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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
651StatTrak™ Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalSTWell-WornWeak entry24rarely trades — hard to exit▲ +4.0%▲ +4.0%Rarely Traded~2 months$29
652Desert Eagle | Sunset Storm 弐 (Field-Tested)Desert Eagle | Sunset Storm 弐Field-TestedWeak entry24medium confidencerarely trades — hard to exit▲ +7.8%▼ -1.7%Rarely Traded~1 week$602
653StatTrak™ Five-SeveN | Hyper Beast (Minimal Wear)Five-SeveN | Hyper BeastSTMinimal WearWeak entry24rarely trades — hard to exit▲ +1.1%▲ +8.2%Rarely Traded~2 months$289
654Desert Eagle | Kumicho Dragon (Minimal Wear)Desert Eagle | Kumicho DragonMinimal WearWeak entry24falling with no reliable way out▼ -0.7%▼ -3.1%Slow Mover~2 months$29
655StatTrak™ P2000 | Obsidian (Minimal Wear)P2000 | ObsidianSTMinimal WearWeak entry24falling with no reliable way out▲ +1.9%▼ -7.0%Slow Mover~2 weeks$9.79
656P250 | Vino Primo (Factory New)P250 | Vino PrimoFactory NewWeak entry24falling with no reliable way out▼ -1.9%▼ -1.7%Slow Mover~4 weeks$23
657StatTrak™ Dual Berettas | Cobra Strike (Field-Tested)Dual Berettas | Cobra StrikeSTField-TestedWeak entry23rarely trades — hard to exit▲ +8.3%▲ +18.3%Rarely Traded~4 days$82
658StatTrak™ CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuSTBattle-ScarredWeak entry23rarely trades — hard to exit▲ +6.2%▲ +20.3%Rarely Traded~1 month$22
659Souvenir USP-S | Forest Leaves (Well-Worn)USP-S | Forest LeavesSVWell-WornWeak entry23rarely trades — hard to exit▲ +0.6%▲ +28.6%Rarely Traded~4 months$49
660Glock-18 | Sand Dune (Battle-Scarred)Glock-18 | Sand DuneBattle-ScarredWeak entry23rarely trades — hard to exit▲ +14.8%▲ +7.2%Rarely Traded~2 months$11
661Souvenir P250 | Sand Dune (Factory New)P250 | Sand DuneSVFactory NewWeak entry23rarely trades — hard to exit▲ +11.4%▲ +12.3%Rarely Traded~2 months$9.39
662USP-S | Orion (Battle-Scarred)USP-S | OrionBattle-ScarredWeak entry23medium confidencerarely trades — hard to exit▲ +0.2%▲ +29.0%Rarely Traded~1 month$251
663P250 | Contaminant (Factory New)P250 | ContaminantFactory NewWeak entry23rarely trades — hard to exit▲ +18.0%▲ +1.6%Rarely Traded~1 month$9.49
664Glock-18 | Sand Dune (Field-Tested)Glock-18 | Sand DuneField-TestedWeak entry23rarely trades — hard to exit▲ +2.6%▲ +5.8%Rarely Traded~2 months$9.35
665USP-S | Business Class (Factory New)USP-S | Business ClassFactory NewWeak entry23rarely trades — hard to exit▲ +6.3%▲ +0.2%Rarely Traded~1 month$100
666P2000 | Coach Class (Well-Worn)P2000 | Coach ClassWell-WornWeak entry23rarely trades — hard to exit▲ +2.4%▲ +5.8%Rarely TradedNo flow$9.08
667Dual Berettas | Cobra Strike (Factory New)Dual Berettas | Cobra StrikeFactory NewWeak entry23rarely trades — hard to exit▲ +13.9%▼ -11.6%Rarely Traded~2 months$143
668Souvenir Glock-18 | Water Elemental (Factory New)Glock-18 | Water ElementalSVFactory NewWeak entry23medium confidencerarely trades — hard to exit▲ +3.7%Rarely TradedNo flow$310
669StatTrak™ Glock-18 | Wasteland Rebel (Minimal Wear)Glock-18 | Wasteland RebelSTMinimal WearWeak entry23rarely trades — hard to exit▲ +3.8%▲ +3.4%Rarely Traded~3 weeks$102
670P2000 | Turf (Factory New)P2000 | TurfFactory NewWeak entry23falling with no reliable way out▲ +1.4%▼ -7.0%Slow Mover~2 months$19
671Souvenir USP-S | Orange Anolis (Factory New)USP-S | Orange AnolisSVFactory NewWeak entry23falling with no reliable way out▼ -0.9%▼ -3.5%Slow Mover~1 month$29
672Glock-18 | Gamma Doppler (Field-Tested) Phase 1Glock-18 | Gamma Doppler Phase 1P1Field-TestedWeak entry23medium confidencefalling with no reliable way out▲ +0.4%▼ -5.6%Slow Mover~2 months$75
673StatTrak™ P2000 | Wicked Sick (Minimal Wear)P2000 | Wicked SickSTMinimal WearWeak entry23falling with no reliable way out▼ -0.1%▼ -4.8%Slow Mover~2 weeks$6.81
674StatTrak™ USP-S | Silent Shot (Factory New)USP-S | Silent ShotSTFactory NewWeak entry23falling with no reliable way out▲ +4.0%▼ -11.0%Slow Mover~1 month$5.98
675StatTrak™ Desert Eagle | Kumicho Dragon (Battle-Scarred)Desert Eagle | Kumicho DragonSTBattle-ScarredWeak entry23falling with no reliable way out▼ -0.9%▼ -4.2%Slow MoverUnrated$37
