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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
982Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151Souvenir Desert Eagle | Mudder (Well-Worn)Desert Eagle | MudderSVWell-WornAvoid3▼ -17.1%▼ -45.4%Rarely Traded~2 months$9.20
152P250 | Facets (Well-Worn)P250 | FacetsWell-WornAvoid3▼ -16.4%▼ -46.4%Rarely Traded~1 month$42
153Tec-9 | Nuclear Threat (Well-Worn)Tec-9 | Nuclear ThreatWell-WornAvoid3▼ -4.9%▼ -63.4%Rarely Traded~3 months$49
154Souvenir R8 Revolver | Amber Fade (Field-Tested)R8 Revolver | Amber FadeSVField-TestedAvoid3▼ -1.9%▼ -66.3%Rarely TradedNo flow$20
155CZ75-Auto | The Fuschia Is Now (Well-Worn)CZ75-Auto | The Fuschia Is NowWell-WornAvoid3▼ -11.7%▼ -51.5%Rarely Traded~3 months$21
156CZ75-Auto | Nitro (Factory New)CZ75-Auto | NitroFactory NewAvoid3▼ -25.7%▼ -30.4%Rarely Traded~2 months$68
157Souvenir Desert Eagle | Heat Treated (Field-Tested)Desert Eagle | Heat TreatedSVField-TestedAvoid3medium confidence▼ -27.6%Rarely Traded~2 months$79
158CZ75-Auto | Chalice (Factory New)CZ75-Auto | ChaliceFactory NewAvoid3falling with no reliable way out▼ -3.0%▼ -13.9%Rarely Traded~4 months$352
159P2000 | Coach Class (Field-Tested)P2000 | Coach ClassField-TestedAvoid3falling with no reliable way out▲ +0.1%▼ -18.5%Rarely Traded~3 months$9.40
160Desert Eagle | Blue Ply (Factory New)Desert Eagle | Blue PlyFactory NewAvoid3falling with no reliable way out▲ +8.8%▼ -31.4%Rarely Traded~3 months$5.22
161Souvenir Desert Eagle | Fennec Fox (Well-Worn)Desert Eagle | Fennec FoxSVWell-WornAvoid3falling with no reliable way out▲ +1.7%▼ -20.8%Rarely Traded~3 weeks$157
162Souvenir P250 | Digital Architect (Factory New)P250 | Digital ArchitectSVFactory NewAvoid3falling with no reliable way out▼ -1.5%▼ -16.0%Rarely Traded~2 months$32
163USP-S | Overgrowth (Minimal Wear)USP-S | OvergrowthMinimal WearAvoid3falling with no reliable way out▼ -1.6%▼ -15.8%Rarely Traded~2 months$25
164Souvenir Five-SeveN | Sky Blue (Minimal Wear)Five-SeveN | Sky BlueSVMinimal WearAvoid3medium confidencefalling with no reliable way out▼ -7.2%Rarely TradedNo flow$36
165Five-SeveN | Hyper Beast (Well-Worn)Five-SeveN | Hyper BeastWell-WornAvoid3falling with no reliable way out▼ -4.0%▼ -11.9%Rarely Traded~3 months$254
166CZ75-Auto | Yellow Jacket (Factory New)CZ75-Auto | Yellow JacketFactory NewAvoid3falling with no reliable way out▲ +0.9%▼ -19.2%Rarely Traded~2 months$24
167P250 | Apep's Curse (Well-Worn)P250 | Apeps CurseWell-WornAvoid3falling with no reliable way out▼ -3.5%▼ -12.5%Rarely Traded~3 months$41
168USP-S | Serum (Minimal Wear)USP-S | SerumMinimal WearAvoid3falling with no reliable way out▼ -3.1%▼ -13.1%Rarely Traded~2 months$60
169Tec-9 | Decimator (Field-Tested)Tec-9 | DecimatorField-TestedAvoid3falling with no reliable way out▼ -2.0%▼ -14.8%Rarely Traded~3 months$16
170StatTrak™ CZ75-Auto | Xiangliu (Minimal Wear)CZ75-Auto | XiangliuSTMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.2%▼ -7.3%Rarely Traded~3 weeks$22
171StatTrak™ Five-SeveN | Boost Protocol (Well-Worn)Five-SeveN | Boost ProtocolSTWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -6.2%Rarely Traded~3 weeks$8.61
172R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -3.7%Rarely Traded~4 weeks$10
173CZ75-Auto | Jungle Dashed (Factory New)CZ75-Auto | Jungle DashedFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out0%▼ -5.3%Rarely Traded~4 weeks$5.35
174Five-SeveN | Withered Vine (Factory New)Five-SeveN | Withered VineFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out0%▼ -5.3%Rarely Traded~2 months$5.56
175Souvenir Glock-18 | Night (Factory New)Glock-18 | NightSVFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -2.7%Rarely Traded~3 months$48
