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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
933Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1Souvenir Five-SeveN | Fraise Crane (Factory New)Five-SeveN | Fraise CraneSVFactory NewAvoid0medium confidence▼ -89.8%▼ -71.3%Rarely Traded~1 month$98
2CZ75-Auto | The Fuschia Is Now (Well-Worn)CZ75-Auto | The Fuschia Is NowWell-WornAvoid0▼ -88.8%▼ -64.6%Rarely TradedNo flow$21
3Souvenir USP-S | Jawbreaker (Minimal Wear)USP-S | JawbreakerSVMinimal WearAvoid0medium confidence▼ -75.3%▼ -77.0%Rarely Traded~1 month$100
4Souvenir P250 | Nuclear Threat (Well-Worn)P250 | Nuclear ThreatSVWell-WornAvoid0▼ -76.6%▼ -70.8%Rarely TradedNo flow$93
5Souvenir Desert Eagle | Pilot (Factory New)Desert Eagle | PilotSVFactory NewAvoid0medium confidence▼ -62.7%▼ -87.6%Rarely TradedNo flow$157
6Souvenir USP-S | Whiteout (Minimal Wear)USP-S | WhiteoutSVMinimal WearAvoid0medium confidence▼ -66.0%▼ -71.0%Rarely Traded~1 month$168
7Souvenir P2000 | Royal Baroque (Factory New)P2000 | Royal BaroqueSVFactory NewAvoid0medium confidence▼ -65.2%▼ -70.7%Rarely Traded~3 weeks$37
8Souvenir Tec-9 | Remote Control (Factory New)Tec-9 | Remote ControlSVFactory NewAvoid0medium confidence▼ -66.8%▼ -62.9%Rarely TradedNo flow$130
9Five-SeveN | Crimson Blossom (Battle-Scarred)Five-SeveN | Crimson BlossomBattle-ScarredAvoid0medium confidence▼ -61.5%▼ -65.0%Rarely Traded~2 months$82
10Souvenir USP-S | Business Class (Factory New)USP-S | Business ClassSVFactory NewAvoid0medium confidence▼ -55.8%▼ -58.0%Rarely TradedNo flow$84
11Souvenir USP-S | Sleeping Potion (Minimal Wear)USP-S | Sleeping PotionSVMinimal WearAvoid0medium confidence▼ -52.8%▼ -61.3%Rarely Traded~3 weeks$76
12P250 | Digital Architect (Battle-Scarred)P250 | Digital ArchitectBattle-ScarredAvoid0medium confidence▼ -55.5%▼ -55.5%Rarely TradedNo flow$57
13Souvenir USP-S | Jawbreaker (Factory New)USP-S | JawbreakerSVFactory NewAvoid0medium confidence▼ -55.1%▼ -55.1%Rarely TradedNo flow$150
14P250 | Dark Filigree (Battle-Scarred)P250 | Dark FiligreeBattle-ScarredAvoid0▼ -43.9%▼ -65.8%Rarely Traded~5 months$6.31
15P250 | Modern Hunter (Factory New)P250 | Modern HunterFactory NewAvoid0medium confidence▼ -66.9%▼ -25.5%Rarely Traded~3 months$261
16Souvenir CZ75-Auto | Jungle Dashed (Field-Tested)CZ75-Auto | Jungle DashedSVField-TestedAvoid0medium confidence▼ -37.2%▼ -61.8%Rarely TradedNo flow$45
17Dual Berettas | Retribution (Well-Worn)Dual Berettas | RetributionWell-WornAvoid0medium confidence▼ -39.4%▼ -50.6%Rarely Traded~5 months$17
18Souvenir USP-S | Black Lotus (Field-Tested)USP-S | Black LotusSVField-TestedAvoid0medium confidence▼ -38.8%▼ -49.5%Rarely TradedNo flow$30
19Souvenir USP-S | Kill Confirmed (Field-Tested)USP-S | Kill ConfirmedSVField-TestedAvoid0medium confidence▼ -5.5%▼ -98.3%Rarely Traded~2 weeks$249
20Desert Eagle | Sunset Storm 弐 (Well-Worn)Desert Eagle | Sunset Storm 弐Well-WornAvoid0medium confidence▼ -44.5%▼ -35.5%Rarely TradedNo flow$508
21Souvenir Dual Berettas | Cobalt Quartz (Minimal Wear)Dual Berettas | Cobalt QuartzSVMinimal WearAvoid0▼ -4.5%▼ -92.1%Rarely Traded~3 months$46
22Souvenir Tec-9 | Urban DDPAT (Minimal Wear)Tec-9 | Urban DDPATSVMinimal WearAvoid0▼ -1.8%▼ -95.5%Rarely TradedNo flow$8.86
23Souvenir P2000 | Amber Fade (Well-Worn)P2000 | Amber FadeSVWell-WornAvoid0medium confidence▼ -0.5%▼ -95.2%Rarely TradedNo flow$45
24Tec-9 | Rust Leaf (Well-Worn)Tec-9 | Rust LeafWell-WornAvoid0medium confidence▼ -41.4%▼ -23.3%Rarely TradedNo flow$15
25Souvenir Glock-18 | Fade (Factory New)Glock-18 | FadeSVFactory NewAvoid0medium confidence▼ -24.1%▼ -47.7%Rarely Traded~2 months$1,895
