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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

320Items ranked
520Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 320 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51StatTrak™ UMP-45 | Neo-Noir (Well-Worn)UMP-45 | Neo-NoirSTWell-WornWeak entry24falling with no reliable way out▼ -0.9%▼ -3.3%Slow MoverUnrated$7.58
52MP7 | Whiteout (Field-Tested)MP7 | WhiteoutField-TestedWeak entry24falling with no reliable way out▼ -1.6%▼ -1.9%Slow Mover~2 months$38
53MAC-10 | Stalker (Minimal Wear)MAC-10 | StalkerMinimal WearWeak entry24falling with no reliable way out▼ -2.3%▼ -0.7%Slow Mover~4 weeks$49
54StatTrak™ UMP-45 | Momentum (Battle-Scarred)UMP-45 | MomentumSTBattle-ScarredWeak entry24rarely trades — hard to exit▲ +4.9%▲ +2.5%Rarely TradedUnrated$7.06
55MP9 | Bulldozer (Factory New)MP9 | BulldozerFactory NewWeak entry24medium confidencerarely trades — hard to exit▲ +2.4%▲ +6.5%Rarely Traded~5 months$1,138
56Souvenir MP9 | Setting Sun (Minimal Wear)MP9 | Setting SunSVMinimal WearWeak entry24rarely trades — hard to exit▲ +8.8%▼ -3.2%Rarely Traded~4 months$24
57MP9 | Dry Season (Factory New)MP9 | Dry SeasonFactory NewWeak entry24medium confidencerarely trades — hard to exit▲ +2.3%▲ +6.8%Rarely Traded~3 months$105
58Souvenir MP9 | Pine (Field-Tested)MP9 | PineSVField-TestedWeak entry24medium confidencerarely trades — hard to exit▲ +4.2%Rarely Traded~2 months$16
59StatTrak™ P90 | Emerald Dragon (Well-Worn)P90 | Emerald DragonSTWell-WornWeak entry24medium confidencerarely trades — hard to exit▲ +36.2%▼ -23.0%Rarely TradedNo flow$267
60UMP-45 | Primal Saber (Well-Worn)UMP-45 | Primal SaberWell-WornWeak entry24rarely trades — hard to exit▲ +8.0%▲ +19.5%Rarely Traded~2 months$14
61P90 | Fallout Warning (Field-Tested)P90 | Fallout WarningField-TestedWeak entry24rarely trades — hard to exit▲ +15.7%▲ +9.0%Rarely Traded~3 weeks$11
62Souvenir PP-Bizon | Wood Block Camo (Minimal Wear)PP-Bizon | Wood Block CamoSVMinimal WearWeak entry24medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +13.2%Rarely TradedNo flow$25
63Souvenir UMP-45 | Indigo (Factory New)UMP-45 | IndigoSVFactory NewWeak entry24rarely trades — hard to exit▲ +20.4%▲ +3.1%Rarely Traded~2 months$52
64MAC-10 | Propaganda (Minimal Wear)MAC-10 | PropagandaMinimal WearWeak entry25▼ -3.9%▼ -11.1%Moderate DemandUnrated$45
65MP9 | Latte Rush (Minimal Wear)MP9 | Latte RushMinimal WearWeak entry25▲ +4.3%▼ -22.8%Active DemandUnrated$34
66MP7 | Fade (Factory New)MP7 | FadeFactory NewWeak entry25falling with no reliable way out▲ +10.7%▼ -20.0%Slow Mover~3 months$18
67MP7 | Cirrus (Factory New)MP7 | CirrusFactory NewWeak entry25falling with no reliable way out▲ +9.5%▼ -17.7%Slow Mover~2 months$13
68StatTrak™ MP7 | Impire (Minimal Wear)MP7 | ImpireSTMinimal WearWeak entry25falling with no reliable way out▼ -0.2%▼ -3.2%Slow Mover~1 week$5.39
69MP7 | Smoking Kills (Factory New)MP7 | Smoking KillsFactory NewWeak entry25falling with no reliable way out▲ +1.4%▼ -5.5%Slow Mover~2 months$29
70P90 | Attack Vector (Well-Worn)P90 | Attack VectorWell-WornWeak entry25falling with no reliable way out▲ +0.3%▼ -3.6%Slow MoverUnrated$6.37
71Souvenir PP-Bizon | Brass (Factory New)PP-Bizon | BrassSVFactory NewWeak entry25rarely trades — hard to exit▲ +12.9%▼ -8.9%Rarely Traded~5 months$81
72UMP-45 | Primal Saber (Field-Tested)UMP-45 | Primal SaberField-TestedWeak entry25rarely trades — hard to exit▲ +1.1%▲ +8.8%Rarely Traded~3 months$13
73Souvenir P90 | Wave Breaker (Factory New)P90 | Wave BreakerSVFactory NewWeak entry25medium confidencerarely trades — hard to exit▲ +4.3%Rarely TradedNo flow$234
74Souvenir MP9 | Bee-Tron (Minimal Wear)MP9 | Bee-TronSVMinimal WearWeak entry25medium confidencerarely trades — hard to exit▲ +4.3%Rarely TradedUnrated$8.21
75UMP-45 | Fallout Warning (Well-Worn)UMP-45 | Fallout WarningWell-WornWeak entry25rarely trades — hard to exit▼ -1.8%▲ +13.5%Rarely Traded~1 month$9.56
