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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
893Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151StatTrak™ Glock-18 | Blue Fissure (Minimal Wear)Glock-18 | Blue FissureSTMinimal WearAvoid3hard to exit · no way out▲ +4.2%▼ -11.7%Rarely Traded~3 months$8.92
152StatTrak™ Desert Eagle | Ocean Drive (Factory New)Desert Eagle | Ocean DriveSTFactory NewAvoid3medium confidencehard to exit · no way out▼ -5.0%▲ +2.2%Rarely Traded~1 month$446
153Souvenir Desert Eagle | Hand Cannon (Factory New)Desert Eagle | Hand CannonSVFactory NewAvoid3hard to exit · no way out▼ -6.6%▲ +4.5%Rarely Traded~2 months$840
154P2000 | Corticera (Factory New)P2000 | CorticeraFactory NewAvoid3hard to exit · no way out▲ +1.3%▼ -7.2%Rarely Traded~3 months$59
155StatTrak™ USP-S | 27 (Factory New)USP-S | 27STFactory NewAvoid3hard to exit · no way out▼ -2.5%▼ -1.5%Rarely Traded~4 months$5.10
156USP-S | Business Class (Minimal Wear)USP-S | Business ClassMinimal WearAvoid3hard to exit · no way out▼ -0.8%▼ -4.0%Rarely Traded~1 month$45
157StatTrak™ Tec-9 | Decimator (Battle-Scarred)Tec-9 | DecimatorSTBattle-ScarredAvoid3hard to exit · no way out▼ -4.9%▲ +2.1%Rarely Traded~3 months$33
158Souvenir Glock-18 | Candy Apple (Factory New)Glock-18 | Candy AppleSVFactory NewAvoid3hard to exit · no way out▼ -3.0%▼ -0.7%Rarely Traded~1 month$15
159Souvenir P2000 | Granite Marbleized (Battle-Scarred)P2000 | Granite MarbleizedSVBattle-ScarredAvoid3hard to exit · no way out▲ +2.5%▼ -8.9%Rarely Traded~3 months$13
160P250 | Digital Architect (Minimal Wear)P250 | Digital ArchitectMinimal WearAvoid3hard to exit · no way out▼ -3.9%▲ +0.6%Rarely Traded~1 month$38
161USP-S | Royal Blue (Well-Worn)USP-S | Royal BlueWell-WornAvoid3hard to exit · no way out▼ -2.6%▼ -1.3%Rarely Traded~2 months$7.93
162StatTrak™ P250 | Mehndi (Field-Tested)P250 | MehndiSTField-TestedAvoid3hard to exit · no way out▼ -1.9%▼ -2.3%Rarely Traded~2 months$29
163Souvenir Desert Eagle | Fennec Fox (Battle-Scarred)Desert Eagle | Fennec FoxSVBattle-ScarredAvoid3hard to exit · no way out▼ -1.4%▼ -3.0%Rarely Traded~3 weeks$124
164Five-SeveN | Crimson Blossom (Factory New)Five-SeveN | Crimson BlossomFactory NewAvoid3hard to exit · no way out0%▼ -5.1%Rarely Traded~3 months$94
165Souvenir CZ75-Auto | Jungle Dashed (Factory New)CZ75-Auto | Jungle DashedSVFactory NewAvoid3medium confidencehard to exit · no way out0%▼ -5.0%Rarely TradedNo flow$189
166Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionBattle-ScarredAvoid3hard to exit · no way out▼ -4.5%▲ +1.7%Rarely Traded~3 weeks$13
167Tec-9 | Hades (Minimal Wear)Tec-9 | HadesMinimal WearAvoid3hard to exit · no way out▲ +2.6%▼ -8.9%Rarely Traded~1 month$14
168Glock-18 | Gamma Doppler (Well-Worn) Phase 1Glock-18 | Gamma Doppler Phase 1P1Well-WornAvoid3medium confidencehard to exit · no way out▲ +6.4%▼ -14.6%Rarely Traded~2 weeks$88
169StatTrak™ CZ75-Auto | Xiangliu (Field-Tested)CZ75-Auto | XiangliuSTField-TestedAvoid3hard to exit · no way out▼ -3.5%▲ +0.4%Rarely Traded~2 months$19
170P2000 | Coach Class (Factory New)P2000 | Coach ClassFactory NewAvoid3hard to exit · no way out▼ -1.2%▼ -3.1%Rarely Traded~4 months$35
171Glock-18 | Gamma Doppler (Field-Tested) Phase 2Glock-18 | Gamma Doppler Phase 2P2Field-TestedAvoid3hard to exit · no way out▲ +0.3%▼ -5.3%Rarely Traded~3 months$69
172Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicBattle-ScarredAvoid3hard to exit · no way out▼ -1.8%▼ -2.1%Rarely TradedUnrated$10
173Five-SeveN | Nitro (Factory New)Five-SeveN | NitroFactory NewAvoid3hard to exit · no way out▲ +3.1%▼ -9.4%Rarely Traded~2 months$62
174Souvenir Glock-18 | Ironwork (Factory New)Glock-18 | IronworkSVFactory NewAvoid4medium confidence▼ -24.8%▼ -31.6%Rarely TradedNo flow$506