26StatTrak™ CZ75-Auto | Poison Dart (Well-Worn)CZ75-Auto | Poison DartSTWell-WornAvoid0▼ -11.5%▼ -65.4%Rarely TradedNo flow$21
27Souvenir USP-S | Kill Confirmed (Factory New)USP-S | Kill ConfirmedSVFactory NewAvoid0medium confidence▼ -21.7%▼ -50.1%Rarely Traded~2 months$374
28Souvenir USP-S | Night Ops (Well-Worn)USP-S | Night OpsSVWell-WornAvoid0medium confidence0%▼ -81.7%Rarely Traded~2 months$8.91
29Souvenir USP-S | Silent Shot (Battle-Scarred)USP-S | Silent ShotSVBattle-ScarredAvoid0medium confidence▼ -25.4%▼ -41.1%Rarely Traded~2 weeks$84
30Souvenir Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonSVWell-WornAvoid0medium confidenceno way out▼ -8.4%▼ -7.2%Rarely Traded~5 months$672
31Dual Berettas | Duelist (Minimal Wear)Dual Berettas | DuelistMinimal WearAvoid0no way out▼ -3.0%▼ -15.3%Rarely Traded~3 months$256
32Souvenir Desert Eagle | Urban Rubble (Field-Tested)Desert Eagle | Urban RubbleSVField-TestedAvoid0no way out▼ -7.4%▼ -8.7%Rarely Traded~3 months$5.77
33StatTrak™ USP-S | Blueprint (Battle-Scarred)USP-S | BlueprintSTBattle-ScarredAvoid0no way out▼ -6.8%▼ -9.5%Rarely Traded~2 months$8.30
34Glock-18 | Gamma Doppler (Field-Tested) Phase 2Glock-18 | Gamma Doppler Phase 2P2Field-TestedAvoid0hard to exit · no way out▼ -0.1%▼ -7.3%Rarely Traded~3 months$71
35USP-S | Orange Anolis (Field-Tested)USP-S | Orange AnolisField-TestedAvoid0hard to exit · no way out▼ -3.0%▼ -3.0%Rarely Traded~2 months$24
36StatTrak™ P250 | Visions (Factory New)P250 | VisionsSTFactory NewAvoid0hard to exit · no way out▼ -2.5%▼ -3.7%Rarely Traded~2 months$13
37Souvenir Dual Berettas | Anodized Navy (Factory New)Dual Berettas | Anodized NavySVFactory NewAvoid0hard to exit · no way out▼ -0.8%▼ -6.3%Rarely Traded~4 months$10
38Dual Berettas | Twin Turbo (Minimal Wear)Dual Berettas | Twin TurboMinimal WearAvoid0hard to exit · no way out▼ -0.8%▼ -6.3%Rarely Traded~4 months$5.20
39Souvenir Desert Eagle | Fennec Fox (Battle-Scarred)Desert Eagle | Fennec FoxSVBattle-ScarredAvoid0hard to exit · no way out▼ -2.3%▼ -3.9%Rarely Traded~3 weeks$123
40StatTrak™ Glock-18 | Snack Attack (Well-Worn)Glock-18 | Snack AttackSTWell-WornAvoid0hard to exit · no way out▼ -3.0%▼ -2.9%Rarely Traded~1 month$15
41Souvenir Glock-18 | Reactor (Field-Tested)Glock-18 | ReactorSVField-TestedAvoid0hard to exit · no way out▲ +1.4%▼ -9.3%Rarely Traded~6 months$17
42Souvenir Dual Berettas | Twin Turbo (Minimal Wear)Dual Berettas | Twin TurboSVMinimal WearAvoid0medium confidencehard to exit · no way out▲ +10.3%▼ -22.7%Rarely Traded~2 months$48
43StatTrak™ R8 Revolver | Llama Cannon (Factory New)R8 Revolver | Llama CannonSTFactory NewAvoid0hard to exit · no way out0%▼ -7.1%Rarely Traded~2 months$47
44StatTrak™ CZ75-Auto | Hexane (Well-Worn)CZ75-Auto | HexaneSTWell-WornAvoid1▼ -51.3%▼ -1.0%Rarely Traded~2 months$8.29
45P250 | Black & Tan (Well-Worn)P250 | Black & TanWell-WornAvoid1▼ -39.7%▼ -18.3%Rarely Traded~2 months$8.26
46Souvenir Five-SeveN | Crimson Blossom (Minimal Wear)Five-SeveN | Crimson BlossomSVMinimal WearAvoid1medium confidence▼ -31.0%▼ -31.0%Rarely TradedNo flow$315
47Souvenir Tec-9 | Red Quartz (Factory New)Tec-9 | Red QuartzSVFactory NewAvoid1▼ -41.8%▼ -14.4%Rarely Traded~3 months$11
48Souvenir P250 | Plum Netting (Field-Tested)P250 | Plum NettingSVField-TestedAvoid1medium confidence▼ -13.1%▼ -56.6%Rarely TradedNo flow$9.39
49Souvenir USP-S | The Traitor (Field-Tested)USP-S | The TraitorSVField-TestedAvoid1medium confidenceno way out▲ +1.1%▼ -21.3%Rarely TradedNo flow$203
50Souvenir Tec-9 | Brass (Minimal Wear)Tec-9 | BrassSVMinimal WearAvoid1no way out▼ -3.8%▼ -13.8%Rarely Traded~4 months$28

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.