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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
601Souvenir P2000 | Amber Fade (Well-Worn)P2000 | Amber FadeSVWell-WornWeak entry27medium confidencerarely trades — hard to exit▼ -1.6%▲ +14.6%Rarely TradedNo flow$52
602Souvenir USP-S | Forest Leaves (Minimal Wear)USP-S | Forest LeavesSVMinimal WearWeak entry27rarely trades — hard to exit▲ +13.0%▼ -7.3%Rarely Traded~1 month$11
603Souvenir Glock-18 | Groundwater (Well-Worn)Glock-18 | GroundwaterSVWell-WornWeak entry27rarely trades — hard to exit▲ +3.8%▲ +6.4%Rarely Traded~5 months$15
604P250 | Cartel (Battle-Scarred)P250 | CartelBattle-ScarredWeak entry27rarely trades — hard to exit▼ -2.1%▲ +15.2%Rarely Traded~3 weeks$10
605Souvenir Five-SeveN | Silver Quartz (Factory New)Five-SeveN | Silver QuartzSVFactory NewWeak entry27rarely trades — hard to exit▼ -7.2%▲ +22.8%Rarely Traded~3 months$35
606Souvenir Glock-18 | Pink DDPAT (Well-Worn)Glock-18 | Pink DDPATSVWell-WornWeak entry27rarely trades — hard to exit▲ +2.9%▲ +7.6%Rarely Traded~1 month$19
607R8 Revolver | Fade (Factory New)R8 Revolver | FadeFactory NewWeak entry27falling with no reliable way out▼ -0.1%▼ -1.9%Slow Mover~2 months$94
608USP-S | Kill Confirmed (Well-Worn)USP-S | Kill ConfirmedWell-WornWeak entry27falling with no reliable way out▼ -0.3%▼ -1.8%Slow Mover~2 months$58
609CZ75-Auto | Poison Dart (Battle-Scarred)CZ75-Auto | Poison DartBattle-ScarredWeak entry26rarely trades — hard to exit▲ +14.0%▲ +19.3%Rarely Traded~9 months$11
610Five-SeveN | Contractor (Factory New)Five-SeveN | ContractorFactory NewWeak entry2673% of the week's move was yesterday · rarely trades — hard to exit▲ +8.0%▲ +27.1%Rarely Traded~1 month$42
611USP-S | Business Class (Field-Tested)USP-S | Business ClassField-TestedWeak entry26rarely trades — hard to exit▲ +2.8%▲ +7.5%Rarely Traded~2 weeks$32
612Souvenir Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummys RotSVFactory NewWeak entry26rarely trades — hard to exit▲ +3.3%▲ +6.5%Rarely Traded~2 months$20
613P250 | Bone Mask (Factory New)P250 | Bone MaskFactory NewWeak entry26medium confidencerarely trades — hard to exit▼ -1.9%▲ +14.3%Rarely Traded~5 months$27
614Dual Berettas | Black Limba (Well-Worn)Dual Berettas | Black LimbaWell-WornWeak entry26rarely trades — hard to exit▲ +6.7%▲ +1.4%Rarely Traded~1 month$5.58
615Souvenir USP-S | Road Rash (Field-Tested)USP-S | Road RashSVField-TestedWeak entry26rarely trades — hard to exit▲ +5.0%▲ +3.8%Rarely Traded~3 months$28
616StatTrak™ USP-S | Monster Mashup (Battle-Scarred)USP-S | Monster MashupSTBattle-ScarredWeak entry26rarely trades — hard to exit▼ -2.0%▲ +14.2%Rarely Traded~1 week$34
617StatTrak™ USP-S | Lead Conduit (Minimal Wear)USP-S | Lead ConduitSTMinimal WearWeak entry26falling with no reliable way out▲ +1.9%▼ -5.4%Slow Mover~4 weeks$5.23
618StatTrak™ Five-SeveN | Monkey Business (Field-Tested)Five-SeveN | Monkey BusinessSTField-TestedWeak entry26falling with no reliable way out▼ -1.2%▼ -0.9%Slow Mover~2 months$13
619StatTrak™ Dual Berettas | Melondrama (Field-Tested)Dual Berettas | MelondramaSTField-TestedWeak entry26falling with no reliable way out▼ -0.2%▼ -2.6%Slow Mover~1 month$5.57
620Souvenir P250 | Sedimentary (Factory New)P250 | SedimentarySVFactory NewWeak entry25medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +14.7%Rarely Traded~3 months$34
621StatTrak™ P250 | See Ya Later (Well-Worn)P250 | See Ya LaterSTWell-WornWeak entry25rarely trades — hard to exit▲ +18.5%▲ +8.7%Rarely Traded~3 weeks$204
622Souvenir Tec-9 | Ossified (Minimal Wear)Tec-9 | OssifiedSVMinimal WearWeak entry25medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +14.1%Rarely TradedNo flow$171
623Glock-18 | Sand Dune (Well-Worn)Glock-18 | Sand DuneWell-WornWeak entry25rarely trades — hard to exit▼ -1.4%▲ +36.9%Rarely Traded~2 weeks$13
624Souvenir Tec-9 | Toxic (Well-Worn)Tec-9 | ToxicSVWell-WornWeak entry25rarely trades — hard to exit▲ +22.6%▲ +0.5%Rarely Traded~2 months$20
625Souvenir Tec-9 | Bamboo Forest (Minimal Wear)Tec-9 | Bamboo ForestSVMinimal WearWeak entry25medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +13.7%Rarely Traded~1 month$69
