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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
815Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1151StatTrak™ SG 553 | Ultraviolet (Field-Tested)SG 553 | UltravioletSTField-TestedNeutral44▼ -0.8%▼ -3.7%Moderate DemandUnrated$18
1152AK-47 | Nightwish (Minimal Wear)AK-47 | NightwishMinimal WearNeutral44▼ -1.4%▼ -2.7%Active DemandUnrated$71
1153M4A4 | Tooth Fairy (Minimal Wear)M4A4 | Tooth FairyMinimal WearNeutral44▲ +0.9%▼ -6.1%Active DemandUnrated$5.72
1154M4A1-S | Nightmare (Field-Tested)M4A1-S | NightmareField-TestedNeutral44▼ -0.7%▼ -3.8%Active DemandUnrated$9.22
1155AK-47 | Cartel (Minimal Wear)AK-47 | CartelMinimal WearNeutral44▲ +0.4%▼ -5.3%Active DemandUnrated$20
1156AK-47 | Aphrodite (Battle-Scarred)AK-47 | AphroditeBattle-ScarredNeutral45▼ -1.3%▼ -2.8%Active DemandUnrated$11
1157FAMAS | Roll Cage (Well-Worn)FAMAS | Roll CageWell-WornNeutral45▼ -2.7%▼ -0.3%Active DemandUnrated$114
1158AK-47 | Aphrodite (Factory New)AK-47 | AphroditeFactory NewNeutral45▲ +9.1%▼ -17.9%Active DemandUnrated$292
1159AUG | Akihabara Accept (Field-Tested)AUG | Akihabara AcceptField-TestedNeutral45▼ -0.5%▼ -3.5%Moderate DemandUnrated$490
1160M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillField-TestedNeutral45▲ +2.4%▼ -7.8%Active DemandUnrated$260
1161M4A4 | Desolate Space (Well-Worn)M4A4 | Desolate SpaceWell-WornNeutral45▼ -2.0%▼ -1.3%Active DemandUnrated$12
1162AK-47 | The Outsiders (Battle-Scarred)AK-47 | The OutsidersBattle-ScarredNeutral45▲ +1.5%▼ -6.4%Active DemandUnrated$5.53
1163FAMAS | Bad Trip (Field-Tested)FAMAS | Bad TripField-TestedNeutral45▲ +0.2%▼ -4.5%Active DemandUnrated$45
1164AK-47 | Wild Lotus (Battle-Scarred)AK-47 | Wild LotusBattle-ScarredNeutral45medium confidence▼ -0.6%▼ -3.3%Moderate DemandUnrated$4,058
1165M4A1-S | Bright Water (Minimal Wear)M4A1-S | Bright WaterMinimal WearNeutral45▲ +2.9%▼ -8.4%Active DemandUnrated$48
1166StatTrak™ M4A4 | X-Ray (Factory New)M4A4 | X-RaySTFactory NewNeutral46medium confidence▼ -0.8%▼ -2.8%Moderate DemandUnrated$166
1167M4A4 | X-Ray (Factory New)M4A4 | X-RayFactory NewNeutral46▲ +7.0%▼ -14.3%Active DemandUnrated$169
1168StatTrak™ AK-47 | Case Hardened (Factory New)AK-47 | Case HardenedSTFactory NewNeutral46▼ -3.0%▲ +0.6%Active DemandUnrated$1,024
1169StatTrak™ AK-47 | Legion of Anubis (Field-Tested)AK-47 | Legion of AnubisSTField-TestedNeutral46▼ -0.1%▼ -3.6%Active DemandUnrated$35
1170StatTrak™ AK-47 | Vulcan (Field-Tested)AK-47 | VulcanSTField-TestedNeutral46▼ -1.9%▼ -1.0%Active DemandUnrated$360
1171AK-47 | Asiimov (Field-Tested)AK-47 | AsiimovField-TestedNeutral46▼ -1.2%▼ -1.9%Active DemandUnrated$42
1172AK-47 | Frontside Misty (Well-Worn)AK-47 | Frontside MistyWell-WornNeutral46▼ -0.5%▼ -2.9%Moderate DemandUnrated$16
1173M4A1-S | Golden Coil (Minimal Wear)M4A1-S | Golden CoilMinimal WearNeutral46▲ +0.7%▼ -4.7%Active DemandUnrated$95
1174M4A1-S | Cyrex (Minimal Wear)M4A1-S | CyrexMinimal WearNeutral46▼ -1.1%▼ -2.0%Active DemandUnrated$188
1175StatTrak™ FAMAS | Rapid Eye Movement (Field-Tested)FAMAS | Rapid Eye MovementSTField-TestedNeutral46▼ -1.1%▼ -1.9%Moderate DemandUnrated$5.67
