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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
837Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301Souvenir AK-47 | Bloodsport (Factory New)AK-47 | BloodsportSVFactory NewAvoid7hard to exit · no way out▼ -2.8%▲ +2.0%Rarely Traded~2 months$508
302Souvenir M4A1-S | Knight (Factory New)M4A1-S | KnightSVFactory NewAvoid7medium confidencehard to exit · no way out▲ +1.0%▼ -3.4%Rarely Traded~1 month$2,587
303AK-47 | Predator (Factory New)AK-47 | PredatorFactory NewAvoid7hard to exit · no way out▲ +0.6%▼ -2.9%Rarely Traded~4 months$115
304StatTrak™ M4A4 | Full Throttle (Well-Worn)M4A4 | Full ThrottleSTWell-WornAvoid7hard to exit · no way out▲ +0.4%▼ -2.4%Rarely Traded~2 weeks$56
305StatTrak™ AK-47 | Rat Rod (Minimal Wear)AK-47 | Rat RodSTMinimal WearAvoid7hard to exit · no way out▲ +0.1%▼ -2.0%Rarely Traded~1 month$16
306StatTrak™ M4A4 | Howl (Field-Tested)M4A4 | HowlSTField-TestedAvoid7medium confidencehard to exit · no way out▼ -0.6%▼ -0.9%Rarely Traded~2 months$7,952
307AK-47 | Jaguar (Battle-Scarred)AK-47 | JaguarBattle-ScarredAvoid7hard to exit · no way out▲ +0.4%▼ -2.4%Rarely Traded~4 weeks$75
308Souvenir Galil AR | Sage Spray (Field-Tested)Galil AR | Sage SpraySVField-TestedAvoid7hard to exit · no way out▼ -6.4%▲ +7.8%Rarely Traded~3 months$5.10
309AUG | Bengal Tiger (Minimal Wear)AUG | Bengal TigerMinimal WearAvoid7hard to exit · no way out▲ +1.3%▼ -3.7%Rarely Traded~3 months$26
310Souvenir AK-47 | Black Laminate (Minimal Wear)AK-47 | Black LaminateSVMinimal WearAvoid7hard to exit · no way out▲ +4.4%▼ -8.4%Rarely Traded~2 months$48
311StatTrak™ AUG | Fleet Flock (Minimal Wear)AUG | Fleet FlockSTMinimal WearAvoid7hard to exit · no way out▲ +1.3%▼ -3.6%Rarely Traded~3 months$14
312M4A4 | Radiation Hazard (Battle-Scarred)M4A4 | Radiation HazardBattle-ScarredAvoid7hard to exit · no way out▼ -0.8%▼ -0.6%Rarely Traded~2 months$36
313StatTrak™ AK-47 | Blue Laminate (Minimal Wear)AK-47 | Blue LaminateSTMinimal WearAvoid7hard to exit · no way out▼ -1.4%▲ +0.4%Rarely Traded~5 months$34
314AK-47 | Panthera onca (Battle-Scarred)AK-47 | Panthera oncaBattle-ScarredAvoid7hard to exit · no way out▲ +1.4%▼ -3.8%Rarely Traded~2 months$121
315SG 553 | Barricade (Well-Worn)SG 553 | BarricadeWell-WornAvoid7hard to exit · no way out▼ -1.5%▲ +0.6%Rarely Traded~5 months$8.51
316M4A1-S | Dark Water (Field-Tested)M4A1-S | Dark WaterField-TestedAvoid7hard to exit · no way out▲ +1.7%▼ -4.2%Rarely Traded~3 months$58
317StatTrak™ AK-47 | Fuel Injector (Battle-Scarred)AK-47 | Fuel InjectorSTBattle-ScarredAvoid7hard to exit · no way out▼ -1.1%—Rarely Traded~2 months$195
318M4A1-S | Nightmare (Factory New)M4A1-S | NightmareFactory NewAvoid8▼ -15.7%▼ -32.7%Moderate DemandUnrated$185
319Souvenir M4A4 | Jungle Tiger (Battle-Scarred)M4A4 | Jungle TigerSVBattle-ScarredAvoid8medium confidence▼ -10.8%▼ -39.6%Rarely Traded~2 months$127
320Souvenir M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleSVFactory NewAvoid8medium confidence▲ +1.3%▼ -57.3%Rarely Traded~1 month$723
321Souvenir M4A1-S | Boreal Forest (Battle-Scarred)M4A1-S | Boreal ForestSVBattle-ScarredAvoid8▼ -15.2%▼ -32.3%Rarely Traded~2 months$20
322Souvenir M4A4 | X-Ray (Minimal Wear)M4A4 | X-RaySVMinimal WearAvoid8medium confidence0%▼ -54.1%Rarely Traded~2 months$321
323FAMAS | Macabre (Factory New)FAMAS | MacabreFactory NewAvoid8▼ -12.4%▼ -35.5%Rarely Traded~4 months$6.87
324Souvenir AUG | Storm (Battle-Scarred)AUG | StormSVBattle-ScarredAvoid8medium confidence▲ +6.6%▼ -63.5%Rarely Traded~1 week$12
