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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
701Souvenir CZ75-Auto | Honey Paisley (Factory New)CZ75-Auto | Honey PaisleySVFactory NewWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +9.8%Rarely Traded~8 months$18
702Souvenir P2000 | Chainmail (Minimal Wear)P2000 | ChainmailSVMinimal WearWeak entry21rarely trades — hard to exit▲ +11.8%▲ +6.7%Rarely Traded~2 months$48
703StatTrak™ Glock-18 | Blue Fissure (Well-Worn)Glock-18 | Blue FissureSTWell-WornWeak entry21rarely trades — hard to exit▲ +16.6%▼ -0.7%Rarely Traded~2 months$5.96
704P250 | Black & Tan (Factory New)P250 | Black & TanFactory NewWeak entry21rarely trades — hard to exit▲ +9.8%▲ +9.3%Rarely Traded~1 month$11
705Souvenir R8 Revolver | Cobalt Grip (Factory New)R8 Revolver | Cobalt GripSVFactory NewWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +9.5%Rarely TradedNo flow$15
706Souvenir Dual Berettas | Cobalt Quartz (Factory New)Dual Berettas | Cobalt QuartzSVFactory NewWeak entry21rarely trades — hard to exit▲ +7.7%▲ +12.1%Rarely Traded~1 month$21
707Five-SeveN | Anodized Gunmetal (Minimal Wear)Five-SeveN | Anodized GunmetalMinimal WearWeak entry21rarely trades — hard to exit▲ +8.9%▲ +10.2%Rarely Traded~2 months$25
708Dual Berettas | Marina (Minimal Wear)Dual Berettas | MarinaMinimal WearWeak entry2172% of the week's move was yesterday · rarely trades — hard to exit▲ +4.8%▲ +16.3%Rarely Traded~1 month$8.71
709Glock-18 | Groundwater (Battle-Scarred)Glock-18 | GroundwaterBattle-ScarredWeak entry21rarely trades — hard to exit▲ +5.4%▲ +14.8%Rarely Traded~1 month$19
710CZ75-Auto | Green Plaid (Well-Worn)CZ75-Auto | Green PlaidWell-WornWeak entry21rarely trades — hard to exit▲ +38.8%▼ -35.4%Rarely Traded~4 months$16
711Souvenir Dual Berettas | Silver Pour (Minimal Wear)Dual Berettas | Silver PourSVMinimal WearWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +8.9%Rarely Traded~2 months$14
712Tec-9 | Orange Murano (Factory New)Tec-9 | Orange MuranoFactory NewWeak entry21rarely trades — hard to exit▲ +9.3%▲ +8.1%Rarely Traded~1 month$17
713StatTrak™ Five-SeveN | Hyper Beast (Well-Worn)Five-SeveN | Hyper BeastSTWell-WornWeak entry21rarely trades — hard to exit▲ +8.0%▲ +9.9%Rarely Traded~3 weeks$173
714Souvenir USP-S | Whiteout (Minimal Wear)USP-S | WhiteoutSVMinimal WearWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +8.7%Rarely Traded~1 week$593
715StatTrak™ USP-S | Overgrowth (Battle-Scarred)USP-S | OvergrowthSTBattle-ScarredWeak entry21rarely trades — hard to exit▲ +2.8%▲ +4.1%Rarely Traded~3 months$43
716Desert Eagle | Heirloom (Well-Worn)Desert Eagle | HeirloomWell-WornWeak entry21rarely trades — hard to exit▼ -0.8%▲ +9.3%Rarely Traded~2 months$11
717StatTrak™ USP-S | Neo-Noir (Well-Worn)USP-S | Neo-NoirSTWell-WornWeak entry21rarely trades — hard to exit▲ +3.2%▲ +3.3%Rarely Traded~3 months$127
718P250 | Modern Hunter (Factory New)P250 | Modern HunterFactory NewWeak entry21medium confidencerarely trades — hard to exit▲ +4.0%▲ +2.1%Rarely Traded~4 months$337
719Souvenir Tec-9 | Brass (Battle-Scarred)Tec-9 | BrassSVBattle-ScarredWeak entry21rarely trades — hard to exit▲ +9.5%▼ -6.1%Rarely Traded~3 months$17
720Glock-18 | Sand Dune (Factory New)Glock-18 | Sand DuneFactory NewWeak entry21rarely trades — hard to exit▲ +15.4%▼ -15.1%Rarely Traded~2 months$455
721Souvenir P250 | Gunsmoke (Minimal Wear)P250 | GunsmokeSVMinimal WearWeak entry21rarely trades — hard to exit▲ +21.1%▼ -23.7%Rarely Traded~7 months$5.80
722Desert Eagle | Midnight Storm (Well-Worn)Desert Eagle | Midnight StormWell-WornWeak entry21rarely trades — hard to exit▲ +6.4%▼ -1.6%Rarely Traded~3 months$17
723Glock-18 | Groundwater (Well-Worn)Glock-18 | GroundwaterWell-WornWeak entry21rarely trades — hard to exit▲ +3.5%▲ +2.7%Rarely Traded~2 months$23
724StatTrak™ USP-S | Blueprint (Minimal Wear)USP-S | BlueprintSTMinimal WearWeak entry21falling with no reliable way out▼ -4.2%▼ -0.2%Slow Mover~2 months$29
725StatTrak™ R8 Revolver | Llama Cannon (Field-Tested)R8 Revolver | Llama CannonSTField-TestedWeak entry21falling with no reliable way out▼ -2.1%▼ -3.4%Slow MoverUnrated$10