76MAC-10 | Tornado (Minimal Wear)MAC-10 | TornadoMinimal WearWeak entry25rarely trades — hard to exit▲ +5.7%▲ +2.4%Rarely Traded~2 months$8.16
77UMP-45 | Caramel (Well-Worn)UMP-45 | CaramelWell-WornWeak entry25rarely trades — hard to exit▼ -0.5%▲ +35.0%Rarely TradedNo flow$17
78StatTrak™ P90 | Virus (Battle-Scarred)P90 | VirusSTBattle-ScarredWeak entry25rarely trades — hard to exit▼ -29.1%▲ +78.4%Rarely Traded~3 months$6.94
79UMP-45 | Metal Flowers (Minimal Wear)UMP-45 | Metal FlowersMinimal WearWeak entry25rarely trades — hard to exit▲ +33.3%▼ -14.3%Rarely Traded~2 months$7.77
80Souvenir UMP-45 | Gunsmoke (Field-Tested)UMP-45 | GunsmokeSVField-TestedWeak entry25rarely trades — hard to exit▼ -18.3%▲ +63.3%Rarely Traded~5 months$30
81Souvenir MP7 | Orange Peel (Battle-Scarred)MP7 | Orange PeelSVBattle-ScarredWeak entry25rarely trades — hard to exit▲ +3.0%▲ +32.7%Rarely TradedNo flow$19
82UMP-45 | K.O. Factory (Factory New)UMP-45 | K.O. FactoryFactory NewWeak entry26▼ -3.7%▼ -10.8%Active DemandUnrated$15
83MP9 | Latte Rush (Battle-Scarred)MP9 | Latte RushBattle-ScarredWeak entry26▼ -2.5%▼ -12.3%Moderate DemandUnrated$8.98
84MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsField-TestedWeak entry26▼ -0.9%▼ -14.4%Active DemandUnrated$6.34
85StatTrak™ MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportSTMinimal WearWeak entry26falling with no reliable way out▼ -2.0%▲ +0.2%Slow Mover~3 weeks$31
86PP-Bizon | High Roller (Well-Worn)PP-Bizon | High RollerWell-WornWeak entry26falling with no reliable way out▼ -3.3%▲ +2.4%Slow MoverUnrated$11
87PP-Bizon | Modern Hunter (Minimal Wear)PP-Bizon | Modern HunterMinimal WearWeak entry26medium confidencerarely trades — hard to exit▲ +3.1%▲ +6.6%Rarely Traded~3 weeks$60
88UMP-45 | Fallout Warning (Field-Tested)UMP-45 | Fallout WarningField-TestedWeak entry26rarely trades — hard to exit▲ +1.9%▲ +9.0%Rarely Traded~3 weeks$9.36
89Souvenir P90 | Sand Spray (Factory New)P90 | Sand SpraySVFactory NewWeak entry26rarely trades — hard to exit▲ +11.7%▲ +19.9%Rarely TradedNo flow$13
90UMP-45 | Day Lily (Battle-Scarred)UMP-45 | Day LilyBattle-ScarredWeak entry26medium confidencerarely trades — hard to exit▲ +11.5%▲ +21.4%Rarely TradedNo flow$89
91Souvenir MP9 | Hot Rod (Minimal Wear)MP9 | Hot RodSVMinimal WearWeak entry2690% of the week's move was yesterday · rarely trades — hard to exit▲ +23.9%▲ +2.9%Rarely Traded~2 months$302
92Souvenir P90 | Storm (Factory New)P90 | StormSVFactory NewWeak entry26rarely trades — hard to exit▲ +20.7%▲ +8.0%Rarely Traded~5 months$54
93Souvenir PP-Bizon | Thermal Currents (Factory New)PP-Bizon | Thermal CurrentsSVFactory NewWeak entry26medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +15.7%Rarely TradedNo flow$12
94Souvenir MP5-SD | Snow Splash (Field-Tested)MP5-SD | Snow SplashSVField-TestedWeak entry26medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +15.8%Rarely TradedNo flow$53
95StatTrak™ MAC-10 | Graven (Well-Worn)MAC-10 | GravenSTWell-WornWeak entry26rarely trades — hard to exit▼ -4.8%▲ +47.4%Rarely Traded~1 month$57
96MP7 | Tall Grass (Factory New)MP7 | Tall GrassFactory NewWeak entry26rarely trades — hard to exit▲ +5.0%▲ +32.8%Rarely Traded~1 month$13
97Souvenir MAC-10 | Indigo (Factory New)MAC-10 | IndigoSVFactory NewWeak entry26rarely trades — hard to exit▲ +3.4%▲ +35.3%Rarely Traded~2 months$65
98Souvenir UMP-45 | Caramel (Field-Tested)UMP-45 | CaramelSVField-TestedWeak entry26medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +16.2%Rarely TradedNo flow$29
99StatTrak™ MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsSTField-TestedWeak entry27▼ -1.6%▼ -13.3%Moderate DemandUnrated$15
100MAC-10 | Fade (Factory New)MAC-10 | FadeFactory NewWeak entry27▼ -2.3%▼ -12.0%Active DemandUnrated$50

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.