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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

260Items ranked
334Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 260 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101Souvenir SSG 08 | Dezastre (Battle-Scarred)SSG 08 | DezastreSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$40
102Souvenir SSG 08 | Mainframe 001 (Factory New)SSG 08 | Mainframe 001SVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$180
103StatTrak™ AWP | Elite Build (Factory New)AWP | Elite BuildSTFactory NewWeak entry30hard to exit▲ +4.2%▼ -6.2%Rarely Traded~3 months$85
104StatTrak™ AWP | Corticera (Factory New)AWP | CorticeraSTFactory NewWeak entry30hard to exit▲ +1.0%▼ -1.3%Rarely Traded~3 months$145
105Souvenir SSG 08 | Detour (Factory New)SSG 08 | DetourSVFactory NewWeak entry30hard to exit▲ +5.3%▼ -7.8%Rarely Traded~4 months$17
106StatTrak™ SSG 08 | Abyss (Factory New)SSG 08 | AbyssSTFactory NewWeak entry30hard to exit▲ +2.7%▼ -3.9%Rarely Traded~3 months$13
107Souvenir AWP | Crakow! (Field-Tested)AWP | Crakow!SVField-TestedWeak entry30hard to exit▲ +4.6%▼ -6.7%Rarely Traded~4 weeks$43
108SSG 08 | Death's Head (Well-Worn)SSG 08 | Death's HeadWell-WornWeak entry30hard to exit▲ +0.4%▼ -0.4%Rarely TradedUnrated$20
109StatTrak™ SSG 08 | Parallax (Minimal Wear)SSG 08 | ParallaxSTMinimal WearWeak entry30hard to exit▲ +0.1%▲ +0.1%Rarely Traded~3 weeks$10
110Souvenir AWP | The Prince (Factory New)AWP | The PrinceSVFactory NewWeak entry30medium confidencehard to exit▲ +0.1%▲ +0.1%Rarely TradedNo flow$4,993
111AWP | Medusa (Well-Worn)AWP | MedusaWell-WornWeak entry30hard to exit▼ -1.1%▲ +2.1%Rarely Traded~1 month$1,888
112SCAR-20 | Brass (Minimal Wear)SCAR-20 | BrassMinimal WearWeak entry30hard to exit▲ +1.0%▼ -1.0%Rarely Traded~2 months$111
113Souvenir SSG 08 | Threat Detected (Factory New)SSG 08 | Threat DetectedSVFactory NewWeak entry30medium confidencehard to exit▲ +0.2%▲ +0.3%Rarely Traded~3 months$162
114Souvenir AWP | Capillary (Minimal Wear)AWP | CapillarySVMinimal WearWeak entry30medium confidencehard to exit▲ +0.2%▲ +0.3%Rarely TradedNo flow$78
115SCAR-20 | Storm (Factory New)SCAR-20 | StormFactory NewWeak entry30hard to exit▲ +1.4%▼ -1.4%Rarely Traded~3 months$23
116Souvenir AWP | Mortis (Minimal Wear)AWP | MortisSVMinimal WearWeak entry30hard to exit▲ +2.9%▼ -3.7%Rarely TradedNo flow$128
117Souvenir AWP | Printstream (Minimal Wear)AWP | PrintstreamSVMinimal WearWeak entry30medium confidencehard to exit▲ +5.6%▲ +5.5%Rarely Traded~2 weeks$284
118StatTrak™ SSG 08 | Dragonfire (Battle-Scarred)SSG 08 | DragonfireSTBattle-ScarredWeak entry30hard to exit▲ +25.7%▲ +11.5%Rarely Traded~3 months$121
119SSG 08 | Tropical Storm (Minimal Wear)SSG 08 | Tropical StormMinimal WearWeak entry30hard to exit▲ +22.6%▲ +16.9%Rarely Traded~2 months$20
120G3SG1 | New Roots (Field-Tested)G3SG1 | New RootsField-TestedWeak entry30hard to exit▲ +11.2%▲ +35.0%Rarely Traded~3 weeks$10
121AWP | Gungnir (Minimal Wear)AWP | GungnirMinimal WearWeak entry31medium confidence▼ -3.2%▼ -8.2%Active DemandUnrated$10,050
122AWP | Elite Build (Well-Worn)AWP | Elite BuildWell-WornWeak entry31▼ -2.4%▼ -9.3%Moderate DemandUnrated$9.39
123AWP | Gungnir (Factory New)AWP | GungnirFactory NewWeak entry31medium confidence▼ -3.0%▼ -8.2%High DemandUnrated$11,582
124AWP | Fade (Factory New)AWP | FadeFactory NewWeak entry31▲ +0.6%▼ -13.6%Active DemandUnrated$620
