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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
986Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummys RotFactory NewAvoid7falling with no reliable way out▼ -0.9%▼ -13.9%Rarely Traded~2 months$19
352StatTrak™ Dual Berettas | Angel Eyes (Factory New)Dual Berettas | Angel EyesSTFactory NewAvoid7falling with no reliable way out▼ -3.2%▼ -10.4%Rarely Traded~1 month$6.70
353Desert Eagle | Starcade (Battle-Scarred)Desert Eagle | StarcadeBattle-ScarredAvoid7falling with no reliable way out▼ -4.8%▼ -8.0%Rarely Traded~3 weeks$34
354Glock-18 | Gamma Doppler (Well-Worn) Phase 1Glock-18 | Gamma Doppler Phase 1P1Well-WornAvoid7medium confidencefalling with no reliable way out▼ -9.0%▼ -1.7%Rarely Traded~5 days$91
355StatTrak™ Glock-18 | Vogue (Factory New)Glock-18 | VogueSTFactory NewAvoid7falling with no reliable way out▼ -4.5%▼ -8.4%Rarely Traded~2 months$23
356Souvenir P2000 | Amber Fade (Field-Tested)P2000 | Amber FadeSVField-TestedAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -0.9%Rarely Traded~6 months$19
357Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -4.5%Rarely TradedNo flow$559
358StatTrak™ Glock-18 | Neo-Noir (Factory New)Glock-18 | Neo-NoirSTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -4.7%Rarely Traded~1 month$246
359Tec-9 | Hades (Field-Tested)Tec-9 | HadesField-TestedAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +2.6%▼ -6.1%Rarely Traded~2 months$15
360StatTrak™ Desert Eagle | Golden Koi (Minimal Wear)Desert Eagle | Golden KoiSTMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.7%▲ +0.3%Rarely Traded~1 month$355
361Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionBattle-ScarredAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -11.7%▲ +15.3%Rarely Traded~21 hrs$13
362CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuBattle-ScarredAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -0.8%Rarely Traded~1 month$12
363Five-SeveN | Angry Mob (Well-Worn)Five-SeveN | Angry MobWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out0%▼ -2.2%Rarely Traded~4 weeks$57
364StatTrak™ P250 | Cartel (Minimal Wear)P250 | CartelSTMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▲ +0.8%Rarely Traded~2 months$30
365Glock-18 | Groundwater (Minimal Wear)Glock-18 | GroundwaterMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -4.1%Rarely Traded~3 months$19
366P2000 | Grassland Leaves (Minimal Wear)P2000 | Grassland LeavesMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -3.7%▲ +3.7%Rarely Traded~4 weeks$32
367StatTrak™ P250 | Splash (Factory New)P250 | SplashSTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▲ +0.2%Rarely Traded~2 months$104
368StatTrak™ USP-S | Blueprint (Well-Worn)USP-S | BlueprintSTWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -4.4%▲ +4.8%Rarely Traded~1 month$11
369Glock-18 | Wasteland Rebel (Battle-Scarred)Glock-18 | Wasteland RebelBattle-ScarredAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -2.7%▲ +2.3%Rarely Traded~2 months$115
370StatTrak™ P250 | Asiimov (Minimal Wear)P250 | AsiimovSTMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -0.2%▼ -1.4%Rarely Traded~2 months$78
371Souvenir Five-SeveN | Heat Treated (Well-Worn)Five-SeveN | Heat TreatedSVWell-WornAvoid7medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.7%Rarely TradedNo flow$197
372StatTrak™ Tec-9 | Fuel Injector (Well-Worn)Tec-9 | Fuel InjectorSTWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -0.7%Rarely Traded~3 weeks$11
373Souvenir CZ75-Auto | Chalice (Minimal Wear)CZ75-Auto | ChaliceSVMinimal WearAvoid8medium confidence▼ -17.9%▼ -28.3%Rarely TradedNo flow$320
374P250 | Crimson Kimono (Well-Worn)P250 | Crimson KimonoWell-WornAvoid8▼ -20.0%▼ -24.9%Rarely TradedNo flow$16
375Souvenir Five-SeveN | Orange Peel (Factory New)Five-SeveN | Orange PeelSVFactory NewAvoid8▼ -1.4%▼ -51.9%Rarely Traded~2 months$22
