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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

312Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 312 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1StatTrak™ AWP | Oni Taiji (Well-Worn)AWP | Oni TaijiSTWell-WornAvoid19medium confidenceno way out▼ -4.2%▼ -1.3%Rarely Traded~2 months$437
2Souvenir SSG 08 | Death Strike (Factory New)SSG 08 | Death StrikeSVFactory NewAvoid19no way out▼ -3.0%▼ -3.1%Rarely Traded~2 months$297
3SCAR-20 | Magna Carta (Minimal Wear)SCAR-20 | Magna CartaMinimal WearAvoid19no way out▲ +0.5%▼ -8.5%Rarely Traded~5 months$12
4AWP | Containment Breach (Factory New)AWP | Containment BreachFactory NewAvoid190%▼ -20.6%Active DemandUnrated$357
5AWP | Hyper Beast (Factory New)AWP | Hyper BeastFactory NewAvoid19▼ -2.9%▼ -16.2%Moderate DemandUnrated$134
6Souvenir SSG 08 | Green Ceramic (Minimal Wear)SSG 08 | Green CeramicSVMinimal WearAvoid19▲ +5.3%▼ -28.6%Rarely TradedNo flow$11
7SCAR-20 | Splash Jam (Battle-Scarred)SCAR-20 | Splash JamBattle-ScarredAvoid19▼ -3.3%▼ -15.9%Rarely Traded~3 months$13
8AWP | Snake Camo (Well-Worn)AWP | Snake CamoWell-WornAvoid19▼ -13.8%▼ -0.2%Rarely Traded~2 months$84
9Souvenir SSG 08 | Red Stone (Minimal Wear)SSG 08 | Red StoneSVMinimal WearAvoid19medium confidence0%▼ -21.0%Rarely Traded~7 months$21
10AWP | Redline (Minimal Wear)AWP | RedlineMinimal WearAvoid19▼ -2.6%▼ -17.1%Active DemandUnrated$50
11StatTrak™ AWP | Printstream (Factory New)AWP | PrintstreamSTFactory NewAvoid19▼ -5.2%▼ -13.2%Active DemandUnrated$314
12G3SG1 | Contractor (Minimal Wear)G3SG1 | ContractorMinimal WearAvoid19▼ -0.9%▼ -19.8%Rarely Traded~2 months$5.44
13SSG 08 | Tropical Storm (Factory New)SSG 08 | Tropical StormFactory NewAvoid18no way out▲ +2.9%▼ -12.3%Rarely Traded~3 months$66
14SCAR-20 | Brass (Factory New)SCAR-20 | BrassFactory NewAvoid18medium confidenceno way out▼ -2.5%▼ -4.2%Rarely Traded~3 months$179
15SCAR-20 | Brass (Well-Worn)SCAR-20 | BrassWell-WornAvoid18medium confidenceno way out▼ -4.3%▼ -1.6%Rarely TradedNo flow$84
16Souvenir AWP | Elite Build (Minimal Wear)AWP | Elite BuildSVMinimal WearAvoid18no way out▲ +3.0%▼ -12.5%Rarely TradedNo flow$147
17SCAR-20 | Cyrex (Battle-Scarred)SCAR-20 | CyrexBattle-ScarredAvoid18no way out▼ -4.0%▼ -2.2%Rarely TradedNo flow$31
18SCAR-20 | Palm (Minimal Wear)SCAR-20 | PalmMinimal WearAvoid18no way out▼ -2.2%▼ -4.9%Rarely Traded~1 month$18
19AWP | Corticera (Factory New)AWP | CorticeraFactory NewAvoid18no way out▲ +5.9%▼ -17.1%Rarely Traded~2 months$129
20Souvenir AWP | Lightning Strike (Factory New)AWP | Lightning StrikeSVFactory NewAvoid18medium confidenceno way out▼ -4.5%▼ -1.4%Rarely Traded~5 months$827
21G3SG1 | The Executioner (Minimal Wear)G3SG1 | The ExecutionerMinimal WearAvoid18no way out▼ -1.0%▼ -6.8%Rarely Traded~10 months$44
22Souvenir SSG 08 | Death Strike (Minimal Wear)SSG 08 | Death StrikeSVMinimal WearAvoid18no way out▼ -0.9%▼ -7.1%Rarely Traded~3 months$220
23StatTrak™ AWP | PAW (Well-Worn)AWP | PAWSTWell-WornAvoid18no way out▼ -0.8%▼ -7.2%Rarely TradedUnrated$5.80
