CLASH.GG
SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

324Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 324 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201Souvenir PP-Bizon | Brass (Field-Tested)PP-Bizon | BrassSVField-TestedWeak entry2993% of the week's move was yesterday · rarely trades — hard to exit▲ +19.7%▲ +18.8%Rarely Traded~5 months$8.02
202StatTrak™ MP5-SD | Condition Zero (Factory New)MP5-SD | Condition ZeroSTFactory NewWeak entry29rarely trades — hard to exit▲ +23.9%▲ +11.6%Rarely Traded~2 months$6.33
203Souvenir MP7 | Short Ochre (Factory New)MP7 | Short OchreSVFactory NewWeak entry29medium confidencerarely trades — hard to exit▲ +5.4%Rarely Traded~3 weeks$10
204MP7 | Teal Blossom (Well-Worn)MP7 | Teal BlossomWell-WornWeak entry29rarely trades — hard to exit▲ +1.4%▲ +11.1%Rarely TradedNo flow$122
205Souvenir PP-Bizon | Thermal Currents (Field-Tested)PP-Bizon | Thermal CurrentsSVField-TestedWeak entry28medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +18.4%Rarely TradedNo flow$70
206UMP-45 | Momentum (Battle-Scarred)UMP-45 | MomentumBattle-ScarredWeak entry28rarely trades — hard to exit▲ +3.3%▲ +8.1%Rarely TradedUnrated$5.33
207StatTrak™ MAC-10 | Aloha (Minimal Wear)MAC-10 | AlohaSTMinimal WearWeak entry28medium confidencerarely trades — hard to exit0%▲ +12.6%Rarely Traded~2 weeks$7.34
208StatTrak™ MAC-10 | Disco Tech (Field-Tested)MAC-10 | Disco TechSTField-TestedWeak entry28falling with no reliable way out▲ +1.5%▼ -3.1%Slow Mover~2 months$8.36
209MAC-10 | Disco Tech (Well-Worn)MAC-10 | Disco TechWell-WornWeak entry28falling with no reliable way out▼ -1.1%▲ +0.6%Slow Mover~3 weeks$5.47
210StatTrak™ P90 | Deathgaze (Well-Worn)P90 | DeathgazeSTWell-WornWeak entry28falling with no reliable way out▲ +3.5%▼ -6.7%Slow Mover~5 days$5.28
211PP-Bizon | Antique (Field-Tested)PP-Bizon | AntiqueField-TestedWeak entry28falling with no reliable way out▼ -0.6%▼ -0.6%Slow MoverUnrated$5.01
212MP9 | Arctic Tri-Tone (Factory New)MP9 | Arctic Tri-ToneFactory NewWeak entry28▲ +1.2%▼ -16.5%Moderate Demand~2 months$6.51
213StatTrak™ MP9 | Hypnotic (Minimal Wear)MP9 | HypnoticSTMinimal WearWeak entry27rarely trades — hard to exit▲ +16.4%▲ +19.0%Rarely Traded~2 months$61
214Souvenir MP9 | Buff Blue (Field-Tested)MP9 | Buff BlueSVField-TestedWeak entry27medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +16.9%Rarely Traded~1 month$12
215MAC-10 | Aloha (Well-Worn)MAC-10 | AlohaWell-WornWeak entry27rarely trades — hard to exit▲ +13.9%▲ +21.4%Rarely Traded~2 weeks$7.37
216UMP-45 | Fallout Warning (Battle-Scarred)UMP-45 | Fallout WarningBattle-ScarredWeak entry2751% of the week's move was yesterday · rarely trades — hard to exit▲ +12.2%▲ +22.6%Rarely Traded~10 months$11
217Souvenir MP7 | Anodized Navy (Factory New)MP7 | Anodized NavySVFactory NewWeak entry27rarely trades — hard to exit▲ +20.1%▲ +10.7%Rarely Traded~2 months$20
218P90 | ScaraB Rush (Minimal Wear)P90 | ScaraB RushMinimal WearWeak entry27rarely trades — hard to exit▲ +4.1%▲ +6.2%Rarely Traded~4 weeks$15
219PP-Bizon | Lumen (Factory New)PP-Bizon | LumenFactory NewWeak entry27rarely trades — hard to exit▼ -7.3%▲ +23.3%Rarely Traded~2 months$6.72
220Souvenir MP7 | Anodized Navy (Minimal Wear)MP7 | Anodized NavySVMinimal WearWeak entry27medium confidencerarely trades — hard to exit▲ +0.7%▲ +11.1%Rarely TradedNo flow$39
221StatTrak™ P90 | Emerald Dragon (Factory New)P90 | Emerald DragonSTFactory NewWeak entry27medium confidencerarely trades — hard to exit▼ -0.7%▲ +13.1%Rarely Traded~2 months$752
222StatTrak™ MP9 | Airlock (Well-Worn)MP9 | AirlockSTWell-WornWeak entry27falling with no reliable way out▲ +0.4%▼ -2.3%Slow MoverUnrated$9.35
223StatTrak™ UMP-45 | K.O. Factory (Field-Tested)UMP-45 | K.O. FactorySTField-TestedWeak entry27falling with no reliable way out▲ +2.6%▼ -5.7%Slow Mover~3 weeks$5.91
224MAC-10 | Fade (Factory New)MAC-10 | FadeFactory NewWeak entry27▼ -2.4%▼ -12.1%Active DemandUnrated$50