726StatTrak™ Desert Eagle | Printstream (Battle-Scarred)Desert Eagle | PrintstreamSTBattle-ScarredWeak entry21falling with no reliable way out▲ +0.6%▼ -7.6%Slow Mover~4 weeks$55
727Glock-18 | Gamma Doppler (Field-Tested) Phase 3Glock-18 | Gamma Doppler Phase 3P3Field-TestedWeak entry21medium confidencefalling with no reliable way out▼ -0.4%▼ -6.0%Slow Mover~2 months$75
728StatTrak™ USP-S | Jawbreaker (Field-Tested)USP-S | JawbreakerSTField-TestedWeak entry21falling with no reliable way out▼ -2.8%▼ -2.6%Slow Mover~1 month$8.64
729StatTrak™ USP-S | Stainless (Minimal Wear)USP-S | StainlessSTMinimal WearWeak entry21falling with no reliable way out▼ -1.3%▼ -5.0%Slow Mover~3 months$40
730Tec-9 | Cut Out (Minimal Wear)Tec-9 | Cut OutMinimal WearWeak entry21falling with no reliable way out▼ -2.1%▼ -3.9%Slow Mover~2 weeks$7.41
731Souvenir Tec-9 | Citric Acid (Field-Tested)Tec-9 | Citric AcidSVField-TestedWeak entry20medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +8.6%Rarely TradedNo flow$26
732Souvenir Glock-18 | Groundwater (Factory New)Glock-18 | GroundwaterSVFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +23.8%▼ -14.7%Rarely TradedNo flow$174
733StatTrak™ Dual Berettas | Marina (Battle-Scarred)Dual Berettas | MarinaSTBattle-ScarredWeak entry20rarely trades — hard to exit▼ -1.8%▲ +23.3%Rarely Traded~1 month$17
734Dual Berettas | Pyre (Well-Worn)Dual Berettas | PyreWell-WornWeak entry2063% of the week's move was yesterday · rarely trades — hard to exit▲ +5.2%▲ +12.9%Rarely Traded~1 month$18
735StatTrak™ USP-S | Blueprint (Factory New)USP-S | BlueprintSTFactory NewWeak entry2062% of the week's move was yesterday · rarely trades — hard to exit▲ +0.8%▲ +19.3%Rarely Traded~2 months$125
736P2000 | Red FragCam (Minimal Wear)P2000 | Red FragCamMinimal WearWeak entry20rarely trades — hard to exit▲ +1.8%▲ +17.8%Rarely Traded~2 months$5.62
737Desert Eagle | Hand Cannon (Battle-Scarred)Desert Eagle | Hand CannonBattle-ScarredWeak entry20rarely trades — hard to exit0%▲ +20.4%Rarely Traded~2 months$803
738StatTrak™ Five-SeveN | Buddy (Factory New)Five-SeveN | BuddySTFactory NewWeak entry20109% of the week's move was yesterday · rarely trades — hard to exit▲ +14.9%▼ -2.0%Rarely Traded~1 month$5.86
739Tec-9 | Rust Leaf (Battle-Scarred)Tec-9 | Rust LeafBattle-ScarredWeak entry20rarely trades — hard to exit▲ +0.4%▲ +19.7%Rarely Traded~2 months$16
740StatTrak™ CZ75-Auto | Xiangliu (Field-Tested)CZ75-Auto | XiangliuSTField-TestedWeak entry20rarely trades — hard to exit▲ +5.6%▲ +11.6%Rarely Traded~4 weeks$21
741StatTrak™ CZ75-Auto | Victoria (Field-Tested)CZ75-Auto | VictoriaSTField-TestedWeak entry20rarely trades — hard to exit▼ -3.5%▲ +13.0%Rarely Traded~2 months$83
742StatTrak™ CZ75-Auto | Tread Plate (Minimal Wear)CZ75-Auto | Tread PlateSTMinimal WearWeak entry20rarely trades — hard to exit▼ -5.6%▲ +16.1%Rarely Traded~4 months$9.32
743Souvenir Dual Berettas | BorDeux (Minimal Wear)Dual Berettas | BorDeuxSVMinimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +3.1%Rarely Traded~3 weeks$28
744Souvenir CZ75-Auto | Nitro (Minimal Wear)CZ75-Auto | NitroSVMinimal WearWeak entry20rarely trades — hard to exit▲ +8.6%▼ -5.2%Rarely Traded~2 months$11
745USP-S | Overgrowth (Battle-Scarred)USP-S | OvergrowthBattle-ScarredWeak entry20rarely trades — hard to exit▲ +6.7%▼ -2.4%Rarely Traded~3 months$20
746StatTrak™ Tec-9 | Fuel Injector (Field-Tested)Tec-9 | Fuel InjectorSTField-TestedWeak entry20falling with no reliable way out▼ -0.5%▼ -6.4%Slow Mover~1 month$13
747Desert Eagle | Night (Factory New)Desert Eagle | NightFactory NewAvoid19falling with no reliable way out▼ -3.1%▼ -2.9%Rarely Traded~3 months$108
748StatTrak™ CZ75-Auto | Tacticat (Factory New)CZ75-Auto | TacticatSTFactory NewAvoid19falling with no reliable way out▼ -3.1%▼ -2.9%Rarely Traded~3 weeks$5.00
749Souvenir Glock-18 | Red Tire (Factory New)Glock-18 | Red TireSVFactory NewAvoid19falling with no reliable way out▼ -5.2%▲ +0.2%Rarely Traded~3 months$5.32
750USP-S | Printstream (Well-Worn)USP-S | PrintstreamWell-WornAvoid19falling with no reliable way out▼ -2.1%▼ -4.4%Slow Mover~2 months$38

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.