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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
839Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251Souvenir AUG | Sand Storm (Battle-Scarred)AUG | Sand StormSVBattle-ScarredAvoid6hard to exit · no way out▲ +4.4%▼ -9.6%Rarely Traded~3 months$19
252AUG | Midnight Lily (Minimal Wear)AUG | Midnight LilyMinimal WearAvoid6medium confidencehard to exit · no way out▼ -0.2%▼ -2.7%Rarely Traded~5 months$330
253SG 553 | Hazard Pay (Factory New)SG 553 | Hazard PayFactory NewAvoid6hard to exit · no way out▲ +1.1%▼ -4.7%Rarely Traded~3 months$200
254Souvenir AK-47 | Bloodsport (Factory New)AK-47 | BloodsportSVFactory NewAvoid6hard to exit · no way out▼ -3.1%▲ +1.7%Rarely Traded~2 months$506
255Souvenir AK-47 | Slate (Minimal Wear)AK-47 | SlateSVMinimal WearAvoid6hard to exit · no way out▼ -4.3%▲ +3.5%Rarely Traded~2 months$54
256Souvenir AUG | Flame Jörmungandr (Factory New)AUG | Flame JörmungandrSVFactory NewAvoid6medium confidencehard to exit · no way out0%▼ -2.9%Rarely TradedNo flow$672
257StatTrak™ AK-47 | Elite Build (Factory New)AK-47 | Elite BuildSTFactory NewAvoid6hard to exit · no way out▲ +0.6%▼ -3.9%Rarely Traded~4 months$25
258AK-47 | Bloodsport (Well-Worn)AK-47 | BloodsportWell-WornAvoid6hard to exit · no way out▲ +1.4%▼ -5.0%Rarely Traded~1 month$113
259StatTrak™ M4A1-S | Mecha Industries (Well-Worn)M4A1-S | Mecha IndustriesSTWell-WornAvoid6hard to exit · no way out▲ +2.1%▼ -6.0%Rarely Traded~3 weeks$115
260StatTrak™ AK-47 | Cartel (Field-Tested)AK-47 | CartelSTField-TestedAvoid6hard to exit · no way out▲ +0.4%▼ -3.4%Rarely Traded~3 months$40
261StatTrak™ M4A4 | Howl (Factory New)M4A4 | HowlSTFactory NewAvoid6medium confidencehard to exit · no way out▼ -0.9%▼ -1.4%Collector Market~1 month$15,520
262Souvenir Galil AR | CAUTION! (Field-Tested)Galil AR | CAUTION!SVField-TestedAvoid6hard to exit · no way out▲ +1.6%▼ -5.2%Rarely Traded~4 weeks$24
263AUG | Chameleon (Battle-Scarred)AUG | ChameleonBattle-ScarredAvoid6hard to exit · no way out▲ +0.3%▼ -3.3%Rarely TradedUnrated$76
264StatTrak™ Galil AR | Chatterbox (Battle-Scarred)Galil AR | ChatterboxSTBattle-ScarredAvoid6hard to exit · no way out▲ +1.2%▼ -4.5%Rarely Traded~2 months$113
265AUG | Fleet Flock (Minimal Wear)AUG | Fleet FlockMinimal WearAvoid6hard to exit · no way out▲ +0.9%▼ -4.1%Rarely Traded~1 month$12
266StatTrak™ M4A1-S | Dark Water (Minimal Wear)M4A1-S | Dark WaterSTMinimal WearAvoid6hard to exit · no way out0%▼ -2.7%Rarely Traded~4 months$128
267Souvenir SG 553 | Gator Mesh (Factory New)SG 553 | Gator MeshSVFactory NewAvoid6hard to exit · no way out▲ +4.0%▼ -8.8%Rarely Traded~2 months$14
268M4A4 | The Battlestar (Well-Worn)M4A4 | The BattlestarWell-WornAvoid6hard to exit · no way out▼ -1.9%—Rarely Traded~3 weeks$32
269Souvenir AK-47 | Elite Build (Field-Tested)AK-47 | Elite BuildSVField-TestedAvoid6hard to exit · no way out▲ +0.3%▼ -3.1%Rarely TradedNo flow$38
270StatTrak™ M4A4 | Full Throttle (Well-Worn)M4A4 | Full ThrottleSTWell-WornAvoid6hard to exit · no way out0%▼ -2.8%Rarely Traded~2 weeks$56
271StatTrak™ FAMAS | ZX Spectron (Factory New)FAMAS | ZX SpectronSTFactory NewAvoid6hard to exit · no way out▼ -0.4%▼ -2.1%Rarely Traded~2 months$30
272StatTrak™ M4A4 | In Living Color (Battle-Scarred)M4A4 | In Living ColorSTBattle-ScarredAvoid6hard to exit · no way out▼ -0.1%▼ -2.5%Rarely Traded~2 weeks$27
273StatTrak™ M4A1-S | Hyper Beast (Well-Worn)M4A1-S | Hyper BeastSTWell-WornAvoid6hard to exit · no way out▲ +1.8%▼ -5.4%Rarely Traded~1 month$113
274Souvenir AUG | Trigger Discipline (Factory New)AUG | Trigger DisciplineSVFactory NewAvoid6medium confidencehard to exit · no way out0%▼ -2.8%Rarely TradedNo flow$193
