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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
825Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101FAMAS | Night Borre (Minimal Wear)FAMAS | Night BorreMinimal WearAvoid2hard to exit · no way out▲ +4.8%▼ -13.4%Rarely Traded~2 months$5.42
102StatTrak™ Galil AR | Crimson Tsunami (Minimal Wear)Galil AR | Crimson TsunamiSTMinimal WearAvoid2hard to exit · no way out▼ -4.7%▲ +1.0%Rarely Traded~1 month$6.07
103AK-47 | Red Laminate (Battle-Scarred)AK-47 | Red LaminateBattle-ScarredAvoid2hard to exit · no way out▼ -1.2%▼ -4.2%Rarely Traded~3 months$47
104StatTrak™ M4A1-S | Cyrex (Well-Worn)M4A1-S | CyrexSTWell-WornAvoid2hard to exit · no way out▼ -5.0%▲ +1.6%Rarely Traded~3 months$200
105M4A1-S | Basilisk (Well-Worn)M4A1-S | BasiliskWell-WornAvoid2hard to exit · no way out▼ -0.1%▼ -5.8%Rarely Traded~2 months$9.16
106Souvenir M4A1-S | Imminent Danger (Field-Tested)M4A1-S | Imminent DangerSVField-TestedAvoid2hard to exit · no way out▼ -1.3%▼ -3.9%Rarely Traded~3 months$596
107StatTrak™ M4A1-S | Mecha Industries (Battle-Scarred)M4A1-S | Mecha IndustriesSTBattle-ScarredAvoid2hard to exit · no way out▼ -1.7%▼ -3.3%Rarely Traded~1 month$102
108Galil AR | Phoenix Blacklight (Field-Tested)Galil AR | Phoenix BlacklightField-TestedAvoid2hard to exit · no way out▼ -0.6%▼ -4.9%Rarely Traded~2 months$61
109Souvenir FAMAS | Waters of Nephthys (Factory New)FAMAS | Waters of NephthysSVFactory NewAvoid2hard to exit · no way out▼ -1.1%▼ -4.0%Rarely Traded~3 months$217
110StatTrak™ FAMAS | Roll Cage (Battle-Scarred)FAMAS | Roll CageSTBattle-ScarredAvoid2hard to exit · no way out▼ -1.4%▼ -3.6%Rarely Traded~1 month$97
111Souvenir M4A1-S | Welcome to the Jungle (Well-Worn)M4A1-S | Welcome to the JungleSVWell-WornAvoid2hard to exit · no way out▼ -0.6%▼ -4.9%Rarely Traded~1 month$546
112Souvenir M4A1-S | Control Panel (Field-Tested)M4A1-S | Control PanelSVField-TestedAvoid2hard to exit · no way out▼ -6.1%▲ +3.5%Rarely Traded~2 months$38
113StatTrak™ FAMAS | Pulse (Minimal Wear)FAMAS | PulseSTMinimal WearAvoid2hard to exit · no way out▲ +2.5%▼ -9.4%Rarely Traded~2 months$13
114StatTrak™ M4A4 | Bullet Rain (Minimal Wear)M4A4 | Bullet RainSTMinimal WearAvoid2hard to exit · no way out▼ -1.9%▼ -2.8%Rarely Traded~2 months$104
115StatTrak™ M4A4 | Griffin (Factory New)M4A4 | GriffinSTFactory NewAvoid2hard to exit · no way out▲ +1.3%▼ -7.5%Rarely Traded~2 months$29
116Souvenir SG 553 | Gator Mesh (Factory New)SG 553 | Gator MeshSVFactory NewAvoid2hard to exit · no way out▲ +2.2%▼ -8.9%Rarely Traded~2 months$14
117Souvenir AK-47 | Elite Build (Factory New)AK-47 | Elite BuildSVFactory NewAvoid2hard to exit · no way out▲ +6.5%▼ -15.3%Rarely Traded~3 months$63
118M4A4 | Eye of Horus (Well-Worn)M4A4 | Eye of HorusWell-WornAvoid2medium confidencehard to exit · no way out▲ +4.2%▼ -11.8%Rarely Traded~1 month$179
119StatTrak™ AK-47 | Inheritance (Battle-Scarred)AK-47 | InheritanceSTBattle-ScarredAvoid2hard to exit · no way out▼ -1.4%▼ -3.5%Rarely Traded~1 month$56
120StatTrak™ SG 553 | Colony IV (Minimal Wear)SG 553 | Colony IVSTMinimal WearAvoid2hard to exit · no way out▼ -1.4%▼ -3.4%Rarely Traded~4 weeks$39
121M4A4 | Daybreak (Field-Tested)M4A4 | DaybreakField-TestedAvoid2hard to exit · no way out▼ -1.2%▼ -3.8%Rarely Traded~10 months$445
122Souvenir FAMAS | Yeti Camo (Factory New)FAMAS | Yeti CamoSVFactory NewAvoid3medium confidence▼ -31.5%▼ -24.5%Rarely Traded~2 months$68
123Souvenir AK-47 | Cartel (Field-Tested)AK-47 | CartelSVField-TestedAvoid3▲ +2.3%▼ -75.1%Rarely Traded~1 week$136
124Souvenir AK-47 | Crossfade (Factory New)AK-47 | CrossfadeSVFactory NewAvoid3▼ -22.6%▼ -37.5%Rarely Traded~6 months$59
