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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
14Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
701Souvenir P250 | Apep's Curse (Factory New)P250 | Apep's CurseSVFactory NewWeak entry22hard to exit▲ +4.0%▲ +2.6%Rarely TradedNo flow$211
702Dual Berettas | Black Limba (Minimal Wear)Dual Berettas | Black LimbaMinimal WearWeak entry22hard to exit▲ +4.8%▲ +1.4%Rarely Traded~2 months$6.59
703StatTrak™ Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionSTFactory NewWeak entry22hard to exit▲ +6.4%▼ -1.1%Rarely Traded~2 months$6.48
704Dual Berettas | Duelist (Well-Worn)Dual Berettas | DuelistWell-WornWeak entry22hard to exit▲ +5.9%▼ -0.3%Rarely Traded~2 weeks$315
705USP-S | Spiral Glitch (Factory New)USP-S | Spiral GlitchFactory NewWeak entry22no way out▲ +3.6%▼ -11.0%Slow Mover~1 month$74
706Glock-18 | Ramese's Reach (Field-Tested)Glock-18 | Ramese's ReachField-TestedWeak entry22no way out▼ -11.0%▲ +10.2%Slow Mover~2 months$9.04
707Dual Berettas | Black Limba (Factory New)Dual Berettas | Black LimbaFactory NewWeak entry21hard to exit▲ +6.5%▲ +14.8%Rarely Traded~1 month$55
708StatTrak™ Dual Berettas | Hemoglobin (Field-Tested)Dual Berettas | HemoglobinSTField-TestedWeak entry21hard to exit▲ +6.5%▲ +14.4%Rarely Traded~3 months$30
709P250 | Mehndi (Well-Worn)P250 | MehndiWell-WornWeak entry21hard to exit▼ -4.3%▲ +30.4%Rarely Traded~1 month$16
710StatTrak™ P2000 | Woodsman (Field-Tested)P2000 | WoodsmanSTField-TestedWeak entry21hard to exit▼ -3.1%▲ +28.6%Rarely Traded~3 months$18
711CZ75-Auto | Nitro (Well-Worn)CZ75-Auto | NitroWell-WornWeak entry21hard to exit▼ -37.4%▲ +79.9%Rarely TradedUnrated$11
712StatTrak™ USP-S | Stainless (Well-Worn)USP-S | StainlessSTWell-WornWeak entry21hard to exit▲ +6.8%▲ +13.5%Rarely Traded~1 month$26
713CZ75-Auto | Green Plaid (Battle-Scarred)CZ75-Auto | Green PlaidBattle-ScarredWeak entry21hard to exit▲ +4.8%▲ +16.3%Rarely TradedNo flow$9.54
714StatTrak™ Glock-18 | Water Elemental (Battle-Scarred)Glock-18 | Water ElementalSTBattle-ScarredWeak entry21hard to exit▲ +11.8%▲ +5.6%Rarely Traded~1 month$20
715Souvenir R8 Revolver | Tango (Battle-Scarred)R8 Revolver | TangoSVBattle-ScarredWeak entry21medium confidencehard to exit▲ +23.5%▼ -11.9%Rarely TradedNo flow$281
716StatTrak™ P250 | Kintsugi (Well-Worn)P250 | KintsugiSTWell-WornWeak entry21hard to exit▲ +11.2%▲ +6.4%Rarely Traded~3 weeks$5.95
717Souvenir Glock-18 | Pink DDPAT (Factory New)Glock-18 | Pink DDPATSVFactory NewWeak entry21hard to exit▲ +13.8%▲ +2.4%Rarely Traded~4 months$74
718USP-S | Overgrowth (Factory New)USP-S | OvergrowthFactory NewWeak entry21hard to exit▲ +18.6%▼ -4.9%Rarely Traded~1 month$83
719P250 | Modern Hunter (Well-Worn)P250 | Modern HunterWell-WornWeak entry21medium confidencehard to exit▲ +11.3%▲ +6.0%Rarely Traded~4 months$56
720Souvenir Glock-18 | Ocean Topo (Battle-Scarred)Glock-18 | Ocean TopoSVBattle-ScarredWeak entry21medium confidencehard to exit▲ +5.0%▲ +15.4%Rarely TradedNo flow$47
721StatTrak™ CZ75-Auto | Tigris (Factory New)CZ75-Auto | TigrisSTFactory NewWeak entry21hard to exit▲ +16.9%▼ -2.5%Rarely Traded~4 months$8.08
722StatTrak™ P250 | Red Rock (Battle-Scarred)P250 | Red RockSTBattle-ScarredWeak entry21hard to exit▲ +3.0%▲ +18.4%Rarely Traded~2 months$18
723Souvenir Tec-9 | Remote Control (Field-Tested)Tec-9 | Remote ControlSVField-TestedWeak entry21hard to exit▲ +8.2%▲ +10.5%Rarely Traded~3 months$25
724StatTrak™ Desert Eagle | Heirloom (Field-Tested)Desert Eagle | HeirloomSTField-TestedWeak entry21hard to exit▲ +8.6%▲ +9.9%Rarely Traded~2 months$18
725Souvenir Tec-9 | Red Quartz (Factory New)Tec-9 | Red QuartzSVFactory NewWeak entry21hard to exit▼ -2.6%▲ +26.4%Rarely Traded~4 months$18
