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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

256Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 256 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201SCAR-20 | Cyrex (Well-Worn)SCAR-20 | CyrexWell-WornWeak entry25hard to exit▲ +3.2%▲ +6.1%Rarely TradedNo flow$28
202Souvenir AWP | Graphite (Factory New)AWP | GraphiteSVFactory NewWeak entry25medium confidencehard to exit▲ +1.9%▲ +8.0%Rarely Traded~2 weeks$467
203Souvenir SSG 08 | Detour (Factory New)SSG 08 | DetourSVFactory NewWeak entry25hard to exit▲ +9.8%▼ -3.9%Rarely Traded~4 months$18
204StatTrak™ SSG 08 | Rapid Transit (Minimal Wear)SSG 08 | Rapid TransitSTMinimal WearWeak entry25no way out▲ +5.3%▼ -11.8%Slow Mover~1 month$8.60
205Souvenir AWP | Desert Hydra (Field-Tested)AWP | Desert HydraSVField-TestedWeak entry25▼ -2.0%▼ -13.5%Active DemandUnrated$884
206AWP | Containment Breach (Field-Tested)AWP | Containment BreachField-TestedWeak entry25▼ -3.6%▼ -11.2%Active DemandUnrated$59
207Souvenir AWP | Queen's Gambit (Field-Tested)AWP | Queen's GambitSVField-TestedWeak entry24medium confidence384% of the week was yesterday · hard to exit▲ +3.0%▲ +29.4%Rarely Traded~3 weeks$235
208Souvenir AWP | Chrome Cannon (Minimal Wear)AWP | Chrome CannonSVMinimal WearWeak entry24hard to exit▲ +3.0%▲ +28.8%Rarely Traded~1 month$256
209StatTrak™ AWP | Mortis (Well-Worn)AWP | MortisSTWell-WornWeak entry24hard to exit▲ +3.8%▲ +4.8%Rarely Traded~2 weeks$8.79
210G3SG1 | New Roots (Factory New)G3SG1 | New RootsFactory NewWeak entry24hard to exit▲ +12.7%▼ -8.8%Rarely Traded~1 month$11
211StatTrak™ AWP | PAW (Battle-Scarred)AWP | PAWSTBattle-ScarredWeak entry24hard to exit▲ +6.4%▲ +0.5%Rarely Traded~1 month$6.14
212StatTrak™ AWP | Redline (Field-Tested)AWP | RedlineSTField-TestedWeak entry24hard to exit▲ +4.5%▲ +3.1%Rarely Traded~4 months$73
213AWP | Exothermic (Factory New)AWP | ExothermicFactory NewWeak entry24▲ +1.3%▼ -19.0%Active DemandUnrated$7.74
214AWP | Silk Tiger (Factory New)AWP | Silk TigerFactory NewWeak entry24▼ -0.7%▼ -16.4%Active DemandUnrated$453
215Souvenir G3SG1 | New Roots (Factory New)G3SG1 | New RootsSVFactory NewWeak entry23hard to exit▲ +11.9%▲ +12.1%Rarely Traded~4 weeks$10
216G3SG1 | Violet Murano (Battle-Scarred)G3SG1 | Violet MuranoBattle-ScarredWeak entry23medium confidencehard to exit▲ +5.9%▲ +21.1%Rarely Traded~2 months$53
217StatTrak™ G3SG1 | High Seas (Factory New)G3SG1 | High SeasSTFactory NewWeak entry2383% of the week was yesterday · hard to exit▲ +15.6%▲ +5.5%Rarely Traded~1 month$8.66
218Souvenir AWP | Printstream (Minimal Wear)AWP | PrintstreamSVMinimal WearWeak entry23medium confidence52% of the week was yesterday · hard to exit▲ +11.4%▲ +11.3%Rarely Traded~2 weeks$299
219StatTrak™ AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachSTBattle-ScarredWeak entry23hard to exit0%▲ +9.9%Rarely Traded~2 months$109
220StatTrak™ SCAR-20 | Cardiac (Factory New)SCAR-20 | CardiacSTFactory NewWeak entry23medium confidencehard to exit▲ +5.1%▲ +2.0%Rarely Traded~3 months$58
221G3SG1 | New Roots (Battle-Scarred)G3SG1 | New RootsBattle-ScarredWeak entry23hard to exit▲ +3.1%▲ +4.9%Rarely TradedUnrated$11
222G3SG1 | Arctic Camo (Battle-Scarred)G3SG1 | Arctic CamoBattle-ScarredWeak entry23hard to exit▲ +3.6%▲ +4.0%Rarely Traded~1 month$19
223SSG 08 | Tropical Storm (Factory New)SSG 08 | Tropical StormFactory NewWeak entry23hard to exit▲ +13.7%▼ -11.0%Rarely Traded~3 months$66
224Souvenir SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotSVMinimal WearWeak entry23medium confidencehard to exit0%▲ +9.5%Rarely TradedNo flow$992
