CLASH.GG
SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

147Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 147 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1P250 | Black & Tan (Minimal Wear)P250 | Black & TanMinimal WearNeutral64thin trading — hard to exit▲ +16.8%▲ +92.0%Slow Mover~2 weeks$11
2P250 | Asiimov (Well-Worn)P250 | AsiimovWell-WornNeutral64▼ -0.7%▲ +8.6%Slow Mover~1 month$13
3StatTrak™ Dual Berettas | Black Limba (Field-Tested)Dual Berettas | Black LimbaSTField-TestedNeutral63▲ +3.1%▲ +2.5%Slow MoverUnrated$6.03
4R8 Revolver | Skull Crusher (Well-Worn)R8 Revolver | Skull CrusherWell-WornNeutral63▼ -0.5%▲ +7.4%Moderate DemandUnrated$6.22
5P250 | Asiimov (Battle-Scarred)P250 | AsiimovBattle-ScarredNeutral62▼ -0.3%▲ +6.6%Moderate DemandUnrated$12
6USP-S | The Traitor (Battle-Scarred)USP-S | The TraitorBattle-ScarredNeutral62▲ +1.9%▲ +3.4%Slow Mover~1 month$31
7StatTrak™ Glock-18 | Water Elemental (Battle-Scarred)Glock-18 | Water ElementalSTBattle-ScarredNeutral62▲ +5.3%▼ -1.9%Slow MoverUnrated$22
8Tec-9 | Cut Out (Field-Tested)Tec-9 | Cut OutField-TestedNeutral62▼ -0.3%▲ +6.5%Slow Mover~1 week$5.69
9Glock-18 | Ghost Protocol (Battle-Scarred)Glock-18 | Ghost ProtocolBattle-ScarredNeutral61thin trading — hard to exit▲ +4.0%▲ +12.5%Slow Mover~1 week$140
10Glock-18 | Wasteland Rebel (Minimal Wear)Glock-18 | Wasteland RebelMinimal WearNeutral61▲ +1.3%▲ +4.0%Active DemandUnrated$120
11R8 Revolver | Llama Cannon (Well-Worn)R8 Revolver | Llama CannonWell-WornNeutral61▲ +2.7%▲ +1.7%Slow Mover~2 weeks$12
12Dual Berettas | Marina (Field-Tested)Dual Berettas | MarinaField-TestedNeutral61▲ +4.0%▼ -0.5%Slow MoverUnrated$6.20
13Desert Eagle | Mecha Industries (Well-Worn)Desert Eagle | Mecha IndustriesWell-WornNeutral61▲ +6.4%▼ -4.3%Slow Mover~3 weeks$5.95
14Glock-18 | Snack Attack (Minimal Wear)Glock-18 | Snack AttackMinimal WearNeutral60▲ +6.5%▼ -4.8%Moderate DemandUnrated$30
15USP-S | Cortex (Factory New)USP-S | CortexFactory NewNeutral60▲ +11.3%▼ -12.1%Active DemandUnrated$36
16Five-SeveN | Hyper Beast (Factory New)Five-SeveN | Hyper BeastFactory NewNeutral60▲ +6.3%▼ -4.7%Active DemandUnrated$478
17Tec-9 | Fuel Injector (Field-Tested)Tec-9 | Fuel InjectorField-TestedNeutral60▼ -0.3%▲ +5.2%Active DemandUnrated$12
18CZ75-Auto | Victoria (Minimal Wear)CZ75-Auto | VictoriaMinimal WearNeutral59▼ -0.8%▲ +5.8%Moderate DemandUnrated$86
19StatTrak™ Glock-18 | Wasteland Rebel (Battle-Scarred)Glock-18 | Wasteland RebelSTBattle-ScarredNeutral59▼ -1.9%▲ +7.4%Slow Mover~1 week$116
20Tec-9 | Fuel Injector (Battle-Scarred)Tec-9 | Fuel InjectorBattle-ScarredNeutral59▼ -0.4%▲ +5.0%Slow Mover~4 weeks$11
21StatTrak™ Desert Eagle | Ocean Drive (Minimal Wear)Desert Eagle | Ocean DriveSTMinimal WearNeutral59▲ +2.8%Moderate DemandUnrated$154
22Glock-18 | Mirror Mosaic (Field-Tested)Glock-18 | Mirror MosaicField-TestedNeutral59▲ +0.7%▲ +3.1%Active DemandUnrated$5.96
23Glock-18 | Wasteland Rebel (Field-Tested)Glock-18 | Wasteland RebelField-TestedNeutral590%▲ +4.3%Active DemandUnrated$117
24Glock-18 | Red Tire (Factory New)Glock-18 | Red TireFactory NewNeutral58▲ +0.3%▲ +3.4%Moderate DemandUnrated$23
