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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
922Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351StatTrak™ Tec-9 | Decimator (Minimal Wear)Tec-9 | DecimatorSTMinimal WearAvoid7hard to exit · no way out▲ +3.6%▼ -7.3%Rarely Traded~1 month$80
352StatTrak™ Five-SeveN | Urban Hazard (Factory New)Five-SeveN | Urban HazardSTFactory NewAvoid7hard to exit · no way out▲ +2.3%▼ -5.3%Rarely Traded~4 months$5.38
353StatTrak™ Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSTFactory NewAvoid7hard to exit · no way out▼ -1.8%▲ +0.8%Rarely Traded~1 month$32
354StatTrak™ Five-SeveN | Case Hardened (Battle-Scarred)Five-SeveN | Case HardenedSTBattle-ScarredAvoid7hard to exit · no way out▲ +0.9%▼ -3.2%Rarely Traded~4 months$21
355USP-S | Business Class (Battle-Scarred)USP-S | Business ClassBattle-ScarredAvoid7hard to exit · no way out▲ +1.6%▼ -4.2%Rarely Traded~6 days$36
356StatTrak™ Glock-18 | Fully Tuned (Battle-Scarred)Glock-18 | Fully TunedSTBattle-ScarredAvoid7hard to exit · no way out▼ -0.7%▼ -0.7%Rarely Traded~4 weeks$35
357CZ75-Auto | The Fuschia Is Now (Field-Tested)CZ75-Auto | The Fuschia Is NowField-TestedAvoid7hard to exit · no way out▲ +1.6%▼ -4.1%Rarely Traded~1 month$16
358CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketMinimal WearAvoid7hard to exit · no way out▼ -2.9%▲ +2.5%Rarely Traded~3 months$8.12
359Souvenir Tec-9 | Brass (Field-Tested)Tec-9 | BrassSVField-TestedAvoid7hard to exit · no way out▲ +0.4%▼ -2.3%Rarely Traded~3 months$14
360Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicBattle-ScarredAvoid7hard to exit · no way out▼ -0.6%▼ -0.8%Rarely TradedUnrated$11
361StatTrak™ USP-S | Orion (Minimal Wear)USP-S | OrionSTMinimal WearAvoid7hard to exit · no way out▲ +2.3%▼ -5.2%Rarely Traded~3 months$104
362P250 | Red Rock (Minimal Wear)P250 | Red RockMinimal WearAvoid7hard to exit · no way out▲ +7.0%▼ -12.2%Rarely Traded~3 months$24
363StatTrak™ CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuSTBattle-ScarredAvoid7hard to exit · no way out▲ +0.3%▼ -2.1%Rarely Traded~2 months$21
364StatTrak™ USP-S | Overgrowth (Field-Tested)USP-S | OvergrowthSTField-TestedAvoid7hard to exit · no way out▲ +1.8%▼ -4.3%Rarely Traded~3 months$33
365StatTrak™ CZ75-Auto | Victoria (Well-Worn)CZ75-Auto | VictoriaSTWell-WornAvoid7medium confidencehard to exit · no way out▼ -1.2%▲ +0.3%Rarely TradedNo flow$123
366Souvenir Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionSVBattle-ScarredAvoid7hard to exit · no way out▲ +3.6%▼ -7.0%Rarely TradedNo flow$13
367Tec-9 | Titanium Bit (Factory New)Tec-9 | Titanium BitFactory NewAvoid8▼ -10.9%▼ -37.7%Rarely Traded~3 months$54
368Glock-18 | Groundwater (Minimal Wear)Glock-18 | GroundwaterMinimal WearAvoid8no way out▼ -4.6%▼ -8.2%Rarely Traded~5 months$17
369P250 | Whiteout (Factory New)P250 | WhiteoutFactory NewAvoid8no way out▼ -1.3%▼ -13.1%Rarely Traded~2 months$278
370Five-SeveN | Hyper Beast (Battle-Scarred)Five-SeveN | Hyper BeastBattle-ScarredAvoid8no way out▼ -4.4%▼ -8.2%Rarely Traded~2 months$248
371Souvenir P250 | Nuclear Threat (Minimal Wear)P250 | Nuclear ThreatSVMinimal WearAvoid8medium confidenceno way out▼ -5.1%▼ -7.1%Rarely Traded~9 months$414
372Five-SeveN | Berries And Cherries (Minimal Wear)Five-SeveN | Berries And CherriesMinimal WearAvoid8no way out▼ -3.3%▼ -9.8%Rarely Traded~1 month$119
373USP-S | Cortex (Factory New)USP-S | CortexFactory NewAvoid8no way out▼ -1.8%▼ -12.0%Slow Mover~2 months$26
374StatTrak™ CZ75-Auto | Victoria (Battle-Scarred)CZ75-Auto | VictoriaSTBattle-ScarredAvoid8no way out▼ -3.0%▼ -10.2%Rarely Traded~2 weeks$91
375P250 | Wingshot (Factory New)P250 | WingshotFactory NewAvoid8no way out▲ +1.4%▼ -16.8%Rarely Traded~4 months$5.65
