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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

872Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 872 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301StatTrak™ P90 | Desert Warfare (Well-Worn)P90 | Desert WarfareSTWell-WornWeak entry26hard to exit▲ +0.5%▲ +10.5%Rarely TradedNo flow$8.97
302StatTrak™ MP9 | Airlock (Minimal Wear)MP9 | AirlockSTMinimal WearWeak entry26no way out▲ +1.1%▼ -4.3%Slow Mover~2 weeks$14
303MP9 | Airlock (Battle-Scarred)MP9 | AirlockBattle-ScarredWeak entry26no way out▲ +1.0%▼ -4.3%Slow MoverUnrated$11
304UMP-45 | Primal Saber (Factory New)UMP-45 | Primal SaberFactory NewWeak entry26no way out▼ -2.6%▲ +0.7%Slow Mover~1 month$16
305Souvenir MP7 | Fade (Field-Tested)MP7 | FadeSVField-TestedWeak entry25hard to exit▲ +15.0%▲ +14.6%Rarely Traded~2 months$35
306MP7 | Olive Plaid (Minimal Wear)MP7 | Olive PlaidMinimal WearWeak entry25hard to exit▲ +17.7%▲ +10.1%Rarely Traded~1 month$5.65
307StatTrak™ MAC-10 | Tatter (Well-Worn)MAC-10 | TatterSTWell-WornWeak entry25hard to exit▲ +16.5%▲ +11.6%Rarely Traded~3 months$12
308MP9 | Dry Season (Battle-Scarred)MP9 | Dry SeasonBattle-ScarredWeak entry25hard to exit▼ -65.8%▲ +133.9%Rarely Traded~1 month$10
309StatTrak™ MP5-SD | Phosphor (Battle-Scarred)MP5-SD | PhosphorSTBattle-ScarredWeak entry25hard to exit▲ +12.6%▲ +16.1%Rarely Traded~2 weeks$6.34
310StatTrak™ PP-Bizon | Judgement of Anubis (Battle-Scarred)PP-Bizon | Judgement of AnubisSTBattle-ScarredWeak entry25hard to exit▲ +9.3%▲ +20.6%Rarely TradedNo flow$156
311StatTrak™ MP7 | Impire (Well-Worn)MP7 | ImpireSTWell-WornWeak entry25hard to exit▲ +12.5%▲ +15.6%Rarely TradedNo flow$9.11
312P90 | Attack Vector (Well-Worn)P90 | Attack VectorWell-WornWeak entry25hard to exit▲ +6.4%▲ +1.3%Rarely TradedUnrated$5.62
313StatTrak™ MP7 | Nemesis (Field-Tested)MP7 | NemesisSTField-TestedWeak entry25hard to exit▲ +1.0%▲ +9.3%Rarely Traded~1 month$14
314StatTrak™ PP-Bizon | High Roller (Battle-Scarred)PP-Bizon | High RollerSTBattle-ScarredWeak entry25hard to exit▲ +8.9%▼ -2.5%Rarely Traded~2 months$9.92
315StatTrak™ MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsSTField-TestedWeak entry25hard to exit▲ +6.4%▲ +1.0%Rarely Traded~1 month$14
316UMP-45 | Mechanism (Well-Worn)UMP-45 | MechanismWell-WornWeak entry25hard to exit▼ -6.7%▲ +20.5%Rarely TradedNo flow$5.05
317MP5-SD | Autumn Twilly (Battle-Scarred)MP5-SD | Autumn TwillyBattle-ScarredWeak entry25hard to exit▲ +2.7%▲ +6.5%Rarely TradedNo flow$6.54
318StatTrak™ MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechSTMinimal WearWeak entry25no way out▼ -0.2%▼ -3.5%Slow Mover~1 month$16
319StatTrak™ MP9 | Starlight Protector (Minimal Wear)MP9 | Starlight ProtectorSTMinimal WearWeak entry25▼ -3.0%▼ -11.9%Active DemandUnrated$60
320MP7 | Orange Peel (Minimal Wear)MP7 | Orange PeelMinimal WearWeak entry24311% of the week was yesterday · hard to exit▲ +0.4%▲ +33.6%Rarely Traded~2 months$23
321MAC-10 | Amber Fade (Field-Tested)MAC-10 | Amber FadeField-TestedWeak entry24hard to exit▲ +7.1%▲ +22.8%Rarely Traded~3 weeks$19
322Souvenir P90 | Storm (Factory New)P90 | StormSVFactory NewWeak entry24hard to exit▲ +16.5%▲ +7.8%Rarely Traded~4 months$49
323StatTrak™ MP5-SD | Phosphor (Field-Tested)MP5-SD | PhosphorSTField-TestedWeak entry24hard to exit▲ +12.2%▲ +13.2%Rarely Traded~2 months$6.33
324Souvenir MP9 | Sand Dashed (Factory New)MP9 | Sand DashedSVFactory NewWeak entry2492% of the week was yesterday · hard to exit▲ +30.4%▼ -14.4%Rarely Traded~3 months$15
325P90 | Emerald Dragon (Battle-Scarred)P90 | Emerald DragonBattle-ScarredWeak entry24hard to exit▲ +2.4%▲ +6.9%Rarely Traded~2 months$145
