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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

728Items ranked
363Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 728 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351AWP | Redline (Minimal Wear)AWP | RedlineMinimal WearAvoid19▼ -1.9%▼ -17.6%Active DemandUnrated$66
352StatTrak™ AWP | Duality (Minimal Wear)AWP | DualitySTMinimal WearAvoid19▼ -5.4%▼ -12.2%Rarely Traded~3 months$8.60
353AWP | POP AWP (Field-Tested)AWP | POP AWPField-TestedAvoid19▼ -3.4%▼ -15.2%Moderate DemandUnrated$7.72
354G3SG1 | Chronos (Field-Tested)G3SG1 | ChronosField-TestedAvoid19▼ -18.1%▲ +6.9%Rarely Traded~1 month$357
355G3SG1 | The Executioner (Minimal Wear)G3SG1 | The ExecutionerMinimal WearAvoid19▼ -8.6%▼ -7.3%Rarely Tradeda year+$47
356StatTrak™ G3SG1 | Flux (Battle-Scarred)G3SG1 | FluxSTBattle-ScarredAvoid19▼ -5.6%▼ -11.7%Rarely Traded~4 weeks$19
357SCAR-20 | Magna Carta (Battle-Scarred)SCAR-20 | Magna CartaBattle-ScarredAvoid19falling with no reliable way out▼ -6.0%▲ +1.1%Rarely Traded~5 months$22
358AWP | Corticera (Field-Tested)AWP | CorticeraField-TestedAvoid19falling with no reliable way out▲ +0.6%▼ -8.6%Slow Mover~3 months$22
359StatTrak™ AWP | Electric Hive (Minimal Wear)AWP | Electric HiveSTMinimal WearAvoid19falling with no reliable way out▼ -0.7%▼ -6.7%Rarely Traded~4 months$68
360AWP | Desert Hydra (Battle-Scarred)AWP | Desert HydraBattle-ScarredAvoid19falling with no reliable way out▼ -1.5%▼ -5.5%Rarely Traded~3 months$1,084
361StatTrak™ AWP | BOOM (Field-Tested)AWP | BOOMSTField-TestedAvoid19falling with no reliable way out▼ -3.3%▼ -2.8%Rarely Traded~4 months$193
362StatTrak™ G3SG1 | Flux (Factory New)G3SG1 | FluxSTFactory NewAvoid19falling with no reliable way out▼ -1.9%▼ -4.9%Rarely Traded~1 week$64
363StatTrak™ SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireSTWell-WornAvoid19falling with no reliable way out▲ +0.8%▼ -8.7%Rarely Traded~2 months$106
364AWP | Exothermic (Factory New)AWP | ExothermicFactory NewWeak entry20▼ -2.0%▼ -17.0%Active DemandUnrated$11
365AWP | Chrome Cannon (Battle-Scarred)AWP | Chrome CannonBattle-ScarredWeak entry20▼ -6.5%▼ -10.1%Moderate DemandUnrated$24
366AWP | Green Energy (Field-Tested)AWP | Green EnergyField-TestedWeak entry20▼ -1.4%▼ -17.8%Active DemandUnrated$7.60
367AWP | POP AWP (Minimal Wear)AWP | POP AWPMinimal WearWeak entry20▼ -4.0%▼ -13.9%Moderate DemandUnrated$8.76
368SSG 08 | Ghost Crusader (Factory New)SSG 08 | Ghost CrusaderFactory NewWeak entry20▲ +3.5%▼ -24.9%Moderate DemandUnrated$15
369StatTrak™ AWP | Printstream (Well-Worn)AWP | PrintstreamSTWell-WornWeak entry20falling with no reliable way out▼ -2.4%▼ -3.6%Slow Mover~2 months$57
370StatTrak™ SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportSTWell-WornWeak entry20rarely trades — hard to exit▲ +5.0%▲ +13.0%Rarely Traded~2 weeks$12
371AWP | The End (Battle-Scarred)AWP | The EndBattle-ScarredWeak entry21▲ +0.5%▼ -20.3%Active DemandUnrated$10
372AWP | Fever Dream (Factory New)AWP | Fever DreamFactory NewWeak entry21▼ -0.3%▼ -18.9%Active DemandUnrated$22
373StatTrak™ AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationSTMinimal WearWeak entry21falling with no reliable way out▼ -1.3%▼ -5.0%Slow Mover~1 month$31
374Souvenir G3SG1 | Jungle Dashed (Factory New)G3SG1 | Jungle DashedSVFactory NewWeak entry21rarely trades — hard to exit▲ +11.5%▲ +4.9%Rarely Traded~3 months$10
375Souvenir AWP | Graphite (Factory New)AWP | GraphiteSVFactory NewWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +9.1%Rarely Traded~1 month$887
376StatTrak™ AWP | Fever Dream (Field-Tested)AWP | Fever DreamSTField-TestedWeak entry22falling with no reliable way out▼ -0.2%▼ -5.3%Slow Mover~1 month$22
