SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Skins to Buy — Ranked by Price Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,100Items ranked
8Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,100 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1Sticker | MOUZ (Foil, Ranked) | Cologne 2026Sticker | MOUZ (Foil, Ranked) | Cologne 2026Weak entry39medium confidenceunconfirmed by the month · hard to exit▲ +493.7%—Rarely Traded~2.7 days$5.64
2Sticker | Monte (Foil, Ranked) | Cologne 2026Sticker | Monte (Foil, Ranked) | Cologne 2026Weak entry39medium confidenceunconfirmed by the month · hard to exit▲ +453.3%—Rarely Traded~2 weeks$5.09
3Souvenir Sawed-Off | Forest DDPAT (Field-Tested)Sawed-Off | Forest DDPATSVField-TestedWeak entry39medium confidenceunconfirmed by the month · hard to exit▲ +452.2%—Rarely TradedNo flow$183
4Souvenir M4A4 | Dark Blossom (Field-Tested)M4A4 | Dark BlossomSVField-TestedWeak entry39medium confidencehard to exit▲ +415.8%▲ +329.4%Rarely TradedNo flow$239
5Sticker | mezii (Holo, Ranked) | Cologne 2026Sticker | mezii (Holo, Ranked) | Cologne 2026Weak entry3978% of the week was yesterday · hard to exit▲ +383.2%▲ +312.6%Rarely Traded~2 weeks$19
6Souvenir MP5-SD | Gold Leaf (Factory New)MP5-SD | Gold LeafSVFactory NewWeak entry39medium confidencehard to exit▲ +491.6%▲ +134.4%Rarely Traded~2 months$269
7Sticker | asap (Holo, Ranked) | Cologne 2026Sticker | asap (Holo, Ranked) | Cologne 2026Weak entry39medium confidencehard to exit▲ +355.7%▲ +311.1%Rarely Traded~2.6 days$9.66
8Sticker | magixx (Gold, Ranked) | Cologne 2026Sticker | magixx (Gold, Ranked) | Cologne 2026Weak entry39hard to exit▲ +341.2%▲ +327.9%Rarely Traded~2 weeks$33
9Souvenir Charm | Budapest 2025 Highlight | Twistzz vs Natus Vincere on NukeCharm | Budapest 2025 Highlight | Twistzz vs Natus Vincere on NukeSVWeak entry39medium confidencehard to exit▲ +414.4%▲ +214.5%Rarely TradedNo flow$8.90
10Souvenir Charm | Austin 2025 Highlight | Retake MasterCharm | Austin 2025 Highlight | Retake MasterSVWeak entry39medium confidencehard to exit▲ +495.4%▲ +33.4%Rarely TradedNo flow$14
11Sticker | KRIMZ (Gold) | Boston 2018Sticker | KRIMZ (Gold) | Boston 2018Weak entry39medium confidencehard to exit▲ +313.3%▲ +291.1%Rarely Traded~3 months$443
12StatTrak™ P2000 | Woodsman (Well-Worn)P2000 | WoodsmanSTWell-WornWeak entry39hard to exit▲ +280.3%▲ +317.7%Rarely TradedNo flow$61
13Sticker | FUT (Holo) | Cologne 2026Sticker | FUT (Holo) | Cologne 2026Weak entry39161% of the week was yesterday · hard to exit▲ +172.6%▲ +451.0%Rarely Traded~1 week$45
14Sticker | MAJ3R (Gold) | Austin 2025Sticker | MAJ3R (Gold) | Austin 2025Weak entry39103% of the week was yesterday · hard to exit▲ +289.1%▲ +248.6%Rarely Traded~10 months$5.02
15Souvenir Sawed-Off | Bamboo Shadow (Factory New)Sawed-Off | Bamboo ShadowSVFactory NewWeak entry39medium confidencehard to exit▲ +201.3%▲ +360.6%Rarely Traded~2 weeks$115
