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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

225Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 225 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1★ Sport Gloves | Nocts (Battle-Scarred)★ Sport Gloves | NoctsBattle-ScarredWeak entry39▼ -1.6%▼ -5.2%Active DemandUnrated$423
2★ Specialist Gloves | Blackbook (Field-Tested)★ Specialist Gloves | BlackbookField-TestedWeak entry39▼ -0.2%▼ -7.2%High DemandUnrated$237
3★ Hand Wraps | Desert Shamagh (Minimal Wear)★ Hand Wraps | Desert ShamaghMinimal WearWeak entry39▼ -0.6%▼ -6.7%Active DemandUnrated$60
4★ Driver Gloves | Wave Chaser (Minimal Wear)★ Driver Gloves | Wave ChaserMinimal WearWeak entry39▼ -1.0%▼ -6.2%Active DemandUnrated$477
5★ Moto Gloves | Cool Mint (Battle-Scarred)★ Moto Gloves | Cool MintBattle-ScarredWeak entry39▼ -3.7%▼ -2.1%Moderate DemandUnrated$141
6★ Moto Gloves | Transport (Minimal Wear)★ Moto Gloves | TransportMinimal WearWeak entry39▼ -3.8%▼ -2.0%Active DemandUnrated$54
7★ Specialist Gloves | Blackbook (Well-Worn)★ Specialist Gloves | BlackbookWell-WornWeak entry39▼ -2.1%▼ -4.5%Moderate DemandUnrated$219
8★ Specialist Gloves | Buckshot (Field-Tested)★ Specialist Gloves | BuckshotField-TestedWeak entry39▼ -2.2%▼ -4.5%Active DemandUnrated$40
9★ Driver Gloves | Seigaiha (Well-Worn)★ Driver Gloves | SeigaihaWell-WornWeak entry38hard to exit▲ +3.5%▲ +1.5%Rarely Traded~1 month$76
10★ Hand Wraps | Spruce DDPAT (Factory New)★ Hand Wraps | Spruce DDPATFactory NewWeak entry38medium confidencehard to exit▼ -3.4%▲ +11.9%Rarely Traded~1 month$680
11★ Bloodhound Gloves | Bronzed (Battle-Scarred)★ Bloodhound Gloves | BronzedBattle-ScarredWeak entry38hard to exit▲ +4.2%—Rarely Traded~2 weeks$68
12★ Broken Fang Gloves | Needle Point (Minimal Wear)★ Broken Fang Gloves | Needle PointMinimal WearWeak entry38▼ -1.0%▼ -6.3%Moderate DemandUnrated$58
13★ Sport Gloves | Creme Pinstripe (Field-Tested)★ Sport Gloves | Creme PinstripeField-TestedWeak entry38▼ -1.1%▼ -6.2%Active DemandUnrated$81
14★ Moto Gloves | Spearmint (Well-Worn)★ Moto Gloves | SpearmintWell-WornWeak entry38medium confidence▲ +4.1%▼ -14.1%Active DemandUnrated$949
15★ Sport Gloves | Violet Beadwork (Field-Tested)★ Sport Gloves | Violet BeadworkField-TestedWeak entry38▼ -2.6%▼ -4.1%Active DemandUnrated$214
16★ Specialist Gloves | Chocolate Chesterfield (Field-Tested)★ Specialist Gloves | Chocolate ChesterfieldField-TestedWeak entry38▼ -1.6%▼ -5.6%Active DemandUnrated$80
17★ Moto Gloves | Finish Line (Minimal Wear)★ Moto Gloves | Finish LineMinimal WearWeak entry38▲ +1.0%▼ -9.6%Active DemandUnrated$144
18★ Specialist Gloves | Blackbook (Battle-Scarred)★ Specialist Gloves | BlackbookBattle-ScarredWeak entry38▼ -3.5%▼ -2.7%Active DemandUnrated$183
19★ Specialist Gloves | Fade (Field-Tested)★ Specialist Gloves | FadeField-TestedWeak entry38▲ +1.3%▼ -10.1%High DemandUnrated$158
20★ Sport Gloves | Superconductor (Factory New)★ Sport Gloves | SuperconductorFactory NewWeak entry38medium confidence▼ -5.0%▼ -0.7%Active DemandUnrated$8,931
21★ Specialist Gloves | Marble Fade (Field-Tested)★ Specialist Gloves | Marble FadeField-TestedWeak entry38▼ -2.6%▼ -4.5%Active DemandUnrated$127
22★ Driver Gloves | Brocade Flowers (Field-Tested)★ Driver Gloves | Brocade FlowersField-TestedWeak entry38▼ -1.6%▼ -6.0%Active DemandUnrated$127
23★ Hand Wraps | Cobalt Skulls (Minimal Wear)★ Hand Wraps | Cobalt SkullsMinimal WearWeak entry38▲ +2.6%▼ -12.3%High DemandUnrated$336
24★ Hand Wraps | Cobalt Skulls (Field-Tested)★ Hand Wraps | Cobalt SkullsField-TestedWeak entry38▼ -0.2%▼ -8.2%High DemandUnrated$177
25★ Sport Gloves | Amphibious (Field-Tested)★ Sport Gloves | AmphibiousField-TestedWeak entry38▲ +0.4%▼ -9.0%High DemandUnrated$264