325AK-47 | Neon Revolution (Battle-Scarred)AK-47 | Neon RevolutionBattle-ScarredAvoid8no way out▼ -2.4%▼ -11.4%Rarely Traded~1 month$99
326StatTrak™ M4A4 | Desolate Space (Minimal Wear)M4A4 | Desolate SpaceSTMinimal WearAvoid8no way out▼ -5.2%▼ -7.3%Slow Mover~2 months$40
327StatTrak™ AUG | Wings (Factory New)AUG | WingsSTFactory NewAvoid8no way out▼ -3.8%▼ -9.3%Rarely Traded~4 months$16
328StatTrak™ M4A1-S | Chantico's Fire (Well-Worn)M4A1-S | Chantico's FireSTWell-WornAvoid8no way out▼ -3.4%▼ -9.8%Rarely Traded~1 month$115
329Souvenir M4A1-S | Imminent Danger (Factory New)M4A1-S | Imminent DangerSVFactory NewAvoid8no way out▼ -5.2%▼ -7.1%Rarely Traded~3 months$2,846
330AUG | Death by Puppy (Well-Worn)AUG | Death by PuppyWell-WornAvoid8no way out▲ +0.4%▼ -15.4%Rarely Traded~2 weeks$5.60
331AUG | Carved Jade (Minimal Wear)AUG | Carved JadeMinimal WearAvoid8no way out▼ -5.8%▼ -6.2%Rarely Traded~2 months$7.52
332AUG | Momentum (Minimal Wear)AUG | MomentumMinimal WearAvoid8no way out▼ -5.8%▼ -6.0%Slow Mover~2 months$13
333M4A1-S | Briefing (Minimal Wear)M4A1-S | BriefingMinimal WearAvoid8no way out▼ -0.4%▼ -14.2%Slow Mover~2 months$5.36
334SG 553 | Integrale (Field-Tested)SG 553 | IntegraleField-TestedAvoid8no way out▼ -4.3%▼ -8.3%Slow Mover~2 months$6.05
335AK-47 | Jet Set (Battle-Scarred)AK-47 | Jet SetBattle-ScarredAvoid8medium confidenceno way out▼ -3.1%▼ -10.1%Rarely Traded~2 months$301
336M4A4 | Radiation Hazard (Minimal Wear)M4A4 | Radiation HazardMinimal WearAvoid8no way out▼ -2.4%▼ -11.1%Rarely Traded~5 months$80
337StatTrak™ M4A1-S | Briefing (Well-Worn)M4A1-S | BriefingSTWell-WornAvoid8no way out▼ -2.0%▼ -11.5%Rarely Traded~4 months$13
338Galil AR | Cerberus (Minimal Wear)Galil AR | CerberusMinimal WearAvoid8no way out▼ -0.6%▼ -13.7%Rarely Traded~3 months$48
339StatTrak™ M4A4 | Royal Paladin (Minimal Wear)M4A4 | Royal PaladinSTMinimal WearAvoid8no way out▼ -5.0%▼ -7.0%Rarely Traded~1 month$100
340AK-47 | Leet Museo (Well-Worn)AK-47 | Leet MuseoWell-WornAvoid8hard to exit · no way out▲ +8.5%▼ -14.3%Rarely Traded~1 month$72
341StatTrak™ M4A1-S | Briefing (Minimal Wear)M4A1-S | BriefingSTMinimal WearAvoid8hard to exit · no way out▲ +2.8%▼ -5.7%Rarely Traded~1 month$14
342M4A4 | The Battlestar (Battle-Scarred)M4A4 | The BattlestarBattle-ScarredAvoid8hard to exit · no way out▼ -0.3%▼ -1.1%Rarely Traded~1 month$30
343Souvenir SG 553 | Gator Mesh (Factory New)SG 553 | Gator MeshSVFactory NewAvoid8hard to exit · no way out▲ +4.5%▼ -8.3%Rarely Traded~2 months$14
344StatTrak™ Galil AR | Eco (Well-Worn)Galil AR | EcoSTWell-WornAvoid8hard to exit · no way out▼ -2.4%▲ +2.1%Rarely Traded~4 weeks$12
345Souvenir AK-47 | Nouveau Rouge (Minimal Wear)AK-47 | Nouveau RougeSVMinimal WearAvoid8medium confidencehard to exit · no way out▼ -8.2%▲ +10.8%Rarely Traded~2 months$162
346StatTrak™ M4A1-S | Hyper Beast (Well-Worn)M4A1-S | Hyper BeastSTWell-WornAvoid8hard to exit · no way out▲ +2.4%▼ -5.0%Rarely Traded~1 month$113
347M4A4 | Daybreak (Field-Tested)M4A4 | DaybreakField-TestedAvoid8hard to exit · no way out▲ +1.3%▼ -3.4%Rarely Traded~10 months$445
348Souvenir AK-47 | Emerald Pinstripe (Field-Tested)AK-47 | Emerald PinstripeSVField-TestedAvoid8hard to exit · no way out▲ +0.2%▼ -1.7%Rarely TradedNo flow$59
349Galil AR | Aqua Terrace (Factory New)Galil AR | Aqua TerraceFactory NewAvoid8hard to exit · no way out0%▼ -1.4%Rarely Traded~2 months$142
350Souvenir AK-47 | Steel Delta (Factory New)AK-47 | Steel DeltaSVFactory NewAvoid8hard to exit · no way out▲ +1.8%▼ -3.9%Rarely Traded~3 months$13

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.