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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

728Items ranked
364Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 728 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251StatTrak™ AWP | Phobos (Minimal Wear)AWP | PhobosSTMinimal WearAvoid15falling with no reliable way out▼ -1.5%▼ -7.8%Slow Mover~2 months$5.22
252SSG 08 | Mayan Dreams (Factory New)SSG 08 | Mayan DreamsFactory NewAvoid15medium confidencefalling with no reliable way out▼ -4.1%▼ -3.7%Rarely Traded~2 months$102
253StatTrak™ SSG 08 | Ghost Crusader (Factory New)SSG 08 | Ghost CrusaderSTFactory NewAvoid15falling with no reliable way out▲ +0.9%▼ -11.3%Rarely Traded~2 months$19
254SSG 08 | Necropos (Factory New)SSG 08 | NecroposFactory NewAvoid160%▼ -30.6%Rarely Traded~1 month$5.20
255StatTrak™ AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSTWell-WornAvoid16▼ -8.4%▼ -18.0%Moderate DemandUnrated$45
256AWP | Printstream (Factory New)AWP | PrintstreamFactory NewAvoid16▼ -3.2%▼ -25.4%Active DemandUnrated$174
257AWP | POP AWP (Well-Worn)AWP | POP AWPWell-WornAvoid16▼ -7.0%▼ -19.5%Slow MoverUnrated$7.79
258Souvenir AWP | Pit Viper (Battle-Scarred)AWP | Pit ViperSVBattle-ScarredAvoid16medium confidence▼ -7.2%▼ -19.0%Rarely Traded~1 month$26
259Souvenir SCAR-20 | Zinc (Factory New)SCAR-20 | ZincSVFactory NewAvoid16medium confidence▼ -11.8%Rarely Traded~2 months$10
260Souvenir AWP | Dragon Lore (Field-Tested)AWP | Dragon LoreSVField-TestedAvoid16medium confidencefalling with no reliable way out▼ -0.8%▼ -8.6%Rarely Traded~2 months$7,011
261SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterMinimal WearAvoid16falling with no reliable way out▼ -3.7%▼ -4.2%Slow Mover~2 months$92
262SSG 08 | Red Stone (Field-Tested)SSG 08 | Red StoneField-TestedAvoid16falling with no reliable way out▲ +1.0%▼ -11.2%Rarely Traded~1 month$6.13
263StatTrak™ G3SG1 | Flux (Factory New)G3SG1 | FluxSTFactory NewAvoid16falling with no reliable way out▼ -2.6%▼ -5.6%Rarely Traded~1 week$63
264StatTrak™ AWP | Graphite (Factory New)AWP | GraphiteSTFactory NewAvoid16falling with no reliable way out0%▼ -9.4%Rarely Traded~7 months$335
265SSG 08 | Threat Detected (Field-Tested)SSG 08 | Threat DetectedField-TestedAvoid16falling with no reliable way out▼ -1.8%▼ -6.6%Rarely Traded~3 months$16
266AWP | Snake Camo (Battle-Scarred)AWP | Snake CamoBattle-ScarredAvoid16falling with no reliable way out▼ -1.0%▼ -7.8%Rarely Traded~1 month$81
267Souvenir SCAR-20 | Contractor (Battle-Scarred)SCAR-20 | ContractorSVBattle-ScarredAvoid17▲ +2.8%▼ -31.8%Rarely Traded~5 months$22
268SSG 08 | Red Stone (Factory New)SSG 08 | Red StoneFactory NewAvoid17▼ -2.8%▼ -23.5%Rarely Traded~2 months$20
269AWP | Sun in Leo (Battle-Scarred)AWP | Sun in LeoBattle-ScarredAvoid17▼ -8.8%▼ -14.3%Rarely Traded~1 month$19
270AWP | Snake Camo (Field-Tested)AWP | Snake CamoField-TestedAvoid17▼ -6.8%▼ -17.3%Rarely Traded~3 weeks$67
271SCAR-20 | Cyrex (Well-Worn)SCAR-20 | CyrexWell-WornAvoid17▼ -9.3%▼ -13.3%Rarely Traded~3 months$29
272SSG 08 | Spring Twilly (Factory New)SSG 08 | Spring TwillyFactory NewAvoid17▲ +4.9%▼ -34.6%Slow Mover~3 months$6.04
273AWP | Sovereign Flame (Field-Tested)AWP | Sovereign FlameField-TestedAvoid17▼ -1.8%▼ -24.5%Active DemandUnrated$126
274StatTrak™ AWP | Exoskeleton (Factory New)AWP | ExoskeletonSTFactory NewAvoid17▼ -3.8%▼ -20.8%Rarely Traded~2 months$31