1176AK-47 | Searing Rage (Minimal Wear)AK-47 | Searing RageMinimal WearNeutral47▲ +0.7%▼ -4.5%Active DemandUnrated$6.77
1177StatTrak™ M4A1-S | Cyrex (Minimal Wear)M4A1-S | CyrexSTMinimal WearNeutral47▼ -1.7%▼ -0.8%Active DemandUnrated$183
1178StatTrak™ Galil AR | Rocket Pop (Minimal Wear)Galil AR | Rocket PopSTMinimal WearNeutral47▲ +0.6%▼ -4.2%Moderate DemandUnrated$5.25
1179AK-47 | Phantom Disruptor (Battle-Scarred)AK-47 | Phantom DisruptorBattle-ScarredNeutral47▼ -1.6%▼ -0.9%Active DemandUnrated$5.48
1180AK-47 | Asiimov (Minimal Wear)AK-47 | AsiimovMinimal WearNeutral47▲ +0.6%▼ -4.2%High DemandUnrated$55
1181AK-47 | Slate (Minimal Wear)AK-47 | SlateMinimal WearNeutral47▲ +0.9%▼ -4.7%Moderate Demand~2 months$6.56
1182Galil AR | Cerberus (Minimal Wear)Galil AR | CerberusMinimal WearNeutral47▲ +1.0%▼ -4.7%Moderate DemandUnrated$63
1183AK-47 | Breakthrough (Minimal Wear)AK-47 | BreakthroughMinimal WearNeutral47▲ +5.3%▼ -11.2%Active DemandUnrated$5.15
1184M4A4 | In Living Color (Battle-Scarred)M4A4 | In Living ColorBattle-ScarredNeutral47▼ -0.5%▼ -2.4%Moderate DemandUnrated$28
1185StatTrak™ M4A1-S | Printstream (Minimal Wear)M4A1-S | PrintstreamSTMinimal WearNeutral47▲ +1.7%▼ -5.7%Active DemandUnrated$566
1186FAMAS | Mecha Industries (Field-Tested)FAMAS | Mecha IndustriesField-TestedNeutral47▼ -0.4%▼ -2.5%Active DemandUnrated$30
1187StatTrak™ AK-47 | Case Hardened (Field-Tested)AK-47 | Case HardenedSTField-TestedNeutral47▼ -2.0%Active DemandUnrated$484
1188AK-47 | Frontside Misty (Field-Tested)AK-47 | Frontside MistyField-TestedNeutral47▼ -0.1%▼ -2.9%Active DemandUnrated$17
1189StatTrak™ M4A4 | Desolate Space (Factory New)M4A4 | Desolate SpaceSTFactory NewNeutral47▲ +0.5%▼ -3.8%Moderate DemandUnrated$117
1190AK-47 | Case Hardened (Minimal Wear)AK-47 | Case HardenedMinimal WearNeutral47▼ -0.2%▼ -2.7%High DemandUnrated$272
1191StatTrak™ M4A4 | Tooth Fairy (Battle-Scarred)M4A4 | Tooth FairySTBattle-ScarredNeutral47▼ -0.6%▼ -2.0%Moderate DemandUnrated$6.25
1192M4A1-S | Player Two (Battle-Scarred)M4A1-S | Player TwoBattle-ScarredNeutral47▼ -0.4%▼ -2.4%Moderate DemandUnrated$53
1193AK-47 | Fuel Injector (Minimal Wear)AK-47 | Fuel InjectorMinimal WearNeutral470%▼ -3.0%High DemandUnrated$209
1194AK-47 | Aphrodite (Well-Worn)AK-47 | AphroditeWell-WornNeutral47▲ +0.2%▼ -3.2%Active DemandUnrated$11
1195AUG | Chameleon (Field-Tested)AUG | ChameleonField-TestedNeutral47▼ -2.0%Active DemandUnrated$77
1196M4A4 | Urban DDPAT (Factory New)M4A4 | Urban DDPATFactory NewNeutral48▲ +9.8%▼ -17.5%Moderate DemandUnrated$30
1197Souvenir M4A1-S | Knight (Factory New)M4A1-S | KnightSVFactory NewNeutral48medium confidence▼ -0.7%▼ -1.6%Active DemandUnrated$2,585
1198M4A4 | Royal Paladin (Minimal Wear)M4A4 | Royal PaladinMinimal WearNeutral48▼ -1.6%▼ -0.2%Active DemandUnrated$83
1199AK-47 | The Empress (Factory New)AK-47 | The EmpressFactory NewNeutral48▲ +3.6%▼ -7.9%Active DemandUnrated$214
1200FAMAS | Roll Cage (Field-Tested)FAMAS | Roll CageField-TestedNeutral48▼ -1.7%Active DemandUnrated$116

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.