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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

704Items ranked
344Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 704 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351AWP | Oni Taiji (Field-Tested)AWP | Oni TaijiField-TestedWeak entry21▼ -4.8%▼ -12.5%Moderate DemandUnrated$223
352AWP | Queen's Gambit (Factory New)AWP | Queen's GambitFactory NewWeak entry21▼ -4.8%▼ -12.3%Active DemandUnrated$192
353StatTrak™ SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportSTField-TestedWeak entry21no way out▼ -2.2%▼ -3.4%Slow Mover~7 days$11
354G3SG1 | Violet Murano (Minimal Wear)G3SG1 | Violet MuranoMinimal WearWeak entry21hard to exit▲ +5.4%▼ -0.2%Rarely Traded~1 month$25
355StatTrak™ AWP | Worm God (Factory New)AWP | Worm GodSTFactory NewWeak entry21hard to exit▲ +6.6%▼ -1.9%Rarely Traded~4 months$7.77
356AWP | Oni Taiji (Battle-Scarred)AWP | Oni TaijiBattle-ScarredWeak entry21hard to exit▼ -8.7%▲ +21.1%Rarely Traded~3 weeks$385
357Souvenir SSG 08 | Death Strike (Battle-Scarred)SSG 08 | Death StrikeSVBattle-ScarredWeak entry21hard to exit▲ +6.7%▼ -1.6%Rarely Traded~2 months$155
358Souvenir AWP | Atheris (Minimal Wear)AWP | AtherisSVMinimal WearWeak entry21medium confidencehard to exit0%▲ +21.6%Rarely Traded~1 month$244
359Souvenir AWP | Crakow! (Field-Tested)AWP | Crakow!SVField-TestedWeak entry21hard to exit▲ +8.5%▲ +9.0%Rarely Traded~2 weeks$48
360SCAR-20 | Crimson Web (Minimal Wear)SCAR-20 | Crimson WebMinimal WearWeak entry21hard to exit▲ +6.3%▲ +12.5%Rarely Traded~1 month$5.21
361Souvenir SSG 08 | Blush Pour (Factory New)SSG 08 | Blush PourSVFactory NewWeak entry21medium confidencehard to exit▼ -0.3%▲ +23.6%Rarely TradedNo flow$177
362StatTrak™ SCAR-20 | Enforcer (Factory New)SCAR-20 | EnforcerSTFactory NewWeak entry21hard to exit▲ +15.5%▲ +0.9%Rarely Traded~4 months$6.57
363Souvenir SSG 08 | Grey Smoke (Factory New)SSG 08 | Grey SmokeSVFactory NewWeak entry21hard to exit▲ +8.6%▲ +11.3%Rarely Traded~4 months$8.68
364Souvenir SSG 08 | Abyss (Minimal Wear)SSG 08 | AbyssSVMinimal WearWeak entry21medium confidencehard to exit▲ +22.5%▼ -9.4%Rarely Traded~2 months$48
365SSG 08 | Bloodshot (Battle-Scarred)SSG 08 | BloodshotBattle-ScarredWeak entry21hard to exit▲ +9.1%▲ +11.0%Rarely Traded~1 week$20
366StatTrak™ AWP | Mortis (Battle-Scarred)AWP | MortisSTBattle-ScarredWeak entry22no way out▼ -1.9%▼ -3.1%Slow MoverUnrated$7.15
367AWP | Fade (Minimal Wear)AWP | FadeMinimal WearWeak entry22medium confidenceno way out▼ -0.5%▼ -5.2%Slow MoverUnrated$809
368StatTrak™ AWP | Fever Dream (Well-Worn)AWP | Fever DreamSTWell-WornWeak entry22hard to exit▲ +1.7%▲ +6.3%Rarely Traded~4 weeks$25
369StatTrak™ G3SG1 | The Executioner (Well-Worn)G3SG1 | The ExecutionerSTWell-WornWeak entry22hard to exit▲ +4.9%▲ +1.7%Rarely Traded~4 weeks$9.45
370Souvenir SSG 08 | Grey Smoke (Field-Tested)SSG 08 | Grey SmokeSVField-TestedWeak entry22hard to exit▼ -4.0%▲ +31.6%Rarely TradedNo flow$10
371Souvenir SSG 08 | Tropical Storm (Battle-Scarred)SSG 08 | Tropical StormSVBattle-ScarredWeak entry22104% of the week was yesterday · hard to exit▲ +8.6%▲ +14.7%Rarely Traded~3 months$16
372AWP | Redline (Minimal Wear)AWP | RedlineMinimal WearWeak entry23▼ -1.5%▼ -15.9%Active DemandUnrated$49
373AWP | Man-o'-war (Minimal Wear)AWP | Man-o'-warMinimal WearWeak entry23▼ -3.9%▼ -12.3%Active DemandUnrated$105
374StatTrak™ AWP | Atheris (Battle-Scarred)AWP | AtherisSTBattle-ScarredWeak entry23▼ -2.8%▼ -13.8%Moderate DemandUnrated$6.67
375SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronField-TestedWeak entry23▼ -5.4%▼ -9.9%Moderate DemandUnrated$7.94