275FAMAS | Djinn (Factory New)FAMAS | DjinnFactory NewAvoid6hard to exit · no way out▲ +8.1%▼ -14.8%Rarely Traded~2 months$33
276AK-47 | First Class (Field-Tested)AK-47 | First ClassField-TestedAvoid6hard to exit · no way out▲ +0.1%▼ -2.8%Rarely Traded~1 month$92
277StatTrak™ Galil AR | Vandal (Factory New)Galil AR | VandalSTFactory NewAvoid6hard to exit · no way out▼ -0.5%▼ -1.7%Rarely Traded~3 months$7.38
278StatTrak™ SG 553 | Cyrex (Minimal Wear)SG 553 | CyrexSTMinimal WearAvoid6hard to exit · no way out▲ +0.8%▼ -3.6%Rarely Traded~2 months$17
279StatTrak™ AUG | Arctic Wolf (Minimal Wear)AUG | Arctic WolfSTMinimal WearAvoid6hard to exit · no way out▼ -3.5%▲ +2.8%Rarely Traded~1 month$8.08
280M4A4 | The Emperor (Battle-Scarred)M4A4 | The EmperorBattle-ScarredAvoid6hard to exit · no way out▲ +2.7%▼ -6.5%Rarely Traded~1 month$51
281StatTrak™ M4A4 | Cyber Security (Battle-Scarred)M4A4 | Cyber SecuritySTBattle-ScarredAvoid6hard to exit · no way out▼ -1.1%▼ -0.8%Rarely Traded~2 months$25
282StatTrak™ M4A4 | Desolate Space (Factory New)M4A4 | Desolate SpaceSTFactory NewAvoid6hard to exit · no way out▲ +1.7%▼ -5.0%Rarely Traded~4 months$105
283Souvenir M4A1-S | VariCamo (Battle-Scarred)M4A1-S | VariCamoSVBattle-ScarredAvoid7medium confidence▼ -21.4%▼ -26.9%Rarely Traded~4 months$31
284Souvenir M4A1-S | Solitude (Factory New)M4A1-S | SolitudeSVFactory NewAvoid7▼ -33.5%▼ -8.5%Rarely Traded~2 weeks$106
285Souvenir M4A4 | Naval Shred Camo (Factory New)M4A4 | Naval Shred CamoSVFactory NewAvoid7▼ -13.0%▼ -39.1%Rarely Traded~3 months$23
286Souvenir M4A1-S | Blue Phosphor (Factory New)M4A1-S | Blue PhosphorSVFactory NewAvoid7medium confidence▼ -21.2%▼ -26.8%Rarely Traded~3 weeks$730
287StatTrak™ Galil AR | Chatterbox (Field-Tested)Galil AR | ChatterboxSTField-TestedAvoid7▼ -29.2%▼ -14.7%Rarely Traded~3 months$502
288Souvenir M4A1-S | Party Animal (Minimal Wear)M4A1-S | Party AnimalSVMinimal WearAvoid7medium confidence▼ -21.8%▼ -25.6%Rarely Traded~4 months$583
289Souvenir AUG | Storm (Battle-Scarred)AUG | StormSVBattle-ScarredAvoid7medium confidence▲ +4.1%▼ -64.4%Rarely Traded~1 week$12
290Souvenir M4A4 | Full Throttle (Battle-Scarred)M4A4 | Full ThrottleSVBattle-ScarredAvoid7▲ +2.7%▼ -62.1%Rarely Traded~1 month$133
291Souvenir AK-47 | Case Hardened (Minimal Wear)AK-47 | Case HardenedSVMinimal WearAvoid7medium confidence▼ -23.6%▼ -22.6%Rarely Traded~1 month$539
292Souvenir SG 553 | Night Camo (Field-Tested)SG 553 | Night CamoSVField-TestedAvoid70%▼ -56.4%Rarely TradedNo flow$11
293AUG | Flame Jörmungandr (Factory New)AUG | Flame JörmungandrFactory NewAvoid7medium confidenceno way out▼ -3.1%▼ -11.0%Rarely Traded~4 months$293
294SG 553 | Colony IV (Factory New)SG 553 | Colony IVFactory NewAvoid7no way out▼ -0.3%▼ -15.1%Rarely Traded~2 months$43
295AUG | Carved Jade (Minimal Wear)AUG | Carved JadeMinimal WearAvoid7no way out▼ -5.9%▼ -6.4%Rarely Traded~2 months$7.51
296M4A4 | Zirka (Factory New)M4A4 | ZirkaFactory NewAvoid7medium confidenceno way out▼ -0.6%▼ -14.2%Rarely Traded~2 months$80
297StatTrak™ M4A1-S | Chantico's Fire (Well-Worn)M4A1-S | Chantico's FireSTWell-WornAvoid7no way out▼ -3.5%▼ -9.9%Rarely Traded~1 month$115
298M4A4 | Polysoup (Well-Worn)M4A4 | PolysoupWell-WornAvoid7no way out▼ -1.1%▼ -13.4%Rarely Traded~2 months$9.03
299StatTrak™ SG 553 | Colony IV (Minimal Wear)SG 553 | Colony IVSTMinimal WearAvoid7hard to exit · no way out0%▼ -2.3%Rarely Traded~4 weeks$39
300AK-47 | Leet Museo (Well-Worn)AK-47 | Leet MuseoWell-WornAvoid7hard to exit · no way out▲ +8.2%▼ -14.6%Rarely Traded~1 month$72

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.