24SSG 08 | Jungle Dashed (Factory New)SSG 08 | Jungle DashedFactory NewAvoid18no way out▲ +0.7%▼ -9.5%Rarely Traded~2 months$12
25AWP | Pink DDPAT (Factory New)AWP | Pink DDPATFactory NewAvoid18▼ -3.3%▼ -16.7%Rarely Traded~3 months$126
26SSG 08 | Orange Filigree (Minimal Wear)SSG 08 | Orange FiligreeMinimal WearAvoid18▼ -3.8%▼ -16.1%Rarely Traded~2 months$22
27SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireWell-WornAvoid18▼ -2.3%▼ -18.3%Rarely Traded~4 months$208
28SCAR-20 | Crimson Web (Factory New)SCAR-20 | Crimson WebFactory NewAvoid18▼ -5.7%▼ -13.3%Rarely Traded~2 months$29
29SSG 08 | Red Stone (Battle-Scarred)SSG 08 | Red StoneBattle-ScarredAvoid18▼ -1.9%▼ -19.1%Rarely Traded~2 months$5.24
30G3SG1 | Orange Kimono (Minimal Wear)G3SG1 | Orange KimonoMinimal WearAvoid18▲ +3.7%▼ -27.6%Rarely Traded~3 months$5.85
31AWP | Oni Taiji (Factory New)AWP | Oni TaijiFactory NewAvoid18▼ -1.4%▼ -20.0%Active DemandUnrated$504
32Souvenir AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSVMinimal WearAvoid18▼ -16.5%▲ +2.5%Rarely Traded~1 month$252
33AWP | CMYK (Field-Tested)AWP | CMYKField-TestedAvoid18▼ -3.3%▼ -17.4%Active DemandUnrated$127
34AWP | Electric Hive (Well-Worn)AWP | Electric HiveWell-WornAvoid18▼ -7.7%▼ -10.8%Rarely Traded~3 months$43
35SCAR-20 | Cardiac (Well-Worn)SCAR-20 | CardiacWell-WornAvoid18▼ -7.2%▼ -11.6%Rarely Traded~2 weeks$8.51
36AWP | Elite Build (Minimal Wear)AWP | Elite BuildMinimal WearAvoid18▼ -5.1%▼ -14.9%Rarely Traded~4 months$17
37SSG 08 | Threat Detected (Factory New)SSG 08 | Threat DetectedFactory NewAvoid18▲ +5.2%▼ -30.6%Slow Mover~3 months$25
38Souvenir SSG 08 | Death Strike (Battle-Scarred)SSG 08 | Death StrikeSVBattle-ScarredAvoid18▼ -5.2%▼ -15.0%Rarely Traded~3 months$144
39SSG 08 | Red Stone (Well-Worn)SSG 08 | Red StoneWell-WornAvoid18▼ -1.3%▼ -20.9%Rarely Traded~1 month$6.01
40Souvenir AWP | LongDog (Field-Tested)AWP | LongDogSVField-TestedAvoid18▼ -6.0%▼ -13.9%Rarely Traded~3 months$105
41AWP | Duality (Factory New)AWP | DualityFactory NewAvoid18▼ -2.9%▼ -18.9%Active DemandUnrated$8.86
42Souvenir AWP | Asiimov (Field-Tested)AWP | AsiimovSVField-TestedAvoid18▲ +25.7%▼ -61.7%Rarely Traded~1 month$375
43Souvenir AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraSVMinimal WearAvoid18▼ -7.3%▼ -12.3%Active DemandUnrated$1,067
44G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshFactory NewAvoid18▼ -8.0%▼ -11.5%Rarely Traded~2 weeks$18
45StatTrak™ AWP | Neo-Noir (Factory New)AWP | Neo-NoirSTFactory NewAvoid18▼ -4.4%▼ -17.0%Slow Mover~1 month$78
46StatTrak™ AWP | Containment Breach (Field-Tested)AWP | Containment BreachSTField-TestedAvoid18▼ -4.6%▼ -16.8%Rarely Traded~2 months$125
47Souvenir AWP | Wildfire (Field-Tested)AWP | WildfireSVField-TestedAvoid18▲ +26.8%▼ -63.9%Rarely Traded~3 months$231
48SCAR-20 | Splash Jam (Field-Tested)SCAR-20 | Splash JamField-TestedAvoid18▼ -6.5%▼ -14.0%Rarely Traded~2 months$13
49AWP | CMYK (Factory New)AWP | CMYKFactory NewAvoid18▼ -2.0%▼ -20.8%Active DemandUnrated$590
50Souvenir AWP | The End (Minimal Wear)AWP | The EndSVMinimal WearAvoid18▲ +0.3%▼ -24.4%Rarely Traded~2 weeks$243

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.