125Souvenir M4A4 | Global Offensive (Minimal Wear)M4A4 | Global OffensiveSVMinimal WearAvoid3medium confidence▼ -11.3%▼ -52.2%Rarely Traded~2 months$49
126M4A4 | Dark Blossom (Battle-Scarred)M4A4 | Dark BlossomBattle-ScarredAvoid3no way out▼ -1.7%▼ -15.7%Rarely Traded~10 months$18
127M4A4 | Radiation Hazard (Minimal Wear)M4A4 | Radiation HazardMinimal WearAvoid3no way out▼ -4.0%▼ -12.2%Rarely Traded~5 months$79
128Souvenir Galil AR | Rainbow Spoon (Factory New)Galil AR | Rainbow SpoonSVFactory NewAvoid3medium confidenceno way out0%▼ -18.1%Rarely Traded~3 weeks$569
129AUG | Copperhead (Field-Tested)AUG | CopperheadField-TestedAvoid3no way out▼ -5.5%▼ -9.8%Rarely Traded~1 month$118
130Galil AR | Rainbow Spoon (Minimal Wear)Galil AR | Rainbow SpoonMinimal WearAvoid3no way out▼ -2.4%▼ -14.4%Rarely Traded~5 months$19
131StatTrak™ AUG | Fleet Flock (Battle-Scarred)AUG | Fleet FlockSTBattle-ScarredAvoid3no way out▼ -4.7%▼ -11.0%Slow MoverUnrated$12
132StatTrak™ Galil AR | Sugar Rush (Factory New)Galil AR | Sugar RushSTFactory NewAvoid3no way out▼ -5.4%▼ -9.8%Rarely Traded~2 months$172
133AK-47 | Jet Set (Battle-Scarred)AK-47 | Jet SetBattle-ScarredAvoid3no way out▼ -6.1%▼ -8.8%Rarely Traded~2 months$303
134Souvenir M4A1-S | Electrum (Field-Tested)M4A1-S | ElectrumSVField-TestedAvoid3medium confidenceno way out▼ -8.3%▼ -5.5%Rarely Traded~1 month$43
135Galil AR | Rainbow Spoon (Field-Tested)Galil AR | Rainbow SpoonField-TestedAvoid3no way out▼ -2.8%▼ -13.6%Slow Mover~2 months$18
136StatTrak™ M4A4 | Faded Zebra (Minimal Wear)M4A4 | Faded ZebraSTMinimal WearAvoid3no way out▼ -7.0%▼ -7.2%Rarely Traded~7 months$8.99
137Souvenir Galil AR | VariCamo (Battle-Scarred)Galil AR | VariCamoSVBattle-ScarredAvoid3medium confidenceno way out0%▼ -17.9%Rarely Traded~1 month$39
138Galil AR | Rainbow Spoon (Battle-Scarred)Galil AR | Rainbow SpoonBattle-ScarredAvoid3no way out▼ -4.0%▼ -11.8%Rarely Traded~3 months$19
139StatTrak™ M4A4 | The Battlestar (Minimal Wear)M4A4 | The BattlestarSTMinimal WearAvoid3hard to exit · no way out▼ -0.7%▼ -4.5%Rarely Traded~2 months$50
140StatTrak™ M4A1-S | Atomic Alloy (Factory New)M4A1-S | Atomic AlloySTFactory NewAvoid3hard to exit · no way out▼ -0.2%▼ -5.2%Rarely Traded~2 months$155
141AUG | Midnight Lily (Minimal Wear)AUG | Midnight LilyMinimal WearAvoid3medium confidencehard to exit · no way out▼ -1.1%▼ -3.9%Rarely Traded~5 months$329
142StatTrak™ AK-47 | Fuel Injector (Battle-Scarred)AK-47 | Fuel InjectorSTBattle-ScarredAvoid3hard to exit · no way out▼ -3.1%▼ -0.8%Rarely Traded~1 month$192
143StatTrak™ M4A4 | Spider Lily (Factory New)M4A4 | Spider LilySTFactory NewAvoid3hard to exit · no way out▼ -1.6%▼ -3.1%Rarely Traded~2 months$70
144AK-47 | Case Hardened (Battle-Scarred)AK-47 | Case HardenedBattle-ScarredAvoid3hard to exit · no way out▼ -1.1%▼ -3.8%Rarely Traded~5 months$172
145StatTrak™ M4A4 | Cyber Security (Field-Tested)M4A4 | Cyber SecuritySTField-TestedAvoid3hard to exit · no way out▲ +0.1%▼ -5.5%Rarely Traded~2 months$28
146Souvenir SG 553 | Gator Mesh (Field-Tested)SG 553 | Gator MeshSVField-TestedAvoid3hard to exit · no way out▼ -2.4%▼ -1.8%Rarely Traded~6 months$13
147AK-47 | Predator (Factory New)AK-47 | PredatorFactory NewAvoid3hard to exit · no way out▼ -0.9%▼ -3.9%Rarely Traded~4 months$113
148StatTrak™ AUG | Chameleon (Minimal Wear)AUG | ChameleonSTMinimal WearAvoid3hard to exit · no way out▼ -0.8%▼ -4.1%Rarely Traded~2 months$75
149M4A4 | Hellfire (Well-Worn)M4A4 | HellfireWell-WornAvoid3hard to exit · no way out▲ +0.1%▼ -5.5%Rarely Traded~1 month$69
150Souvenir SG 553 | Safari Print (Factory New)SG 553 | Safari PrintSVFactory NewAvoid3hard to exit · no way out0%▼ -5.4%Rarely Traded~3 weeks$12

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.