SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

704Items ranked
328Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 704 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251G3SG1 | The Executioner (Well-Worn)G3SG1 | The ExecutionerWell-WornAvoid16no way out▼ -1.6%▼ -7.3%Rarely Traded~1 month$8.19
252G3SG1 | The Executioner (Battle-Scarred)G3SG1 | The ExecutionerBattle-ScarredAvoid16no way out▼ -6.2%▼ -0.3%Slow MoverUnrated$7.84
253SSG 08 | Jungle Dashed (Factory New)SSG 08 | Jungle DashedFactory NewAvoid16no way out▲ +0.3%▼ -9.9%Rarely Traded~2 months$12
254SSG 08 | Big Iron (Battle-Scarred)SSG 08 | Big IronBattle-ScarredAvoid16no way out▼ -2.4%▼ -5.8%Slow MoverUnrated$8.84
255Souvenir AWP | Gungnir (Field-Tested)AWP | GungnirSVField-TestedAvoid16medium confidenceno way out▼ -1.1%▼ -7.6%Rarely TradedNo flow$7,964
256StatTrak™ SSG 08 | Death's Head (Field-Tested)SSG 08 | Death's HeadSTField-TestedAvoid16no way out▼ -3.4%▼ -4.2%Rarely Traded~3 weeks$16
257StatTrak™ SSG 08 | Big Iron (Well-Worn)SSG 08 | Big IronSTWell-WornAvoid16no way out▼ -6.0%▼ -0.1%Rarely Traded~1 month$26
258StatTrak™ AWP | Neo-Noir (Minimal Wear)AWP | Neo-NoirSTMinimal WearAvoid16no way out▼ -4.6%▼ -2.4%Slow Mover~1 month$64
259AWP | Containment Breach (Minimal Wear)AWP | Containment BreachMinimal WearAvoid17▼ -4.6%▼ -20.8%Active DemandUnrated$105
260StatTrak™ SCAR-20 | Cardiac (Battle-Scarred)SCAR-20 | CardiacSTBattle-ScarredAvoid17▼ -21.9%▲ +5.3%Rarely Traded~3 weeks$14
261SCAR-20 | Emerald (Factory New)SCAR-20 | EmeraldFactory NewAvoid17▼ -5.6%▼ -19.1%Rarely Traded~4 months$24
262Souvenir SCAR-20 | Contractor (Field-Tested)SCAR-20 | ContractorSVField-TestedAvoid17▼ -6.1%▼ -18.3%Rarely Traded~7 months$5.24
263Souvenir AWP | CMYK (Minimal Wear)AWP | CMYKSVMinimal WearAvoid17medium confidence▼ -4.7%▼ -20.3%Rarely TradedNo flow$446
264Souvenir SSG 08 | Calligrafaux (Minimal Wear)SSG 08 | CalligrafauxSVMinimal WearAvoid17▼ -16.7%▼ -2.0%Rarely Traded~5 days$23
265Souvenir AWP | Safari Mesh (Well-Worn)AWP | Safari MeshSVWell-WornAvoid17▲ +1.5%▼ -28.9%Rarely TradedNo flow$19
266Souvenir SSG 08 | Zeno (Field-Tested)SSG 08 | ZenoSVField-TestedAvoid17medium confidence▲ +1.5%▼ -28.4%Rarely TradedNo flow$47
267Souvenir AWP | Desert Hydra (Factory New)AWP | Desert HydraSVFactory NewAvoid17medium confidence▼ -9.8%▼ -11.5%Active DemandUnrated$1,494
268AWP | Silk Tiger (Factory New)AWP | Silk TigerFactory NewAvoid17▼ -2.7%▼ -22.0%Slow Mover~2 months$432
269SCAR-20 | Cardiac (Factory New)SCAR-20 | CardiacFactory NewAvoid17▼ -1.0%▼ -24.2%Rarely Traded~4 months$23
270StatTrak™ SCAR-20 | Enforcer (Factory New)SCAR-20 | EnforcerSTFactory NewAvoid17▼ -8.5%▼ -12.7%Rarely Traded~3 months$5.69
271G3SG1 | Arctic Camo (Factory New)G3SG1 | Arctic CamoFactory NewAvoid17▼ -0.3%▼ -24.8%Rarely Traded~1 month$149
272Souvenir AWP | PAW (Well-Worn)AWP | PAWSVWell-WornAvoid17medium confidence▲ +45.2%▼ -93.1%Rarely TradedNo flow$79
273SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireField-TestedAvoid17▼ -5.5%▼ -16.9%Active DemandUnrated$207
274AWP | Elite Build (Minimal Wear)AWP | Elite BuildMinimal WearAvoid17▼ -6.5%▼ -15.4%Rarely Traded~4 months$16
275G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerField-TestedAvoid17no way out▼ -3.1%▼ -4.4%Rarely Traded~8 months$8.66