376P2000 | Space Race (Minimal Wear)P2000 | Space RaceMinimal WearAvoid8no way out▼ -3.2%▼ -9.7%Rarely Traded~4 weeks$6.59
377StatTrak™ Desert Eagle | Cobalt Disruption (Field-Tested)Desert Eagle | Cobalt DisruptionSTField-TestedAvoid8no way out▼ -3.7%▼ -9.0%Rarely Traded~2 months$145
378Souvenir Desert Eagle | Blaze (Factory New)Desert Eagle | BlazeSVFactory NewAvoid8medium confidenceno way out▼ -11.2%▲ +2.4%Rarely Traded~1 month$920
379Souvenir Desert Eagle | Night (Factory New)Desert Eagle | NightSVFactory NewAvoid8medium confidenceno way out0%▼ -14.5%Rarely Traded~4 months$179
380Souvenir Tec-9 | Re-Entry (Factory New)Tec-9 | Re-EntrySVFactory NewAvoid8medium confidenceno way out0%▼ -14.4%Rarely TradedNo flow$190
381Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinFactory NewAvoid8hard to exit · no way out▲ +6.3%▼ -11.0%Rarely Traded~5 months$13
382Desert Eagle | Heirloom (Well-Worn)Desert Eagle | HeirloomWell-WornAvoid8hard to exit · no way out▲ +2.8%▼ -5.8%Rarely TradedUnrated$9.48
383Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavyMinimal WearAvoid8hard to exit · no way out▲ +6.9%▼ -11.8%Rarely Traded~2 months$14
384Tec-9 | Terrace (Well-Worn)Tec-9 | TerraceWell-WornAvoid8hard to exit · no way out▼ -1.0%▲ +0.1%Rarely Traded~4 months$89
385StatTrak™ P250 | Muertos (Battle-Scarred)P250 | MuertosSTBattle-ScarredAvoid8hard to exit · no way out▼ -2.0%▲ +1.6%Rarely Traded~1 month$20
386Five-SeveN | Fall Hazard (Well-Worn)Five-SeveN | Fall HazardWell-WornAvoid8medium confidencehard to exit · no way out▼ -0.4%▼ -0.6%Rarely TradedNo flow$554
387Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummy's RotFactory NewAvoid8hard to exit · no way out▲ +12.4%▼ -19.9%Rarely Traded~2 months$9.41
388Souvenir P250 | Apep's Curse (Well-Worn)P250 | Apep's CurseSVWell-WornAvoid8hard to exit · no way out▲ +1.0%▼ -2.8%Rarely Traded~2 months$41
389Tec-9 | Nuclear Threat (Battle-Scarred)Tec-9 | Nuclear ThreatBattle-ScarredAvoid8hard to exit · no way out▼ -1.6%▲ +1.2%Rarely Traded~1 month$38
390CZ75-Auto | Victoria (Minimal Wear)CZ75-Auto | VictoriaMinimal WearAvoid8hard to exit · no way out▼ -0.3%▼ -0.7%Rarely Traded~2 months$83
391Glock-18 | Groundwater (Field-Tested)Glock-18 | GroundwaterField-TestedAvoid8hard to exit · no way out▼ -1.1%▲ +0.5%Rarely Traded~4 months$14
392Souvenir Tec-9 | Remote Control (Minimal Wear)Tec-9 | Remote ControlSVMinimal WearAvoid8hard to exit · no way out▲ +3.0%▼ -5.7%Rarely Traded~2 months$34
393StatTrak™ Tec-9 | Fuel Injector (Battle-Scarred)Tec-9 | Fuel InjectorSTBattle-ScarredAvoid8hard to exit · no way out▲ +1.2%▼ -2.9%Rarely Traded~4 weeks$9.27
394Souvenir Dual Berettas | Royal Consorts (Factory New)Dual Berettas | Royal ConsortsSVFactory NewAvoid8medium confidencehard to exit · no way out0%▼ -1.1%Rarely Traded~1 month$575
395Desert Eagle | Hand Cannon (Factory New)Desert Eagle | Hand CannonFactory NewAvoid8hard to exit · no way out▼ -1.6%▲ +1.4%Rarely Traded~2 months$442
396StatTrak™ R8 Revolver | Llama Cannon (Field-Tested)R8 Revolver | Llama CannonSTField-TestedAvoid8hard to exit · no way out▲ +2.3%▼ -4.5%Rarely Traded~3 weeks$9.70
397Souvenir USP-S | Forest Leaves (Minimal Wear)USP-S | Forest LeavesSVMinimal WearAvoid8hard to exit · no way out▼ -12.6%▲ +17.8%Rarely Traded~2 months$24
398Souvenir USP-S | Lead Conduit (Factory New)USP-S | Lead ConduitSVFactory NewAvoid8medium confidencehard to exit · no way out0%▼ -1.1%Rarely TradedNo flow$172
399Souvenir CZ75-Auto | Chalice (Factory New)CZ75-Auto | ChaliceSVFactory NewAvoid8hard to exit · no way out▲ +0.9%▼ -2.3%Rarely Traded~3 months$296
400StatTrak™ Desert Eagle | Code Red (Well-Worn)Desert Eagle | Code RedSTWell-WornAvoid8hard to exit · no way out▲ +0.6%▼ -1.8%Rarely Traded~1 month$56

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.