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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

543Items ranked
15Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 543 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101StatTrak™ P250 | Visions (Factory New)P250 | VisionsSTFactory NewWeak entry37hard to exit▲ +2.8%▲ +1.7%Rarely Traded~2 months$13
102P2000 | Panther Camo (Factory New)P2000 | Panther CamoFactory NewWeak entry37hard to exit▲ +13.6%▼ -14.4%Rarely Traded~2 months$5.11
103Souvenir P250 | Apep's Curse (Factory New)P250 | Apep's CurseSVFactory NewWeak entry37hard to exit▲ +2.9%▲ +1.5%Rarely TradedNo flow$209
104Souvenir Tec-9 | Brass (Factory New)Tec-9 | BrassSVFactory NewWeak entry37medium confidencehard to exit▼ -3.9%▲ +11.6%Rarely Traded~8 months$227
105R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonBattle-ScarredWeak entry37hard to exit▲ +3.8%—Rarely TradedUnrated$10
106Souvenir Glock-18 | Nuclear Garden (Factory New)Glock-18 | Nuclear GardenSVFactory NewWeak entry37hard to exit▲ +3.5%▲ +0.3%Rarely Traded~2 months$54
107Dual Berettas | Pyre (Well-Worn)Dual Berettas | PyreWell-WornWeak entry37hard to exit▲ +0.4%▲ +5.0%Rarely Traded~2 months$18
108USP-S | Printstream (Factory New)USP-S | PrintstreamFactory NewWeak entry37▲ +2.5%▼ -12.4%Active DemandUnrated$88
109R8 Revolver | Fade (Field-Tested)R8 Revolver | FadeField-TestedWeak entry370%▼ -8.6%Moderate DemandUnrated$76
110Tec-9 | Fuel Injector (Minimal Wear)Tec-9 | Fuel InjectorMinimal WearWeak entry37▲ +0.7%▼ -9.6%Active DemandUnrated$12
111P250 | Asiimov (Well-Worn)P250 | AsiimovWell-WornWeak entry37▼ -0.9%▼ -7.2%Moderate DemandUnrated$12
112Five-SeveN | Monkey Business (Battle-Scarred)Five-SeveN | Monkey BusinessBattle-ScarredWeak entry37▲ +0.4%▼ -9.2%Moderate DemandUnrated$11
113Desert Eagle | Printstream (Field-Tested)Desert Eagle | PrintstreamField-TestedWeak entry37▼ -1.5%▼ -6.4%High DemandUnrated$33
114Five-SeveN | Angry Mob (Minimal Wear)Five-SeveN | Angry MobMinimal WearWeak entry37▲ +0.6%▼ -9.9%Active DemandUnrated$53
115USP-S | Printstream (Field-Tested)USP-S | PrintstreamField-TestedWeak entry37▼ -1.0%▼ -7.5%High DemandUnrated$34
116StatTrak™ USP-S | Stainless (Well-Worn)USP-S | StainlessSTWell-WornWeak entry36hard to exit▲ +25.1%▲ +33.0%Rarely Traded~1 month$31
117Souvenir Desert Eagle | Starcade (Factory New)Desert Eagle | StarcadeSVFactory NewWeak entry36medium confidencehard to exit▲ +12.2%▼ -0.3%Rarely TradedNo flow$415
118Souvenir Tec-9 | Army Mesh (Battle-Scarred)Tec-9 | Army MeshSVBattle-ScarredWeak entry36hard to exit▲ +0.4%▲ +17.4%Rarely Traded~7 months$7.23
119StatTrak™ P250 | Red Rock (Well-Worn)P250 | Red RockSTWell-WornWeak entry36hard to exit▼ -0.5%▲ +18.6%Rarely Traded~1 month$16
120USP-S | Target Acquired (Well-Worn)USP-S | Target AcquiredWell-WornWeak entry36medium confidencehard to exit▼ -4.1%▲ +24.0%Rarely Traded~1 month$265
121StatTrak™ CZ75-Auto | Crimson Web (Minimal Wear)CZ75-Auto | Crimson WebSTMinimal WearWeak entry36hard to exit▲ +6.3%▲ +8.4%Rarely Traded~3 months$5.27
122Glock-18 | Warhawk (Factory New)Glock-18 | WarhawkFactory NewWeak entry36hard to exit▲ +19.7%▼ -11.8%Rarely Traded~2 months$6.51
123StatTrak™ Desert Eagle | Naga (Factory New)Desert Eagle | NagaSTFactory NewWeak entry36hard to exit▲ +4.4%▼ -1.1%Rarely Traded~3 months$23
124Souvenir Five-SeveN | Forest Night (Factory New)Five-SeveN | Forest NightSVFactory NewWeak entry36medium confidencehard to exit▲ +2.7%▲ +1.4%Rarely TradedNo flow$24
125StatTrak™ USP-S | Dark Water (Minimal Wear)USP-S | Dark WaterSTMinimal WearWeak entry36hard to exit▲ +5.0%▼ -2.0%Rarely Traded~2 months$123