626Souvenir Five-SeveN | Sky Blue (Factory New)Five-SeveN | Sky BlueSVFactory NewWeak entry25medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +13.7%Rarely Traded~1 month$21
627Five-SeveN | Scumbria (Factory New)Five-SeveN | ScumbriaFactory NewWeak entry25rarely trades — hard to exit▲ +20.5%▼ -20.2%Rarely Traded~2 months$8.04
628Souvenir USP-S | Royal Blue (Well-Worn)USP-S | Royal BlueSVWell-WornWeak entry25rarely trades — hard to exit▲ +4.8%▲ +3.4%Rarely Traded~4 months$16
629StatTrak™ Five-SeveN | Copper Galaxy (Field-Tested)Five-SeveN | Copper GalaxySTField-TestedWeak entry25rarely trades — hard to exit▲ +2.6%▲ +6.6%Rarely Traded~1 month$28
630Desert Eagle | Code Red (Battle-Scarred)Desert Eagle | Code RedBattle-ScarredWeak entry25rarely trades — hard to exit▲ +1.0%▲ +9.0%Rarely Traded~4 weeks$45
631StatTrak™ Five-SeveN | Fowl Play (Factory New)Five-SeveN | Fowl PlaySTFactory NewWeak entry25rarely trades — hard to exit▲ +3.4%▲ +5.4%Rarely Traded~4 weeks$44
632Five-SeveN | Fowl Play (Field-Tested)Five-SeveN | Fowl PlayField-TestedWeak entry25falling with no reliable way out▼ -2.9%▲ +1.1%Slow Mover~2 months$20
633R8 Revolver | Fade (Minimal Wear)R8 Revolver | FadeMinimal WearWeak entry25falling with no reliable way out▼ -2.1%▼ -0.2%Slow Mover~2 months$82
634Desert Eagle | Night (Well-Worn)Desert Eagle | NightWell-WornWeak entry25falling with no reliable way out0%▼ -3.9%Slow Mover~1 week$12
635Glock-18 | Gamma Doppler (Minimal Wear) Phase 2Glock-18 | Gamma Doppler Phase 2P2Minimal WearWeak entry25medium confidencefalling with no reliable way out▲ +0.2%▼ -4.2%Slow Mover~3 months$101
636Souvenir Dual Berettas | Cobalt Quartz (Minimal Wear)Dual Berettas | Cobalt QuartzSVMinimal WearWeak entry24rarely trades — hard to exit▲ +18.0%▲ +6.6%Rarely Traded~4 months$30
637Souvenir Desert Eagle | Urban Rubble (Well-Worn)Desert Eagle | Urban RubbleSVWell-WornWeak entry24244% of the week's move was yesterday · rarely trades — hard to exit▲ +1.5%▲ +31.4%Rarely Traded~4 months$15
638CZ75-Auto | Army Sheen (Factory New)CZ75-Auto | Army SheenFactory NewWeak entry24rarely trades — hard to exit▲ +15.2%▲ +10.8%Rarely Traded~2 months$5.46
639Five-SeveN | Fall Hazard (Minimal Wear)Five-SeveN | Fall HazardMinimal WearWeak entry24medium confidencerarely trades — hard to exit▲ +13.2%▲ +13.6%Rarely Traded~2 months$263
640Souvenir R8 Revolver | Bone Mask (Field-Tested)R8 Revolver | Bone MaskSVField-TestedWeak entry24rarely trades — hard to exit▲ +9.5%▲ +18.9%Rarely Traded~2 months$9.43
641Souvenir P250 | Contamination (Well-Worn)P250 | ContaminationSVWell-WornWeak entry24rarely trades — hard to exit▲ +13.9%▲ +11.8%Rarely Traded~3 months$6.05
642P250 | Modern Hunter (Minimal Wear)P250 | Modern HunterMinimal WearWeak entry24rarely trades — hard to exit▲ +12.4%▲ +13.7%Rarely Traded~1 month$65
643StatTrak™ Dual Berettas | Black Limba (Battle-Scarred)Dual Berettas | Black LimbaSTBattle-ScarredWeak entry24rarely trades — hard to exit▲ +11.5%▲ +15.0%Rarely Traded~2 months$12
644StatTrak™ CZ75-Auto | Victoria (Well-Worn)CZ75-Auto | VictoriaSTWell-WornWeak entry24rarely trades — hard to exit▲ +19.3%▲ +3.0%Rarely Traded~4 months$115
645Souvenir Glock-18 | Groundwater (Field-Tested)Glock-18 | GroundwaterSVField-TestedWeak entry24rarely trades — hard to exit▲ +7.5%▲ +20.1%Rarely Traded~9 months$13
646Tec-9 | Tornado (Well-Worn)Tec-9 | TornadoWell-WornWeak entry24rarely trades — hard to exit▼ -2.7%▲ +35.3%Rarely Traded~2 weeks$7.25
647StatTrak™ Desert Eagle | Directive (Minimal Wear)Desert Eagle | DirectiveSTMinimal WearWeak entry24rarely trades — hard to exit▲ +4.4%▲ +3.8%Rarely Traded~1 month$8.25
648Souvenir Glock-18 | Reactor (Field-Tested)Glock-18 | ReactorSVField-TestedWeak entry24rarely trades — hard to exit▲ +3.0%▲ +5.8%Rarely Traded~8 months$24
649StatTrak™ CZ75-Auto | Poison Dart (Battle-Scarred)CZ75-Auto | Poison DartSTBattle-ScarredWeak entry24rarely trades — hard to exit▲ +3.6%▲ +4.9%Rarely TradedNo flow$5.15
650Glock-18 | Gamma Doppler (Well-Worn) Phase 3Glock-18 | Gamma Doppler Phase 3P3Well-WornWeak entry24medium confidencerarely trades — hard to exit▲ +1.0%▲ +8.7%Rarely Traded~1 month$96

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.