376AWP | The End (Field-Tested)AWP | The EndField-TestedWeak entry23▼ -3.2%▼ -12.9%Active DemandUnrated$9.28
377StatTrak™ SSG 08 | Dragonfire (Minimal Wear)SSG 08 | DragonfireSTMinimal WearWeak entry23no way out▲ +2.3%▼ -8.4%Slow Mover~1 month$115
378AWP | Sovereign Flame (Battle-Scarred)AWP | Sovereign FlameBattle-ScarredWeak entry23no way out▲ +0.9%▼ -6.3%Slow Mover~1 month$72
379SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeWell-WornWeak entry23medium confidencehard to exit▲ +2.5%▲ +5.5%Rarely Traded~3 weeks$205
380Souvenir G3SG1 | New Roots (Minimal Wear)G3SG1 | New RootsSVMinimal WearWeak entry232264% of the week was yesterday · hard to exit▲ +0.1%▲ +27.9%Rarely Traded~2 weeks$9.45
381G3SG1 | Demeter (Battle-Scarred)G3SG1 | DemeterBattle-ScarredWeak entry23hard to exit▲ +15.1%▲ +5.4%Rarely TradedUnrated$5.26
382Souvenir AWP | Queen's Gambit (Field-Tested)AWP | Queen's GambitSVField-TestedWeak entry23medium confidencehard to exit▲ +10.1%▲ +13.1%Rarely Traded~3 weeks$232
383Souvenir AWP | LongDog (Battle-Scarred)AWP | LongDogSVBattle-ScarredWeak entry23hard to exit▲ +4.4%▲ +22.1%Rarely Traded~1 month$94
384StatTrak™ AWP | Phobos (Well-Worn)AWP | PhobosSTWell-WornWeak entry2376% of the week was yesterday · hard to exit▲ +7.7%▲ +17.3%Rarely Traded~3 months$12
385G3SG1 | New Roots (Factory New)G3SG1 | New RootsFactory NewWeak entry23hard to exit▲ +10.3%▲ +14.3%Rarely Traded~1 month$12
386SSG 08 | Lichen Dashed (Minimal Wear)SSG 08 | Lichen DashedMinimal WearWeak entry23hard to exit▲ +19.2%▲ +2.0%Rarely Traded~3 weeks$9.73
387AWP | Chrome Cannon (Factory New)AWP | Chrome CannonFactory NewWeak entry24▼ -2.9%▼ -12.9%Active DemandUnrated$61
388Souvenir AWP | Crakow! (Factory New)AWP | Crakow!SVFactory NewWeak entry24hard to exit▲ +0.8%▲ +9.2%Rarely Traded~1 month$224
389SSG 08 | Sea Calico (Minimal Wear)SSG 08 | Sea CalicoMinimal WearWeak entry24medium confidencehard to exit▲ +12.2%▼ -8.0%Rarely Traded~2 months$432
390AWP | Desert Hydra (Battle-Scarred)AWP | Desert HydraBattle-ScarredWeak entry24medium confidencehard to exit▲ +4.2%▲ +4.1%Rarely Traded~3 months$1,033
391StatTrak™ G3SG1 | Azure Zebra (Factory New)G3SG1 | Azure ZebraSTFactory NewWeak entry24hard to exit▲ +0.8%▲ +30.1%Rarely Traded~4 months$5.01
392Souvenir AWP | Wildfire (Minimal Wear)AWP | WildfireSVMinimal WearWeak entry24medium confidencehard to exit▲ +26.2%▼ -7.2%Rarely Traded~1 week$336
393AWP | Snake Camo (Well-Worn)AWP | Snake CamoWell-WornWeak entry24hard to exit▲ +12.9%▲ +13.0%Rarely Traded~1 month$97
394Souvenir AWP | Atheris (Factory New)AWP | AtherisSVFactory NewWeak entry24medium confidencehard to exit▲ +11.4%▲ +15.9%Rarely Traded~1 month$330
395SSG 08 | Sand Dune (Well-Worn)SSG 08 | Sand DuneWell-WornWeak entry24hard to exit▼ -7.3%▲ +44.0%Rarely Traded~3 months$9.04
396StatTrak™ SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireSTWell-WornWeak entry24hard to exit▲ +12.1%▲ +15.6%Rarely Traded~2 weeks$124
397SCAR-20 | Splash Jam (Factory New)SCAR-20 | Splash JamFactory NewWeak entry24medium confidencehard to exit▼ -4.9%▲ +41.5%Rarely Traded~4 months$4,685
398AWP | Exoskeleton (Minimal Wear)AWP | ExoskeletonMinimal WearWeak entry25▼ -4.5%▼ -10.2%Moderate DemandUnrated$10
399StatTrak™ SSG 08 | Big Iron (Battle-Scarred)SSG 08 | Big IronSTBattle-ScarredWeak entry25hard to exit▲ +4.4%▲ +4.5%Rarely Traded~2 weeks$22
400Souvenir AWP | Sun in Leo (Minimal Wear)AWP | Sun in LeoSVMinimal WearWeak entry2580% of the week was yesterday · hard to exit▲ +9.1%▲ +21.7%Rarely Traded~1 month$86

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.