26★ Driver Gloves | Hand Sweaters (Battle-Scarred)★ Driver Gloves | Hand SweatersBattle-ScarredWeak entry37hard to exit▲ +1.2%▲ +4.5%Rarely Traded~2 weeks$91
27★ Driver Gloves | Brocade Crane (Factory New)★ Driver Gloves | Brocade CraneFactory NewWeak entry37medium confidencehard to exit▲ +7.0%▼ -4.5%Rarely Traded~3 weeks$1,552
28★ Hand Wraps | Spruce DDPAT (Battle-Scarred)★ Hand Wraps | Spruce DDPATBattle-ScarredWeak entry37hard to exit▲ +4.0%▼ -0.2%Rarely Traded~2 weeks$104
29★ Moto Gloves | POW! (Factory New)★ Moto Gloves | POW!Factory NewWeak entry37medium confidencehard to exit▲ +7.5%▼ -5.6%Rarely Traded~1 month$591
30★ Broken Fang Gloves | Yellow-banded (Factory New)★ Broken Fang Gloves | Yellow-bandedFactory NewWeak entry37hard to exit▲ +5.2%▼ -2.1%Rarely Traded~1 month$293
31★ Specialist Gloves | Crimson Kimono (Battle-Scarred)★ Specialist Gloves | Crimson KimonoBattle-ScarredWeak entry37▲ +0.2%▼ -8.9%Active DemandUnrated$1,159
32★ Sport Gloves | Ultra Violent (Battle-Scarred)★ Sport Gloves | Ultra ViolentBattle-ScarredWeak entry37▼ -1.1%▼ -6.9%Active DemandUnrated$546
33★ Specialist Gloves | Lime Polycam (Field-Tested)★ Specialist Gloves | Lime PolycamField-TestedWeak entry37▲ +0.5%▼ -9.4%Active DemandUnrated$238
34★ Specialist Gloves | Lt. Commander (Factory New)★ Specialist Gloves | Lt. CommanderFactory NewWeak entry37▲ +4.3%▼ -15.2%Moderate DemandUnrated$540
35★ Specialist Gloves | Tiger Strike (Well-Worn)★ Specialist Gloves | Tiger StrikeWell-WornWeak entry37▲ +0.4%▼ -9.3%Active DemandUnrated$114
36★ Hand Wraps | Constrictor (Field-Tested)★ Hand Wraps | ConstrictorField-TestedWeak entry37▼ -0.2%▼ -8.6%Active DemandUnrated$39
37★ Sport Gloves | Red Racer (Field-Tested)★ Sport Gloves | Red RacerField-TestedWeak entry37▲ +1.4%▼ -10.9%Active DemandUnrated$121
38★ Sport Gloves | Big Game (Well-Worn)★ Sport Gloves | Big GameWell-WornWeak entry37▲ +0.6%▼ -9.8%Active DemandUnrated$111
39★ Sport Gloves | Bronze Morph (Battle-Scarred)★ Sport Gloves | Bronze MorphBattle-ScarredWeak entry37▼ -0.7%▼ -7.8%Moderate DemandUnrated$66
40★ Hand Wraps | CAUTION! (Minimal Wear)★ Hand Wraps | CAUTION!Minimal WearWeak entry37▼ -0.3%▼ -8.4%Active DemandUnrated$168
41★ Specialist Gloves | Crimson Kimono (Well-Worn)★ Specialist Gloves | Crimson KimonoWell-WornWeak entry37▼ -0.6%▼ -8.2%Active DemandUnrated$1,418
42★ Sport Gloves | Violet Beadwork (Minimal Wear)★ Sport Gloves | Violet BeadworkMinimal WearWeak entry37▲ +0.2%▼ -9.3%Active DemandUnrated$553
43★ Specialist Gloves | Cloud Chaser (Minimal Wear)★ Specialist Gloves | Cloud ChaserMinimal WearWeak entry37▲ +1.0%▼ -10.6%Active DemandUnrated$760
44★ Driver Gloves | Snow Leopard (Minimal Wear)★ Driver Gloves | Snow LeopardMinimal WearWeak entry37▲ +0.1%▼ -9.3%Active DemandUnrated$495
45★ Hydra Gloves | Case Hardened (Field-Tested)★ Hydra Gloves | Case HardenedField-TestedWeak entry37▼ -4.5%▼ -2.4%Active DemandUnrated$54
46★ Driver Gloves | King Snake (Field-Tested)★ Driver Gloves | King SnakeField-TestedWeak entry37▼ -1.0%▼ -7.6%High DemandUnrated$125
47★ Bloodhound Gloves | Snakebite (Well-Worn)★ Bloodhound Gloves | SnakebiteWell-WornWeak entry36medium confidencehard to exit▲ +3.1%▲ +0.6%Rarely Traded~1 month$87
48★ Specialist Gloves | Pillow Punchers (Factory New)★ Specialist Gloves | Pillow PunchersFactory NewWeak entry36medium confidencehard to exit▼ -2.6%▲ +9.2%Rarely Traded~1 month$5,292
49★ Sport Gloves | Creme Pinstripe (Factory New)★ Sport Gloves | Creme PinstripeFactory NewWeak entry36medium confidencehard to exit▲ +3.8%▼ -0.6%Rarely Traded~4 months$983
50★ Broken Fang Gloves | Yellow-banded (Battle-Scarred)★ Broken Fang Gloves | Yellow-bandedBattle-ScarredWeak entry36hard to exit▲ +2.1%▲ +1.9%Rarely Traded~1 month$44

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.