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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

703Items ranked
360Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 703 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451Souvenir G3SG1 | Contractor (Factory New)G3SG1 | ContractorSVFactory NewWeak entry29medium confidence154% of the week was yesterday · hard to exit▲ +18.9%▲ +18.9%Rarely Traded~1 month$159
452Souvenir SSG 08 | Abyss (Minimal Wear)SSG 08 | AbyssSVMinimal WearWeak entry29medium confidence130% of the week was yesterday · hard to exit▲ +46.9%▼ -21.4%Rarely Traded~2 months$48
453StatTrak™ AWP | Neo-Noir (Minimal Wear)AWP | Neo-NoirSTMinimal WearWeak entry30▼ -5.5%▼ -5.1%Moderate DemandUnrated$63
454G3SG1 | Stinger (Factory New)G3SG1 | StingerFactory NewWeak entry30▼ -7.0%▼ -2.8%Moderate DemandUnrated$7.75
455AWP | The End (Well-Worn)AWP | The EndWell-WornWeak entry30▼ -1.2%▼ -11.4%Active DemandUnrated$8.18
456AWP | Crakow! (Battle-Scarred)AWP | Crakow!Battle-ScarredWeak entry30▼ -3.7%▼ -7.6%Active DemandUnrated$16
457Souvenir AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$400
458Souvenir SCAR-20 | Caged (Factory New)SCAR-20 | CagedSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely Traded~1 month$145
459Souvenir SSG 08 | Mainframe 001 (Factory New)SSG 08 | Mainframe 001SVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$180
460Souvenir SSG 08 | Dezastre (Battle-Scarred)SSG 08 | DezastreSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$40
461Souvenir AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$753
462Souvenir AWP | Containment Breach (Well-Worn)AWP | Containment BreachSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$333
463Souvenir AWP | PAW (Factory New)AWP | PAWSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$207
464Souvenir G3SG1 | Dream Glade (Field-Tested)G3SG1 | Dream GladeSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$272
465Souvenir SCAR-20 | Grotto (Factory New)SCAR-20 | GrottoSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,635
466Souvenir SSG 08 | Red Stone (Factory New)SSG 08 | Red StoneSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$199
467StatTrak™ AWP | Containment Breach (Well-Worn)AWP | Containment BreachSTWell-WornWeak entry30hard to exit0%▲ +0.1%Rarely Traded~3 months$103
468Souvenir AWP | Duality (Factory New)AWP | DualitySVFactory NewWeak entry30medium confidencehard to exit▲ +0.2%—Rarely Traded~1 month$270
469StatTrak™ AWP | Redline (Well-Worn)AWP | RedlineSTWell-WornWeak entry30medium confidencehard to exit▼ -1.7%▲ +2.8%Rarely Traded~2 months$127
470Souvenir AWP | Pit Viper (Well-Worn)AWP | Pit ViperSVWell-WornWeak entry30hard to exit▼ -4.7%▲ +7.5%Rarely Traded~2 months$25
471Souvenir AWP | Ice Coaled (Factory New)AWP | Ice CoaledSVFactory NewWeak entry30medium confidencehard to exit▲ +0.2%—Rarely TradedNo flow$1,372
472Souvenir AWP | The Prince (Factory New)AWP | The PrinceSVFactory NewWeak entry30medium confidencehard to exit▲ +0.1%▲ +0.4%Rarely TradedNo flow$5,000
473StatTrak™ AWP | Corticera (Factory New)AWP | CorticeraSTFactory NewWeak entry30medium confidencehard to exit▼ -0.7%▲ +1.7%Rarely Traded~2 months$147
474StatTrak™ AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeSTMinimal WearWeak entry30medium confidencehard to exit0%▲ +0.8%Rarely TradedNo flow$1,439
475Souvenir AWP | Capillary (Minimal Wear)AWP | CapillarySVMinimal WearWeak entry30medium confidencehard to exit▲ +0.1%▲ +0.6%Rarely TradedNo flow$79
