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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
831Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201StatTrak™ M4A1-S | Chantico's Fire (Factory New)M4A1-S | Chantico's FireSTFactory NewAvoid5hard to exit · no way out▼ -1.8%▼ -1.0%Rarely Traded~1 month$336
202AUG | Hot Rod (Minimal Wear)AUG | Hot RodMinimal WearAvoid5medium confidencehard to exit · no way out0%▼ -3.7%Rarely Traded~4 months$900
203StatTrak™ M4A1-S | Atomic Alloy (Battle-Scarred)M4A1-S | Atomic AlloySTBattle-ScarredAvoid5hard to exit · no way out▼ -1.2%▼ -1.8%Rarely Traded~2 months$38
204StatTrak™ AK-47 | Jaguar (Field-Tested)AK-47 | JaguarSTField-TestedAvoid5hard to exit · no way out▲ +0.3%▼ -4.1%Rarely Traded~2 months$184
205Souvenir M4A4 | Temukau (Field-Tested)M4A4 | TemukauSVField-TestedAvoid5medium confidencehard to exit · no way out▼ -6.0%▲ +5.3%Rarely Traded~2 weeks$158
206Souvenir AK-47 | Wasteland Rebel (Minimal Wear)AK-47 | Wasteland RebelSVMinimal WearAvoid5medium confidencehard to exit · no way out0%▼ -3.6%Rarely TradedNo flow$1,349
207FAMAS | Styx (Well-Worn)FAMAS | StyxWell-WornAvoid5hard to exit · no way out▲ +3.2%▼ -8.3%Rarely Traded~2 months$11
208FAMAS | Pulse (Well-Worn)FAMAS | PulseWell-WornAvoid5hard to exit · no way out▲ +1.2%▼ -5.2%Rarely Tradeda year+$13
209Souvenir FAMAS | Palm (Minimal Wear)FAMAS | PalmSVMinimal WearAvoid5medium confidencehard to exit · no way out▼ -1.6%▼ -1.0%Rarely TradedNo flow$12
210AUG | Torque (Well-Worn)AUG | TorqueWell-WornAvoid5hard to exit · no way out▼ -6.0%▲ +5.6%Rarely Traded~2 months$5.51
211StatTrak™ AUG | Torque (Factory New)AUG | TorqueSTFactory NewAvoid5hard to exit · no way out▲ +3.5%▼ -8.6%Rarely Traded~3 months$11
212StatTrak™ M4A1-S | Atomic Alloy (Minimal Wear)M4A1-S | Atomic AlloySTMinimal WearAvoid5hard to exit · no way out▼ -0.6%▼ -2.4%Rarely Traded~3 months$81
213Souvenir M4A1-S | Control Panel (Factory New)M4A1-S | Control PanelSVFactory NewAvoid5medium confidencehard to exit · no way out▲ +21.6%▼ -35.8%Rarely Traded~3 months$321
214StatTrak™ FAMAS | Eye of Athena (Factory New)FAMAS | Eye of AthenaSTFactory NewAvoid5hard to exit · no way out▲ +2.3%▼ -6.8%Rarely Traded~1 month$32
215Souvenir M4A4 | Radiation Hazard (Minimal Wear)M4A4 | Radiation HazardSVMinimal WearAvoid5hard to exit · no way out▼ -0.1%▼ -3.0%Rarely Traded~2 months$110
216Souvenir AK-47 | Predator (Field-Tested)AK-47 | PredatorSVField-TestedAvoid5medium confidencehard to exit · no way out0%▼ -3.3%Rarely TradedNo flow$94
217StatTrak™ AK-47 | Jaguar (Battle-Scarred)AK-47 | JaguarSTBattle-ScarredAvoid5hard to exit · no way out▲ +1.4%▼ -5.3%Rarely Traded~3 months$169
218Souvenir AK-47 | Green Laminate (Minimal Wear)AK-47 | Green LaminateSVMinimal WearAvoid5hard to exit · no way out▼ -1.2%▼ -1.5%Rarely Traded~1 month$14
219Souvenir M4A1-S | Nitro (Field-Tested)M4A1-S | NitroSVField-TestedAvoid5hard to exit · no way out▲ +3.8%▼ -8.8%Rarely Traded~2 months$17
220AUG | Bengal Tiger (Well-Worn)AUG | Bengal TigerWell-WornAvoid5hard to exit · no way out▼ -1.6%▼ -0.7%Rarely Traded~1 month$11
221StatTrak™ M4A4 | Royal Paladin (Battle-Scarred)M4A4 | Royal PaladinSTBattle-ScarredAvoid5hard to exit · no way out▼ -3.1%▲ +1.5%Rarely Traded~1 month$82
222Souvenir SG 553 | Integrale (Factory New)SG 553 | IntegraleSVFactory NewAvoid5medium confidencehard to exit · no way out▼ -2.7%▲ +0.9%Rarely TradedNo flow$151
223Souvenir M4A1-S | Hyper Beast (Factory New)M4A1-S | Hyper BeastSVFactory NewAvoid6medium confidence▼ -8.2%▼ -50.0%Rarely TradedNo flow$1,640