16Souvenir Glock-18 | Clear Polymer (Factory New)Glock-18 | Clear PolymerSVFactory NewWeak entry39medium confidencehard to exit▲ +378.5%▲ +64.4%Rarely Traded~1 week$378
17Souvenir G3SG1 | Red Jasper (Minimal Wear)G3SG1 | Red JasperSVMinimal WearWeak entry39medium confidencehard to exit▲ +437.3%▼ -48.4%Rarely Traded~1 month$51
18Sticker | beastik (Holo, Ranked) | Cologne 2026Sticker | beastik (Holo, Ranked) | Cologne 2026Weak entry39medium confidence142% of the week was yesterday · hard to exit▲ +151.6%▲ +353.2%Rarely Traded~1 month$7.07
19Souvenir Charm | Austin 2025 Highlight | Sneaky Double KillCharm | Austin 2025 Highlight | Sneaky Double KillSVWeak entry39medium confidencehard to exit▲ +191.4%▲ +280.6%Rarely TradedNo flow$10
20Sticker | Liazz (Holo, Ranked) | Cologne 2026Sticker | Liazz (Holo, Ranked) | Cologne 2026Weak entry39hard to exit▲ +243.5%▲ +180.2%Rarely Traded~1.7 days$6.08
21Souvenir Sawed-Off | Full Stop (Factory New)Sawed-Off | Full StopSVFactory NewWeak entry39hard to exit▲ +62.5%▲ +447.7%Rarely TradedNo flow$111
22Sticker | apEX (Gold, Ranked) | Cologne 2026Sticker | apEX (Gold, Ranked) | Cologne 2026Weak entry39hard to exit▲ +181.2%▲ +263.6%Rarely Traded~4 days$19
23Sticker | gafolo (Gold, Ranked) | Cologne 2026Sticker | gafolo (Gold, Ranked) | Cologne 2026Weak entry39hard to exit▲ +356.5%▼ -3.7%Rarely Traded~6 days$9.13
24Souvenir Tec-9 | Groundwater (Battle-Scarred)Tec-9 | GroundwaterSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +336.6%▼ -6.4%Rarely Traded~10 months$9.30
25Sticker | THUNDERdOWNUNDER (Foil, Ranked) | Cologne 2026Sticker | THUNDERdOWNUNDER (Foil, Ranked) | Cologne 2026Weak entry39hard to exit▲ +188.1%▲ +203.1%Rarely Traded~8 hrs$5.82
26★ Falchion Knife | Forest DDPAT (Factory New)★ Falchion Knife | Forest DDPATFactory NewWeak entry39medium confidencehard to exit▼ -12.3%▲ +498.4%Rarely TradedNo flow$1,502
27Sticker | Liazz (Holo) | Cologne 2026Sticker | Liazz (Holo) | Cologne 2026Weak entry39113% of the week was yesterday · hard to exit▲ +175.4%▲ +200.4%Rarely Traded~2 weeks$7.63
28Souvenir FAMAS | Teardown (Battle-Scarred)FAMAS | TeardownSVBattle-ScarredWeak entry39medium confidencehard to exit0%▲ +456.3%Rarely Traded~2 weeks$200
29Souvenir XM1014 | Black Tie (Factory New)XM1014 | Black TieSVFactory NewWeak entry39medium confidencehard to exit▲ +181.0%▲ +181.0%Rarely Traded~2 weeks$225
30Souvenir Glock-18 | Sand Dune (Minimal Wear)Glock-18 | Sand DuneSVMinimal WearWeak entry39medium confidence120% of the week was yesterday · hard to exit▲ +238.6%▲ +89.4%Rarely Traded~2 months$197
31Sticker | INS (Gold, Ranked) | Cologne 2026Sticker | INS (Gold, Ranked) | Cologne 2026Weak entry39medium confidencehard to exit▲ +174.4%▲ +182.3%Rarely Traded~1 week$35
32Souvenir P90 | Fallout Warning (Factory New)P90 | Fallout WarningSVFactory NewWeak entry39medium confidencehard to exit0%▲ +430.5%Rarely Traded~3 months$796