726StatTrak™ CZ75-Auto | Victoria (Minimal Wear)CZ75-Auto | VictoriaSTMinimal WearWeak entry2167% of the week was yesterday · hard to exit▲ +3.5%▲ +17.1%Rarely Traded~2 months$104
727USP-S | Target Acquired (Field-Tested)USP-S | Target AcquiredField-TestedWeak entry21hard to exit▲ +5.8%▲ +13.4%Rarely Traded~4 weeks$185
728CZ75-Auto | Hexane (Well-Worn)CZ75-Auto | HexaneWell-WornWeak entry21hard to exit▼ -3.7%▲ +27.5%Rarely TradedNo flow$6.73
729Souvenir USP-S | Bleeding Edge (Minimal Wear)USP-S | Bleeding EdgeSVMinimal WearWeak entry21medium confidencehard to exit0%▲ +21.9%Rarely Traded~1 month$80
730CZ75-Auto | Chalice (Factory New)CZ75-Auto | ChaliceFactory NewWeak entry21hard to exit▲ +2.9%▲ +17.4%Rarely Traded~3 months$391
731Souvenir Dual Berettas | Cobalt Quartz (Field-Tested)Dual Berettas | Cobalt QuartzSVField-TestedWeak entry21medium confidencehard to exit▲ +1.8%▲ +18.9%Rarely TradedNo flow$59
732StatTrak™ P250 | Epicenter (Field-Tested)P250 | EpicenterSTField-TestedWeak entry21hard to exit▲ +3.2%▲ +3.6%Rarely Traded~5 months$8.02
733USP-S | Overgrowth (Field-Tested)USP-S | OvergrowthField-TestedWeak entry21hard to exit▲ +6.7%▼ -1.6%Rarely Traded~2 months$18
734Glock-18 | Groundwater (Field-Tested)Glock-18 | GroundwaterField-TestedWeak entry21hard to exit▲ +3.0%▲ +3.9%Rarely Traded~5 months$15
735Souvenir Tec-9 | Army Mesh (Battle-Scarred)Tec-9 | Army MeshSVBattle-ScarredWeak entry21hard to exit▼ -3.2%▲ +13.2%Rarely Traded~7 months$6.97
736StatTrak™ P250 | Red Rock (Factory New)P250 | Red RockSTFactory NewWeak entry21hard to exit▼ -0.2%▲ +8.5%Rarely Traded~8 months$42
737Glock-18 | Night (Factory New)Glock-18 | NightFactory NewWeak entry21hard to exit▲ +8.8%▼ -5.0%Rarely Traded~2 months$35
738Souvenir P250 | Vino Primo (Well-Worn)P250 | Vino PrimoSVWell-WornWeak entry21hard to exit▲ +3.7%▲ +2.6%Rarely Traded~4 weeks$6.20
739Tec-9 | Titanium Bit (Minimal Wear)Tec-9 | Titanium BitMinimal WearWeak entry21hard to exit▲ +4.3%▲ +1.7%Rarely Traded~1 month$8.45
740StatTrak™ Glock-18 | Wasteland Rebel (Factory New)Glock-18 | Wasteland RebelSTFactory NewWeak entry21hard to exit▲ +2.2%▲ +4.8%Rarely Traded~2 months$125
741USP-S | Overgrowth (Battle-Scarred)USP-S | OvergrowthBattle-ScarredWeak entry21hard to exit▲ +1.1%▲ +6.4%Rarely Traded~2 months$22
742P2000 | Ivory (Factory New)P2000 | IvoryFactory NewWeak entry21hard to exit▲ +8.5%▼ -4.7%Rarely Traded~6 months$6.15
743P250 | Undertow (Field-Tested)P250 | UndertowField-TestedWeak entry21hard to exit▲ +3.7%▲ +2.5%Rarely Traded~1 month$25
744Souvenir Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicSVBattle-ScarredWeak entry21hard to exit▲ +11.9%▼ -9.8%Rarely Traded~6 months$15
745P2000 | Grassland Leaves (Field-Tested)P2000 | Grassland LeavesField-TestedWeak entry21hard to exit▼ -4.5%▲ +14.8%Rarely Traded~2 months$8.00
746StatTrak™ Desert Eagle | Light Rail (Factory New)Desert Eagle | Light RailSTFactory NewWeak entry21hard to exit▲ +2.6%▲ +4.0%Rarely Traded~2 months$19
747Dual Berettas | Pyre (Well-Worn)Dual Berettas | PyreWell-WornWeak entry21hard to exit▲ +1.3%▲ +6.0%Rarely Traded~2 months$18
748Souvenir Five-SeveN | Hot Shot (Minimal Wear)Five-SeveN | Hot ShotSVMinimal WearWeak entry21hard to exit▲ +8.2%▼ -4.4%Rarely Traded~6 months$11
749StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred)Desert Eagle | Ocean DriveSTBattle-ScarredWeak entry21hard to exit▲ +2.2%▲ +4.5%Rarely Traded~1 month$74
750Desert Eagle | Kumicho Dragon (Battle-Scarred)Desert Eagle | Kumicho DragonBattle-ScarredWeak entry21no way out0%▼ -6.5%Slow MoverUnrated$16

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.