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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
815Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201M4A4 | Red DDPAT (Minimal Wear)M4A4 | Red DDPATMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -2.5%Rarely Traded~4 weeks$27
202M4A1-S | Icarus Fell (Minimal Wear)M4A1-S | Icarus FellMinimal WearAvoid4medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -6.5%Rarely Traded~2 months$551
203Souvenir AUG | Eye of Zapems (Minimal Wear)AUG | Eye of ZapemsSVMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +4.6%▼ -10.9%Rarely Traded~2 months$6.65
204Souvenir M4A1-S | Imminent Danger (Field-Tested)M4A1-S | Imminent DangerSVField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out0%▼ -3.9%Rarely Traded~4 weeks$664
205Souvenir AK-47 | Asiimov (Minimal Wear)AK-47 | AsiimovSVMinimal WearAvoid4medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.6%Rarely Traded~2 months$348
206StatTrak™ M4A4 | Bullet Rain (Factory New)M4A4 | Bullet RainSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -1.6%Rarely Traded~1 month$299
207Souvenir AK-47 | Fire Serpent (Factory New)AK-47 | Fire SerpentSVFactory NewAvoid5medium confidence▼ -26.1%Rarely TradedNo flow$3,119
208Souvenir AK-47 | Case Hardened (Field-Tested)AK-47 | Case HardenedSVField-TestedAvoid5medium confidence▼ -25.9%Rarely Traded~2 months$314
209AUG | Anodized Navy (Minimal Wear)AUG | Anodized NavyMinimal WearAvoid5medium confidence▼ -3.4%▼ -58.3%Rarely Traded~4 months$88
210M4A4 | Polysoup (Field-Tested)M4A4 | PolysoupField-TestedAvoid5falling with no reliable way out▼ -4.3%▼ -10.5%Slow Mover~2 months$10
211Galil AR | Hunting Blind (Factory New)Galil AR | Hunting BlindFactory NewAvoid5falling with no reliable way out▼ -2.0%▼ -13.9%Rarely Traded~9 months$6.99
212AUG | Torque (Well-Worn)AUG | TorqueWell-WornAvoid5falling with no reliable way out▼ -5.4%▼ -8.7%Rarely Traded~4 months$5.46
213Galil AR | Sugar Rush (Well-Worn)Galil AR | Sugar RushWell-WornAvoid5falling with no reliable way out▼ -5.3%▼ -8.8%Rarely Traded~2 months$55
214M4A4 | Neo-Noir (Well-Worn)M4A4 | Neo-NoirWell-WornAvoid5falling with no reliable way out▼ -4.3%▼ -10.3%Slow Mover~2 months$30
215StatTrak™ FAMAS | Mecha Industries (Battle-Scarred)FAMAS | Mecha IndustriesSTBattle-ScarredAvoid5falling with no reliable way out▼ -2.5%▼ -12.9%Rarely Traded~1 month$19
216Galil AR | Aqua Terrace (Field-Tested)Galil AR | Aqua TerraceField-TestedAvoid5falling with no reliable way out▼ -7.1%▼ -5.9%Rarely Traded~10 months$97
217Galil AR | Winter Forest (Field-Tested)Galil AR | Winter ForestField-TestedAvoid5falling with no reliable way out▼ -4.6%▼ -9.7%Rarely Traded~2 months$25
218M4A4 | Dark Blossom (Field-Tested)M4A4 | Dark BlossomField-TestedAvoid5falling with no reliable way out▼ -3.6%▼ -11.0%Rarely Traded~3 weeks$21
219AK-47 | Panthera onca (Well-Worn)AK-47 | Panthera oncaWell-WornAvoid5falling with no reliable way out▼ -0.9%▼ -15.1%Rarely Traded~2 months$146
220Souvenir M4A1-S | Master Piece (Factory New)M4A1-S | Master PieceSVFactory NewAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -3.6%▲ +1.5%Rarely Traded~1 month$723
221Souvenir M4A4 | Tornado (Well-Worn)M4A4 | TornadoSVWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +4.4%▼ -10.4%Rarely Traded~3 months$10
222M4A1-S | Cyrex (Battle-Scarred)M4A1-S | CyrexBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -2.1%Rarely Traded~1 month$180
223AK-47 | Asiimov (Well-Worn)AK-47 | AsiimovWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -1.8%Rarely Traded~3 months$41
224AK-47 | Baroque Purple (Field-Tested)AK-47 | Baroque PurpleField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -2.0%Rarely Traded~5 months$5.72
225StatTrak™ M4A1-S | Hyper Beast (Well-Worn)M4A1-S | Hyper BeastSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -4.5%▲ +2.8%Rarely Traded~4 weeks$110
