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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

260Items ranked
334Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 260 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronField-TestedWeak entry26▼ -2.0%▼ -13.3%Moderate DemandUnrated$8.31
52StatTrak™ AWP | Atheris (Well-Worn)AWP | AtherisSTWell-WornWeak entry26▲ +0.9%▼ -17.5%Moderate DemandUnrated$6.85
53StatTrak™ AWP | Asiimov (Field-Tested)AWP | AsiimovSTField-TestedWeak entry26▼ -3.2%▼ -11.1%Active DemandUnrated$215
54AWP | Crakow! (Minimal Wear)AWP | Crakow!Minimal WearWeak entry26▼ -1.3%▼ -13.8%Active DemandUnrated$35
55AWP | Oni Taiji (Minimal Wear)AWP | Oni TaijiMinimal WearWeak entry26▼ -3.4%▼ -10.6%Active DemandUnrated$290
56StatTrak™ AWP | BOOM (Field-Tested)AWP | BOOMSTField-TestedWeak entry26hard to exit▲ +3.9%▲ +5.3%Rarely Traded~2 months$186
57Souvenir AWP | Safari Mesh (Factory New)AWP | Safari MeshSVFactory NewWeak entry26medium confidencehard to exit▲ +2.6%▲ +7.3%Rarely Traded~4 months$35
58Souvenir SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeSVWell-WornWeak entry26hard to exit▲ +5.5%▲ +3.0%Rarely Traded~1 month$185
59StatTrak™ SCAR-20 | Cardiac (Well-Worn)SCAR-20 | CardiacSTWell-WornWeak entry26hard to exit▲ +5.6%▲ +3.2%Rarely Traded~1 month$12
60Souvenir AWP | Acheron (Well-Worn)AWP | AcheronSVWell-WornWeak entry26hard to exit▲ +10.9%▲ +21.4%Rarely Traded~5 months$12
61Souvenir SSG 08 | Calligrafaux (Factory New)SSG 08 | CalligrafauxSVFactory NewWeak entry26hard to exit▼ -14.3%▲ +60.2%Rarely Traded~2 months$48
62Souvenir AWP | Crakow! (Battle-Scarred)AWP | Crakow!SVBattle-ScarredWeak entry26hard to exit▲ +13.3%▲ +20.2%Rarely Traded~3 weeks$44
63AWP | Exoskeleton (Factory New)AWP | ExoskeletonFactory NewWeak entry27▲ +4.2%▼ -21.9%Moderate DemandUnrated$33
64Souvenir AWP | Dragon Lore (Factory New)AWP | Dragon LoreSVFactory NewWeak entry27medium confidence▼ -4.8%▼ -8.3%Active DemandUnrated$11,930
65AWP | Silk Tiger (Factory New)AWP | Silk TigerFactory NewWeak entry27▲ +0.2%▼ -15.6%Active DemandUnrated$457
66AWP | Containment Breach (Field-Tested)AWP | Containment BreachField-TestedWeak entry27▼ -3.0%▼ -10.6%Active DemandUnrated$60
67SSG 08 | Turbo Peek (Field-Tested)SSG 08 | Turbo PeekField-TestedWeak entry27no way out▲ +6.6%▼ -12.2%Slow Mover~2 months$16
68StatTrak™ AWP | Redline (Minimal Wear)AWP | RedlineSTMinimal WearWeak entry27no way out▲ +0.6%▼ -3.1%Slow Mover~3 months$130
69G3SG1 | New Roots (Factory New)G3SG1 | New RootsFactory NewWeak entry27hard to exit▲ +13.4%▼ -8.2%Rarely Traded~1 month$11
70AWP | Dragon Lore (Battle-Scarred)AWP | Dragon LoreBattle-ScarredWeak entry27medium confidencehard to exit▲ +2.9%▲ +7.8%Rarely Traded~2 months$5,282
71Souvenir AWP | Crakow! (Well-Worn)AWP | Crakow!SVWell-WornWeak entry27hard to exit▲ +15.4%▲ +18.0%Rarely Traded~2 weeks$42
72Souvenir G3SG1 | Red Jasper (Minimal Wear)G3SG1 | Red JasperSVMinimal WearWeak entry27hard to exit▲ +34.3%▼ -8.8%Rarely TradedNo flow$44
73Souvenir AWP | Desert Hydra (Field-Tested)AWP | Desert HydraSVField-TestedWeak entry28▼ -1.2%▼ -12.8%Active DemandUnrated$891
74StatTrak™ AWP | Wildfire (Factory New)AWP | WildfireSTFactory NewWeak entry28no way out▲ +1.7%▼ -3.9%Slow Mover~2 months$247
75StatTrak™ AWP | PAW (Battle-Scarred)AWP | PAWSTBattle-ScarredWeak entry28hard to exit▲ +7.5%▲ +1.5%Rarely Traded~1 month$6.20
