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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

728Items ranked
363Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 728 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401SSG 08 | Death's Head (Battle-Scarred)SSG 08 | Deaths HeadBattle-ScarredWeak entry2356% of the week's move was yesterday · rarely trades — hard to exit▲ +10.7%▲ +14.8%Rarely Traded~2 weeks$22
402G3SG1 | Arctic Camo (Minimal Wear)G3SG1 | Arctic CamoMinimal WearWeak entry23rarely trades — hard to exit▲ +5.7%▲ +22.5%Rarely Traded~1 month$84
403AWP | BOOM (Minimal Wear)AWP | BOOMMinimal WearWeak entry24▲ +0.9%▼ -19.0%Active DemandUnrated$126
404AWP | Crakow! (Minimal Wear)AWP | Crakow!Minimal WearWeak entry24▼ -2.2%▼ -14.0%Active DemandUnrated$43
405SSG 08 | Parallax (Factory New)SSG 08 | ParallaxFactory NewWeak entry24rarely trades — hard to exit▲ +10.8%▼ -5.9%Rarely Traded~4 months$18
406SSG 08 | Death's Head (Field-Tested)SSG 08 | Deaths HeadField-TestedWeak entry24rarely trades — hard to exit▲ +2.8%▲ +6.0%Rarely Traded~4 weeks$20
407Souvenir SCAR-20 | Contractor (Factory New)SCAR-20 | ContractorSVFactory NewWeak entry24rarely trades — hard to exit▲ +12.4%▲ +13.4%Rarely Traded~3 weeks$14
408Souvenir SCAR-20 | Storm (Factory New)SCAR-20 | StormSVFactory NewWeak entry24rarely trades — hard to exit▲ +4.0%▲ +26.5%Rarely Traded~4 months$35
409SCAR-20 | Palm (Factory New)SCAR-20 | PalmFactory NewWeak entry24rarely trades — hard to exit▼ -1.5%▲ +35.4%Rarely Traded~1 month$99
410AWP | Gungnir (Battle-Scarred)AWP | GungnirBattle-ScarredWeak entry24medium confidencerarely trades — hard to exit▲ +9.1%▲ +19.5%Rarely Traded~2 months$7,586
411Souvenir SSG 08 | Blue Spruce (Factory New)SSG 08 | Blue SpruceSVFactory NewWeak entry24rarely trades — hard to exit▲ +13.8%▲ +13.1%Rarely Traded~1 month$15
412Souvenir G3SG1 | Green Apple (Factory New)G3SG1 | Green AppleSVFactory NewWeak entry24medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +13.6%Rarely Traded~1 month$33
413AWP | Duality (Minimal Wear)AWP | DualityMinimal WearWeak entry25▼ -3.7%▼ -11.3%Active DemandUnrated$5.19
414StatTrak™ AWP | Hyper Beast (Minimal Wear)AWP | Hyper BeastSTMinimal WearWeak entry25▼ -7.0%▼ -6.1%Moderate DemandUnrated$122
415AWP | Crakow! (Well-Worn)AWP | Crakow!Well-WornWeak entry25▼ -2.5%▼ -12.7%Moderate DemandUnrated$18
416StatTrak™ AWP | Neo-Noir (Field-Tested)AWP | Neo-NoirSTField-TestedWeak entry25falling with no reliable way out▼ -0.7%▼ -2.2%Slow Mover~1 month$54
417StatTrak™ AWP | Atheris (Field-Tested)AWP | AtherisSTField-TestedWeak entry25falling with no reliable way out▲ +1.0%▼ -4.7%Slow Mover~2 months$8.93
418StatTrak™ G3SG1 | The Executioner (Well-Worn)G3SG1 | The ExecutionerSTWell-WornWeak entry25rarely trades — hard to exit▲ +0.2%▲ +10.5%Rarely Traded~4 weeks$8.92
419SCAR-20 | Palm (Minimal Wear)SCAR-20 | PalmMinimal WearWeak entry25rarely trades — hard to exit▲ +8.0%▼ -0.8%Rarely Traded~4 weeks$18
420G3SG1 | Demeter (Factory New)G3SG1 | DemeterFactory NewWeak entry25rarely trades — hard to exit▲ +3.6%▲ +29.0%Rarely Traded~2 weeks$33
421Souvenir SSG 08 | Green Ceramic (Minimal Wear)SSG 08 | Green CeramicSVMinimal WearWeak entry25medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +14.1%Rarely Traded~3 months$9.54
422Souvenir SCAR-20 | Contractor (Well-Worn)SCAR-20 | ContractorSVWell-WornWeak entry25rarely trades — hard to exit▼ -37.9%▲ +92.5%Rarely Traded~1 month$28
423AWP | Green Energy (Factory New)AWP | Green EnergyFactory NewWeak entry26▲ +1.8%▼ -18.8%Active DemandUnrated$43
424AWP | Exoskeleton (Minimal Wear)AWP | ExoskeletonMinimal WearWeak entry26▼ -4.2%▼ -9.8%Moderate DemandUnrated$9.81
