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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
985Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251P2000 | Chainmail (Minimal Wear)P2000 | ChainmailMinimal WearAvoid5falling with no reliable way out▼ -6.0%▼ -8.0%Rarely Traded~2 months$61
252StatTrak™ CZ75-Auto | Hexane (Well-Worn)CZ75-Auto | HexaneSTWell-WornAvoid5falling with no reliable way out▼ -1.2%▼ -15.1%Rarely Traded~4 months$8.19
253Five-SeveN | Hot Shot (Minimal Wear)Five-SeveN | Hot ShotMinimal WearAvoid5falling with no reliable way out▼ -3.2%▼ -12.1%Rarely Traded~2 months$9.27
254Tec-9 | Whiteout (Factory New)Tec-9 | WhiteoutFactory NewAvoid5falling with no reliable way out▲ +2.1%▼ -20.1%Slow Mover~3 months$232
255Desert Eagle | Calligraffiti (Factory New)Desert Eagle | CalligraffitiFactory NewAvoid5falling with no reliable way out▲ +6.0%▼ -25.7%Rarely Traded~4 months$7.81
256Souvenir P250 | Gunsmoke (Factory New)P250 | GunsmokeSVFactory NewAvoid5falling with no reliable way out▼ -3.5%▼ -11.5%Rarely Traded~2 months$65
257Desert Eagle | Midnight Storm (Battle-Scarred)Desert Eagle | Midnight StormBattle-ScarredAvoid5falling with no reliable way out▼ -3.0%▼ -12.2%Rarely Traded~1 month$14
258Souvenir P250 | Apep's Curse (Factory New)P250 | Apeps CurseSVFactory NewAvoid5medium confidencefalling with no reliable way out▼ -4.5%▼ -9.8%Rarely Traded~2 months$192
259Tec-9 | Remote Control (Factory New)Tec-9 | Remote ControlFactory NewAvoid5falling with no reliable way out▼ -0.5%▼ -15.8%Slow Mover~2 months$36
260Glock-18 | Gamma Doppler (Well-Worn) Phase 4Glock-18 | Gamma Doppler Phase 4P4Well-WornAvoid5medium confidencefalling with no reliable way out▼ -3.7%▼ -11.0%Rarely Traded~1 month$86
261R8 Revolver | Skull Crusher (Field-Tested)R8 Revolver | Skull CrusherField-TestedAvoid5falling with no reliable way out▼ -4.1%▼ -10.3%Slow Mover~3 months$6.94
262P250 | Bengal Tiger (Battle-Scarred)P250 | Bengal TigerBattle-ScarredAvoid5falling with no reliable way out▼ -3.1%▼ -11.8%Rarely Traded~1 month$14
263Dual Berettas | Emerald (Minimal Wear)Dual Berettas | EmeraldMinimal WearAvoid5falling with no reliable way out▼ -3.1%▼ -11.8%Rarely Traded~3 months$59
264Souvenir Desert Eagle | Hand Cannon (Battle-Scarred)Desert Eagle | Hand CannonSVBattle-ScarredAvoid5falling with no reliable way out▼ -0.6%▼ -15.5%Rarely Traded~4 months$361
265CZ75-Auto | Twist (Factory New)CZ75-Auto | TwistFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.8%▼ -6.5%Rarely Traded~3 months$5.14
266StatTrak™ P250 | See Ya Later (Minimal Wear)P250 | See Ya LaterSTMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out0%▼ -3.7%Rarely Traded~3 weeks$99
267StatTrak™ P250 | See Ya Later (Factory New)P250 | See Ya LaterSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -2.6%Rarely Traded~1 month$125
268P250 | Whiteout (Field-Tested)P250 | WhiteoutField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -4.0%Rarely Traded~2 months$41
269StatTrak™ USP-S | Blood Tiger (Factory New)USP-S | Blood TigerSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -4.7%Rarely Traded~2 months$11
270Souvenir Desert Eagle | Corinthian (Factory New)Desert Eagle | CorinthianSVFactory NewAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.5%Rarely Traded~1 month$114
271StatTrak™ Glock-18 | Bullet Queen (Field-Tested)Glock-18 | Bullet QueenSTField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -2.6%Rarely Traded~1 month$54
272StatTrak™ Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out0%▼ -3.7%Rarely Traded~1 month$35
273USP-S | Orion (Field-Tested)USP-S | OrionField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.0%▼ -5.2%Rarely Traded~1 month$52
274StatTrak™ USP-S | Caiman (Factory New)USP-S | CaimanSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -3.4%Rarely Traded~3 months$95
275StatTrak™ Five-SeveN | Angry Mob (Factory New)Five-SeveN | Angry MobSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -1.2%Rarely Traded~4 weeks$84