377StatTrak™ SCAR-20 | Cyrex (Minimal Wear)SCAR-20 | CyrexSTMinimal WearWeak entry22rarely trades — hard to exit▲ +0.4%▲ +8.0%Rarely Traded~8 months$62
378Souvenir AWP | Dragon Lore (Factory New)AWP | Dragon LoreSVFactory NewWeak entry22medium confidencerarely trades — hard to exit▲ +0.2%▲ +8.3%Rarely Traded~2 months$13,368
379SSG 08 | Orange Filigree (Factory New)SSG 08 | Orange FiligreeFactory NewWeak entry22rarely trades — hard to exit▲ +9.6%▼ -5.7%Rarely Traded~3 months$39
380Souvenir AWP | Sun in Leo (Factory New)AWP | Sun in LeoSVFactory NewWeak entry22medium confidencerarely trades — hard to exit▲ +3.5%Rarely Traded~3 weeks$234
381StatTrak™ SSG 08 | Death's Head (Minimal Wear)SSG 08 | Deaths HeadSTMinimal WearWeak entry22rarely trades — hard to exit▼ -1.4%▲ +10.9%Rarely Traded~2 weeks$26
382G3SG1 | Demeter (Battle-Scarred)G3SG1 | DemeterBattle-ScarredWeak entry22rarely trades — hard to exit▲ +6.3%▼ -0.4%Rarely Traded~1 month$5.03
383Souvenir AWP | Fade (Factory New)AWP | FadeSVFactory NewWeak entry22medium confidencerarely trades — hard to exit▲ +3.6%Rarely TradedNo flow$1,463
384Souvenir SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormSVWell-WornWeak entry2264% of the week's move was yesterday · rarely trades — hard to exit▲ +6.4%▲ +15.2%Rarely Traded~4 months$19
385SSG 08 | Sea Calico (Field-Tested)SSG 08 | Sea CalicoField-TestedWeak entry22medium confidencerarely trades — hard to exit▼ -4.9%▲ +32.4%Rarely TradedNo flow$511
386SSG 08 | Red Stone (Well-Worn)SSG 08 | Red StoneWell-WornWeak entry22rarely trades — hard to exit▲ +13.9%▲ +4.2%Rarely Traded~4 months$10
387SSG 08 | Mayan Dreams (Field-Tested)SSG 08 | Mayan DreamsField-TestedWeak entry22rarely trades — hard to exit▲ +7.0%▲ +16.3%Rarely Traded~2 months$5.92
388Souvenir SSG 08 | Calligrafaux (Factory New)SSG 08 | CalligrafauxSVFactory NewWeak entry22medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +10.8%Rarely Traded~2 months$55
389StatTrak™ AWP | Ice Coaled (Factory New)AWP | Ice CoaledSTFactory NewWeak entry23▼ -2.4%▼ -14.5%Moderate DemandUnrated$67
390AWP | Elite Build (Battle-Scarred)AWP | Elite BuildBattle-ScarredWeak entry23▼ -2.7%▼ -13.8%Moderate DemandUnrated$11
391AWP | Queen's Gambit (Field-Tested)AWP | Queen's GambitField-TestedWeak entry23▼ -0.9%▼ -16.5%Active DemandUnrated$51
392SSG 08 | Detour (Factory New)SSG 08 | DetourFactory NewWeak entry23falling with no reliable way out▼ -0.8%▼ -4.3%Slow Mover~2 months$37
393AWP | Sun in Leo (Field-Tested)AWP | Sun in LeoField-TestedWeak entry23falling with no reliable way out▲ +0.1%▼ -5.4%Slow Mover~3 months$20
394StatTrak™ AWP | Duality (Well-Worn)AWP | DualitySTWell-WornWeak entry23falling with no reliable way out▲ +1.7%▼ -7.6%Slow MoverUnrated$5.49
395StatTrak™ AWP | Mortis (Minimal Wear)AWP | MortisSTMinimal WearWeak entry23falling with no reliable way out▼ -3.1%▼ -0.2%Slow Mover~2 months$9.71
396Souvenir SSG 08 | Detour (Minimal Wear)SSG 08 | DetourSVMinimal WearWeak entry23rarely trades — hard to exit▲ +8.6%▼ -3.7%Rarely Traded~2 months$12
397SCAR-20 | Cyrex (Field-Tested)SCAR-20 | CyrexField-TestedWeak entry23rarely trades — hard to exit▲ +4.3%▲ +3.1%Rarely Traded~2 months$25
398Souvenir AWP | Queen's Gambit (Field-Tested)AWP | Queen's GambitSVField-TestedWeak entry23medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +11.2%Rarely Traded~1 month$188
399SCAR-20 | Cardiac (Battle-Scarred)SCAR-20 | CardiacBattle-ScarredWeak entry23rarely trades — hard to exit▲ +4.7%▲ +21.2%Rarely Traded~1 month$9.44
400StatTrak™ SSG 08 | Big Iron (Well-Worn)SSG 08 | Big IronSTWell-WornWeak entry23rarely trades — hard to exit▲ +12.8%▲ +10.3%Rarely Traded~4 months$31

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.