376Souvenir Tec-9 | Army Mesh (Minimal Wear)Tec-9 | Army MeshSVMinimal WearAvoid8▼ -6.5%▼ -44.0%Rarely Traded~5 months$7.21
377StatTrak™ R8 Revolver | Crazy 8 (Factory New)R8 Revolver | Crazy 8STFactory NewAvoid8falling with no reliable way out▼ -1.3%▼ -13.1%Rarely Traded~4 weeks$5.36
378Souvenir USP-S | Road Rash (Factory New)USP-S | Road RashSVFactory NewAvoid8falling with no reliable way out▼ -2.7%▼ -11.0%Rarely Traded~3 months$143
379USP-S | Purple DDPAT (Minimal Wear)USP-S | Purple DDPATMinimal WearAvoid8falling with no reliable way out▼ -1.9%▼ -12.2%Rarely Traded~4 months$6.28
380P250 | Splash (Factory New)P250 | SplashFactory NewAvoid8falling with no reliable way out▼ -7.4%▼ -3.9%Rarely Traded~2 months$54
381P250 | Modern Hunter (Battle-Scarred)P250 | Modern HunterBattle-ScarredAvoid8falling with no reliable way out▼ -3.7%▼ -9.5%Rarely TradedNo flow$50
382StatTrak™ Tec-9 | Blue Titanium (Factory New)Tec-9 | Blue TitaniumSTFactory NewAvoid8falling with no reliable way out▼ -2.7%▼ -10.9%Rarely Traded~2 months$10
383Souvenir Dual Berettas | Anodized Navy (Factory New)Dual Berettas | Anodized NavySVFactory NewAvoid8falling with no reliable way out▼ -3.3%▼ -10.0%Rarely Traded~4 months$14
384Tec-9 | Jambiya (Factory New)Tec-9 | JambiyaFactory NewAvoid8falling with no reliable way out▲ +7.6%▼ -26.3%Rarely Traded~3 months$11
385Dual Berettas | Duelist (Minimal Wear)Dual Berettas | DuelistMinimal WearAvoid8falling with no reliable way out▼ -5.9%▼ -6.0%Rarely Traded~10 months$299
386StatTrak™ P250 | Inferno (Factory New)P250 | InfernoSTFactory NewAvoid8falling with no reliable way out▲ +2.8%▼ -19.1%Rarely Traded~2 months$5.10
387StatTrak™ R8 Revolver | Tango (Factory New)R8 Revolver | TangoSTFactory NewAvoid8falling with no reliable way out▼ -4.6%▼ -7.9%Rarely Traded~2 months$5.01
388Desert Eagle | Crimson Web (Battle-Scarred)Desert Eagle | Crimson WebBattle-ScarredAvoid8falling with no reliable way out▼ -1.0%▼ -13.3%Rarely Traded~1 month$11
389USP-S | Caiman (Well-Worn)USP-S | CaimanWell-WornAvoid8falling with no reliable way out▼ -4.1%▼ -8.6%Rarely TradedNo flow$35
390Glock-18 | Gamma Doppler (Minimal Wear) Phase 3Glock-18 | Gamma Doppler Phase 3P3Minimal WearAvoid8medium confidencefalling with no reliable way out▼ -1.8%▼ -11.9%Slow Mover~2 months$84
391Glock-18 | Snack Attack (Well-Worn)Glock-18 | Snack AttackWell-WornAvoid8falling with no reliable way out▼ -1.5%▼ -12.4%Rarely Traded~1 month$15
392Souvenir Glock-18 | Candy Apple (Factory New)Glock-18 | Candy AppleSVFactory NewAvoid8falling with no reliable way out▼ -8.5%▼ -1.9%Rarely Traded~4 weeks$15
393Dual Berettas | Hemoglobin (Field-Tested)Dual Berettas | HemoglobinField-TestedAvoid8falling with no reliable way out▼ -4.8%▼ -7.4%Rarely Traded~1 month$16
394CZ75-Auto | Emerald Quartz (Field-Tested)CZ75-Auto | Emerald QuartzField-TestedAvoid8falling with no reliable way out▲ +2.4%▼ -18.2%Rarely Traded~3 months$72
395Dual Berettas | Twin Turbo (Factory New)Dual Berettas | Twin TurboFactory NewAvoid8falling with no reliable way out▲ +0.6%▼ -15.4%Rarely Traded~3 months$20
396Souvenir R8 Revolver | Mauve Aside (Minimal Wear)R8 Revolver | Mauve AsideSVMinimal WearAvoid8medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.6%Rarely TradedNo flow$13
397StatTrak™ Dual Berettas | Marina (Factory New)Dual Berettas | MarinaSTFactory NewAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -2.7%▲ +2.5%Rarely Traded~2 months$61
398USP-S | Dark Water (Field-Tested)USP-S | Dark WaterField-TestedAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -2.4%Rarely Traded~1 month$65
399StatTrak™ Glock-18 | Snack Attack (Factory New)Glock-18 | Snack AttackSTFactory NewAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -1.2%Rarely Traded~3 weeks$104
400Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavyMinimal WearAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +1.8%▼ -4.0%Rarely Traded~4 months$17

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.