125SCAR-20 | Bloodsport (Factory New)SCAR-20 | BloodsportFactory NewWeak entry31▼ -2.7%▼ -8.6%Moderate DemandUnrated$13
126AWP | Pink DDPAT (Well-Worn)AWP | Pink DDPATWell-WornWeak entry31hard to exit▼ -3.0%▲ +5.4%Rarely Traded~3 weeks$27
127SCAR-20 | Brass (Factory New)SCAR-20 | BrassFactory NewWeak entry31hard to exit▲ +1.7%▼ -1.6%Rarely Traded~3 months$185
128SCAR-20 | Brass (Field-Tested)SCAR-20 | BrassField-TestedWeak entry31hard to exit▲ +0.7%▲ +0.1%Rarely Traded~2 weeks$80
129SSG 08 | Bloodshot (Well-Worn)SSG 08 | BloodshotWell-WornWeak entry31hard to exit▼ -1.6%▲ +3.6%Rarely Traded~2 weeks$20
130G3SG1 | Contractor (Battle-Scarred)G3SG1 | ContractorBattle-ScarredWeak entry31hard to exit▲ +0.6%▲ +0.3%Rarely Traded~3 months$6.79
131StatTrak™ SSG 08 | Necropos (Factory New)SSG 08 | NecroposSTFactory NewWeak entry31hard to exit▲ +3.1%▼ -3.5%Rarely Traded~5 months$8.59
132AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachBattle-ScarredWeak entry31hard to exit▲ +2.1%▼ -1.9%Rarely Traded~2 months$43
133StatTrak™ AWP | Graphite (Minimal Wear)AWP | GraphiteSTMinimal WearWeak entry31hard to exit▲ +2.5%▼ -2.3%Rarely Traded~1 month$352
134StatTrak™ AWP | Elite Build (Battle-Scarred)AWP | Elite BuildSTBattle-ScarredWeak entry31hard to exit▲ +5.4%▲ +6.4%Rarely Traded~2 months$23
135Souvenir AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSVWell-WornWeak entry31medium confidencehard to exit▼ -0.6%▲ +15.8%Rarely Traded~1 month$281
136Souvenir AWP | Hyper Beast (Factory New)AWP | Hyper BeastSVFactory NewWeak entry31medium confidencehard to exit0%▲ +53.9%Rarely TradedNo flow$1,545
137Souvenir AWP | LongDog (Minimal Wear)AWP | LongDogSVMinimal WearWeak entry31hard to exit▲ +30.7%▲ +8.4%Rarely Traded~2 months$234
138AWP | Containment Breach (Factory New)AWP | Containment BreachFactory NewWeak entry32▲ +2.6%▼ -16.3%Moderate DemandUnrated$364
139AWP | Elite Build (Battle-Scarred)AWP | Elite BuildBattle-ScarredWeak entry32▼ -1.9%▼ -9.5%Moderate DemandUnrated$9.40
140AWP | Sovereign Flame (Field-Tested)AWP | Sovereign FlameField-TestedWeak entry32▲ +0.3%▼ -12.8%Active DemandUnrated$110
141StatTrak™ AWP | Fever Dream (Factory New)AWP | Fever DreamSTFactory NewWeak entry32▼ -2.7%▼ -8.2%Moderate DemandUnrated$29
142StatTrak™ AWP | Ice Coaled (Factory New)AWP | Ice CoaledSTFactory NewWeak entry32▼ -5.7%▼ -3.7%Moderate DemandUnrated$62
143AWP | Man-o'-war (Field-Tested)AWP | Man-o'-warField-TestedWeak entry32▼ -2.4%▼ -8.5%Moderate DemandUnrated$114
144AWP | Oni Taiji (Factory New)AWP | Oni TaijiFactory NewWeak entry32▲ +0.8%▼ -13.2%Active DemandUnrated$523
145SSG 08 | Dragonfire (Factory New)SSG 08 | DragonfireFactory NewWeak entry32▼ -0.6%▼ -10.9%Active DemandUnrated$309
146AWP | Sun in Leo (Factory New)AWP | Sun in LeoFactory NewWeak entry32▲ +4.5%▼ -18.5%Active DemandUnrated$64
147AWP | Gungnir (Battle-Scarred)AWP | GungnirBattle-ScarredWeak entry32medium confidencehard to exit▲ +1.2%▼ -0.2%Rarely Traded~12 months$7,026
148StatTrak™ AWP | BOOM (Factory New)AWP | BOOMSTFactory NewWeak entry32hard to exit▲ +2.4%▼ -1.9%Rarely Traded~3 months$883
149Souvenir SSG 08 | Tropical Storm (Battle-Scarred)SSG 08 | Tropical StormSVBattle-ScarredWeak entry32hard to exit▼ -1.6%▲ +4.0%Rarely Traded~3 months$14
150StatTrak™ AWP | Oni Taiji (Minimal Wear)AWP | Oni TaijiSTMinimal WearWeak entry32hard to exit▼ -0.2%▲ +2.1%Rarely Traded~1 month$662

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.