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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

873Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 873 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
501StatTrak™ P90 | Shallow Grave (Field-Tested)P90 | Shallow GraveSTField-TestedAvoid16▼ -5.9%▼ -21.3%Rarely Traded~2 months$9.45
502MP9 | Dry Season (Battle-Scarred)MP9 | Dry SeasonBattle-ScarredAvoid16▼ -73.4%▲ +80.0%Rarely Traded~1 month$8.17
503Souvenir MP9 | Rose Iron (Factory New)MP9 | Rose IronSVFactory NewAvoid16medium confidence0%▼ -30.2%Rarely TradedNo flow$120
504MP5-SD | Autumn Twilly (Factory New)MP5-SD | Autumn TwillyFactory NewAvoid16▼ -6.5%▼ -20.7%Rarely Traded~6 months$15
505StatTrak™ P90 | Emerald Dragon (Factory New)P90 | Emerald DragonSTFactory NewAvoid16▼ -0.4%▼ -29.8%Rarely Traded~2 months$803
506Souvenir MP5-SD | Bamboo Garden (Factory New)MP5-SD | Bamboo GardenSVFactory NewAvoid16▼ -3.8%▼ -25.3%Rarely TradedNo flow$42
507Souvenir UMP-45 | Late Night Transit (Factory New)UMP-45 | Late Night TransitSVFactory NewAvoid16▼ -7.7%▼ -19.5%Rarely Traded~7 months$5.79
508P90 | Fallout Warning (Field-Tested)P90 | Fallout WarningField-TestedAvoid15no way out▼ -2.8%▼ -5.7%Rarely Traded~3 months$9.35
509Souvenir MAC-10 | Amber Fade (Factory New)MAC-10 | Amber FadeSVFactory NewAvoid15no way out▼ -1.0%▼ -8.4%Rarely Traded~3 months$27
510MAC-10 | Nuclear Garden (Field-Tested)MAC-10 | Nuclear GardenField-TestedAvoid15no way out▼ -4.1%▼ -3.9%Rarely Traded~3 weeks$13
511P90 | Emerald Dragon (Factory New)P90 | Emerald DragonFactory NewAvoid15medium confidenceno way out▼ -3.9%▼ -4.2%Rarely Traded~3 weeks$550
512MP7 | Full Stop (Factory New)MP7 | Full StopFactory NewAvoid15no way out▼ -3.7%▼ -4.5%Rarely Traded~3 months$43
513StatTrak™ UMP-45 | K.O. Factory (Minimal Wear)UMP-45 | K.O. FactorySTMinimal WearAvoid15no way out▲ +1.6%▼ -12.5%Slow Mover~2 months$8.09
514StatTrak™ MP9 | Hydra (Field-Tested)MP9 | HydraSTField-TestedAvoid15no way out▼ -3.7%▼ -4.6%Rarely Traded~4 weeks$12
515MP7 | Groundwater (Minimal Wear)MP7 | GroundwaterMinimal WearAvoid15no way out▼ -2.2%▼ -7.0%Rarely Traded~2 months$9.51
516P90 | Sunset Lily (Field-Tested)P90 | Sunset LilyField-TestedAvoid15no way out▼ -2.1%▼ -7.1%Rarely Traded~2 months$9.26
517StatTrak™ MP7 | Abyssal Apparition (Minimal Wear)MP7 | Abyssal ApparitionSTMinimal WearAvoid15no way out▼ -2.3%▼ -7.0%Slow Mover~3 months$6.52
518Souvenir MP7 | Orange Peel (Field-Tested)MP7 | Orange PeelSVField-TestedAvoid15no way out▼ -4.1%▼ -4.3%Rarely Traded~8 months$13
519MP7 | Neon Ply (Factory New)MP7 | Neon PlyFactory NewAvoid15▲ +4.1%▼ -38.1%Rarely Traded~3 months$12
520MAC-10 | Hot Snakes (Minimal Wear)MAC-10 | Hot SnakesMinimal WearAvoid15▼ -4.0%▼ -26.4%Rarely Traded~2 months$315
521Souvenir PP-Bizon | Brass (Battle-Scarred)PP-Bizon | BrassSVBattle-ScarredAvoid15▼ -28.5%▲ +10.0%Rarely Traded~8 months$6.93
522P90 | Death Grip (Well-Worn)P90 | Death GripWell-WornAvoid15▼ -20.9%▼ -1.6%Rarely TradedNo flow$19
523P90 | ScaraB Rush (Minimal Wear)P90 | ScaraB RushMinimal WearAvoid15▼ -5.8%▼ -25.1%Rarely Traded~3 months$9.66
524Souvenir MP9 | Dark Age (Field-Tested)MP9 | Dark AgeSVField-TestedAvoid15▼ -8.4%▼ -21.6%Rarely Traded~4 months$40
525MP7 | Bloodsport (Well-Worn)MP7 | BloodsportWell-WornAvoid14no way out▼ -1.4%▼ -8.3%Rarely Traded~2 months$29