76Souvenir AWP | Duality (Minimal Wear)AWP | DualitySVMinimal WearWeak entry28medium confidencehard to exit▲ +14.6%▼ -9.1%Rarely Traded~1 month$132
77StatTrak™ G3SG1 | Flux (Well-Worn)G3SG1 | FluxSTWell-WornWeak entry28hard to exit▲ +8.8%▼ -0.2%Rarely Traded~1 month$18
78SCAR-20 | Magna Carta (Battle-Scarred)SCAR-20 | Magna CartaBattle-ScarredWeak entry28medium confidencehard to exit▼ -1.6%▲ +46.5%Rarely TradedNo flow$22
79StatTrak™ SCAR-20 | Crimson Web (Factory New)SCAR-20 | Crimson WebSTFactory NewWeak entry28medium confidencehard to exit▲ +19.6%▲ +15.0%Rarely Traded~2 weeks$309
80Souvenir SSG 08 | Green Ceramic (Battle-Scarred)SSG 08 | Green CeramicSVBattle-ScarredWeak entry28medium confidencehard to exit▲ +10.8%▲ +29.0%Rarely TradedNo flow$71
81Souvenir SCAR-20 | Sand Mesh (Factory New)SCAR-20 | Sand MeshSVFactory NewWeak entry28medium confidencehard to exit▼ -5.0%▲ +53.3%Rarely Traded~4 months$11
82G3SG1 | Violet Murano (Well-Worn)G3SG1 | Violet MuranoWell-WornWeak entry29hard to exit▲ +1.5%▲ +11.1%Rarely TradedNo flow$35
83StatTrak™ AWP | PAW (Minimal Wear)AWP | PAWSTMinimal WearWeak entry29hard to exit▲ +3.8%▲ +8.0%Rarely Traded~4 months$7.19
84SSG 08 | Tropical Storm (Field-Tested)SSG 08 | Tropical StormField-TestedWeak entry29hard to exit▲ +24.0%▲ +11.3%Rarely Traded~2 months$19
85Souvenir SCAR-20 | Contractor (Factory New)SCAR-20 | ContractorSVFactory NewWeak entry29medium confidencehard to exit▲ +0.6%▲ +47.6%Rarely Traded~5 months$8.40
86AWP | The Prince (Well-Worn)AWP | The PrinceWell-WornWeak entry29medium confidencehard to exit▲ +17.7%▲ +22.4%Rarely Traded~3 months$2,575
87StatTrak™ SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireSTField-TestedWeak entry30▼ -4.2%▼ -7.5%Moderate DemandUnrated$92
88AWP | The Prince (Field-Tested)AWP | The PrinceField-TestedWeak entry30medium confidence▼ -2.0%▼ -10.4%Moderate DemandUnrated$1,632
89AWP | Green Energy (Minimal Wear)AWP | Green EnergyMinimal WearWeak entry30▼ -1.1%▼ -11.5%Active DemandUnrated$13
90Souvenir SSG 08 | Death Strike (Field-Tested)SSG 08 | Death StrikeSVField-TestedWeak entry30▼ -2.2%▼ -9.9%Moderate DemandUnrated$152
91Souvenir AWP | Medusa (Field-Tested)AWP | MedusaSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$2,250
92Souvenir AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$753
93Souvenir AWP | Atheris (Battle-Scarred)AWP | AtherisSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$399
94Souvenir AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$400
95Souvenir AWP | Containment Breach (Well-Worn)AWP | Containment BreachSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$333
96Souvenir AWP | PAW (Factory New)AWP | PAWSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$207
97Souvenir G3SG1 | Contractor (Factory New)G3SG1 | ContractorSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$134
98Souvenir G3SG1 | Dream Glade (Field-Tested)G3SG1 | Dream GladeSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$272
99Souvenir SCAR-20 | Caged (Factory New)SCAR-20 | CagedSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely Traded~1 month$145
100Souvenir SCAR-20 | Grotto (Factory New)SCAR-20 | GrottoSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,635

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.