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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

300Items ranked
520Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 300 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51StatTrak™ MAC-10 | Toybox (Factory New)MAC-10 | ToyboxSTFactory NewWeak entry24hard to exit▲ +15.3%▼ -12.8%Rarely Traded~3 months$74
52StatTrak™ MP7 | Smoking Kills (Factory New)MP7 | Smoking KillsSTFactory NewWeak entry24hard to exit▼ -1.0%▲ +11.8%Rarely Traded~2 months$84
53StatTrak™ MAC-10 | Toybox (Battle-Scarred)MAC-10 | ToyboxSTBattle-ScarredWeak entry24hard to exit▲ +2.1%▲ +7.3%Rarely TradedUnrated$16
54StatTrak™ P90 | Nostalgia (Minimal Wear)P90 | NostalgiaSTMinimal WearWeak entry24hard to exit▲ +6.5%▲ +0.7%Rarely Traded~5 months$9.85
55MAC-10 | Amber Fade (Field-Tested)MAC-10 | Amber FadeField-TestedWeak entry24hard to exit▲ +6.2%▲ +21.9%Rarely Traded~3 weeks$19
56Souvenir P90 | Teardown (Field-Tested)P90 | TeardownSVField-TestedWeak entry24hard to exit▲ +29.6%▼ -12.8%Rarely Traded~7 months$24
57StatTrak™ PP-Bizon | Antique (Battle-Scarred)PP-Bizon | AntiqueSTBattle-ScarredWeak entry24hard to exit▲ +11.3%▲ +14.9%Rarely Traded~3 months$17
58MP9 | Green Plaid (Minimal Wear)MP9 | Green PlaidMinimal WearWeak entry24hard to exit▲ +25.4%▼ -5.8%Rarely Traded~5 days$6.95
59StatTrak™ MP5-SD | Phosphor (Field-Tested)MP5-SD | PhosphorSTField-TestedWeak entry24hard to exit▲ +12.6%▲ +13.6%Rarely Traded~1 month$6.35
60StatTrak™ MP5-SD | Phosphor (Well-Worn)MP5-SD | PhosphorSTWell-WornWeak entry24hard to exit▲ +14.5%▲ +11.8%Rarely Traded~3 weeks$7.42
61UMP-45 | Primal Saber (Factory New)UMP-45 | Primal SaberFactory NewWeak entry25no way out▼ -2.6%▲ +0.6%Slow Mover~1 month$16
62StatTrak™ MP9 | Food Chain (Field-Tested)MP9 | Food ChainSTField-TestedWeak entry25no way out▼ -0.3%▼ -2.8%Slow Mover~1 month$5.94
63Souvenir UMP-45 | Fallout Warning (Minimal Wear)UMP-45 | Fallout WarningSVMinimal WearWeak entry25hard to exit▲ +9.0%▼ -3.0%Rarely Traded~2 months$34
64StatTrak™ MAC-10 | Toybox (Field-Tested)MAC-10 | ToyboxSTField-TestedWeak entry25hard to exit▲ +0.8%▲ +9.4%Rarely Traded~1 month$16
65P90 | Baroque Red (Minimal Wear)P90 | Baroque RedMinimal WearWeak entry25hard to exit▲ +11.0%▼ -5.9%Rarely Traded~4 months$29
66StatTrak™ MAC-10 | Tatter (Minimal Wear)MAC-10 | TatterSTMinimal WearWeak entry25hard to exit▲ +3.1%▲ +6.0%Rarely Traded~2 months$9.38
67Souvenir MP9 | Setting Sun (Well-Worn)MP9 | Setting SunSVWell-WornWeak entry25hard to exit▲ +6.3%▲ +1.4%Rarely Traded~9 months$11
68StatTrak™ MAC-10 | Graven (Factory New)MAC-10 | GravenSTFactory NewWeak entry25hard to exit▲ +9.5%▼ -3.5%Rarely Traded~2 months$581
69Souvenir P90 | Schematic (Battle-Scarred)P90 | SchematicSVBattle-ScarredWeak entry25hard to exit▲ +2.4%▲ +7.4%Rarely TradedNo flow$11
70StatTrak™ PP-Bizon | Judgement of Anubis (Battle-Scarred)PP-Bizon | Judgement of AnubisSTBattle-ScarredWeak entry25hard to exit▲ +9.3%▲ +20.6%Rarely TradedNo flow$156
71StatTrak™ P90 | Death Grip (Well-Worn)P90 | Death GripSTWell-WornWeak entry25hard to exit▼ -0.3%▲ +36.1%Rarely TradedNo flow$22
72P90 | Nostalgia (Well-Worn)P90 | NostalgiaWell-WornWeak entry25hard to exit▲ +15.9%▲ +11.8%Rarely TradedUnrated$5.02
73Souvenir MAC-10 | Amber Fade (Minimal Wear)MAC-10 | Amber FadeSVMinimal WearWeak entry25138% of the week was yesterday · hard to exit▲ +5.4%▲ +28.4%Rarely Traded~5 months$22
74Souvenir MAC-10 | Pipsqueak (Factory New)MAC-10 | PipsqueakSVFactory NewWeak entry2574% of the week was yesterday · hard to exit▲ +7.3%▲ +26.0%Rarely Traded~2 months$11
