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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

703Items ranked
355Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 703 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401Souvenir G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshSVFactory NewWeak entry23medium confidence86% of the week was yesterday · hard to exit▲ +4.7%▲ +23.7%Rarely Traded~2 months$24
402Souvenir AWP | Green Energy (Factory New)AWP | Green EnergySVFactory NewWeak entry23medium confidencehard to exit▲ +25.6%▼ -7.4%Rarely Traded~2 weeks$218
403SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronField-TestedWeak entry24▼ -4.5%▼ -10.8%Moderate DemandUnrated$7.99
404AWP | Green Energy (Factory New)AWP | Green EnergyFactory NewWeak entry24▼ -3.7%▼ -12.1%Active DemandUnrated$28
405AWP | BOOM (Factory New)AWP | BOOMFactory NewWeak entry24▼ -5.1%▼ -9.4%Moderate DemandUnrated$357
406Souvenir SSG 08 | Hand Brake (Minimal Wear)SSG 08 | Hand BrakeSVMinimal WearWeak entry24hard to exit▲ +3.3%▲ +5.0%Rarely Traded~4 months$5.09
407StatTrak™ AWP | Worm God (Well-Worn)AWP | Worm GodSTWell-WornWeak entry24hard to exit▲ +3.4%▲ +4.9%Rarely Traded~1 month$5.54
408G3SG1 | Contractor (Factory New)G3SG1 | ContractorFactory NewWeak entry24medium confidencehard to exit▲ +3.8%▲ +4.5%Rarely Traded~2 months$37
409StatTrak™ SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireSTWell-WornWeak entry24hard to exit▲ +11.0%▲ +16.5%Rarely Traded~2 weeks$126
410Souvenir AWP | Atheris (Factory New)AWP | AtherisSVFactory NewWeak entry24medium confidencehard to exit▲ +11.4%▲ +16.0%Rarely Traded~1 month$331
411Souvenir AWP | Asiimov (Field-Tested)AWP | AsiimovSVField-TestedWeak entry24hard to exit▲ +45.1%▼ -34.2%Rarely Traded~2 months$503
412AWP | Man-o'-war (Minimal Wear)AWP | Man-o'-warMinimal WearWeak entry25▼ -3.2%▼ -11.9%Active DemandUnrated$106
413Souvenir AWP | Desert Hydra (Field-Tested)AWP | Desert HydraSVField-TestedWeak entry25▼ -2.6%▼ -12.7%Active DemandUnrated$861
414AWP | Graphite (Factory New)AWP | GraphiteFactory NewWeak entry25▼ -3.4%▼ -11.4%Active DemandUnrated$120
415StatTrak™ AWP | Printstream (Well-Worn)AWP | PrintstreamSTWell-WornWeak entry25no way out▼ -2.9%▲ +0.5%Slow Mover~1 month$54
416G3SG1 | Violet Murano (Minimal Wear)G3SG1 | Violet MuranoMinimal WearWeak entry25hard to exit▲ +6.8%▲ +0.4%Rarely Traded~1 month$25
417StatTrak™ AWP | Wildfire (Well-Worn)AWP | WildfireSTWell-WornWeak entry25hard to exit▲ +5.0%▲ +2.9%Rarely Traded~1 month$112
418StatTrak™ SSG 08 | Turbo Peek (Well-Worn)SSG 08 | Turbo PeekSTWell-WornWeak entry25hard to exit▲ +5.2%▲ +2.8%Rarely Traded~1 week$32
419Souvenir SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeSVWell-WornWeak entry25medium confidencehard to exit▲ +4.3%▲ +4.6%Rarely Traded~2 months$190
420StatTrak™ AWP | Oni Taiji (Battle-Scarred)AWP | Oni TaijiSTBattle-ScarredWeak entry25medium confidencehard to exit▲ +7.8%▼ -0.7%Rarely Traded~1 month$456
421SSG 08 | Sea Calico (Minimal Wear)SSG 08 | Sea CalicoMinimal WearWeak entry25medium confidencehard to exit▲ +12.4%▼ -7.5%Rarely Traded~2 months$432
422AWP | Snake Camo (Well-Worn)AWP | Snake CamoWell-WornWeak entry25hard to exit▲ +15.8%▲ +12.3%Rarely Traded~2 months$98
423Souvenir SSG 08 | Grey Smoke (Field-Tested)SSG 08 | Grey SmokeSVField-TestedWeak entry25hard to exit▼ -3.5%▲ +41.6%Rarely TradedNo flow$10
424StatTrak™ AWP | Containment Breach (Minimal Wear)AWP | Containment BreachSTMinimal WearWeak entry26▼ -5.9%▼ -7.5%Moderate DemandUnrated$288
425AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitMinimal WearWeak entry26▼ -4.1%▼ -10.1%Active DemandUnrated$92
426StatTrak™ SSG 08 | Turbo Peek (Minimal Wear)SSG 08 | Turbo PeekSTMinimal WearWeak entry26▼ -3.1%▼ -11.2%Moderate DemandUnrated$47
427AWP | Ice Coaled (Factory New)AWP | Ice CoaledFactory NewWeak entry26no way out0%▼ -2.5%Slow Mover~2 months$27
428Souvenir AWP | Black Nile (Minimal Wear)AWP | Black NileSVMinimal WearWeak entry26hard to exit▲ +9.7%▼ -3.3%Rarely Traded~2 months$7.95
429SSG 08 | Orange Filigree (Field-Tested)SSG 08 | Orange FiligreeField-TestedWeak entry26hard to exit▲ +5.8%▲ +2.8%Rarely Traded~2 months$27
430G3SG1 | Contractor (Minimal Wear)G3SG1 | ContractorMinimal WearWeak entry26hard to exit▲ +21.5%▲ +5.2%Rarely Traded~2 months$6.66
431SCAR-20 | Brass (Well-Worn)SCAR-20 | BrassWell-WornWeak entry26medium confidencehard to exit▲ +14.6%▲ +17.5%Rarely TradedNo flow$96
432Souvenir G3SG1 | Jungle Dashed (Battle-Scarred)G3SG1 | Jungle DashedSVBattle-ScarredWeak entry26medium confidencehard to exit▲ +4.0%▲ +34.0%Rarely Traded~1 month$37
433AWP | Green Energy (Well-Worn)AWP | Green EnergyWell-WornWeak entry27▼ -1.3%▼ -13.3%Moderate DemandUnrated$6.17
434AWP | Exoskeleton (Minimal Wear)AWP | ExoskeletonMinimal WearWeak entry27▼ -2.9%▼ -10.9%Moderate DemandUnrated$10
435AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationWell-WornWeak entry27hard to exit▲ +1.4%▲ +9.8%Rarely Traded~1 month$32
436AWP | The Prince (Well-Worn)AWP | The PrinceWell-WornWeak entry27medium confidencehard to exit▼ -5.5%▲ +20.3%Rarely Traded~1 month$2,498
437Souvenir AWP | Pink DDPAT (Factory New)AWP | Pink DDPATSVFactory NewWeak entry27medium confidence479% of the week was yesterday · hard to exit▲ +3.8%▲ +36.3%Rarely Traded~2 months$318
438SSG 08 | Lichen Dashed (Factory New)SSG 08 | Lichen DashedFactory NewWeak entry27hard to exit▲ +24.4%▲ +6.1%Rarely Traded~3 months$108
439AWP | The End (Field-Tested)AWP | The EndField-TestedWeak entry28▼ -2.8%▼ -10.6%Active DemandUnrated$9.33
440StatTrak™ AWP | Atheris (Field-Tested)AWP | AtherisSTField-TestedWeak entry28▼ -5.2%▼ -6.8%Moderate DemandUnrated$8.07
441StatTrak™ AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSTWell-WornWeak entry28▼ -4.3%▼ -8.1%Moderate DemandUnrated$44
442AWP | Wildfire (Battle-Scarred)AWP | WildfireBattle-ScarredWeak entry28no way out▼ -1.6%▲ +1.0%Slow MoverUnrated$35
443SCAR-20 | Magna Carta (Battle-Scarred)SCAR-20 | Magna CartaBattle-ScarredWeak entry28medium confidencehard to exit▼ -0.1%▲ +12.8%Rarely Traded~5 months$23
444G3SG1 | Demeter (Factory New)G3SG1 | DemeterFactory NewWeak entry28hard to exit▲ +27.4%▲ +3.4%Rarely Traded~5 months$40
445StatTrak™ SCAR-20 | Crimson Web (Factory New)SCAR-20 | Crimson WebSTFactory NewWeak entry28medium confidencehard to exit0%▲ +44.7%Rarely Traded~3 weeks$308
446AWP | Green Energy (Minimal Wear)AWP | Green EnergyMinimal WearWeak entry29▼ -3.4%▼ -9.3%Active DemandUnrated$13
447AWP | Crakow! (Well-Worn)AWP | Crakow!Well-WornWeak entry29▼ -4.5%▼ -7.6%Moderate DemandUnrated$17
448AWP | Crakow! (Battle-Scarred)AWP | Crakow!Battle-ScarredWeak entry29▼ -4.1%▼ -8.0%Active DemandUnrated$16
449StatTrak™ SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportSTField-TestedWeak entry29no way out▲ +1.5%▼ -2.6%Slow Mover~4 days$10
450StatTrak™ AWP | Wildfire (Battle-Scarred)AWP | WildfireSTBattle-ScarredWeak entry29hard to exit▲ +5.7%▲ +5.1%Rarely Traded~4 weeks$82

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.