25StatTrak™ Glock-18 | Shinobu (Battle-Scarred)Glock-18 | ShinobuSTBattle-ScarredNeutral58▲ +2.3%▲ +0.4%Moderate DemandUnrated$7.20
26Glock-18 | Pink DDPAT (Field-Tested)Glock-18 | Pink DDPATField-TestedNeutral58▼ -0.6%▲ +4.6%Moderate DemandUnrated$21
27StatTrak™ P250 | Epicenter (Battle-Scarred)P250 | EpicenterSTBattle-ScarredNeutral58▲ +2.2%▲ +0.1%Slow MoverUnrated$7.37
28Desert Eagle | Code Red (Factory New)Desert Eagle | Code RedFactory NewNeutral57▲ +6.5%▼ -6.4%Moderate DemandUnrated$174
29P2000 | Fire Elemental (Field-Tested)P2000 | Fire ElementalField-TestedNeutral57▲ +0.2%▲ +2.8%Moderate DemandUnrated$79
30Glock-18 | Neo-Noir (Factory New)Glock-18 | Neo-NoirFactory NewNeutral57▲ +8.4%▼ -9.5%Active DemandUnrated$207
31StatTrak™ Glock-18 | Moonrise (Factory New)Glock-18 | MoonriseSTFactory NewNeutral57▼ -3.1%▲ +7.6%Slow Mover~1 month$6.78
32Glock-18 | Gamma Doppler (Minimal Wear) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldMinimal WearNeutral57medium confidence▲ +2.8%▼ -1.3%Active DemandUnrated$295
33P250 | Cartel (Field-Tested)P250 | CartelField-TestedNeutral56thin trading — hard to exit▼ -0.5%▲ +16.4%Slow Mover~1 month$9.82
34USP-S | Neo-Noir (Field-Tested)USP-S | Neo-NoirField-TestedNeutral56▼ -0.4%▲ +3.4%Active DemandUnrated$103
35USP-S | Neo-Noir (Minimal Wear)USP-S | Neo-NoirMinimal WearNeutral560%▲ +2.8%Active DemandUnrated$106
36Dual Berettas | Melondrama (Battle-Scarred)Dual Berettas | MelondramaBattle-ScarredNeutral560%▲ +2.7%Active DemandUnrated$6.06
37USP-S | Spiral Glitch (Well-Worn)USP-S | Spiral GlitchWell-WornNeutral56▲ +0.6%▲ +1.7%Moderate DemandUnrated$18
38StatTrak™ USP-S | Monster Mashup (Minimal Wear)USP-S | Monster MashupSTMinimal WearNeutral56▲ +1.6%Moderate DemandUnrated$63
39P250 | Apep's Curse (Field-Tested)P250 | Apeps CurseField-TestedNeutral56▼ -0.8%▲ +3.7%Moderate DemandUnrated$50
40Tec-9 | Fuel Injector (Well-Worn)Tec-9 | Fuel InjectorWell-WornNeutral56▼ -1.8%▲ +5.1%Slow Mover~1 month$12
41R8 Revolver | Fade (Field-Tested)R8 Revolver | FadeField-TestedNeutral56▲ +1.6%Moderate DemandUnrated$82
42Glock-18 | Steel Disruption (Factory New)Glock-18 | Steel DisruptionFactory NewNeutral56▲ +15.0%▼ -20.2%Slow Mover~2 months$43
43Souvenir Glock-18 | Pink DDPAT (Field-Tested)Glock-18 | Pink DDPATSVField-TestedNeutral56▼ -1.6%▲ +4.6%Slow Mover~3 weeks$20
44StatTrak™ Glock-18 | Shinobu (Well-Worn)Glock-18 | ShinobuSTWell-WornNeutral56▲ +1.0%▲ +0.7%Moderate DemandUnrated$7.04
45Glock-18 | Ghost Protocol (Well-Worn)Glock-18 | Ghost ProtocolWell-WornNeutral56▲ +2.0%▼ -0.8%Moderate DemandUnrated$144
46StatTrak™ Desert Eagle | Light Rail (Minimal Wear)Desert Eagle | Light RailSTMinimal WearNeutral55▲ +1.0%▲ +0.3%Slow Mover~2 months$6.95
47P250 | See Ya Later (Battle-Scarred)P250 | See Ya LaterBattle-ScarredNeutral55▼ -1.1%▲ +3.4%Moderate DemandUnrated$105
48Dual Berettas | Dezastre (Minimal Wear)Dual Berettas | DezastreMinimal WearNeutral54▲ +3.8%▼ -4.3%Moderate DemandUnrated$10
49Five-SeveN | Fowl Play (Battle-Scarred)Five-SeveN | Fowl PlayBattle-ScarredNeutral54▼ -1.1%▲ +3.1%Slow MoverUnrated$19
50StatTrak™ USP-S | Neo-Noir (Minimal Wear)USP-S | Neo-NoirSTMinimal WearNeutral54▼ -0.4%▲ +1.7%Moderate DemandUnrated$110

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.