224Souvenir AK-47 | Baroque Purple (Battle-Scarred)AK-47 | Baroque PurpleSVBattle-ScarredAvoid6▼ -0.9%▼ -60.6%Rarely Traded~6 months$22
225SG 553 | Desert Blossom (Battle-Scarred)SG 553 | Desert BlossomBattle-ScarredAvoid6▼ -11.4%▼ -44.4%Rarely Traded~1 month$5.44
226StatTrak™ AUG | Chameleon (Well-Worn)AUG | ChameleonSTWell-WornAvoid6▼ -27.4%▼ -20.4%Rarely Traded~2 months$109
227Souvenir M4A4 | Steel Work (Factory New)M4A4 | Steel WorkSVFactory NewAvoid6▼ -40.9%▲ +1.1%Rarely Traded~3 months$20
228FAMAS | Eye of Athena (Well-Worn)FAMAS | Eye of AthenaWell-WornAvoid6no way out▼ -3.5%▼ -11.1%Rarely TradedUnrated$5.47
229Galil AR | Orange DDPAT (Battle-Scarred)Galil AR | Orange DDPATBattle-ScarredAvoid6no way out▼ -3.1%▼ -11.7%Rarely Traded~1 month$16
230M4A4 | Cyber Security (Battle-Scarred)M4A4 | Cyber SecurityBattle-ScarredAvoid6no way out▼ -3.6%▼ -10.8%Slow MoverUnrated$17
231StatTrak™ FAMAS | Eye of Athena (Well-Worn)FAMAS | Eye of AthenaSTWell-WornAvoid6no way out▼ -6.7%▼ -6.2%Rarely Traded~3 months$9.88
232M4A1-S | Master Piece (Minimal Wear)M4A1-S | Master PieceMinimal WearAvoid6no way out0%▼ -16.1%Rarely Traded~2 months$153
233StatTrak™ FAMAS | Bad Trip (Factory New)FAMAS | Bad TripSTFactory NewAvoid6no way out▼ -6.0%▼ -7.0%Rarely Traded~2 months$75
234M4A1-S | Basilisk (Well-Worn)M4A1-S | BasiliskWell-WornAvoid6no way out▼ -4.4%▼ -9.4%Rarely Traded~2 months$8.88
235StatTrak™ FAMAS | Djinn (Minimal Wear)FAMAS | DjinnSTMinimal WearAvoid6no way out▼ -5.3%▼ -8.1%Rarely Traded~4 weeks$16
236Souvenir M4A4 | Urban DDPAT (Minimal Wear)M4A4 | Urban DDPATSVMinimal WearAvoid6no way out▼ -8.9%▼ -2.6%Rarely Traded~3 months$8.22
237M4A4 | Polysoup (Battle-Scarred)M4A4 | PolysoupBattle-ScarredAvoid6no way out▼ -6.3%▼ -6.3%Slow MoverUnrated$5.65
238AUG | Fleet Flock (Factory New)AUG | Fleet FlockFactory NewAvoid6no way out▼ -1.9%▼ -12.8%Rarely Traded~3 months$21
239SG 553 | Barricade (Well-Worn)SG 553 | BarricadeWell-WornAvoid6hard to exit · no way out▼ -2.1%—Rarely Traded~5 months$8.46
240AUG | Carved Jade (Field-Tested)AUG | Carved JadeField-TestedAvoid6hard to exit · no way out▲ +3.5%▼ -8.3%Rarely Traded~3 weeks$11
241Souvenir M4A1-S | Electrum (Minimal Wear)M4A1-S | ElectrumSVMinimal WearAvoid6hard to exit · no way out▼ -0.3%▼ -2.6%Rarely Traded~2 weeks$50
242Souvenir M4A1-S | Imminent Danger (Minimal Wear)M4A1-S | Imminent DangerSVMinimal WearAvoid6medium confidencehard to exit · no way out▼ -0.8%▼ -1.7%Rarely Traded~3 months$816
243M4A1-S | Vaporwave (Well-Worn)M4A1-S | VaporwaveWell-WornAvoid6hard to exit · no way out▼ -0.3%▼ -2.6%Rarely Traded~3 weeks$47
244Souvenir AUG | Sand Storm (Battle-Scarred)AUG | Sand StormSVBattle-ScarredAvoid6hard to exit · no way out▲ +4.4%▼ -9.6%Rarely Traded~3 months$19
245AUG | Midnight Lily (Minimal Wear)AUG | Midnight LilyMinimal WearAvoid6medium confidencehard to exit · no way out▼ -0.2%▼ -2.7%Rarely Traded~5 months$330
246StatTrak™ AK-47 | Bloodsport (Well-Worn)AK-47 | BloodsportSTWell-WornAvoid6hard to exit · no way out▲ +0.4%▼ -3.6%Rarely Traded~1 month$250
247StatTrak™ AUG | Bengal Tiger (Well-Worn)AUG | Bengal TigerSTWell-WornAvoid6hard to exit · no way out▲ +3.2%▼ -7.7%Rarely Traded~1 month$25
248SG 553 | Hazard Pay (Factory New)SG 553 | Hazard PayFactory NewAvoid6hard to exit · no way out▲ +1.1%▼ -4.7%Rarely Traded~3 months$200
249Souvenir AK-47 | Bloodsport (Factory New)AK-47 | BloodsportSVFactory NewAvoid6hard to exit · no way out▼ -3.1%▲ +1.7%Rarely Traded~2 months$506
250Souvenir AK-47 | Slate (Minimal Wear)AK-47 | SlateSVMinimal WearAvoid6hard to exit · no way out▼ -4.3%▲ +3.5%Rarely Traded~2 months$54

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.