276Souvenir Tec-9 | Brass (Battle-Scarred)Tec-9 | BrassSVBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +4.6%▼ -10.3%Rarely Traded~3 months$16
277StatTrak™ Desert Eagle | Crimson Web (Well-Worn)Desert Eagle | Crimson WebSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.7%▼ -6.0%Rarely Traded~1 month$23
278Tec-9 | Hades (Factory New)Tec-9 | HadesFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -5.7%Rarely Traded~1 month$31
279StatTrak™ Desert Eagle | Directive (Factory New)Desert Eagle | DirectiveSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -5.8%Rarely Traded~1 month$64
280P2000 | Ocean Foam (Factory New)P2000 | Ocean FoamFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -5.3%Rarely Traded~2 months$110
281StatTrak™ USP-S | Kill Confirmed (Well-Worn)USP-S | Kill ConfirmedSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -2.0%Rarely Traded~3 weeks$149
282CZ75-Auto | Nitro (Battle-Scarred)CZ75-Auto | NitroBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +2.9%▼ -7.7%Rarely Traded~3 months$5.98
283Tec-9 | Cut Out (Factory New)Tec-9 | Cut OutFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -2.4%▲ +0.2%Rarely Traded~4 weeks$23
284Desert Eagle | Crimson Web (Well-Worn)Desert Eagle | Crimson WebWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.7%▼ -5.8%Rarely Traded~2 months$12
285Souvenir P250 | Digital Architect (Battle-Scarred)P250 | Digital ArchitectSVBattle-ScarredAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out0%▼ -3.3%Rarely Traded~1 week$43
286Souvenir R8 Revolver | Blaze (Factory New)R8 Revolver | BlazeSVFactory NewAvoid6medium confidence▼ -24.6%Rarely Traded~1 month$128
287Souvenir Desert Eagle | Printstream (Factory New)Desert Eagle | PrintstreamSVFactory NewAvoid6medium confidence▼ -24.5%Rarely TradedNo flow$244
288Souvenir USP-S | Black Lotus (Field-Tested)USP-S | Black LotusSVField-TestedAvoid6medium confidence▼ -24.3%Rarely TradedNo flow$35
289StatTrak™ Glock-18 | Steel Disruption (Field-Tested)Glock-18 | Steel DisruptionSTField-TestedAvoid6falling with no reliable way out▼ -1.2%▼ -14.5%Rarely Traded~2 months$14
290USP-S | 27 (Factory New)USP-S | 27Factory NewAvoid6falling with no reliable way out▲ +4.8%▼ -23.6%Rarely Traded~3 months$7.35
291Glock-18 | Gamma Doppler (Battle-Scarred) Phase 1Glock-18 | Gamma Doppler Phase 1P1Battle-ScarredAvoid6medium confidencefalling with no reliable way out▼ -3.2%▼ -11.5%Rarely Traded~2 months$92
292Tec-9 | Phoenix Chalk (Factory New)Tec-9 | Phoenix ChalkFactory NewAvoid6falling with no reliable way out▼ -2.2%▼ -12.9%Rarely Traded~2 months$20
293Desert Eagle | Golden Koi (Minimal Wear)Desert Eagle | Golden KoiMinimal WearAvoid6falling with no reliable way out▼ -5.1%▼ -8.6%Rarely Traded~1 month$193
294Tec-9 | Decimator (Well-Worn)Tec-9 | DecimatorWell-WornAvoid6falling with no reliable way out▼ -4.5%▼ -9.4%Rarely Traded~1 month$19
295Desert Eagle | Hypnotic (Minimal Wear)Desert Eagle | HypnoticMinimal WearAvoid6falling with no reliable way out▼ -3.5%▼ -10.9%Rarely Traded~2 months$191
296Tec-9 | Titanium Bit (Minimal Wear)Tec-9 | Titanium BitMinimal WearAvoid6falling with no reliable way out▼ -1.2%▼ -14.3%Rarely Traded~4 weeks$9.72
297Five-SeveN | Copper Galaxy (Factory New)Five-SeveN | Copper GalaxyFactory NewAvoid6falling with no reliable way out▲ +3.7%▼ -21.6%Rarely Traded~3 months$27
298P2000 | Coach Class (Minimal Wear)P2000 | Coach ClassMinimal WearAvoid6falling with no reliable way out▲ +12.2%▼ -34.4%Rarely Traded~2 months$14
299Glock-18 | Blue Fissure (Factory New)Glock-18 | Blue FissureFactory NewAvoid6falling with no reliable way out▼ -3.5%▼ -10.9%Rarely Traded~2 months$39
300Dual Berettas | Cobra Strike (Well-Worn)Dual Berettas | Cobra StrikeWell-WornAvoid6falling with no reliable way out▼ -2.4%▼ -12.4%Rarely Traded~3 months$53

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.