126Souvenir Tec-9 | Urban DDPAT (Minimal Wear)Tec-9 | Urban DDPATSVMinimal WearWeak entry36hard to exit▼ -8.6%▲ +18.4%Rarely TradedNo flow$9.02
127Dual Berettas | Black Limba (Minimal Wear)Dual Berettas | Black LimbaMinimal WearWeak entry36hard to exit▲ +3.5%▲ +0.1%Rarely Traded~2 months$6.51
128StatTrak™ P2000 | Obsidian (Field-Tested)P2000 | ObsidianSTField-TestedWeak entry36hard to exit0%▲ +5.4%Rarely TradedUnrated$6.26
129StatTrak™ Dual Berettas | Angel Eyes (Factory New)Dual Berettas | Angel EyesSTFactory NewWeak entry36hard to exit0%▲ +5.2%Rarely Traded~2 months$7.50
130USP-S | Road Rash (Well-Worn)USP-S | Road RashWell-WornWeak entry36hard to exit▼ -5.4%▲ +13.3%Rarely Traded~1 month$33
131Souvenir Desert Eagle | Hand Cannon (Factory New)Desert Eagle | Hand CannonSVFactory NewWeak entry36hard to exit▼ -3.5%▲ +10.4%Rarely Traded~2 months$892
132Souvenir USP-S | Royal Blue (Minimal Wear)USP-S | Royal BlueSVMinimal WearWeak entry36hard to exit▲ +3.9%▼ -0.8%Rarely Traded~10 months$31
133StatTrak™ USP-S | Caiman (Field-Tested)USP-S | CaimanSTField-TestedWeak entry36hard to exit▲ +1.1%▲ +3.4%Rarely Traded~3 weeks$37
134StatTrak™ USP-S | Neo-Noir (Well-Worn)USP-S | Neo-NoirSTWell-WornWeak entry36hard to exit▲ +1.8%▲ +2.3%Rarely Traded~1 week$139
135Tec-9 | Toxic (Factory New)Tec-9 | ToxicFactory NewWeak entry36hard to exit▲ +10.7%▼ -11.1%Rarely Traded~3 months$23
136Desert Eagle | Hand Cannon (Field-Tested)Desert Eagle | Hand CannonField-TestedWeak entry36hard to exit▼ -3.6%▲ +10.3%Rarely Traded~3 weeks$367
137StatTrak™ Desert Eagle | Crimson Web (Battle-Scarred)Desert Eagle | Crimson WebSTBattle-ScarredWeak entry36hard to exit▼ -0.6%▲ +5.7%Rarely Traded~2 weeks$20
138StatTrak™ Tec-9 | Decimator (Battle-Scarred)Tec-9 | DecimatorSTBattle-ScarredWeak entry36hard to exit▲ +0.2%▲ +4.4%Rarely Traded~3 months$35
139P250 | See Ya Later (Battle-Scarred)P250 | See Ya LaterBattle-ScarredWeak entry36▼ -1.3%▼ -7.3%Moderate DemandUnrated$95
140Dual Berettas | Melondrama (Field-Tested)Dual Berettas | MelondramaField-TestedWeak entry36▲ +2.0%▼ -12.3%Active DemandUnrated$5.62
141Glock-18 | Gold Toof (Factory New)Glock-18 | Gold ToofFactory NewWeak entry36▲ +5.6%▼ -17.8%Moderate DemandUnrated$122
142Glock-18 | Vogue (Factory New)Glock-18 | VogueFactory NewWeak entry36▲ +2.5%▼ -13.3%Active DemandUnrated$10
143Glock-18 | Wasteland Rebel (Factory New)Glock-18 | Wasteland RebelFactory NewWeak entry36▲ +0.5%▼ -10.4%Active DemandUnrated$114
144Desert Eagle | Conspiracy (Field-Tested)Desert Eagle | ConspiracyField-TestedWeak entry36▼ -2.6%▼ -5.8%Moderate DemandUnrated$19
145Souvenir Desert Eagle | Fennec Fox (Field-Tested)Desert Eagle | Fennec FoxSVField-TestedWeak entry36▲ +0.6%▼ -10.6%Active DemandUnrated$137
146StatTrak™ CZ75-Auto | Hexane (Factory New)CZ75-Auto | HexaneSTFactory NewWeak entry35hard to exit▲ +25.8%▲ +29.4%Rarely Traded~3 months$8.93
147Five-SeveN | Nightshade (Battle-Scarred)Five-SeveN | NightshadeBattle-ScarredWeak entry35hard to exit▲ +8.6%▲ +54.8%Rarely TradedNo flow$5.54
148Souvenir USP-S | Silent Shot (Factory New)USP-S | Silent ShotSVFactory NewWeak entry35hard to exit▲ +21.2%▲ +35.8%Rarely Traded~2 months$53
149Souvenir Five-SeveN | Fall Hazard (Battle-Scarred)Five-SeveN | Fall HazardSVBattle-ScarredWeak entry35hard to exit▲ +29.5%▲ +22.9%Rarely Traded~1 month$102
150Souvenir R8 Revolver | Cobalt Grip (Battle-Scarred)R8 Revolver | Cobalt GripSVBattle-ScarredWeak entry35medium confidenceunconfirmed by the month · hard to exit▲ +26.7%—Rarely Traded~1 month$99

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.