75Souvenir MP9 | Bee-Tron (Factory New)MP9 | Bee-TronSVFactory NewWeak entry25hard to exit▲ +32.2%▼ -11.3%Rarely Traded~1 month$10
76MP9 | Dark Age (Field-Tested)MP9 | Dark AgeField-TestedWeak entry25medium confidence109% of the week was yesterday · hard to exit▲ +8.2%▲ +25.1%Rarely Traded~3 months$87
77MP9 | Starlight Protector (Factory New)MP9 | Starlight ProtectorFactory NewWeak entry26▼ -4.1%▼ -10.1%Active DemandUnrated$90
78MP9 | Mount Fuji (Minimal Wear)MP9 | Mount FujiMinimal WearWeak entry26▼ -1.3%▼ -13.9%Active DemandUnrated$8.08
79MAC-10 | Stalker (Field-Tested)MAC-10 | StalkerField-TestedWeak entry26no way out▲ +1.8%▼ -5.4%Slow Mover~1 month$34
80Souvenir MAC-10 | Nuclear Garden (Battle-Scarred)MAC-10 | Nuclear GardenSVBattle-ScarredWeak entry26hard to exit▲ +1.9%▲ +8.4%Rarely Traded~3 months$9.89
81StatTrak™ MAC-10 | Aloha (Factory New)MAC-10 | AlohaSTFactory NewWeak entry26hard to exit▲ +2.3%▲ +7.9%Rarely Traded~3 months$13
82MP7 | Teal Blossom (Minimal Wear)MP7 | Teal BlossomMinimal WearWeak entry26medium confidencehard to exit▲ +8.8%▼ -1.5%Rarely Traded~2 months$86
83StatTrak™ MP7 | Impire (Well-Worn)MP7 | ImpireSTWell-WornWeak entry26hard to exit▲ +14.1%▲ +17.3%Rarely TradedNo flow$9.24
84StatTrak™ MP5-SD | Phosphor (Battle-Scarred)MP5-SD | PhosphorSTBattle-ScarredWeak entry26hard to exit▲ +14.0%▲ +17.6%Rarely Traded~2 weeks$6.42
85StatTrak™ MP9 | Hypnotic (Minimal Wear)MP9 | HypnoticSTMinimal WearWeak entry26hard to exit▼ -4.8%▲ +47.3%Rarely Traded~2 months$78
86P90 | Emerald Dragon (Well-Worn)P90 | Emerald DragonWell-WornWeak entry26medium confidencehard to exit▲ +0.2%▲ +40.1%Rarely TradedNo flow$157
87Souvenir MP7 | Army Recon (Factory New)MP7 | Army ReconSVFactory NewWeak entry26medium confidencehard to exit▼ -8.0%▲ +52.4%Rarely Traded~4 months$15
88UMP-45 | K.O. Factory (Minimal Wear)UMP-45 | K.O. FactoryMinimal WearWeak entry27▼ -0.8%▼ -14.1%Active DemandUnrated$5.20
89MP7 | Abyssal Apparition (Minimal Wear)MP7 | Abyssal ApparitionMinimal WearWeak entry27▼ -0.2%▼ -14.9%Active DemandUnrated$6.22
90StatTrak™ PP-Bizon | Judgement of Anubis (Minimal Wear)PP-Bizon | Judgement of AnubisSTMinimal WearWeak entry27no way out▲ +1.4%▼ -4.2%Slow Mover~6 days$112
91P90 | Shapewood (Battle-Scarred)P90 | ShapewoodBattle-ScarredWeak entry27no way out▼ -1.8%▲ +0.7%Slow MoverUnrated$7.66
92StatTrak™ MAC-10 | Tatter (Factory New)MAC-10 | TatterSTFactory NewWeak entry27hard to exit▲ +9.8%▼ -2.9%Rarely Traded~2 months$12
93P90 | Emerald Dragon (Battle-Scarred)P90 | Emerald DragonBattle-ScarredWeak entry27hard to exit▲ +2.9%▲ +7.5%Rarely Traded~2 months$146
94MAC-10 | Tatter (Factory New)MAC-10 | TatterFactory NewWeak entry27hard to exit▲ +9.6%▼ -2.5%Rarely Traded~2 months$8.58
95Souvenir MAC-10 | Derailment (Factory New)MAC-10 | DerailmentSVFactory NewWeak entry27hard to exit▲ +3.0%▲ +7.6%Rarely Traded~3 months$24
96StatTrak™ MAC-10 | Saibā Oni (Minimal Wear)MAC-10 | Saibā OniSTMinimal WearWeak entry27hard to exit▲ +2.4%▲ +8.6%Rarely Traded~2 months$5.17
97Souvenir MP9 | Orange Peel (Factory New)MP9 | Orange PeelSVFactory NewWeak entry27medium confidencehard to exit▲ +0.8%▲ +10.9%Rarely Traded~5 months$24
98MAC-10 | Curse (Battle-Scarred)MAC-10 | CurseBattle-ScarredWeak entry27hard to exit▼ -32.5%▲ +61.0%Rarely Traded~5 months$30
99MP7 | Skulls (Minimal Wear)MP7 | SkullsMinimal WearWeak entry27hard to exit▲ +14.2%▲ +21.7%Rarely Traded~2 months$22
100PP-Bizon | Forest Leaves (Minimal Wear)PP-Bizon | Forest LeavesMinimal WearWeak entry27hard to exit▲ +12.5%▲ +24.4%Rarely Traded~2 months$5.76

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.