276SSG 08 | Sea Calico (Battle-Scarred)SSG 08 | Sea CalicoBattle-ScarredAvoid17medium confidenceno way out0%▼ -9.1%Rarely Traded~2 months$500
277StatTrak™ SCAR-20 | Cardiac (Minimal Wear)SCAR-20 | CardiacSTMinimal WearAvoid17no way out▼ -0.1%▼ -8.9%Rarely Traded~2 months$21
278SSG 08 | Death's Head (Minimal Wear)SSG 08 | Death's HeadMinimal WearAvoid17no way out▼ -3.2%▼ -4.2%Rarely Traded~4 months$19
279AWP | Elite Build (Field-Tested)AWP | Elite BuildField-TestedAvoid17no way out▼ -5.8%▼ -0.3%Rarely Traded~3 months$10
280SCAR-20 | Magna Carta (Minimal Wear)SCAR-20 | Magna CartaMinimal WearAvoid17no way out▼ -0.4%▼ -8.3%Rarely Traded~5 months$12
281StatTrak™ AWP | Worm God (Factory New)AWP | Worm GodSTFactory NewAvoid17no way out▼ -1.3%▼ -7.0%Rarely Traded~5 months$7.36
282StatTrak™ AWP | Man-o'-war (Field-Tested)AWP | Man-o'-warSTField-TestedAvoid17no way out▼ -2.7%▼ -4.7%Rarely Traded~4 weeks$122
283Souvenir AWP | Lightning Strike (Factory New)AWP | Lightning StrikeSVFactory NewAvoid17medium confidenceno way out▼ -3.2%▼ -3.9%Rarely Traded~5 months$841
284AWP | Sun in Leo (Battle-Scarred)AWP | Sun in LeoBattle-ScarredAvoid17no way out▼ -2.8%▼ -4.5%Rarely Traded~3 months$18
285AWP | CMYK (Well-Worn)AWP | CMYKWell-WornAvoid17no way out▲ +0.6%▼ -9.5%Rarely Traded~3 months$120
286AWP | Snake Camo (Well-Worn)AWP | Snake CamoWell-WornAvoid18▼ -16.3%▲ +0.2%Rarely Traded~1 month$84
287SCAR-20 | Splash Jam (Battle-Scarred)SCAR-20 | Splash JamBattle-ScarredAvoid18▼ -3.2%▼ -19.3%Rarely Traded~3 months$13
288Souvenir SCAR-20 | Contractor (Battle-Scarred)SCAR-20 | ContractorSVBattle-ScarredAvoid18medium confidence▼ -11.3%▼ -7.0%Rarely Traded~11 months$24
289Souvenir AWP | Dragon Lore (Battle-Scarred)AWP | Dragon LoreSVBattle-ScarredAvoid18medium confidence▼ -6.0%▼ -15.0%Rarely Traded~1 month$18,597
290Souvenir AWP | LongDog (Field-Tested)AWP | LongDogSVField-TestedAvoid18▼ -5.2%▼ -16.1%Rarely Traded~3 months$105
291SSG 08 | Orange Filigree (Minimal Wear)SSG 08 | Orange FiligreeMinimal WearAvoid18▼ -4.9%▼ -16.3%Rarely Traded~2 months$22
292Souvenir SSG 08 | Death Strike (Battle-Scarred)SSG 08 | Death StrikeSVBattle-ScarredAvoid18▼ -5.4%▼ -15.5%Rarely Traded~3 months$144
293AWP | Elite Build (Factory New)AWP | Elite BuildFactory NewAvoid18▲ +1.8%▼ -26.2%Moderate DemandUnrated$56
294G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshFactory NewAvoid18▼ -7.8%▼ -11.8%Rarely Traded~2 weeks$18
295Souvenir AWP | Sovereign Flame (Field-Tested)AWP | Sovereign FlameSVField-TestedAvoid18medium confidence▼ -7.9%▼ -11.5%Rarely Traded~2 months$255
296StatTrak™ SSG 08 | Blood in the Water (Field-Tested)SSG 08 | Blood in the WaterSTField-TestedAvoid18▼ -7.7%▼ -11.7%Rarely Traded~3 months$237
297Souvenir AWP | Acheron (Factory New)AWP | AcheronSVFactory NewAvoid18▼ -6.4%▼ -13.6%Rarely Tradeda year+$23
298Souvenir AWP | The End (Minimal Wear)AWP | The EndSVMinimal WearAvoid18▲ +0.7%▼ -24.0%Rarely Traded~2 weeks$244
299StatTrak™ AWP | Containment Breach (Field-Tested)AWP | Containment BreachSTField-TestedAvoid18▼ -4.0%▼ -16.8%Rarely Traded~2 months$125
300AWP | Hyper Beast (Factory New)AWP | Hyper BeastFactory NewAvoid18▼ -2.2%▼ -19.4%Moderate DemandUnrated$133

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.