676Desert Eagle | Cobalt Disruption (Minimal Wear)Desert Eagle | Cobalt DisruptionMinimal WearWeak entry23falling with no reliable way out▼ -0.1%▼ -5.3%Slow Mover~2 months$83
677StatTrak™ R8 Revolver | Skull Crusher (Well-Worn)R8 Revolver | Skull CrusherSTWell-WornWeak entry23falling with no reliable way out▼ -2.9%▼ -1.2%Slow Mover~2 weeks$6.47
678P250 | Contamination (Minimal Wear)P250 | ContaminationMinimal WearWeak entry22rarely trades — hard to exit▲ +17.4%▲ +1.7%Rarely Traded~2 months$5.39
679Souvenir Glock-18 | Groundwater (Battle-Scarred)Glock-18 | GroundwaterSVBattle-ScarredWeak entry22143% of the week's move was yesterday · rarely trades — hard to exit▲ +9.6%▲ +13.1%Rarely Traded~5 months$16
680Glock-18 | Groundwater (Field-Tested)Glock-18 | GroundwaterField-TestedWeak entry22rarely trades — hard to exit▲ +0.9%▲ +26.0%Rarely Traded~2 months$14
681USP-S | Target Acquired (Well-Worn)USP-S | Target AcquiredWell-WornWeak entry22rarely trades — hard to exit▲ +27.2%▼ -14.0%Rarely Traded~3 weeks$262
682P250 | Red Rock (Battle-Scarred)P250 | Red RockBattle-ScarredWeak entry22rarely trades — hard to exit▲ +21.5%▼ -5.8%Rarely Traded~4 months$16
683StatTrak™ CZ75-Auto | Yellow Jacket (Field-Tested)CZ75-Auto | Yellow JacketSTField-TestedWeak entry22rarely trades — hard to exit▲ +13.3%▲ +6.3%Rarely Traded~3 weeks$9.95
684Glock-18 | Pink DDPAT (Well-Worn)Glock-18 | Pink DDPATWell-WornWeak entry22rarely trades — hard to exit▲ +9.5%▲ +11.5%Rarely Traded~1 week$23
685Souvenir P2000 | Granite Marbleized (Field-Tested)P2000 | Granite MarbleizedSVField-TestedWeak entry22rarely trades — hard to exit▲ +10.4%▲ +9.6%Rarely Tradeda year+$8.70
686Souvenir Tec-9 | Toxic (Minimal Wear)Tec-9 | ToxicSVMinimal WearWeak entry22rarely trades — hard to exit▲ +13.6%▲ +4.6%Rarely Traded~7 months$23
687USP-S | Business Class (Minimal Wear)USP-S | Business ClassMinimal WearWeak entry22rarely trades — hard to exit▲ +4.8%▲ +1.8%Rarely Traded~3 weeks$46
688StatTrak™ Glock-18 | Gold Toof (Battle-Scarred)Glock-18 | Gold ToofSTBattle-ScarredWeak entry22rarely trades — hard to exit▼ -1.0%▲ +10.6%Rarely Traded~1 month$44
689Dual Berettas | Panther (Minimal Wear)Dual Berettas | PantherMinimal WearWeak entry22rarely trades — hard to exit▲ +0.4%▲ +8.4%Rarely Traded~1 month$5.39
690Five-SeveN | Neon Kimono (Minimal Wear)Five-SeveN | Neon KimonoMinimal WearWeak entry22medium confidencerarely trades — hard to exit▲ +5.5%▲ +0.8%Rarely TradedNo flow$593
691StatTrak™ P250 | Kintsugi (Well-Worn)P250 | KintsugiSTWell-WornWeak entry22rarely trades — hard to exit▲ +6.9%▼ -1.4%Rarely Traded~4 weeks$5.58
692StatTrak™ P250 | Red Rock (Battle-Scarred)P250 | Red RockSTBattle-ScarredWeak entry22rarely trades — hard to exit▲ +0.3%▲ +8.5%Rarely Traded~2 months$18
693P250 | Apep's Curse (Minimal Wear)P250 | Apeps CurseMinimal WearWeak entry22rarely trades — hard to exit▲ +7.8%▼ -2.9%Rarely Traded~4 weeks$86
694StatTrak™ USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupSTWell-WornWeak entry22rarely trades — hard to exit▲ +3.3%▲ +3.7%Rarely Traded~3 weeks$36
695Desert Eagle | Heirloom (Battle-Scarred)Desert Eagle | HeirloomBattle-ScarredWeak entry22rarely trades — hard to exit▲ +0.2%▲ +8.3%Rarely Traded~2 months$9.08
696Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalWell-WornWeak entry22rarely trades — hard to exit▲ +1.6%▲ +6.2%Rarely Traded~1 month$21
697StatTrak™ Glock-18 | Water Elemental (Field-Tested)Glock-18 | Water ElementalSTField-TestedWeak entry22falling with no reliable way out▲ +0.6%▼ -6.7%Slow Mover~2 months$21
698StatTrak™ P250 | Asiimov (Field-Tested)P250 | AsiimovSTField-TestedWeak entry22falling with no reliable way out▼ -0.6%▼ -5.0%Slow Mover~2 months$14
699StatTrak™ Five-SeveN | Monkey Business (Well-Worn)Five-SeveN | Monkey BusinessSTWell-WornWeak entry22falling with no reliable way out▼ -2.4%▼ -2.4%Slow MoverUnrated$12
700Souvenir Desert Eagle | Fennec Fox (Minimal Wear)Desert Eagle | Fennec FoxSVMinimal WearWeak entry22falling with no reliable way out▲ +1.4%▼ -8.4%Slow Mover~2 months$240

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.