275Souvenir AWP | Crakow! (Minimal Wear)AWP | Crakow!SVMinimal WearAvoid17▼ -6.8%▼ -16.1%Moderate DemandUnrated$71
276AWP | The End (Field-Tested)AWP | The EndField-TestedAvoid17▼ -6.5%▼ -16.4%Active DemandUnrated$12
277AWP | The End (Factory New)AWP | The EndFactory NewAvoid17▼ -3.6%▼ -20.7%Slow Mover~2 months$56
278SCAR-20 | Magna Carta (Battle-Scarred)SCAR-20 | Magna CartaBattle-ScarredAvoid17▼ -12.9%▼ -6.4%Rarely Traded~5 months$20
279StatTrak™ AWP | Mortis (Battle-Scarred)AWP | MortisSTBattle-ScarredAvoid17▼ -11.7%▼ -8.2%Slow MoverUnrated$7.03
280AWP | Safari Mesh (Factory New)AWP | Safari MeshFactory NewAvoid17▼ -2.1%▼ -22.6%Rarely Traded~6 months$9.51
281AWP | Duality (Factory New)AWP | DualityFactory NewAvoid17▼ -5.2%▼ -17.9%Active DemandUnrated$13
282StatTrak™ SSG 08 | Turbo Peek (Battle-Scarred)SSG 08 | Turbo PeekSTBattle-ScarredAvoid17▼ -8.4%▼ -13.1%Rarely Traded~3 weeks$29
283StatTrak™ AWP | Electric Hive (Factory New)AWP | Electric HiveSTFactory NewAvoid17▼ -9.4%▼ -11.4%Rarely Traded~3 months$93
284AWP | The End (Minimal Wear)AWP | The EndMinimal WearAvoid17▼ -4.9%▼ -18.1%Active DemandUnrated$19
285G3SG1 | Orange Kimono (Minimal Wear)G3SG1 | Orange KimonoMinimal WearAvoid17▼ -2.6%▼ -21.4%Rarely Traded~1 month$9.36
286G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshFactory NewAvoid17medium confidence▼ -10.0%▼ -10.3%Rarely Traded~2 months$23
287SCAR-20 | Palm (Field-Tested)SCAR-20 | PalmField-TestedAvoid17▼ -10.4%▼ -9.8%Rarely Traded~3 months$12
288AWP | Phobos (Factory New)AWP | PhobosFactory NewAvoid17▲ +2.2%▼ -28.4%Active DemandUnrated$8.48
289AWP | CMYK (Well-Worn)AWP | CMYKWell-WornAvoid17▼ -2.0%▼ -21.9%Rarely Traded~2 months$140
290AWP | Sovereign Flame (Battle-Scarred)AWP | Sovereign FlameBattle-ScarredAvoid17falling with no reliable way out▲ +5.9%▼ -17.9%Slow Mover~1 month$93
291G3SG1 | Flux (Battle-Scarred)G3SG1 | FluxBattle-ScarredAvoid17falling with no reliable way out▼ -2.2%▼ -5.8%Slow MoverUnrated$5.84
292StatTrak™ SSG 08 | Rapid Transit (Factory New)SSG 08 | Rapid TransitSTFactory NewAvoid17falling with no reliable way out▼ -2.7%▼ -4.9%Slow Mover~1 month$23
293StatTrak™ AWP | Elite Build (Well-Worn)AWP | Elite BuildSTWell-WornAvoid17falling with no reliable way out▲ +1.2%▼ -10.7%Rarely Traded~2 months$23
294StatTrak™ AWP | Oni Taiji (Battle-Scarred)AWP | Oni TaijiSTBattle-ScarredAvoid17falling with no reliable way out▲ +1.4%▼ -10.8%Rarely Traded~2 months$461
295AWP | Electric Hive (Field-Tested)AWP | Electric HiveField-TestedAvoid17falling with no reliable way out▲ +0.6%▼ -9.5%Rarely Traded~6 months$26
296SSG 08 | Sand Dune (Field-Tested)SSG 08 | Sand DuneField-TestedAvoid17falling with no reliable way out▲ +0.6%▼ -9.5%Rarely Traded~4 weeks$5.17
297Souvenir SSG 08 | Death Strike (Battle-Scarred)SSG 08 | Death StrikeSVBattle-ScarredAvoid17falling with no reliable way out▼ -5.3%▼ -0.7%Rarely Traded~1 month$174
298StatTrak™ AWP | Electric Hive (Field-Tested)AWP | Electric HiveSTField-TestedAvoid17falling with no reliable way out▼ -0.4%▼ -7.9%Rarely Traded~2 months$51
299AWP | Snake Camo (Factory New)AWP | Snake CamoFactory NewAvoid17medium confidencefalling with no reliable way out▼ -5.2%▼ -0.7%Rarely Traded~2 months$410
300StatTrak™ AWP | Fever Dream (Battle-Scarred)AWP | Fever DreamSTBattle-ScarredAvoid17falling with no reliable way out▼ -0.9%▼ -7.1%Slow MoverUnrated$23

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.