33StatTrak™ FAMAS | Afterimage (Well-Worn)FAMAS | AfterimageSTWell-WornWeak entry39hard to exit▲ +233.0%▲ +70.2%Rarely TradedNo flow$125
34Sticker | m0NESY (Foil) | Cologne 2026Sticker | m0NESY (Foil) | Cologne 2026Weak entry39hard to exit▲ +162.8%▲ +173.5%Rarely Traded~1 month$8.04
35Souvenir Desert Eagle | Heat Treated (Minimal Wear)Desert Eagle | Heat TreatedSVMinimal WearWeak entry39medium confidencehard to exit▲ +106.7%▲ +249.0%Rarely Traded~3 months$343
36Souvenir M4A4 | Asiimov (Battle-Scarred)M4A4 | AsiimovSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +124.9%▲ +219.2%Rarely Traded~1 month$562
37Souvenir Charm | Austin 2025 Highlight | dgt Clutch AttemptCharm | Austin 2025 Highlight | dgt Clutch AttemptSVWeak entry39medium confidencehard to exit▲ +162.1%▲ +162.9%Rarely TradedNo flow$8.86
38Sticker | susp (Gold) | Cologne 2026Sticker | susp (Gold) | Cologne 2026Weak entry39medium confidencehard to exit▲ +279.9%▼ -17.9%Rarely Traded~3 weeks$19
39Souvenir G3SG1 | Jungle Dashed (Well-Worn)G3SG1 | Jungle DashedSVWell-WornWeak entry39medium confidencehard to exit▲ +155.0%▲ +167.5%Rarely Traded~3 months$15
40Sticker | JDC (Holo, Ranked) | Cologne 2026Sticker | JDC (Holo, Ranked) | Cologne 2026Weak entry39hard to exit▲ +205.8%▲ +85.9%Rarely Traded~4 days$5.26
41Sticker | snow (Gold, Ranked) | Cologne 2026Sticker | snow (Gold, Ranked) | Cologne 2026Weak entry39medium confidencehard to exit▲ +35.9%▲ +338.6%Rarely TradedNo flow$8,323
42Sticker | mzinho (Gold) | Cologne 2026Sticker | mzinho (Gold) | Cologne 2026Weak entry39medium confidencehard to exit▲ +138.7%▲ +183.5%Rarely Traded~2 weeks$25
43Sticker | TjP (Holo, Ranked) | Cologne 2026Sticker | TjP (Holo, Ranked) | Cologne 2026Weak entry3977% of the week was yesterday · hard to exit▲ +162.8%▲ +139.5%Rarely Traded~18 hrs$5.15
44★ StatTrak™ Paracord Knife | Doppler (Minimal Wear) Phase 4★ Paracord Knife | DopplerSTP4Minimal WearWeak entry39medium confidencehard to exit▲ +153.3%▲ +149.5%Rarely Traded~2 weeks$986
45Souvenir SG 553 | Candy Apple (Minimal Wear)SG 553 | Candy AppleSVMinimal WearWeak entry39medium confidencehard to exit▲ +150.4%▲ +150.4%Rarely Traded~1 month$88
46Souvenir MP9 | Orange Peel (Battle-Scarred)MP9 | Orange PeelSVBattle-ScarredWeak entry39hard to exit▼ -19.1%▲ +402.6%Rarely Traded~2 months$53
47Souvenir AWP | Exoskeleton (Field-Tested)AWP | ExoskeletonSVField-TestedWeak entry39medium confidencehard to exit▲ +147.5%▲ +147.5%Rarely TradedNo flow$210
48PP-Bizon | Irradiated Alert (Well-Worn)PP-Bizon | Irradiated AlertWell-WornWeak entry39hard to exit▼ -8.4%▲ +378.7%Rarely Traded~3 months$36
49Souvenir Tec-9 | VariCamo (Battle-Scarred)Tec-9 | VariCamoSVBattle-ScarredWeak entry39hard to exit▲ +127.5%▲ +174.1%Rarely Traded~2 months$8.03
50Sticker | 9z Team (Gold, Ranked) | Cologne 2026Sticker | 9z Team (Gold, Ranked) | Cologne 2026Weak entry39medium confidenceunconfirmed by the month · hard to exit▲ +145.5%—Rarely TradedNo flow$129

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.