326P90 | Baroque Red (Factory New)P90 | Baroque RedFactory NewWeak entry24hard to exit▲ +4.0%▲ +4.3%Rarely Traded~3 months$32
327MP9 | Dry Season (Minimal Wear)MP9 | Dry SeasonMinimal WearWeak entry24hard to exit▲ +3.9%▲ +4.4%Rarely Traded~2 weeks$11
328Souvenir PP-Bizon | Chemical Green (Factory New)PP-Bizon | Chemical GreenSVFactory NewWeak entry24hard to exit▲ +2.3%▲ +6.4%Rarely Traded~7 months$21
329Souvenir MP9 | Bee-Tron (Field-Tested)MP9 | Bee-TronSVField-TestedWeak entry24hard to exit▲ +4.1%▲ +3.7%Rarely Traded~2 months$8.91
330MAC-10 | Commuter (Minimal Wear)MAC-10 | CommuterMinimal WearWeak entry24hard to exit▲ +2.8%▲ +5.7%Rarely Traded~2 months$15
331PP-Bizon | High Roller (Minimal Wear)PP-Bizon | High RollerMinimal WearWeak entry24no way out▲ +2.3%▼ -7.5%Slow Mover~1 month$11
332MP9 | Green Plaid (Minimal Wear)MP9 | Green PlaidMinimal WearWeak entry23hard to exit▲ +24.7%▼ -6.4%Rarely Traded~5 days$6.91
333Souvenir P90 | Teardown (Minimal Wear)P90 | TeardownSVMinimal WearWeak entry23hard to exit▲ +25.4%▼ -7.4%Rarely TradedNo flow$20
334P90 | Schematic (Battle-Scarred)P90 | SchematicBattle-ScarredWeak entry23medium confidencehard to exit▲ +15.9%▲ +5.8%Rarely TradedNo flow$24
335Souvenir MP9 | Bee-Tron (Factory New)MP9 | Bee-TronSVFactory NewWeak entry23hard to exit▲ +28.6%▼ -13.7%Rarely Traded~1 month$9.98
336MP9 | Deadly Poison (Factory New)MP9 | Deadly PoisonFactory NewWeak entry23387% of the week was yesterday · hard to exit▲ +2.3%▲ +25.6%Rarely Traded~2 months$8.55
337StatTrak™ P90 | Virus (Minimal Wear)P90 | VirusSTMinimal WearWeak entry23hard to exit▲ +9.3%▲ +14.6%Rarely Traded~2 months$7.16
338StatTrak™ MAC-10 | Toybox (Battle-Scarred)MAC-10 | ToyboxSTBattle-ScarredWeak entry23hard to exit▲ +1.8%▲ +7.0%Rarely TradedUnrated$16
339StatTrak™ P90 | Emerald Dragon (Minimal Wear)P90 | Emerald DragonSTMinimal WearWeak entry23medium confidencehard to exit▲ +2.9%▲ +5.3%Rarely Traded~1 month$273
340Souvenir MP9 | Setting Sun (Well-Worn)MP9 | Setting SunSVWell-WornWeak entry23hard to exit▲ +5.7%▲ +0.9%Rarely Traded~9 months$11
341StatTrak™ PP-Bizon | Antique (Well-Worn)PP-Bizon | AntiqueSTWell-WornWeak entry23hard to exit▲ +6.6%▼ -0.6%Rarely Traded~2 months$8.21
342MP7 | Vault Heist (Factory New)MP7 | Vault HeistFactory NewWeak entry23hard to exit▲ +22.2%▼ -23.9%Rarely Traded~5 months$11
343PP-Bizon | Modern Hunter (Factory New)PP-Bizon | Modern HunterFactory NewWeak entry23medium confidencehard to exit▲ +4.8%▲ +2.0%Rarely Traded~6 months$486
344StatTrak™ PP-Bizon | Water Sigil (Battle-Scarred)PP-Bizon | Water SigilSTBattle-ScarredWeak entry23medium confidencehard to exit▼ -6.2%▲ +18.4%Rarely Traded~5 months$24
345MP9 | Music Box (Factory New)MP9 | Music BoxFactory NewWeak entry23no way out▲ +6.4%▼ -14.4%Slow Mover~2 months$6.95
346MP9 | Mount Fuji (Minimal Wear)MP9 | Mount FujiMinimal WearWeak entry23▼ -2.1%▼ -14.6%Active DemandUnrated$8.02
347StatTrak™ MP9 | Starlight Protector (Battle-Scarred)MP9 | Starlight ProtectorSTBattle-ScarredWeak entry23▼ -4.8%▼ -10.8%Moderate DemandUnrated$52
348MAC-10 | Graven (Field-Tested)MAC-10 | GravenField-TestedWeak entry22hard to exit▲ +11.4%▲ +10.4%Rarely Traded~2 months$18
349StatTrak™ MAC-10 | Saibā Oni (Minimal Wear)MAC-10 | Saibā OniSTMinimal WearWeak entry22105% of the week was yesterday · hard to exit▲ +7.9%▲ +14.5%Rarely Traded~2 months$5.45
350Souvenir MP9 | Pine (Field-Tested)MP9 | PineSVField-TestedWeak entry22medium confidence191% of the week was yesterday · hard to exit▲ +0.1%▲ +25.9%Rarely TradedNo flow$19

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.