526Souvenir MP7 | Orange Peel (Battle-Scarred)MP7 | Orange PeelSVBattle-ScarredAvoid14no way out▼ -2.6%▼ -6.7%Rarely Traded~3 months$14
527UMP-45 | Plastique (Factory New)UMP-45 | PlastiqueFactory NewAvoid14no way out▼ -36.3%▲ +44.0%Rarely Traded~4 weeks$6.42
528Souvenir P90 | Run and Hide (Factory New)P90 | Run and HideSVFactory NewAvoid14medium confidenceno way out▼ -3.5%▼ -5.3%Rarely Traded~9 months$259
529P90 | Shapewood (Well-Worn)P90 | ShapewoodWell-WornAvoid14no way out▼ -3.7%▼ -5.1%Rarely Traded~1 month$8.13
530MP7 | Full Stop (Field-Tested)MP7 | Full StopField-TestedAvoid14no way out▼ -5.1%▼ -3.0%Rarely Traded~1 month$27
531MAC-10 | Indigo (Factory New)MAC-10 | IndigoFactory NewAvoid14no way out▲ +0.8%▼ -11.8%Rarely Traded~3 months$28
532P90 | Fallout Warning (Minimal Wear)P90 | Fallout WarningMinimal WearAvoid14no way out▼ -4.8%▼ -3.6%Rarely Traded~2 months$29
533MP7 | Orange Peel (Battle-Scarred)MP7 | Orange PeelBattle-ScarredAvoid14no way out▼ -10.7%▲ +5.3%Rarely Traded~7 months$21
534StatTrak™ MP7 | Impire (Factory New)MP7 | ImpireSTFactory NewAvoid14no way out▼ -1.4%▼ -8.7%Rarely Traded~2 months$8.86
535StatTrak™ MAC-10 | Curse (Minimal Wear)MAC-10 | CurseSTMinimal WearAvoid14no way out▼ -1.6%▼ -8.5%Rarely Traded~4 weeks$11
536Souvenir P90 | Sand Spray (Factory New)P90 | Sand SpraySVFactory NewAvoid14no way out▼ -5.0%▼ -3.6%Rarely Traded~3 months$14
537Souvenir P90 | Run and Hide (Field-Tested)P90 | Run and HideSVField-TestedAvoid14no way out▼ -1.5%▼ -8.8%Rarely Traded~3 months$111
538Souvenir MAC-10 | Indigo (Factory New)MAC-10 | IndigoSVFactory NewAvoid14no way out▲ +3.3%▼ -16.0%Rarely Traded~2 months$55
539Souvenir MAC-10 | Bronzer (Field-Tested)MAC-10 | BronzerSVField-TestedAvoid14medium confidence▼ -2.3%▼ -30.9%Rarely Traded~2 months$18
540Souvenir P90 | ScaraB Rush (Minimal Wear)P90 | ScaraB RushSVMinimal WearAvoid14▼ -8.6%▼ -21.7%Rarely Traded~2 months$10
541Souvenir MP9 | Latte Rush (Minimal Wear)MP9 | Latte RushSVMinimal WearAvoid14▼ -11.8%▼ -17.0%Rarely Traded~3 months$39
542UMP-45 | Scorched (Factory New)UMP-45 | ScorchedFactory NewAvoid14▼ -15.0%▼ -12.2%Rarely Traded~4 months$9.55
543StatTrak™ MAC-10 | Neon Rider (Well-Worn)MAC-10 | Neon RiderSTWell-WornAvoid14▼ -8.8%▼ -22.6%Rarely Traded~2 months$119
544Souvenir PP-Bizon | Night Ops (Minimal Wear)PP-Bizon | Night OpsSVMinimal WearAvoid14▲ +4.5%▼ -42.7%Rarely Traded~9 months$29
545StatTrak™ UMP-45 | K.O. Factory (Factory New)UMP-45 | K.O. FactorySTFactory NewAvoid14▼ -6.7%▼ -26.4%Moderate DemandUnrated$21
546Souvenir P90 | Teardown (Factory New)P90 | TeardownSVFactory NewAvoid14medium confidence▼ -43.0%▲ +27.9%Rarely TradedNo flow$33
547StatTrak™ MP7 | Powercore (Factory New)MP7 | PowercoreSTFactory NewAvoid13no way out▲ +1.9%▼ -14.1%Rarely Traded~2 months$12
548StatTrak™ MP9 | Starlight Protector (Battle-Scarred)MP9 | Starlight ProtectorSTBattle-ScarredAvoid13no way out▼ -0.6%▼ -10.2%Rarely Traded~2 months$52
549Souvenir MAC-10 | Gold Brick (Well-Worn)MAC-10 | Gold BrickSVWell-WornAvoid13no way out▼ -4.6%▼ -4.3%Rarely Traded~3 months$44
550StatTrak™ MAC-10 | Stalker (Minimal Wear)MAC-10 | StalkerSTMinimal WearAvoid13no way out▼ -2.7%▼ -7.2%Rarely Traded~2 months$107

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.