SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
907Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301StatTrak™ USP-S | Overgrowth (Minimal Wear)USP-S | OvergrowthSTMinimal WearAvoid6hard to exit · no way out▼ -0.1%▼ -2.8%Rarely Traded~4 months$54
302P2000 | Dispatch (Well-Worn)P2000 | DispatchWell-WornAvoid6medium confidencehard to exit · no way out▼ -0.9%▼ -1.7%Rarely TradedNo flow$27
303Desert Eagle | Night Heist (Minimal Wear)Desert Eagle | Night HeistMinimal WearAvoid6hard to exit · no way out▲ +0.6%▼ -4.0%Rarely Traded~1 month$20
304CZ75-Auto | Emerald Quartz (Factory New)CZ75-Auto | Emerald QuartzFactory NewAvoid6hard to exit · no way out▲ +2.4%▼ -6.5%Rarely Traded~2 months$102
305StatTrak™ Glock-18 | Wasteland Rebel (Factory New)Glock-18 | Wasteland RebelSTFactory NewAvoid6hard to exit · no way out▼ -5.7%▲ +5.7%Rarely Traded~2 months$123
306StatTrak™ USP-S | Overgrowth (Field-Tested)USP-S | OvergrowthSTField-TestedAvoid6hard to exit · no way out▲ +1.3%▼ -4.8%Rarely Traded~2 months$33
307StatTrak™ CZ75-Auto | Xiangliu (Factory New)CZ75-Auto | XiangliuSTFactory NewAvoid6hard to exit · no way out▲ +0.1%▼ -3.0%Rarely Traded~2 months$28
308StatTrak™ P250 | Cartel (Field-Tested)P250 | CartelSTField-TestedAvoid6hard to exit · no way out▲ +0.4%▼ -3.3%Rarely Traded~2 months$17
309Souvenir Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicSVBattle-ScarredAvoid6hard to exit · no way out▲ +3.7%▼ -8.3%Rarely Traded~6 months$15
310StatTrak™ Glock-18 | Snack Attack (Factory New)Glock-18 | Snack AttackSTFactory NewAvoid6hard to exit · no way out▲ +5.5%▼ -10.9%Rarely Traded~1 month$94
311USP-S | Ancient Visions (Field-Tested)USP-S | Ancient VisionsField-TestedAvoid6hard to exit · no way out▲ +2.5%▼ -6.5%Rarely Traded~5 months$23
312Souvenir Glock-18 | Nuclear Garden (Factory New)Glock-18 | Nuclear GardenSVFactory NewAvoid6hard to exit · no way out▼ -2.2%▲ +0.6%Rarely Traded~1 month$53
313CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketMinimal WearAvoid6hard to exit · no way out▼ -3.2%▲ +2.1%Rarely Traded~3 months$8.09
314StatTrak™ Five-SeveN | Retrobution (Minimal Wear)Five-SeveN | RetrobutionSTMinimal WearAvoid6hard to exit · no way out▲ +2.1%▼ -5.8%Rarely Traded~3 weeks$5.37
315Five-SeveN | Contractor (Factory New)Five-SeveN | ContractorFactory NewAvoid6hard to exit · no way out▼ -0.3%▼ -2.2%Rarely Traded~1 month$39
316StatTrak™ R8 Revolver | Fade (Field-Tested)R8 Revolver | FadeSTField-TestedAvoid6hard to exit · no way out▼ -2.0%▲ +0.5%Rarely Traded~1 month$82
317StatTrak™ Desert Eagle | Code Red (Factory New)Desert Eagle | Code RedSTFactory NewAvoid6hard to exit · no way out▲ +0.8%▼ -3.8%Rarely Traded~4 weeks$204
318StatTrak™ CZ75-Auto | Xiangliu (Field-Tested)CZ75-Auto | XiangliuSTField-TestedAvoid6hard to exit · no way out▼ -2.6%▲ +1.4%Rarely Traded~2 months$20
319StatTrak™ Tec-9 | Cut Out (Field-Tested)Tec-9 | Cut OutSTField-TestedAvoid6hard to exit · no way out▼ -9.0%▲ +10.9%Rarely Traded~3 weeks$6.19
320StatTrak™ Desert Eagle | Hypnotic (Minimal Wear)Desert Eagle | HypnoticSTMinimal WearAvoid6hard to exit · no way out▲ +3.6%▼ -8.0%Rarely Traded~3 months$242
321StatTrak™ Glock-18 | Steel Disruption (Minimal Wear)Glock-18 | Steel DisruptionSTMinimal WearAvoid6hard to exit · no way out▼ -0.9%▼ -1.2%Rarely Traded~2 months$12
322R8 Revolver | Phoenix Marker (Factory New)R8 Revolver | Phoenix MarkerFactory NewAvoid6hard to exit · no way out▲ +14.1%▼ -23.7%Rarely Traded~7 months$7.27
323Five-SeveN | Crimson Blossom (Field-Tested)Five-SeveN | Crimson BlossomField-TestedAvoid6medium confidencehard to exit · no way out▼ -0.7%▼ -1.5%Rarely Traded~6 months$76
