CLASH.GG
SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

199Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 199 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1★ Sport Gloves | Pandora's Box (Well-Worn)★ Sport Gloves | Pandoras BoxWell-WornWeak entry39▼ -1.3%▼ -5.5%Active DemandUnrated$3,346
2★ Hand Wraps | CAUTION! (Minimal Wear)★ Hand Wraps | CAUTION!Minimal WearWeak entry39▲ +0.7%▼ -8.6%Active DemandUnrated$203
3★ Sport Gloves | Pandora's Box (Field-Tested)★ Sport Gloves | Pandoras BoxField-TestedWeak entry39medium confidence▼ -0.9%▼ -6.3%High DemandUnrated$3,724
4★ Hand Wraps | Duct Tape (Field-Tested)★ Hand Wraps | Duct TapeField-TestedWeak entry39▼ -1.4%▼ -5.7%Active DemandUnrated$47
5★ Moto Gloves | Spearmint (Battle-Scarred)★ Moto Gloves | SpearmintBattle-ScarredWeak entry39▼ -0.8%▼ -6.5%Active DemandUnrated$357
6★ Hydra Gloves | Mangrove (Field-Tested)★ Hydra Gloves | MangroveField-TestedWeak entry39▼ -0.3%▼ -7.3%Active DemandUnrated$31
7★ Sport Gloves | Superconductor (Field-Tested)★ Sport Gloves | SuperconductorField-TestedWeak entry38medium confidence▲ +2.0%▼ -10.8%High DemandUnrated$2,008
8★ Sport Gloves | Nocts (Minimal Wear)★ Sport Gloves | NoctsMinimal WearWeak entry38▼ -1.1%▼ -6.2%High DemandUnrated$912
9★ Driver Gloves | Imperial Plaid (Factory New)★ Driver Gloves | Imperial PlaidFactory NewWeak entry38▲ +0.7%▼ -9.0%Moderate DemandUnrated$1,082
10★ Sport Gloves | Scarlet Shamagh (Minimal Wear)★ Sport Gloves | Scarlet ShamaghMinimal WearWeak entry38▲ +0.8%▼ -9.2%Active DemandUnrated$341
11★ Driver Gloves | Overtake (Minimal Wear)★ Driver Gloves | OvertakeMinimal WearWeak entry38▼ -0.3%▼ -7.5%Active DemandUnrated$91
12★ Moto Gloves | Finish Line (Well-Worn)★ Moto Gloves | Finish LineWell-WornWeak entry38▼ -2.3%▼ -4.5%Active DemandUnrated$75
13★ Sport Gloves | Vice (Field-Tested)★ Sport Gloves | ViceField-TestedWeak entry38▼ -0.5%▼ -7.4%High DemandUnrated$439
14★ Hand Wraps | Badlands (Field-Tested)★ Hand Wraps | BadlandsField-TestedWeak entry38▲ +0.9%▼ -9.6%Active DemandUnrated$414
15★ Driver Gloves | Imperial Plaid (Field-Tested)★ Driver Gloves | Imperial PlaidField-TestedWeak entry380%▼ -8.2%Active DemandUnrated$155
16★ Specialist Gloves | Foundation (Well-Worn)★ Specialist Gloves | FoundationWell-WornWeak entry38▼ -1.6%▼ -5.9%Moderate DemandUnrated$243
17★ Specialist Gloves | Field Agent (Field-Tested)★ Specialist Gloves | Field AgentField-TestedWeak entry38▼ -0.9%▼ -6.9%High DemandUnrated$126
18★ Specialist Gloves | Fade (Minimal Wear)★ Specialist Gloves | FadeMinimal WearWeak entry38▼ -0.5%▼ -7.6%High DemandUnrated$514
19★ Specialist Gloves | Lime Polycam (Factory New)★ Specialist Gloves | Lime PolycamFactory NewWeak entry38medium confidence▼ -5.4%▼ -0.3%Moderate DemandUnrated$1,738
20★ Driver Gloves | Wave Chaser (Battle-Scarred)★ Driver Gloves | Wave ChaserBattle-ScarredWeak entry38▲ +1.0%▼ -9.9%Moderate DemandUnrated$132
21★ Sport Gloves | Pandora's Box (Factory New)★ Sport Gloves | Pandoras BoxFactory NewWeak entry37medium confidencerarely trades — hard to exit▲ +0.9%▲ +4.4%Rarely Traded~1 month$27,587
22★ Sport Gloves | Scarlet Shamagh (Field-Tested)★ Sport Gloves | Scarlet ShamaghField-TestedWeak entry37▲ +0.5%▼ -9.2%High DemandUnrated$192
23★ Specialist Gloves | Tiger Strike (Field-Tested)★ Specialist Gloves | Tiger StrikeField-TestedWeak entry37▲ +1.9%▼ -11.3%High DemandUnrated$171
24★ Specialist Gloves | Marble Fade (Minimal Wear)★ Specialist Gloves | Marble FadeMinimal WearWeak entry37▼ -1.1%▼ -6.9%Active DemandUnrated$384
25★ Specialist Gloves | Lt. Commander (Battle-Scarred)★ Specialist Gloves | Lt. CommanderBattle-ScarredWeak entry37▼ -2.7%▼ -4.7%Active DemandUnrated$81