176Tec-9 | Terrace (Factory New)Tec-9 | TerraceFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -5.9%Rarely Traded~3 months$139
177StatTrak™ Desert Eagle | Crimson Web (Factory New)Desert Eagle | Crimson WebSTFactory NewAvoid3medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -8.7%▲ +8.0%Rarely Traded~2 months$444
178StatTrak™ Dual Berettas | Balance (Factory New)Dual Berettas | BalanceSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -2.9%Rarely Traded~2 months$18
179StatTrak™ CZ75-Auto | Victoria (Factory New)CZ75-Auto | VictoriaSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -3.8%Rarely Traded~2 months$183
180Dual Berettas | Cobra Strike (Minimal Wear)Dual Berettas | Cobra StrikeMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -4.0%Rarely Traded~3 months$63
181StatTrak™ Desert Eagle | Printstream (Well-Worn)Desert Eagle | PrintstreamSTWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -4.6%▲ +1.9%Rarely Traded~1 month$67
182StatTrak™ Desert Eagle | Kumicho Dragon (Field-Tested)Desert Eagle | Kumicho DragonSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -2.1%▼ -1.9%Rarely Traded~1 month$38
183StatTrak™ Five-SeveN | Fairy Tale (Well-Worn)Five-SeveN | Fairy TaleSTWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -5.1%▲ +2.8%Rarely Traded~2 weeks$37
184Five-SeveN | Case Hardened (Minimal Wear)Five-SeveN | Case HardenedMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -4.5%Rarely Traded~8 months$16
185StatTrak™ USP-S | The Traitor (Well-Worn)USP-S | The TraitorSTWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -3.3%Rarely Traded~3 weeks$40
186StatTrak™ Dual Berettas | Royal Consorts (Minimal Wear)Dual Berettas | Royal ConsortsSTMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +5.5%▼ -13.0%Rarely Traded~1 month$5.22
187Tec-9 | Nuclear Threat (Battle-Scarred)Tec-9 | Nuclear ThreatBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -2.5%Rarely Traded~2 months$43
188StatTrak™ P250 | See Ya Later (Factory New)P250 | See Ya LaterSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -3.0%Rarely Traded~1 month$125
189Souvenir Five-SeveN | Autumn Thicket (Factory New)Five-SeveN | Autumn ThicketSVFactory NewAvoid4medium confidence▼ -27.4%Rarely TradedNo flow$10
190P2000 | Corticera (Minimal Wear)P2000 | CorticeraMinimal WearAvoid4▼ -22.6%▼ -34.4%Rarely Traded~5 months$21
191Souvenir Desert Eagle | Heat Treated (Well-Worn)Desert Eagle | Heat TreatedSVWell-WornAvoid4medium confidence▼ -27.2%Rarely TradedNo flow$133
192Souvenir Five-SeveN | Silver Quartz (Minimal Wear)Five-SeveN | Silver QuartzSVMinimal WearAvoid4▼ -42.0%▼ -4.8%Rarely Tradeda year+$17
193Souvenir Desert Eagle | Mudder (Factory New)Desert Eagle | MudderSVFactory NewAvoid4▲ +0.1%▼ -68.0%Rarely Traded~1 month$28
194Souvenir P2000 | Royal Baroque (Factory New)P2000 | Royal BaroqueSVFactory NewAvoid4medium confidence▼ -26.7%Rarely Traded~3 weeks$42
195Souvenir Glock-18 | Sand Dune (Field-Tested)Glock-18 | Sand DuneSVField-TestedAvoid4medium confidence▼ -26.5%Rarely Traded~1 month$47
196StatTrak™ R8 Revolver | Fade (Well-Worn)R8 Revolver | FadeSTWell-WornAvoid4▼ -24.1%▼ -29.8%Rarely TradedNo flow$117
197Souvenir Dual Berettas | Rose Nacre (Field-Tested)Dual Berettas | Rose NacreSVField-TestedAvoid4medium confidence▼ -26.4%Rarely TradedNo flow$26
198StatTrak™ CZ75-Auto | Crimson Web (Minimal Wear)CZ75-Auto | Crimson WebSTMinimal WearAvoid4falling with no reliable way out▼ -3.4%▼ -12.6%Rarely Traded~2 months$5.13
199Souvenir Dual Berettas | Sweet Little Angels (Minimal Wear)Dual Berettas | Sweet Little AngelsSVMinimal WearAvoid4falling with no reliable way out▼ -8.5%▼ -5.0%Rarely Traded~1 month$7.88
200P2000 | Chainmail (Factory New)P2000 | ChainmailFactory NewAvoid4falling with no reliable way out▼ -1.9%▼ -14.7%Rarely Traded~5 months$54

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.