476Souvenir AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATSVBattle-ScarredWeak entry3094% of the week was yesterday · hard to exit▲ +16.0%▲ +27.1%Rarely Traded~3 months$24
477StatTrak™ AWP | Queen's Gambit (Battle-Scarred)AWP | Queen's GambitSTBattle-ScarredWeak entry31▼ -2.4%▼ -9.5%Moderate DemandUnrated$35
478StatTrak™ AWP | Printstream (Minimal Wear)AWP | PrintstreamSTMinimal WearWeak entry31▼ -3.5%▼ -7.3%Active DemandUnrated$116
479StatTrak™ AWP | Neo-Noir (Factory New)AWP | Neo-NoirSTFactory NewWeak entry31▲ +0.5%▼ -13.3%Active DemandUnrated$79
480AWP | Desert Hydra (Factory New)AWP | Desert HydraFactory NewWeak entry31▼ -3.7%▼ -6.9%High DemandUnrated$1,334
481Souvenir AWP | Sovereign Flame (Factory New)AWP | Sovereign FlameSVFactory NewWeak entry31medium confidencehard to exit▲ +0.2%▲ +0.7%Rarely TradedNo flow$786
482Souvenir AWP | Lightning Strike (Factory New)AWP | Lightning StrikeSVFactory NewWeak entry31medium confidencehard to exit▲ +4.8%▼ -6.2%Rarely TradedNo flow$885
483SSG 08 | Mayan Dreams (Battle-Scarred)SSG 08 | Mayan DreamsBattle-ScarredWeak entry31hard to exit▼ -1.9%▲ +4.0%Rarely Traded~1 month$7.64
484Souvenir SSG 08 | Death Strike (Factory New)SSG 08 | Death StrikeSVFactory NewWeak entry31medium confidencehard to exit▲ +1.2%▼ -0.5%Rarely Traded~2 months$303
485StatTrak™ G3SG1 | Flux (Battle-Scarred)G3SG1 | FluxSTBattle-ScarredWeak entry31hard to exit▼ -1.4%▲ +3.3%Rarely TradedUnrated$18
486StatTrak™ G3SG1 | Flux (Minimal Wear)G3SG1 | FluxSTMinimal WearWeak entry31hard to exit▼ -1.6%▲ +3.7%Rarely Traded~1 month$37
487SSG 08 | Death's Head (Battle-Scarred)SSG 08 | Death's HeadBattle-ScarredWeak entry31hard to exit▲ +0.5%▲ +0.8%Rarely TradedUnrated$22
488AWP | Desert Hydra (Well-Worn)AWP | Desert HydraWell-WornWeak entry31hard to exit▼ -0.8%▲ +2.7%Rarely Traded~3 months$1,075
489StatTrak™ SCAR-20 | Bloodsport (Factory New)SCAR-20 | BloodsportSTFactory NewWeak entry31hard to exit▲ +3.6%▲ +9.4%Rarely Traded~4 weeks$22
490Souvenir AWP | Pink DDPAT (Field-Tested)AWP | Pink DDPATSVField-TestedWeak entry31hard to exit▲ +6.1%▲ +5.7%Rarely Traded~3 months$20
491AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationWell-WornWeak entry31hard to exit▲ +2.5%▲ +11.1%Rarely Traded~1 month$32
492AWP | Sovereign Flame (Field-Tested)AWP | Sovereign FlameField-TestedWeak entry32▼ -1.5%▼ -10.1%Active DemandUnrated$109
493AWP | Crakow! (Field-Tested)AWP | Crakow!Field-TestedWeak entry32▼ -1.2%▼ -10.6%Active DemandUnrated$20
494StatTrak™ AWP | Mortis (Field-Tested)AWP | MortisSTField-TestedWeak entry32▼ -2.6%▼ -8.4%Active DemandUnrated$6.02
495StatTrak™ SSG 08 | Rapid Transit (Factory New)SSG 08 | Rapid TransitSTFactory NewWeak entry32▼ -1.0%▼ -10.3%Moderate DemandUnrated$19
496AWP | Atheris (Factory New)AWP | AtherisFactory NewWeak entry32▼ -9.1%▲ +1.8%Active DemandUnrated$30
497StatTrak™ AWP | Containment Breach (Factory New)AWP | Containment BreachSTFactory NewWeak entry32medium confidencehard to exit▼ -0.4%▲ +2.2%Rarely Traded~2 months$770
498SCAR-20 | Palm (Minimal Wear)SCAR-20 | PalmMinimal WearWeak entry32medium confidencehard to exit▼ -0.9%▲ +3.2%Rarely Traded~1 month$18
499StatTrak™ SCAR-20 | Cyrex (Well-Worn)SCAR-20 | CyrexSTWell-WornWeak entry32hard to exit▲ +1.2%▲ +0.2%Rarely Traded~3 months$59
500StatTrak™ SSG 08 | Turbo Peek (Battle-Scarred)SSG 08 | Turbo PeekSTBattle-ScarredWeak entry32hard to exit▲ +1.9%▼ -0.8%Rarely Traded~1 week$28

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.