226Souvenir AK-47 | Inheritance (Minimal Wear)AK-47 | InheritanceSVMinimal WearAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.5%Rarely Traded~2 months$202
227SG 553 | Bulldozer (Minimal Wear)SG 553 | BulldozerMinimal WearAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out0%▼ -3.8%Rarely Traded~3 months$221
228M4A4 | Howl (Field-Tested)M4A4 | HowlField-TestedAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -2.9%Rarely Traded~5 months$4,517
229SG 553 | Ultraviolet (Minimal Wear)SG 553 | UltravioletMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -4.5%Rarely Traded~2 months$16
230StatTrak™ AUG | Syd Mead (Minimal Wear)AUG | Syd MeadSTMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.7%▼ -1.2%Rarely Traded~3 weeks$12
231FAMAS | Prime Conspiracy (Factory New)FAMAS | Prime ConspiracyFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -2.8%▲ +0.5%Rarely Traded~3 months$95
232AK-47 | First Class (Minimal Wear)AK-47 | First ClassMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -3.4%▲ +1.3%Rarely Traded~2 months$137
233Souvenir SG 553 | Army Sheen (Minimal Wear)SG 553 | Army SheenSVMinimal WearAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.5%Rarely TradedNo flow$21
234SG 553 | Candy Apple (Field-Tested)SG 553 | Candy AppleField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out0%▼ -3.7%Rarely Traded~3 weeks$5.25
235M4A4 | Eye of Horus (Battle-Scarred)M4A4 | Eye of HorusBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out0%▼ -3.7%Rarely Traded~1 month$173
236FAMAS | Night Borre (Minimal Wear)FAMAS | Night BorreMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -3.9%Rarely Traded~4 weeks$6.97
237StatTrak™ Galil AR | Chatterbox (Well-Worn)Galil AR | ChatterboxSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -5.4%▲ +4.7%Rarely Traded~2 weeks$131
238AK-47 | Fire Serpent (Battle-Scarred)AK-47 | Fire SerpentBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out0%▼ -3.3%Rarely Traded~3 months$548
239Souvenir M4A1-S | Welcome to the Jungle (Factory New)M4A1-S | Welcome to the JungleSVFactory NewAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -1.9%Rarely TradedNo flow$3,378
240StatTrak™ M4A1-S | Golden Coil (Well-Worn)M4A1-S | Golden CoilSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -3.2%▲ +1.5%Rarely Traded~2 months$102
241Souvenir M4A4 | Eye of Horus (Well-Worn)M4A4 | Eye of HorusSVWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +3.7%▼ -8.8%Rarely Traded~3 months$446
242Souvenir AK-47 | Black Laminate (Well-Worn)AK-47 | Black LaminateSVWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -1.1%Rarely Traded~10 months$43
243AK-47 | Jaguar (Field-Tested)AK-47 | JaguarField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -0.9%Rarely Traded~3 months$81
244Galil AR | Orange DDPAT (Battle-Scarred)Galil AR | Orange DDPATBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +3.1%▼ -7.9%Rarely TradedNo flow$17
245StatTrak™ AK-47 | The Empress (Well-Worn)AK-47 | The EmpressSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.7%▼ -0.7%Rarely Traded~4 weeks$95
246Souvenir M4A1-S | Blood Tiger (Minimal Wear)M4A1-S | Blood TigerSVMinimal WearAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.3%Rarely TradedNo flow$422
247Souvenir M4A4 | Aeolian Dark (Battle-Scarred)M4A4 | Aeolian DarkSVBattle-ScarredAvoid6medium confidence▼ -25.0%Rarely TradedNo flow$136
248SG 553 | Desert Blossom (Battle-Scarred)SG 553 | Desert BlossomBattle-ScarredAvoid6▲ +10.5%▼ -78.2%Rarely Traded~2 weeks$7.36
249Souvenir M4A4 | Hellish (Factory New)M4A4 | HellishSVFactory NewAvoid6▼ -20.9%▼ -29.1%Rarely Traded~2 months$336
250Souvenir SG 553 | Fallout Warning (Factory New)SG 553 | Fallout WarningSVFactory NewAvoid6▼ -16.8%▼ -34.7%Rarely Traded~6 months$9.04

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.