225AWP | Safari Mesh (Factory New)AWP | Safari MeshFactory NewWeak entry23hard to exit▲ +13.4%▼ -11.0%Rarely Traded~4 months$5.74
226StatTrak™ SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterSTMinimal WearWeak entry23▼ -5.2%▼ -10.3%Moderate DemandUnrated$240
227AWP | CMYK (Field-Tested)AWP | CMYKField-TestedWeak entry23▼ -2.0%▼ -15.2%Active DemandUnrated$130
228AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationMinimal WearWeak entry23▼ -4.8%▼ -11.1%Active DemandUnrated$34
229StatTrak™ SCAR-20 | Cardiac (Well-Worn)SCAR-20 | CardiacSTWell-WornWeak entry2251% of the week was yesterday · hard to exit▲ +11.8%▲ +9.3%Rarely Traded~1 month$13
230StatTrak™ AWP | Elite Build (Field-Tested)AWP | Elite BuildSTField-TestedWeak entry22hard to exit▲ +4.5%▲ +2.3%Rarely Traded~2 months$25
231SSG 08 | Death's Head (Battle-Scarred)SSG 08 | Death's HeadBattle-ScarredWeak entry22hard to exit▲ +0.8%▲ +7.6%Rarely TradedUnrated$22
232AWP | Hyper Beast (Well-Worn)AWP | Hyper BeastWell-WornWeak entry22no way out▼ -0.9%▼ -4.9%Slow Mover~2 months$29
233SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterMinimal WearWeak entry22no way out▼ -0.4%▼ -5.7%Slow Mover~3 months$86
234AWP | Oni Taiji (Factory New)AWP | Oni TaijiFactory NewWeak entry22▼ -1.9%▼ -15.6%Active DemandUnrated$509
235Souvenir AWP | Dragon Lore (Factory New)AWP | Dragon LoreSVFactory NewWeak entry22medium confidence▼ -6.1%▼ -9.6%Active DemandUnrated$11,764
236AWP | Oni Taiji (Well-Worn)AWP | Oni TaijiWell-WornWeak entry21hard to exit▲ +10.1%▲ +9.3%Rarely Traded~2 months$284
237Souvenir AWP | Asiimov (Well-Worn)AWP | AsiimovSVWell-WornWeak entry21medium confidencehard to exit▼ -28.4%▲ +66.7%Rarely Traded~2 months$329
238AWP | Silk Tiger (Battle-Scarred)AWP | Silk TigerBattle-ScarredWeak entry21hard to exit▲ +5.5%▲ +15.7%Rarely Traded~1 month$214
239Souvenir SSG 08 | Blush Pour (Factory New)SSG 08 | Blush PourSVFactory NewWeak entry21medium confidencehard to exit▲ +0.2%▲ +23.1%Rarely TradedNo flow$177
240AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationWell-WornWeak entry21hard to exit▲ +10.3%▲ +7.0%Rarely Traded~2 months$31
241StatTrak™ SCAR-20 | Bloodsport (Factory New)SCAR-20 | BloodsportSTFactory NewWeak entry21hard to exit▲ +1.1%▲ +6.8%Rarely Traded~4 weeks$21
242StatTrak™ SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronSTField-TestedWeak entry21hard to exit▲ +2.1%▲ +5.3%Rarely Traded~1 month$21
243StatTrak™ G3SG1 | Flux (Minimal Wear)G3SG1 | FluxSTMinimal WearWeak entry21hard to exit▲ +0.3%▲ +7.6%Rarely Traded~1 month$37
244Souvenir AWP | LongDog (Battle-Scarred)AWP | LongDogSVBattle-ScarredWeak entry21hard to exit▲ +4.1%▲ +1.9%Rarely Traded~3 weeks$93
245Souvenir SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeSVWell-WornWeak entry21hard to exit▲ +4.2%▲ +1.6%Rarely Traded~1 month$182
246StatTrak™ AWP | Wildfire (Factory New)AWP | WildfireSTFactory NewWeak entry21no way out▼ -0.5%▼ -5.9%Slow Mover~2 months$242
247SSG 08 | Rapid Transit (Factory New)SSG 08 | Rapid TransitFactory NewWeak entry21no way out▲ +3.0%▼ -11.2%Slow Mover~2 months$6.16
248SSG 08 | Dragonfire (Minimal Wear)SSG 08 | DragonfireMinimal WearWeak entry21▼ -2.7%▼ -15.0%Active DemandUnrated$231
249AWP | The Prince (Minimal Wear)AWP | The PrinceMinimal WearWeak entry21medium confidence▼ -5.5%▼ -10.8%Active DemandUnrated$1,967
250Souvenir AWP | Pit Viper (Well-Worn)AWP | Pit ViperSVWell-WornWeak entry20hard to exit▲ +0.3%▲ +20.2%Rarely Traded~2 months$26

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.