26★ Moto Gloves | Polygon (Factory New)★ Moto Gloves | PolygonFactory NewWeak entry370%▼ -8.7%Moderate DemandUnrated$595
27★ Specialist Gloves | Emerald Web (Well-Worn)★ Specialist Gloves | Emerald WebWell-WornWeak entry37▼ -2.8%▼ -4.6%Moderate DemandUnrated$624
28★ Driver Gloves | Wave Chaser (Field-Tested)★ Driver Gloves | Wave ChaserField-TestedWeak entry37▲ +0.5%▼ -9.5%Active DemandUnrated$160
29★ Specialist Gloves | Crimson Kimono (Field-Tested)★ Specialist Gloves | Crimson KimonoField-TestedWeak entry37▼ -0.7%▼ -7.8%High DemandUnrated$1,750
30★ Specialist Gloves | Fade (Field-Tested)★ Specialist Gloves | FadeField-TestedWeak entry37▼ -1.1%▼ -7.3%High DemandUnrated$185
31★ Hand Wraps | Constrictor (Well-Worn)★ Hand Wraps | ConstrictorWell-WornWeak entry37▼ -0.8%▼ -7.7%Moderate DemandUnrated$48
32★ Sport Gloves | Omega (Battle-Scarred)★ Sport Gloves | OmegaBattle-ScarredWeak entry37▼ -0.8%▼ -7.8%Active DemandUnrated$134
33★ Sport Gloves | Big Game (Field-Tested)★ Sport Gloves | Big GameField-TestedWeak entry37▼ -0.4%▼ -8.6%High DemandUnrated$141
34★ Specialist Gloves | Lt. Commander (Minimal Wear)★ Specialist Gloves | Lt. CommanderMinimal WearWeak entry37▼ -0.3%▼ -8.7%Active DemandUnrated$192
35★ Bloodhound Gloves | Bronzed (Well-Worn)★ Bloodhound Gloves | BronzedWell-WornWeak entry36medium confidencerarely trades — hard to exit▲ +0.5%▲ +4.5%Rarely Traded~3 weeks$94
36★ Moto Gloves | Spearmint (Minimal Wear)★ Moto Gloves | SpearmintMinimal WearWeak entry36medium confidence▲ +0.8%▼ -10.4%High DemandUnrated$3,395
37★ Hand Wraps | Constrictor (Minimal Wear)★ Hand Wraps | ConstrictorMinimal WearWeak entry36▼ -3.0%▼ -4.8%Moderate DemandUnrated$106
38★ Sport Gloves | Slingshot (Minimal Wear)★ Sport Gloves | SlingshotMinimal WearWeak entry36▼ -1.0%▼ -7.8%High DemandUnrated$945
39★ Specialist Gloves | Foundation (Minimal Wear)★ Specialist Gloves | FoundationMinimal WearWeak entry36medium confidence▲ +2.7%▼ -13.5%Moderate DemandUnrated$1,280
40★ Hydra Gloves | Rattler (Field-Tested)★ Hydra Gloves | RattlerField-TestedWeak entry36▼ -0.4%▼ -8.9%Active DemandUnrated$30
41★ Driver Gloves | Hand Sweaters (Minimal Wear)★ Driver Gloves | Hand SweatersMinimal WearWeak entry36▲ +1.9%▼ -12.6%Active DemandUnrated$242
42★ Driver Gloves | Brocade Flowers (Field-Tested)★ Driver Gloves | Brocade FlowersField-TestedWeak entry36▲ +0.2%▼ -10.0%Active DemandUnrated$146
43★ Sport Gloves | Hedge Maze (Field-Tested)★ Sport Gloves | Hedge MazeField-TestedWeak entry36medium confidence▼ -0.4%▼ -9.1%High DemandUnrated$4,494
44★ Driver Gloves | Convoy (Factory New)★ Driver Gloves | ConvoyFactory NewWeak entry35medium confidencerarely trades — hard to exit▲ +17.4%▼ -8.8%Rarely Traded~1 month$689
45★ Sport Gloves | Nocts (Factory New)★ Sport Gloves | NoctsFactory NewWeak entry35medium confidencerarely trades — hard to exit▲ +1.7%▲ +2.1%Rarely Traded~2 months$2,852
46★ Specialist Gloves | Mogul (Minimal Wear)★ Specialist Gloves | MogulMinimal WearWeak entry35▼ -1.6%▼ -7.5%Active DemandUnrated$150
47★ Specialist Gloves | Mogul (Well-Worn)★ Specialist Gloves | MogulWell-WornWeak entry35▼ -3.5%▼ -4.7%Moderate DemandUnrated$93
48★ Bloodhound Gloves | Guerrilla (Minimal Wear)★ Bloodhound Gloves | GuerrillaMinimal WearWeak entry35▲ +1.4%▼ -12.2%Moderate DemandUnrated$242
49★ Hand Wraps | CAUTION! (Battle-Scarred)★ Hand Wraps | CAUTION!Battle-ScarredWeak entry35▼ -3.3%▼ -5.2%Active DemandUnrated$106
50★ Driver Gloves | Plum Quill (Battle-Scarred)★ Driver Gloves | Plum QuillBattle-ScarredWeak entry35▲ +0.7%▼ -11.2%Moderate DemandUnrated$97

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.