175Souvenir USP-S | Tropical Breeze (Field-Tested)USP-S | Tropical BreezeSVField-TestedAvoid4▲ +4.0%▼ -74.3%Rarely TradedNo flow$13
176Souvenir P250 | Boreal Forest (Factory New)P250 | Boreal ForestSVFactory NewAvoid4▼ -20.2%▼ -37.5%Rarely Traded~11 months$20
177Five-SeveN | Hot Shot (Minimal Wear)Five-SeveN | Hot ShotMinimal WearAvoid4no way out▼ -3.7%▼ -12.1%Rarely Traded~2 months$7.22
178Glock-18 | Red Tire (Factory New)Glock-18 | Red TireFactory NewAvoid4no way out▲ +5.3%▼ -25.6%Rarely Traded~2 months$8.92
179Glock-18 | Wasteland Rebel (Battle-Scarred)Glock-18 | Wasteland RebelBattle-ScarredAvoid4no way out▼ -4.3%▼ -11.1%Rarely Traded~1 month$106
180Dual Berettas | Twin Turbo (Factory New)Dual Berettas | Twin TurboFactory NewAvoid4no way out▲ +1.6%▼ -19.8%Rarely Traded~4 months$13
181Tec-9 | Isaac (Factory New)Tec-9 | IsaacFactory NewAvoid4no way out▲ +4.1%▼ -23.4%Slow Mover~3 months$14
182StatTrak™ Glock-18 | Vogue (Well-Worn)Glock-18 | VogueSTWell-WornAvoid4no way out▼ -5.4%▼ -9.1%Rarely Traded~2 weeks$7.17
183Dual Berettas | Cobra Strike (Factory New)Dual Berettas | Cobra StrikeFactory NewAvoid4no way out▼ -3.9%▼ -11.3%Rarely Traded~2 months$79
184P250 | Crimson Kimono (Minimal Wear)P250 | Crimson KimonoMinimal WearAvoid4no way out▼ -3.7%▼ -11.7%Rarely Traded~2 months$14
185Dual Berettas | Sweet Little Angels (Factory New)Dual Berettas | Sweet Little AngelsFactory NewAvoid4no way out▲ +4.8%▼ -24.3%Rarely Traded~3 months$6.39
186Desert Eagle | Urban DDPAT (Factory New)Desert Eagle | Urban DDPATFactory NewAvoid4no way out▼ -1.7%▼ -14.6%Rarely Traded~2 months$21
187Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinFactory NewAvoid4hard to exit · no way out▲ +4.9%▼ -12.1%Rarely Traded~5 months$13
188P2000 | Woodsman (Minimal Wear)P2000 | WoodsmanMinimal WearAvoid4hard to exit · no way out▼ -1.4%▼ -2.6%Rarely Traded~1 month$27
189StatTrak™ Tec-9 | Decimator (Well-Worn)Tec-9 | DecimatorSTWell-WornAvoid4hard to exit · no way out▼ -1.3%▼ -2.8%Rarely Traded~2 months$42
190StatTrak™ USP-S | The Traitor (Battle-Scarred)USP-S | The TraitorSTBattle-ScarredAvoid4hard to exit · no way out▼ -4.4%▲ +2.0%Rarely Traded~1 month$39
191Souvenir Tec-9 | Brass (Minimal Wear)Tec-9 | BrassSVMinimal WearAvoid4hard to exit · no way out▲ +3.3%▼ -9.6%Rarely Traded~4 months$30
192Tec-9 | Hades (Well-Worn)Tec-9 | HadesWell-WornAvoid4hard to exit · no way out▼ -0.5%▼ -3.8%Rarely Traded~2 months$13
193Five-SeveN | Crimson Blossom (Minimal Wear)Five-SeveN | Crimson BlossomMinimal WearAvoid4hard to exit · no way out▲ +3.2%▼ -9.2%Rarely Traded~4 months$72
194Dual Berettas | Marina (Battle-Scarred)Dual Berettas | MarinaBattle-ScarredAvoid4hard to exit · no way out▲ +5.1%▼ -12.1%Rarely Traded~6 months$9.33
195CZ75-Auto | Nitro (Field-Tested)CZ75-Auto | NitroField-TestedAvoid4hard to exit · no way out▼ -4.6%▲ +2.5%Rarely Traded~1 month$5.80
196StatTrak™ USP-S | Dark Water (Minimal Wear)USP-S | Dark WaterSTMinimal WearAvoid4hard to exit · no way out▼ -1.2%▼ -2.6%Rarely Traded~3 months$119
197P250 | Muertos (Factory New)P250 | MuertosFactory NewAvoid4hard to exit · no way out▲ +2.1%▼ -7.5%Rarely Traded~4 months$18
198StatTrak™ Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionSTFactory NewAvoid4hard to exit · no way out▼ -3.7%▲ +1.3%Rarely Traded~3 months$6.50
199Glock-18 | Sacrifice (Factory New)Glock-18 | SacrificeFactory NewAvoid4hard to exit · no way out▼ -0.5%▼ -3.5%Rarely Traded~2 months$7.44
200Souvenir P2000 | Amber Fade (Factory New)P2000 | Amber FadeSVFactory NewAvoid4hard to exit · no way out▲ +1.1%▼ -6.0%Rarely Traded~4 months$36

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.