225StatTrak™ MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsSTField-TestedWeak entry27▼ -1.6%▼ -13.3%Moderate DemandUnrated$15
226Souvenir UMP-45 | Caramel (Field-Tested)UMP-45 | CaramelSVField-TestedWeak entry26medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +16.2%Rarely TradedNo flow$29
227Souvenir MAC-10 | Indigo (Factory New)MAC-10 | IndigoSVFactory NewWeak entry26rarely trades — hard to exit▲ +3.4%▲ +35.3%Rarely Traded~2 months$65
228MP7 | Tall Grass (Factory New)MP7 | Tall GrassFactory NewWeak entry26rarely trades — hard to exit▲ +4.7%▲ +32.5%Rarely Traded~1 month$12
229Souvenir MP5-SD | Snow Splash (Field-Tested)MP5-SD | Snow SplashSVField-TestedWeak entry26medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +15.8%Rarely TradedNo flow$53
230Souvenir PP-Bizon | Thermal Currents (Factory New)PP-Bizon | Thermal CurrentsSVFactory NewWeak entry26medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +15.7%Rarely TradedNo flow$12
231Souvenir P90 | Storm (Factory New)P90 | StormSVFactory NewWeak entry26rarely trades — hard to exit▲ +20.7%▲ +8.0%Rarely Traded~5 months$54
232Souvenir MP9 | Hot Rod (Minimal Wear)MP9 | Hot RodSVMinimal WearWeak entry2690% of the week's move was yesterday · rarely trades — hard to exit▲ +23.9%▲ +2.9%Rarely Traded~2 months$302
233UMP-45 | Day Lily (Battle-Scarred)UMP-45 | Day LilyBattle-ScarredWeak entry26medium confidencerarely trades — hard to exit▲ +11.5%▲ +21.4%Rarely TradedNo flow$89
234Souvenir P90 | Sand Spray (Factory New)P90 | Sand SpraySVFactory NewWeak entry26rarely trades — hard to exit▲ +11.7%▲ +19.9%Rarely TradedNo flow$13
235UMP-45 | Fallout Warning (Field-Tested)UMP-45 | Fallout WarningField-TestedWeak entry26rarely trades — hard to exit▲ +1.9%▲ +9.0%Rarely Traded~3 weeks$9.36
236Souvenir P90 | ScaraB Rush (Well-Worn)P90 | ScaraB RushSVWell-WornWeak entry26rarely trades — hard to exit▲ +9.6%▼ -3.0%Rarely Traded~5 days$6.17
237StatTrak™ UMP-45 | Momentum (Battle-Scarred)UMP-45 | MomentumSTBattle-ScarredWeak entry26rarely trades — hard to exit▲ +5.5%▲ +3.0%Rarely TradedUnrated$7.10
238PP-Bizon | Modern Hunter (Minimal Wear)PP-Bizon | Modern HunterMinimal WearWeak entry26medium confidencerarely trades — hard to exit▲ +3.1%▲ +6.6%Rarely Traded~3 weeks$60
239PP-Bizon | High Roller (Well-Worn)PP-Bizon | High RollerWell-WornWeak entry26falling with no reliable way out▼ -3.3%▲ +2.4%Slow MoverUnrated$11
240StatTrak™ MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportSTMinimal WearWeak entry26falling with no reliable way out▼ -2.0%▲ +0.2%Slow Mover~3 weeks$31
241MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsField-TestedWeak entry26▼ -0.9%▼ -14.4%Active DemandUnrated$6.34
242MP9 | Latte Rush (Battle-Scarred)MP9 | Latte RushBattle-ScarredWeak entry26▼ -2.5%▼ -12.3%Moderate DemandUnrated$8.98
243UMP-45 | K.O. Factory (Factory New)UMP-45 | K.O. FactoryFactory NewWeak entry26▼ -3.7%▼ -10.8%Active DemandUnrated$15
244Souvenir MP7 | Orange Peel (Battle-Scarred)MP7 | Orange PeelSVBattle-ScarredWeak entry25rarely trades — hard to exit▲ +3.0%▲ +32.7%Rarely TradedNo flow$19
245Souvenir UMP-45 | Gunsmoke (Field-Tested)UMP-45 | GunsmokeSVField-TestedWeak entry25rarely trades — hard to exit▼ -18.3%▲ +63.3%Rarely Traded~5 months$30
246UMP-45 | Metal Flowers (Minimal Wear)UMP-45 | Metal FlowersMinimal WearWeak entry25rarely trades — hard to exit▲ +33.3%▼ -14.3%Rarely Traded~2 months$7.77
247StatTrak™ P90 | Virus (Battle-Scarred)P90 | VirusSTBattle-ScarredWeak entry25rarely trades — hard to exit▼ -29.1%▲ +78.4%Rarely Traded~3 months$6.94
248UMP-45 | Caramel (Well-Worn)UMP-45 | CaramelWell-WornWeak entry25rarely trades — hard to exit▼ -0.5%▲ +35.0%Rarely TradedNo flow$17
249MAC-10 | Tornado (Minimal Wear)MAC-10 | TornadoMinimal WearWeak entry25rarely trades — hard to exit▲ +5.7%▲ +2.4%Rarely Traded~2 months$8.16
250Souvenir MP9 | Bee-Tron (Minimal Wear)MP9 | Bee-TronSVMinimal WearWeak entry25medium confidencerarely trades — hard to exit▲ +4.3%Rarely TradedUnrated$8.21

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.