324Souvenir Tec-9 | Brass (Factory New)Tec-9 | BrassSVFactory NewAvoid6medium confidencehard to exit · no way out▲ +0.6%▼ -3.4%Rarely Traded~7 months$236
325StatTrak™ Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSTFactory NewAvoid6hard to exit · no way out▼ -2.0%▲ +0.5%Rarely Traded~1 month$31
326P2000 | Fire Elemental (Field-Tested)P2000 | Fire ElementalField-TestedAvoid6hard to exit · no way out▲ +1.9%▼ -5.3%Rarely Traded~3 months$76
327StatTrak™ USP-S | Serum (Minimal Wear)USP-S | SerumSTMinimal WearAvoid6hard to exit · no way out▼ -3.5%▲ +2.8%Rarely Traded~2 months$57
328P250 | Muertos (Field-Tested)P250 | MuertosField-TestedAvoid6hard to exit · no way out▲ +0.4%▼ -3.1%Rarely Traded~4 months$12
329StatTrak™ R8 Revolver | Fade (Well-Worn)R8 Revolver | FadeSTWell-WornAvoid6medium confidencehard to exit · no way out▼ -3.6%▲ +2.9%Rarely TradedNo flow$122
330StatTrak™ Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionSTFactory NewAvoid6hard to exit · no way out▼ -3.0%▲ +2.0%Rarely Traded~3 months$6.55
331Souvenir Tec-9 | Nuclear Threat (Battle-Scarred)Tec-9 | Nuclear ThreatSVBattle-ScarredAvoid7▼ -23.5%▼ -23.4%Rarely Traded~1 month$107
332Souvenir USP-S | Lead Conduit (Minimal Wear)USP-S | Lead ConduitSVMinimal WearAvoid7medium confidence0%▼ -57.7%Rarely Traded~1 week$40
333Desert Eagle | Sunset Storm 弐 (Well-Worn)Desert Eagle | Sunset Storm 弐Well-WornAvoid7medium confidence▼ -14.7%▼ -35.4%Rarely TradedNo flow$508
334Tec-9 | Orange Murano (Minimal Wear)Tec-9 | Orange MuranoMinimal WearAvoid7▼ -15.4%▼ -33.3%Rarely Traded~2 months$5.27
335P250 | Crimson Kimono (Field-Tested)P250 | Crimson KimonoField-TestedAvoid7no way out▼ -2.0%▼ -12.7%Rarely Traded~2 months$11
336Desert Eagle | Hypnotic (Minimal Wear)Desert Eagle | HypnoticMinimal WearAvoid7no way out▼ -0.2%▼ -15.4%Rarely Traded~3 months$180
337StatTrak™ Desert Eagle | Golden Koi (Factory New)Desert Eagle | Golden KoiSTFactory NewAvoid7no way out▼ -5.2%▼ -7.8%Slow Mover~1 month$299
338Tec-9 | Avalanche (Factory New)Tec-9 | AvalancheFactory NewAvoid7no way out▲ +2.2%▼ -18.9%Slow Mover~2 months$9.30
339Desert Eagle | Midnight Storm (Battle-Scarred)Desert Eagle | Midnight StormBattle-ScarredAvoid7no way out▼ -2.6%▼ -11.6%Rarely Traded~2 months$11
340Glock-18 | Sand Dune (Field-Tested)Glock-18 | Sand DuneField-TestedAvoid7no way out▼ -1.3%▼ -13.6%Rarely Traded~2 months$8.61
341StatTrak™ USP-S | Orion (Factory New)USP-S | OrionSTFactory NewAvoid7no way out▼ -3.3%▼ -10.5%Rarely Traded~8 months$131
342Souvenir P2000 | Chainmail (Field-Tested)P2000 | ChainmailSVField-TestedAvoid7no way out▼ -4.7%▼ -8.5%Rarely Traded~4 months$47
343P250 | Apep's Curse (Minimal Wear)P250 | Apep's CurseMinimal WearAvoid7no way out▲ +3.1%▼ -20.1%Rarely Traded~2 months$64
344P250 | Wingshot (Factory New)P250 | WingshotFactory NewAvoid7no way out▲ +1.1%▼ -17.1%Rarely Traded~4 months$5.63
345Tec-9 | Titanium Bit (Field-Tested)Tec-9 | Titanium BitField-TestedAvoid7no way out▼ -6.4%▼ -5.8%Rarely TradedUnrated$8.06
346Glock-18 | Brass (Field-Tested)Glock-18 | BrassField-TestedAvoid7no way out▼ -0.5%▼ -14.7%Rarely Traded~4 months$21
347USP-S | Blood Tiger (Factory New)USP-S | Blood TigerFactory NewAvoid7no way out▲ +4.7%▼ -22.5%Rarely Traded~3 months$12
348Tec-9 | Toxic (Field-Tested)Tec-9 | ToxicField-TestedAvoid7no way out▼ -1.5%▼ -13.2%Rarely Traded~4 months$11
349StatTrak™ CZ75-Auto | Poison Dart (Battle-Scarred)CZ75-Auto | Poison DartSTBattle-ScarredAvoid7no way out▲ +5.0%▼ -22.9%Rarely Traded~4 months$8.44
350StatTrak™ Dual Berettas | Melondrama (Minimal Wear)Dual Berettas | MelondramaSTMinimal WearAvoid7no way out▼ -1.8%▼ -12.6%Rarely Traded~4 months$6.50

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.