425SSG 08 | Death's Head (Well-Worn)SSG 08 | Deaths HeadWell-WornWeak entry26falling with no reliable way out▼ -2.1%▲ +0.2%Slow MoverUnrated$21
426SSG 08 | Bloodshot (Well-Worn)SSG 08 | BloodshotWell-WornWeak entry26falling with no reliable way out▼ -1.9%▲ +0.2%Slow Mover~1 week$19
427SSG 08 | Big Iron (Battle-Scarred)SSG 08 | Big IronBattle-ScarredWeak entry26falling with no reliable way out▼ -4.1%▲ +3.5%Slow MoverUnrated$8.92
428SCAR-20 | Brass (Battle-Scarred)SCAR-20 | BrassBattle-ScarredWeak entry26medium confidencerarely trades — hard to exit▼ -7.3%▲ +22.5%Rarely Traded~1 month$117
429AWP | Electric Hive (Factory New)AWP | Electric HiveFactory NewWeak entry27▲ +2.6%▼ -19.6%Active DemandUnrated$104
430Souvenir AWP | Desert Hydra (Field-Tested)AWP | Desert HydraSVField-TestedWeak entry27▼ -3.1%▼ -10.9%Active DemandUnrated$1,071
431AWP | Crakow! (Factory New)AWP | Crakow!Factory NewWeak entry27▲ +2.6%▼ -19.5%Active DemandUnrated$92
432AWP | CMYK (Field-Tested)AWP | CMYKField-TestedWeak entry27▲ +1.6%▼ -17.9%Active DemandUnrated$179
433Souvenir AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraSVMinimal WearWeak entry27▼ -1.8%▼ -12.8%Active DemandUnrated$1,253
434AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraMinimal WearWeak entry27▼ -1.4%▼ -13.3%Active DemandUnrated$1,299
435Souvenir AWP | Black Nile (Field-Tested)AWP | Black NileSVField-TestedWeak entry27▼ -1.8%▼ -12.5%Moderate DemandUnrated$5.97
436AWP | Printstream (Battle-Scarred)AWP | PrintstreamBattle-ScarredWeak entry27▼ -5.9%▼ -6.3%Active DemandUnrated$40
437AWP | Sovereign Flame (Battle-Scarred)AWP | Sovereign FlameBattle-ScarredWeak entry27falling with no reliable way out▲ +8.8%▼ -15.6%Slow Mover~1 month$96
438AWP | Containment Breach (Well-Worn)AWP | Containment BreachWell-WornWeak entry27falling with no reliable way out▲ +1.1%▼ -4.0%Slow Mover~4 weeks$49
439G3SG1 | Flux (Factory New)G3SG1 | FluxFactory NewWeak entry27rarely trades — hard to exit▲ +6.5%▲ +2.2%Rarely Traded~1 month$34
440SSG 08 | Lichen Dashed (Well-Worn)SSG 08 | Lichen DashedWell-WornWeak entry27rarely trades — hard to exit▲ +38.1%▼ -14.0%Rarely Traded~4 days$7.47
441G3SG1 | Contractor (Factory New)G3SG1 | ContractorFactory NewWeak entry27rarely trades — hard to exit▲ +19.9%▲ +13.7%Rarely Traded~9 months$95
442AWP | LongDog (Well-Worn)AWP | LongDogWell-WornWeak entry28▲ +3.0%▼ -19.6%Active DemandUnrated$45
443SCAR-20 | Bloodsport (Factory New)SCAR-20 | BloodsportFactory NewWeak entry28falling with no reliable way out▲ +6.2%▼ -10.9%Slow Mover~2 months$16
444StatTrak™ AWP | Chrome Cannon (Battle-Scarred)AWP | Chrome CannonSTBattle-ScarredWeak entry28falling with no reliable way out▲ +3.7%▼ -6.7%Slow MoverUnrated$28
445StatTrak™ G3SG1 | The Executioner (Minimal Wear)G3SG1 | The ExecutionerSTMinimal WearWeak entry28rarely trades — hard to exit▼ -0.2%▲ +12.8%Rarely Traded~1 month$94
446StatTrak™ AWP | BOOM (Factory New)AWP | BOOMSTFactory NewWeak entry28medium confidencerarely trades — hard to exit▲ +4.1%▲ +6.5%Rarely Traded~5 months$930
447G3SG1 | Demeter (Minimal Wear)G3SG1 | DemeterMinimal WearWeak entry28rarely trades — hard to exit▲ +5.5%▲ +4.7%Rarely Traded~1 month$6.19
448SSG 08 | Tropical Storm (Battle-Scarred)SSG 08 | Tropical StormBattle-ScarredWeak entry28rarely trades — hard to exit▼ -12.6%▲ +31.8%Rarely TradedNo flow$19
449Souvenir SSG 08 | Sans Comic (Factory New)SSG 08 | Sans ComicSVFactory NewWeak entry28medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +18.4%Rarely TradedUnrated$16
450AWP | Sun in Leo (Minimal Wear)AWP | Sun in LeoMinimal WearWeak entry29▼ -4.8%▼ -7.0%Active DemandUnrated$28

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.