle-Scarred)PP-Bizon | Judgement of AnubisBattle-ScarredAvoid19▼ -4.7%▼ -14.5%Rarely Traded~8 months$114
29Souvenir MP9 | Setting Sun (Well-Worn)MP9 | Setting SunSVWell-WornAvoid18no way out▼ -1.4%▼ -5.9%Rarely Traded~9 months$10
30StatTrak™ P90 | Death Grip (Field-Tested)P90 | Death GripSTField-TestedAvoid18no way out▼ -4.8%▼ -0.8%Rarely Traded~2 weeks$18
31StatTrak™ MAC-10 | Disco Tech (Factory New)MAC-10 | Disco TechSTFactory NewAvoid18no way out▼ -2.7%▼ -4.0%Rarely Traded~3 months$44
32UMP-45 | Minotaur's Labyrinth (Field-Tested)UMP-45 | Minotaur's LabyrinthField-TestedAvoid18no way out▼ -1.4%▼ -6.0%Rarely Traded~3 months$88
33MAC-10 | Propaganda (Field-Tested)MAC-10 | PropagandaField-TestedAvoid18no way out▲ +2.8%▼ -12.3%Rarely Traded~2 months$29
34StatTrak™ MP7 | Impire (Factory New)MP7 | ImpireSTFactory NewAvoid18no way out▼ -0.5%▼ -7.6%Rarely Traded~2 months$8.92
35Souvenir P90 | ScaraB Rush (Factory New)P90 | ScaraB RushSVFactory NewAvoid18medium confidenceno way out▼ -3.2%▼ -3.4%Rarely Traded~10 months$47
36P90 | Attack Vector (Battle-Scarred)P90 | Attack VectorBattle-ScarredAvoid18no way out▼ -2.6%▼ -4.4%Rarely TradedUnrated$5.25
37StatTrak™ MP7 | Nemesis (Factory New)MP7 | NemesisSTFactory NewAvoid18no way out▼ -3.3%▼ -3.4%Rarely Traded~2 months$26
38P90 | Fallout Warning (Well-Worn)P90 | Fallout WarningWell-WornAvoid18no way out▼ -1.5%▼ -6.0%Rarely Traded~1 month$13
39MAC-10 | Nuclear Garden (Battle-Scarred)MAC-10 | Nuclear GardenBattle-ScarredAvoid18no way out▼ -7.0%▲ +2.2%Rarely TradedUnrated$15
40MP7 | Full Stop (Field-Tested)MP7 | Full StopField-TestedAvoid18no way out▼ -3.3%▼ -3.4%Rarely Traded~2 months$27
41Souvenir P90 | Run and Hide (Battle-Scarred)P90 | Run and HideSVBattle-ScarredAvoid18no way out▲ +0.4%▼ -8.9%Rarely Traded~3 months$82
42MP7 | Whiteout (Field-Tested)MP7 | WhiteoutField-TestedAvoid18no way out▲ +3.3%▼ -13.3%Slow Mover~3 months$32
43MP9 | Rose Iron (Factory New)MP9 | Rose IronFactory NewAvoid18▲ +1.2%▼ -23.5%Slow Mover~3 months$7.53
44MAC-10 | Fade (Factory New)MAC-10 | FadeFactory NewAvoid18▲ +2.5%▼ -25.6%Active DemandUnrated$35
45StatTrak™ MP9 | Deadly Poison (Factory New)MP9 | Deadly PoisonSTFactory NewAvoid18▼ -6.3%▼ -12.3%Rarely Traded~4 months$5.05
46Souvenir MP7 | Asterion (Factory New)MP7 | AsterionSVFactory NewAvoid18▲ +1.0%▼ -23.4%Rarely TradedNo flow$64
47UMP-45 | Crime Scene (Factory New)UMP-45 | Crime SceneFactory NewAvoid18▼ -7.1%▼ -11.2%Rarely Traded~4 months$76
48Souvenir UMP-45 | Fade (Factory New)UMP-45 | FadeSVFactory NewAvoid18▼ -5.0%▼ -14.5%Active DemandUnrated$148
49MP7 | Groundwater (Minimal Wear)MP7 | GroundwaterMinimal WearAvoid18▼ -8.2%▼ -9.7%Rarely Traded~2 months$8.93
50MAC-10 | Propaganda (Factory New)MAC-10 | PropagandaFactory NewAvoid18▼ -0.7%▼ -21.1%Rarely Traded~3 months$59

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.